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  1. #41
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    Gallant (Lvl 3)

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    Name: Fola-shadť Ofori-Tigris
    Class: Barbarian 1 Starting Level: 1
    Race: Shifter
    Region of Origin: Eldeen Reaches
    Size: Med
    Gender: Female
    Alignment: NN
    Action Points: 5
    Deity: The Spirits
    Str: 16 +3 (10p.)	Level: 1	 XP: 0
    Dex: 18 +4 (10p.)	BAB: +1		HP: 14 (1d12+2)
    Con: 14 +2 (06p.)	Grapple: +4	Craft Points: 
    Int: 08 -1 (02p.)	Speed: 40'	Stat Increases:
    Wis: 13 +1 (05p.)	Init: +4
    Cha: 06 -2 (00p.)	ACP: -1
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	18	+4	+0	+4	+0	+0	+0	XX
    Touch:	14	Flatfooted: 13
    Spell Res: None
    Dmg Red: None
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	--
    Ref:	+4	+0	+4	--
    Will:	+1	+0	+1	--
    Weapon			Attack	Damage	Critical	Range
    Great Axe +4 1d12+4 x3
    Quaterstaff     	+4	1d6+4	20-20/x2	------
    Bite          		+4	1d6+3	20-20/x3	  - ft
    Bite is only usable while shifted
    Armor                        Armor        Max Dex         Armor check
    Chain Shirt               +4          +4               -2
    Low-light vision
    Rage 1/day
    Shifter Ferocity
    Skill Points: XX	Max Ranks: X/X
    Skills		Total	Ranks	Mod 	Misc
    Balance 	+4	 0	 4	 2-2ac
    Climb   	+3	 0	 3	 2-2ac
    Jump    	+3	 0	 3	 2-2ac
    Survival	+5	 4	 1	 -
    Listen            +5       4       1
    Know(Nature)     +1       2      -1
    Equipment:		Cost	Weight
    Weapons 		--gp	 16lb
    Chain Shirt                                            25lbs
    Studded Leather        		25gp	20lb
    Tribes's outfit                  --gp       --lb
    Total Weight:36lb	Money: 1pp 5gp sp cp
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:      76lb	153	230	460	1150
    Age: 24
    Height: 5ft
    Weight: 106lbs
    Eyes: Yellow
    Hair: Orange
    Skin: Dark
    She stands at an imposing 5ft. The imposing part comes from her poise and expression. Although, the toothy grin doesn't hurt. Her dark skin is a sharp contrast the the sheer volumes of wild orange hair mostly located on the top of her head. She wears tribal leathers that protect her vital areas though keeps most of her arms and legs bare. Also, she currently carries a hand carved quarter staff.

    When Shade feels at home, she can my loud boarish and fun loving. For now she will be introverted. Still new to the world outside her tribe.

    From a Deep woods reclusive tribe. A Tribe called Tigris. More to be revealed at a later spot.


    XP log:
    XXXX from

    Wealth and Craft log:
    10pp 35 gp left from Character Creation.
    Paid 120gp for Great Axe, Chain Shirt

    Other log:
    XXXX from



    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by LogicsFate; Saturday, 23rd February, 2008 at 03:23 AM. Reason: Approval rating.
    Trivially Analytic, Righteously Skeptical


  • #42
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    Acolyte (Lvl 2)

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    Cambridge, MA

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    Name: Sin / Melusine ir'Aundair / Lasina Diraya / Sinope Bendrathel / Jasin Quickfingers / etc  
    Class: Beguiler
    Race: Changeling
    Size: Medium
    Gender: Often Female, but also sometimes Male
    Alignment: CN (with Good tendencies)
    Deity: None 
    Str: 10 +0 (2p.)     Level: 4        XP: 6037/10000
    Dex: 14 +2 (6p.)     BAB: +3        HP: 18 (3d6+3)
    Con: 13 +1 (4p.)     Grapple: +3     Dmg Red: XX/XXXX
    Int: 17 +3 (10p.)     Speed: 30'      Spell Res: XX
    Wis: 8 -1 (0p.)    Init: +2        Spell Save: +3
    Cha: 16 +3 (10p.)     ACP: -2         Spell Fail: XX%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 14
                             Base   Mod  Misc  Total
    Fort:                      1    +1          +2
    Ref:                       1    +2          +3
    Will:                      4    -1          +3
    Weapon                  Attack   Damage     Critical
    Rapier                        +3         1d6           18-20x2 
    Shortsword                 +3         1d6           19-20/x2
    Shortbow                   +5         1d6            20/x3
    Languages: Common, Elven, Gnome, Draconic 
    Minor Change Shape
    +2 Bluff, Intimidate, Sense Motive
    Armoured Mage, Trapfinding, Cloaked Casting (+1 DC), Surprise Casting, Other Stuff?
    Spells: 0-6, 1-5, 2-X
    Feats: Combat Expertise, Improved Feint
    Skill Points: 63       Max Ranks: 7/3.5
    Skills                Ranks  Mod  Misc  Total
    Appraise                        +3          +3
    Balance                         +2    +2     +4
    Bluff                      7    +3    +2    +12
    Climb                                       +0
    Concentration              7    +1          +8
    Craft                           +3          +3
    Diplomacy                  7    +3    +5    +15
    Disable Device             5    +3    +2    +10
    Disguise                   7    +3  +11/13  +20/22 (higher number to stay in character)
    Escape Artist                   +2          +2
    Forgery                         +3          +3
    Gather Information              +3    +2    +5
    Heal                            -1          -1
    Hide                            +2          +2
    Intimidate                      +3    +4    +7
    Jump                                  +2    +2
    Knowledge (arcana)         5    +3          +8
    Knowledge (local)          5    +3          +8
    Listen                          -1          -1
    Move Silently                   +2          +2                  
    Perform                         +3          +3
    Ride                            +2          +2
    Search                     7    +3          +10
    Sense Motive               5    -1    +2    +6
    Spellcraft                 1    +3    +2    +6
    Spot                            -1          -1
    Survival                        -1          -1
    Swim                            +0          +0
    Tumble                     7    +2          +9
    Use Rope                        +2          +2
    Equipment:               Cost  Weight
    Chain Shirt		100	25
    Rapier                  20      2
    Shortsword              10      2  
    Shortbow                30      2
    Arrows (20)             1       3                 
    Backpack		2	2
    -Signet Ring            5
    -Glamerweave            600   10
      Shiftweave Gown
    -Assorted Jewelry       100       
    -Entertainer's Outfit   3       4
    -Cleric's Vestments     5       6
    -Scholar's Outfit       5       6
    -Explorer's Outfit      10      8
    -Bedroll		0.1	5
    -Waterskin		1	4
    -Flint and Steel	1		
    -Musical Instrument  5       3
    -MW Thieves' Tools  100         
    Total Weight:43lb      Money: 60 pp 11gp 9sp 0cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:             43   86    130
    Age: 20 (apparent age varies)
    Height: Melusine-65 inches, otherwise varies wildly
    Weight: Melusine-130 pounds, otherwise varies wildly
    Eyes: Melusine-Bright Blue, otherwise varies wildly
    Hair: Melusine-Golden-Blonde, otherwise varies wildly
    Skin: Melusine-Fair, otherwise varies wildly

    Appearance: XXXX

    Backstory: Sin loves to talk about herself in her assumed forms, but very little of what she says has more than a minor basis in fact. What is certain is that she seems most comfortable as Melusine ir'Aundair, her usual form. Some say that it is the one of many assumed names that is actually legitimately hers. Those rumours, however unlikely they seem, are fact. In truth, young Melusine would have been killed when she was discovered as a Changeling (and thus her vanished father was exposed as either a Doppleganger or Changeling himself) if not for the love of her mother, a lesser member of the royal house of Aundair. Still, mother's wishes or no, the other close relatives who knew the secret were adamant that it wouldn't do to actually heir an estate to such a...thing. So as a compromise to letting her live, Melusine was eliminated from the succession of her mother's estate, which would default it to her uncle if her mother dies. Insulted by what she took as a slight, Melusine, who had acted quite the lady for much of her early life, allowed her Changeling nature to surface more and more, and thus Sin was born. Eventually, this led to a wanderlust for new experiences and new lives, and so Sin set forth from Melusine's pampered life to become a mover and shaker in the adventuring world and a master manipulator of others.

    1950 after last adventure + 852 (Erekose's final XP, MbT) = 2802 + a bunch of other XP that's apparently missing + 825 (end bit from Stonegod in MbTMbD) = 6037
    Last edited by Rystil Arden; Thursday, 25th September, 2008 at 01:44 AM.

  • #43
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

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    Approved for ECL 3

    Name: Thral'k Kos
    Class: Scout 1/Warlock 2  Starting Level: 2
    Race: Poison Dusk Lizardfolk
    Region of Origin: Q'Barra
    Size: Small
    Gender: Male
    Alignment: NE
    Action Points: 6
    Deity: Khyber
    Str:  8 -1 ( 0p.)    Level: 4      XP: 6300/10000
    Dex: 20 +5 (16p.)    BAB: +1       HP: 20/20 (1d8+2d6+3)
    Con: 13 +1 ( 3p.)    Grapple: -4   Craft Points: 0
    Int: 14 +2 ( 6p.)    Speed: 30', Climb 20'    Stat Increases: 0
    Wis: 12 +1 ( 4p.)    Init: +5      Spell Save: 10
    Cha: 10 +0 ( 4p.)    ACP: -0       Spell Fail: 0%
             Base  Armor  Shld  Dex  Size  Nat  Misc  Total
    Armor:   10    +0    +0    +5    +1    +3   +0    19
    Touch:   16    Flatfooted: 14
    Spell Res: 0
    Dmg Red: N/A
             Total  Base  Mod  Misc
    Fort:    +1     +0    +1   --
    Ref:     +7     +2    +5   --
    Will:    +4     +3    +1   --
    Notes: None
    Weapon                             Attack  Damage  Critical  Range
    eldritch blast                     +6      1d6        20/x2  60 ft.
    darkwood shortbow                  +7      1d4-1      20/x3  60 ft.
    2 claws                            +1      1d3-1      20/x2  ------
    bite                               -4      1d3-1      20/x2  ------
    Notes: Point Blank Shot, Skirmish +1d6
    Languages: Common, Draconic, Halfling, Sylvan
    Chameleon hide
    Low-light vision
    Hold breath
    Poison handling
    Weapon familiarity (bolas, net)
    See invisible
    Feats:  Precise Shot, Point Blank Shot
    Spell Like Abilities
    At willódetect magic (CL 2)
    Invocations Known (Save DC 10 + spell level):
    Least Invocations:
    - see the unseen, spiderwalk
    Skill Points: 44 Max Ranks: 5/2.5
    Skills                  Total  Ranks  Mod  Misc
    Balance               +13     4      +5  +4
    Climb                  +9     2      -1   +8
    Concentration         +4     3     +1     --
    Escape Artist          +9     4      +5   --
    Hide                  +18     4      +5   +9
    Jump                   +7     4      -1   +4
    Knowledge (geo)        +3     1      +2   --
    Knowledge (nature)     +3     1      +2   --
    Listen                 +5     4      +1   --
    Move Silently          +9     4      +5   --
    Spot                   +5     4      +1   --
    Survival               +3     2      +1   --
    Swim                   +5     2      -1   +4
    Tumble                 +9     4      +5   --
    Use Magic Device       +5     5      +0   --
    +4 racial bonus on Balance, Jump, and Swim
    +5 bonus on Hide when not wearing clothes or armor
    +4 bonus on Hide from size.
    +8 bonus on Climb (always take 10, retain Dex) from invocation
    Equipment:                          Cost    Weight
    antitoxin                           50gp    1lbs
    arrows, 20                          1gp     1.5lbs
    backpack                            2gp     0.5lbs
    darkwood shortbow                   340gp   0.5lbs
    Eberron dragonshard                 100gp   --
    identity papers, standard           2gp     --
    potions of cure light wounds, 2     100gp   0.2lbs
    potions of mage armor, 2            100gp   0.2lbs
    rope, silk (knotted, 50')           10gp    5lbs
    sunrods, 1                          5gp     1lbs
    thunderstone, 2                     60gp    2lbs
    waterskin                           1gp     1lbs
    lesser scheme of protection from good
    Total Weight:12.9lbs  Money: 1469gp
                 Lgt  Med  Hvy  Lift  Push
    Max Weight:   19   39   60  120    300
    Age: 20
    Height: 4' 0"
    Weight: 49lbs
    Thral'k is planned as a fusion of warlock and scout. Skirmish + eldritch blast have some interesting possibilities. If they are approved, I may explore his fiendish heritage through appropriate heritage feats.

    Thral'k looks like a pygmy lizardman with large eyes and a head crest. His natural color is a dusky green with pale red underbelly, but this changes ever-so-slightly with the light and surrounds.


    Thral'k is a skulker. He fades into the background, not saying much. He considers himself and his people superior to others, but knows to keep such things to himself in the Outside. He prefers to assess a situation and strike when it is to his best advantage.

    Thral'k is a devoted follower of the fiendish dragon Rhashaak, and has always felt a special bound to the powers that infuse Haka'torvhak. He despises the interolopers who now infest Q'Barra, but was crafty enough to learn their ways. He acted as a scout for the fools, finding all that he could about them. He learned so much that he now lives among them on the Outside, far from home. Ostensibly, it is so he can find out all he can about the interlopers so he can eventually return home and stop them. However, unconsciously, he hopes to gain even more power so that he can wrest it from those that currently rule his clan.

    A Simple Job
    Thral'k escorted a caravan through the wilderness to Wroat. It carried stones from the Progenitors, and he was able to liberate one.

    Just a Treasure Hunt?
    Thral'k is lead on a wild chase through the jungles of Xen'drik to find a powerful schema. Evil brothers, broodish drow, and mysterious dopplegangers make the lizard appreciate his superiority.

    XP log:
    1000 from start
    1740 from A Simple Job: Award 1, Award 2 (corrected for ECL 2)
    300 from 3 DM Credits
    3260 from Just a Treasure Hunt?

    Wealth and Craft log:
    900 gp from start
    Paid 671 gp for starting equipment
    500gp from A Simple Job: Award 1, Award 2
    Paid 50gp for Eberron Dragonshard
    lesser schema of protection from good and 790gp from Just a Treasure Hunt?


    ECL2 -> Poison Dusk Lizardfolk (MMIII) Scout 1 (CAdv) HP: +9 (1d8+1) SP: +40 (8x4+2x4)
    Balance +4, Climb +2, Escape Artist +4, Hide +4, Jump +4, Knowledge (local) +2, Listen +4, Move Silently +4, Spot +4, Survival +2, Swim +2, Tumble +4
    Feat: Point Blank Shot
    Other: Skirmish +1d6

    ECL3 -> Warlock 1 (CArc) HP: +5 (1d6+1) SP: +4 (2+2)
    Use Magic Device +4
    Invocation: Eldritch Blast +1d6, spiderwalk

    ECL4 -> Warlock 2 (CArc) HP: +6 (1d6+1) SP: +4 (2+2)
    Concentration +3, Use Magic Device +1
    Feat: Precise Shot
    Invocation: see the unseen
    Last edited by stonegod; Tuesday, 16th December, 2008 at 05:39 AM.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #44
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    Novice (Lvl 1)

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    Sirrel Torralyn d'Sivis

    Name: Sirrel Torralyn d'Sivis
    Starting Level: 1
    Race: Gnome
    Region of Origin: Trolanport, Zilargo
    Size: Small
    Gender: Female
    Alignment: Lawful Good
    Action Points: 5
    Deity: Aureon
    Str: 09 -1 (3 p.)	Level: 1	XP: 0
    Dex: 10 +0 (2 p.)	BAB: +0		HP: 8 (1d6+2)
    Con: 14 +2 (4 p.)	Grapple: -5	Craft Points: 150 
    Int: 18 +4 (16p.)	Speed: 20'	Stat Increases:
    Wis: 14 +2 (6 p.)	Init: +0	Spell Save:  14+lvl
    Cha: 10 +0 (2 p.)	ACP: -1		Spell Fail: 0%
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+3	+0	+0	+1	+0	+0	14
    Touch:	11	Flatfooted: 14
    Spell Res: None
    Dmg Red: None
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	--
    Ref:	+0	+0	+0   	 --
    Will:	+4	+2	+2	--
    Weapon			Attack	Damage	Critical	Range
    Dagger			+0	1d3-1	19-20/2X	10 ft
    Lt Crossbow		+1	1d6+0	19-20/2X	80 ft
    Languages: Common, Gnome, Dwarven, Elven, Orc, Draconic
    Dark Knowledge(Tactics) 3/day, grants all allies +1 to hit after DC 15
    Knowledge check (or +2 if passed by 10 or more, +3 if by 20 or more) 
    vs magical beasts, undead, outsiders, elementals, or abberations
    Racial Spell-like abilities 1/day (caster level 1st): speak with burrowing
    animals, ghost sound (DC 11), dancing lights, prestidigitation
    Low Light Vision
    +2 on Saves vs. Illusion
    +1 to DC of all Illusion spells cast
    +1 on attack rolls vs. kobolds and goblinoids
    +2 to Listen and Craft(Alchemy) checks
    +4 dodge bonus vs. giants
    Feats:  Scribe Scroll(Archivist bonus feat),
    Least Mark of Scribing(Whispering Wind) (1st level)
    Spells prepared (Save DC 14 + spell level ): 
    0th - Cure Minor Wounds, Detect Magic, Guidance;
    1st - Command, Cure Light Wounds, Cure Light Wounds
    Spellbook/Spells Known:
    	0 - All Orisons;
    	1st - Bless, Command, Comprehend Languages, Cure Light Wounds,
    Hide from Undead, Obscuring Mist, Protection from Evil;
    Skill Points: 32	Max Ranks: 4/2
    Skills	    	Total	Ranks	Mod 	Misc
    Know(Arcana)	8	4	4	
    Know(Religion)	8	4	4
    Spellcraft	8	4	4	
    Decipher Script	7	1	4	2(Mark of Scribing)	
    Know(Planar)	6	2	4
    Concentration	6	4	2
    Search		6	2	4
    Know(Dungeon)	5	1	4
    Know(History)	5	1	4
    Know(Nobility)	5	1	4
    Gather Info	4	4	0
    Diplomacy	4	4	0
    Listen		4	0	2	2(Gnome)
    Hide		4	0	0	4(size)
    Equipment:		Cost	Weight
    Dagger			02gp	1/2lb
    Lt Crossbow		35gp	02 lb
    20 Bolts		02gp	01 lb
    Studded Leather		25gp	10 lb
    Prayerbook		00gp	03 lb
    Spell Components	05gp	02 lb
    Holy Symbol,Wood	01gp	00 lb
    Ink			08gp	00 lb
    Paper(5 sheets)		02gp	00 lb
    Pen			01sp	00 lb
    10 Candles		01sp	00 lb
    Backpack		02gp	1/2lb
    Bedroll			02sp	5/4lb
    Signet Ring		05gp  	00 lb
    Scholar's Outfit	00gp	5/4lb
    Scroll Case		01gp	1/2lb
    Identification		05gp	00 lb
       Speak with Animals,
       Entangle)		75gp	00 lb
    Total Weight:22 lb	Money: 31 gp 6 sp 0 cp
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	22.5	45	67.5	135	337.5
    Age: 54
    Height: 3'3" 
    Weight: 40
    Eyes: Pale Blue
    Hair: Dark blond
    Skin: Light brown
    Appearance, Personality, and Background

    Sirrel favors simple scholastic robes in dark brown or blue for most occasions. Her hair reaches to the middle of her shoulder-blades when unbound, but she typically wears it in a single, thick braid. She uses prestidigation to remove the inkstains from her fingers as often as she remembers to, which is not nearly often enough. Her glasses have thin gold rims. Her eyes are pale blue. She moves with the careful slowness of someone with all the time in the world, but this impression of control melts when something excites her. She generally appears amused unless preoccupied or curious.

    The Mark of Scribing appears an inch below her collarbone, about two inches to the left of her sternum. It is visible if she wears even a slightly low-necked garment, but is hidden by her typical robes.

    Sirrel is generally easygoing and phlegmatic. She seldom loses her temper, and when pushed often simply ignores the pusher and does what she was planning to do anyway. Her world divides neatly into two camps: the interesting and the tedious. A great many things interest her, and she has an almost childlike enthusiasm toward them. On the other hand, there are various tedious things, and tedious people, which one must endure in order to get at the interesting ones. Sirrel puts up with these with good grace, and always tries to see the humor in them. While she affects a casual, worldly experience, she is still very young and sheltered, and retains a slightly unrealistic idealism.

    Sirrel was born the fifth child in a minor branch of the Torralyn family of House Sivis. Her parents are speaking stone operators in a Sivis enclave in Trolanport, and general nonparticipants in the political games which pervade Sivis life. Indeed, Sirrel's family life might have been entirely uneventful but for her upwardly-mobile Uncle Jadsen, whose ambitions included not only his own advancement, but that of his immediate family, including his nieces and nephews. He prided himself on arranging good positions for Sirrel's sister and three brothers when each first manifested the Mark of Scribing.

    Sirrel had not manifested the Mark by her 45th birthday, and expressed an interest in scholarship, so Jadsen decided that she could best serve her house by studying something prestigious. Much to her chagrin, he insisted that she attend Morgrave University, reasoning that House Sivis could always use more contacts in Sharn. Otherwise, however, her four older and more qualified siblings ensured that she would be left alone.

    In spite of her poor expectations, and the Morgrave's unsavory reputation, Sirrel flourished there for several years, rapidly developing an interest in the wide range of archaeological projects going on there. However, her period of apolitical tranquility was destined not to last. All three of Sirrel's brothers were working in a Sivis enclave in Cyre on the Day of Mourning. In the wake of the tragedy, it became clear that Sirrel, now one of only two siblings, would soon be drawn back into Uncle Jadsen's plans.

    To make matters more complicated, her Mark of Scribing appeared scarcely a week after the disaster, perhaps a manifestation of her desire to contact her forever-unreachable siblings. In the years since, she has been careful to avoid revealing the mark, in the hopes of buying a little more obscurity, but she knows this can't go on indefinitely. She is currently desperate to find a project useful enough to justify her continued presence at Morgrave, prestigious enough to give her the pull needed to decide her own immediate future, or simply profitable enough to enable her to afford to continue schooling without being indebted to her uncle. In short, she is in need of adventure.


    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from



    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Aristeas; Thursday, 11th January, 2007 at 12:20 AM. Reason: Shuffled skill points around

  • #45
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    Enchanter (Lvl 12)

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    Name: Benedict Reynold
    Class: Human Paragon 3	Starting Level: 3
    Race: Human
    Region of Origin: Cyre, Displaced
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Action Points: 6
    Deity: Dol Dorn
    Str: 19 +4 (13p. +2 Pa)		Level: 3	XP: 3140
    Dex: 14 +2 ( 6p.)		BAB: +2		HP: 26 (3d8+6)
    Con: 14 +2 ( 6p.)		Grapple: +6	Craft Points: XXXX
    Int: 14 +2 ( 6p.)		Speed: 30'	Stat Increases:
    Wis: 10 +0 ( 2p.)		Init: +2		Spell Save: XX
    Cha:  8 -1 ( 0p.)		ACP: -2		Spell Fail: X%
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+2	+0	+0	+0	16
    Touch:	11	Flatfooted: 14
    Spell Res: None
    Dmg Red: None
    	Total	Base	Mod	Misc
    Fort:	+3	+1	+2	+0
    Ref:	+3	+1	+2	+0
    Will:	+4	+3	+1	+0
    Weapon				Attack	Damage	Critical	Range
    Spiked Chain			+7	2d4+6	   20/x2	-----
    Dagger				+6	1d4+4	19-20/x2	-----
    Dagger, thrown			+4	1d4+4	19-20/x2	 10ft
    Migthy(+3) Composite Longbow	+4	1d8+3	   20/x3	110ft
    Languages: Common, Draconic, Goblin
    Light Armor Proficiency
    Simple Weapon Proficiency
    Martial Weapon Proficiecy: Composite Longbow 
    Paragon Skill List: Balance, Bluff, Craft(Drawing), Diplomacy, Listen, Perform(Dance), Search, Sense Motive, Spot, Tumble
    Adaptive Learning: Tumble
    L1  : Exotic Weapon (Spiked Chain)
    HB  : Combat Reflexe
    PB  : Combat Expertise
    L3  : Improved Trip
    Skill Points: 42		Max Ranks: 5/2.5
    Skills				Total	Ranks	Mod 	Misc
    Balance				 7	5	 2	0
    Bluff				 4	5	-1	0
    Climb				 3	0	 3	0
    Craft (Drawing)			 5	3	 2	0
    Diplomacy			 8	5	-1	4
    Intimidate			 1	0	-1	2
    Listen				 5	5	 0	0
    Jump				 3	0	 3	0
    Seach				 7	5	 2	0
    Sense Motive			 5	5	 0	0
    Perform (Dancing)		 2	3	-1	0	
    Spot				 5	5	 0	0
    Swim				 3	0	 3	0	
    Tumble				 3	1	 2	0
    Equipment:			Quantity	 Cost		Weight
    Spiked Chain, mw		  1		325.00gp	10.0lb
    Dagger				  1		  2.00gp	 1.0lb
    Migthy (+3) Composite Longbow	  1		400.00gp	 3.0lb
     Arrows				 20		  1.00gp	 3.0lb
    Chain Shirt			  1		100.00gp	25.0lb
    Explorer's Outfit		  1		   -		 N/A
    Backpack			  1		  2.00gp	 2.0lb
     Eberron Dragonshard	  1		100.00gp	   -
     Bedroll			  1		  0.10gp	 5.0lb
     Blanket, winter		  1		  0.50gp	 3.0lb
     Crowbar			  1		  2.00gp	 5.0lb
     Graplling Hook			  1		  1.00gp	 4.0lb
     Lantern, Bulleye		  1		 12.00gp	 3.0lb
     Oil flask			  5		  0.50gp	 5.0lb
     Rope, silk (50 feet)		  1		 10.00gp	 5.0lb
     Tent				  1		 10.00gp	20.0lb
    Pouch, belt			  1		  1.00gp	 0.5lb
     Money				  -		  N/A		  -
    Pouch, belt			  1		  1.00gp	 0.5lb
     Flint and Steel		  1		  1.00gp	  -
     Signal Whistle			  1		  0.80gp	  -
     Whetstone			  1		  0.02gp	 1.0lb
    Total Weight:96.0lb	Money: 580gp 0sp 8cp
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	86	173	260	520	1040
    Age: 19
    Height: 6'4"
    Weight: 287 lbs
    Eyes: Hazel
    Hair: Short brown
    Skin: Tan


    Benedict Reynold is born a small town near the broder of Darguun. During the Last War, his town was containing a barrack for the troops that was guarding the borders. Son of an officier, Benedict had learned what the first son of a Cyre officier should learn: arts and warefare. Practicing the traditional dance, learning to draw, both for artistic goal and to draw maps, learn to weild the basic weapons and to lead a small troop. He passes his childhood in the city, knowing little of the world.

    So he was in the city when the Day of the Mourning arrived. His town was one of the last to be stiked by the arcane blast that devastated his homeland. He was in a watchtower, taking advantage of the sight to draw something when he saw something he couldn't described coming toward them... from inside the country. He frozed and stared at it and it took the alarm bell to awake him from his trance. He quickly climb down. Following his father's order, he hide into a subterran cache where the food reserves were gather for freshness. The sounds of panick suddenly stops at the same time a tremor shaked the ground. After fifteen minutes, he dared to look outside. As he looked outside, instead of seeing the kitchen where the trap led, he was staring at ruins. He quickly exit his hideout and start top search for survivor. None survived in the barrack. Most of the population of his town were killed. Less than an hundread survivors.

    The day after, a troop arrived. They were on patrol in Darguun. These twenty men take control of the situation, gathered the wounded and started to walk toward Zilargo, in hope to find shelter, but they were turned away. It is in Breland that they found a refugee camp.

    The next year was just suffering. His people was ignored by the other nations. When the treaty finally get signed, Benedict lost all his hope in the rulers. He decided to do the only thing he was good, the only thing he knew to do, warfare. Becoming a mercenary, he start to travel the world, blasť by the leaders, only seeking to give the help he never got from the others.


    XP log:
    1000 from Start (Started lvl 2)
    A Simple Job: 440, 1100
    Goblins in the Cellar: 600

    Wealth and Craft log:
    900 gp, X sp from Start
    A Simple Job: 250, 450 gp and 1 Eberron Dragonshard[/URL]
    Goblins in the Cellar: 100 gp

    Other log:
    XXXX from



    L1 -> Human Paragon 1 HP: +10 SP: +28
    Bluff +4, Diplomacy +4, Listen +4, Perform(Dancing) +2, Perform(Drawing) +2, Search +4, Sense Motive +4, Spot +4
    Feat: Exotic Weapon (Spiked Chain), Combat Reflexe

    L2 -> Human Paragon 2 HP: +8 SP: +7
    Balance +4, Perform(Dancing) +1, Perform(Drawing) +1, Tumble +1
    Feat: Combat Expertise

    L3 -> Human Paragon 3 HP: +8 SP: +7
    Balance +1, Bluff +1, Diplomacy +1, Listen +1, Search +1, Sense Motive +1, Spot +1
    Feat: Improved Trip
    Special: Ability Boost (+2 Str)
    Last edited by Velmont; Saturday, 23rd February, 2008 at 02:42 PM.
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #46
    Registered User
    Novice (Lvl 1)

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    Oct 2006
    Athens, Greece

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    Ezreal - Unapproved - In Progress

    Name: Ezreal Orloff
    Class: Artificer 1	Starting Level: 1
    Race: Human
    Region of Origin: Breland
    Size: Medium
    Gender: Male
    Alignment: NG
    Action Points: 5
    Deity: S. Host - Kol Korran 
    Str: 11 +0 (3 p.)	Level: 1 	XP: 0
    Dex: 14 +2 (6 p.)	BAB: +0		HP: 7 (1d6+1)
    Con: 12 +1 (4 p.)	Grapple: +0	Craft Points/Reserve: 100/20
    Int: 16 +3 (10p.)	Speed: 30'	Stat Increases:N/A
    Wis:  8 -1 (0 p.)	Init: +2	Spell Save: 13+Spell Level
    Cha: 16 +3 (10p.)	ACP: -2		Spell Fail: N/A
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+3	+1	+2	+0	+0	+0	16
    Touch:	12	Flatfooted: 14
    Spell Res: None
    Dmg Red: None
    	Total	Base	Mod	Misc
    Fort:	+1	+0	+1	--
    Ref:	+2	+0	+2	--
    Will:	+1	+2	-1	--
    Weapon			Attack	Damage	Critical	Range
    Morningstar		+0	1d8+0	20/x2	        ------
    Lt Crossbow		+2	1d8+0	19-20/x2	80 ft
    Languages: Common, Draconic, Goblin, Dwarven
    Abilities: Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll
    Human Bonus: Skill Focus - UMD 
    Class Bonus: Scribe Scroll 
    Level 1:Extraordinary Artisan 
    (Save DC 13 + spell level)
    Infusions Known: All 1st Level, Spontaneous
    Infusions per day: 
        1st Level - 3	
    Skill Points: 32	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Concentration  	+4	 4	+0	--
    Craft (metal)  	+4	 1	+3	--
    Craft (pottery) +5       2      +3      --
    Craft(sculpting) +4      1      +3      --
    Disable Device	+6	 4	+2	--
    Kn Arcana	+7	 4	+3	--
    Open Lock       +6       4      +2      --
    Search          +7       4      +3      --
    UMD             +10      4      +3      +3
    Spellcraft      +7       4      +3      --
    Add +2 to UMD for all craftable items (scrolls)
    Equipment:		Cost	Weight
    Artisan's Outfit         N/A     N/A
    Morningstar		 8gp	 6lb
    Studded Leather		25gp	20lb
    Buckler          	15gp	 5lb
    ID w/ pic		 5gp	 --
    Thieves Tools	        30gp	 1lb
    Backpack                 2gp     2lb
    Vial of Ink 1oz(x2)     16gp     --
    Inkpen                   1sp     --
    Paper 20 sheets          8gp     --
    Scroll Case(2)           2gp     1lb
    Lantern Hooded           7gp     2lb
    Oil Flask                1sp     1lb
    Waterskin                1gp     4lb
    Flint & steel            1gp     --    
    Lt Crossbow             35gp    4lb
    Bolts (20)               2gp     2lb
    Not Carried
    Artisan's Tools          5gp     5lb
    Total Weight:48lb	Money: 200gp Xsp Xcp
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	38	39-76	77-115	230	575
    Age: 30
    Height: 5'9"
    Weight: 150
    Eyes: Green, tired
    Hair: Short, brown, disheveled
    Skin: Pale




    XP log:

    XXXX from

    Wealth and Craft log:

    0 gp, 0 sp from xxx

    Paid XXX for

    Sold XXX for

    Crafted XXX for

    Other log:
    XXXX from


    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]


    Feat: FEAT(s)

    Spells Known: SPELL

    Powers Known: POWER

    Other: OTHER NOTES
    Last edited by Corpseflower; Saturday, 30th December, 2006 at 09:48 AM.

  • #47
    Supressive Overlord
    Acolyte (Lvl 2)

    Bront's Avatar

    Join Date
    May 2004
    Aurora, IL

    Ý Block Bront

    Ý Friend+
    Name: Arvan the Chosen
    Class: Battle Sorcerer 2 (UA)
    Race: Human (Dragonblood: Brass)
    Region of Origin: Argonessen
    Size: Medium
    Gender: Male
    Alignment: LN
    Action Points: 6
    Deity: The Dragons
    Str: 14 +2 ( 6p.)	Level: 2	XP: 2680 / 3000
    Dex: 14 +2 ( 6p.)	BAB: +1		HP: 18 (2d8+4)
    Con: 14 +2 ( 6p.)	Grapple: +3	Craft Points: 
    Int: 10 +0 ( 2p.)	Speed: 30'	Stat Increases:
    Wis:  8 -1 ( 0p.)	Init: +2	Spell Save: +3
    Cha: 17 +3 (13p.)	ACP: -2		Spell Fail: 0%
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	16	10	+4	+0	+2	+0	+0	+0
    Touch:	12	Flatfooted: 14
    Spell Res: None
    Dmg Red: None
    	Total	Base	Mod	Misc
    Fort:	+2	0	+2	--
    Ref:	+2	0	+2	--
    Will:	+2	3	-1	--
    Notes: +2 Save vs Paralasys, Sleep, and Fire effects.
    Weapon			Attack	Damage	Critical	Range
    Claws			+3	1d6+2	   20/x2	
    MW Battle Axe(2H)	+4	1d8+2(3)   20/x3	
    Light Crossbow		+3	1d8	19-20/x2	80 ft
    Languages: Common, Draconic
    Racial Abilities
    Battle Sorcerer Abilities
    - Weapon/Armor Proficiencies: Light Armor, Simple Weapons, Battleaxe
    - Metamagic Specialist: Metamagic does not cause an increase in casting time. (PHBII)
    - Armored Caster: Light (Light armor causes no spell failure)
    - Spellcasting: As Sorcerer, -1 known (Min 1) and cast per day per level.
    Feat Abilities
    - +2 Save vs Paralasys, Sleep, and Fire effects.
    - Class Skill: Gather Information
    - Claws: 2 x 1d6 Claws.  Natural weapons.
    -- May make a claw attack vs threatened opponent when casting a spell with 1 standard action casting time.
    Feats:  Draconic Heritage: Brass (CA), Draconic Claw (CA)
    Spell Casting: (Save DC 13 + spell level)
    Spells Daily:  L0: 5 L1: 4
    Spellbook/Spells Known:
    	Cantrip - Ray of Frost, Detect Magic, Touch of Fatigue, Mending
    	1st - Bruning Hands
    Spell-Like/Psi-like Abilities: None
    Skill Points: 15	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Concentration	+7	5	+2	--
    Intimidate	+7	4	+3	--
    Gather Info	+7	4	+3	--
    Language (CC)	-	1	+0
    Equipment:		Cost	Weight
    MW Battle Axe		310gp	6lb
    Light Crossbow		35gp	4lb
    Chain Shirt		100gp	25lb
    Bolts (20)		2gp	2lb
    Dagger			2gp	1lb
    Spell Component Bag	5gp	2lb
    Backpack		2gp	2lb
    -Pitons (3)		3sp	1.5lb
    -Sunrods (2)		4gp	2lb
    -Trail Rations, 2 days	1gp	2lb
    -Waterskin		1gp	4lb
    -Bedroll		1sp	5lb
    -Pot: Cure Light (2)	100gp
    Total Weight:56.5lb	Money: 337gp 5sp 10cp
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	116	175	350	875
    Age: 18
    Height: 6'0" 
    Weight: 161lb
    Eyes: Ice Blue
    Hair: Golden (Brass?) Blonde
    Skin: Tanned
    Arvanís long golden hair is often braided in a traditional Flamewatcher warrior style. He has penetrating ice blue eyes, much like his mother, and he casts an imposing, chiseled figure. His dress is simple and functional, and his clothing stands out as one not from the fine tailors of Korvairre. He appears young, and his well-tanned skin bares few of the scars and signs that most associate with a barbarian, but his mannerisms can key off observers that he is not from Korvairre if his clothing were not already an indication.
    Arvan has a forceful personality, but he generally is more an observer than one who interacts. He is skilled in presenting a formidable front in all things. He is slow and plodding mentally, generally structured in how he goes about things, which is the only way he knows. Arvan is aware of himself and his tribe first and foremost, and his actions are often dictated on what he sees as benefiting him the most, either now or in the future.

    Arvanís father was Warlord of the Flamewatchers for many years, till an injury allowed his rule to be successfully challenged. Honnan the Cleaver was well respected, and even when he was no longer the formidable warrior and Warlord he had once been, he was a well-respected elder and authority in the tribe. Honnanís wife and Arvanís, Arrana Winterwind, was a gift to the Warlord early in his reign from the Frostblades, and her exotic beauty, powerful sorcery, and sharp mind helped offer Honnan steady advice during his rule, and had earned him respect and envy.

    Arvan sought to be a warrior like his father, but found he had a powerful connection to the arcane, much like his mother. While his intellect fell well short of either parent, his intuition and personal drive helped him blend his warrior and sorcerous arts. He showed a canny innate ability to blend both, and was on his way to being regarded as a fine warrior in his own right.

    Arvan felt a strong connection to the dragons, with affinities to his abilities with fire, and hands that began to appear oddly misshapen, as he grew older. When he became of age, like all those in his tribe, he attended the Initiation, a ritual where the Dragonspeakers looked for the potential in those reaching adulthood, and where their tribal title of honor is chosen. Much to Arvanís surprise, the eldest Dragonspeaker, Gorron the Brasstongue, picked him out. Arvan followed Gorron away, and spent the next two weeks alone with the elder Dragonspeaker.

    Gorron told Arvan that some of the Flamewatchers had blood from The Founder (the legendary Brass Dragon who founded the tribe), and Arvan was indeed one of them. Gorron had received a vision that had told him to choose Arvan, and that his blood as well as his arcane talent would make him an excellent Dragonspeaker, but as all speakers, he must first partake of a journey to prove his worth and learn what the Dragons wished of him to properly speak for them.

    Arvan studied what texts he could, and learned Draconic quickly for someone of his limited intellect. Grasping for direction from what he knew, he set his sights on a journey to a distant land. Honnan gifted him with the axe Honnanís father gave him on his Initiation, Arrana gifted him with several gems to fund his travels, and before he left, Gorron told Arvan that his journey may lead him back and away again, as his vision was of a wiser and older Arvan leaving. Arvan nodded, and promised to bring back word from the distant land, and return when he learned something of the voices of the Dragons. The day Arvan left his tribe, he knew only that his travels would take him far, but how far he might never have imaginedÖ

    Seren Tribe: The Flamewatchers were founded by a lawful neutral brass dragon. It is a rather small tribe that covets information and positions of strength. Their knowledge and ties to present a strong face to rival tribes, which has allowed them to avoid numerous conflicts. Highly literate and with a high percentage of dragonspeakers among them, they have also produced a number of notable warriors who use their minds to augment their already notable fighting ability. The tribe as a whole is much happier when it can stay out of conflict and simply observe it.

    All Background content is open content.

    L1 -> Battle Sorcerer HP: +10 (8+2) SP: +12 (8+4)
    Concentration +4, Intimidate +4, Gather Information +4
    Feat: Draconic Heritage: Brass, Draconic Claw
    Spells Known: L0: Ray of Frost, Detect Magic, Touch of Fatigue
    L1: Bruning Hands

    L2 -> Battle Sorcerer HP: +8 (6+2) SP: +3 (2+1)
    Concentration +1, Intimidate +1, Gather Information +1
    Spells Known: L0: Light

  • #48
    Registered User

    Erekose13's Avatar

    Join Date
    Mar 2002
    Vancouver, Canada
    Blog Entries

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    Aethelus d'Cannith - Human Artificer 3

    Name: Aethelus d'Cannith
    Class: Artificer	Starting Level: 3
    Race: Human
    Region of Origin: Breland, Sharn
    Size: Medium
    Gender: Male
    Alignment: NE
    Action Points: 9
    Deity: Onatar 
    Str: 08 -1 (00p.)	Level: 3	XP: 3500/6000
    Dex: 14 +2 (06p.)	BAB: +2		HP: 18 (3d6+3)
    Con: 13 +1 (05p.)	Grapple: +1	Craft Points: 74
    Int: 14 +2 (06p.)	Speed: 30'	Stat Increases:
    Wis: 08 -1 (00p.)	Init: +2	Spell Save: +4
    Cha: 18 +4 (16p.)	ACP: 0		Spell Fail: 0%
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+0	+2	+0	+0	+0	12
    Touch:	12	Flatfooted: 10
    Spell Res: None
    Dmg Red: None
    	Total	Base	Mod	Misc
    Fort:	+2	+1	+1	--
    Ref:	+3	+1	+2	--
    Will:	+2	+3	-1	--
    Weapon			Attack	Damage	Critical	Range
    Heavy Crossbow		+4	1d10	19-20/x2	120 ft
    Club			+1	1d6-1	20/x2	
    Languages: Common, Draconic, Elven, Gnomish, Ignan
    Abilities: Artificer Knowledge +5, Artisan Bonus, Disable Traps, 
    Craft Reserve (60 remaining)
    Feats:  Skill Focus (Use Magic Device), Scribe Scroll, Brew Potion, 
    Heroic Spirit, Craft Wonderous Item, Extraordinary Craftsman
    Infusions per day: 1st - 4; 2nd - 2
    Common Infusions Used:
    1st: Skill Enhancement (+3 to one skill)
    Weapon Augmentation, Personal (+1 bonus weapon ability)
    Shield of Faith (+2 deflection bonus to AC)
    Spell Storing Item (imbed any spell into an item)
    2nd: Weapon Augmentation, Lesser (+1 bonus weapon ability)
    Armor Enhancement (+3 bonus armor ability)
    Bear's Endurance/Cat's Grace/etc.
    Skill Points: 42	Max Ranks: 6/35
    Skills			Total**	Ranks	Mod 	Misc
    Use Magic Device	+15/19*	06	+4	+3(feat), +2(tool)
    Disable Device		+8	06	+2	--
    Search			+8	06	+2	--
    Open Lock		+8	06	+2	--
    Spellcraft		+10	06	+2	+2
    Knowledge (arcana)	+8	06	+2	--
    Knowledge (engineering)	+5	03	+2	--
    Knowledge (the planes)	+5	03	+2	--
    * +2(class) for scrolls, potions, and wonderous items, +2(synergy) for scrolls
    ** +3 from Infusion used regularly
    Equipment:		Cost	Weight
    heavy crossbow		50gp	8lb
    bolts (10)		1gp	1lb
    club			0gp	3lb
    mw tool (umd)		50gp	1lb
    Scroll case		1gp	0.5lb
    Backpack		2gp	2lb
    Candle (10)		1sp	-
    Flint and Steel		1gp	-
    Waterskin		1gp	4lb
    Identification Papers	2gp	-lb
    Scrolls	(44)		725gp	-lb
     - comprehend languages, disguise self, grease, command, detect evil
     - protection from evil, entangle, jump, speak with animals, bless weapon
     - lesser restoration, charm person, enlarge person, expeditious retreat
     - reduce person, rouse, resist energy, mount, shield, sleep
     - cure light wounds x10
     - mage armor x43
     - magic missile x5
     - suggestion, alter self, heroism
    Potion			25gp	-lb
     - cure light wounds
    Total Weight:19.5lb	Money: 41gp 9sp 0cp
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	26	53	80	160	400
    Age: 32
    Height: 5'6" 
    Weight: 150lbs
    Eyes: Grey
    Hair: Brown, slick
    Skin: Fair
    Appearance: Aethelus is a good looking, if short human. He has long slick brown hair that he keeps tied back in a pony tail. He keeps himself clean shaven around the beard, but does sport a long thin mustache. He typically wears well tailored clothing befitting his station in House Cannith's Fabricators Guild. His eyes are a light grey with green tones. His clothing always includes some green of some sort both to bring out the green in his eyes and to show his affiliation with the house. His equipment is always well cared for and maintained, even his club which is more of a highly polished walking stick featuring a gorgon's head on the handle.

    Personality: Aethelus is a charmer, he always has the right thing to say, though he has a very dry wit. Jokes and common sense are sometimes slightly out of his grasp, which has sometimes landed him in trouble. He is well spoken and educated and it often comes out in the way he speaks. Secretly he hides a terrible fear that people will think him a charlatan or a fake. Little white lies creep into his stories when his fears manifest and he can never keep them straight.

    Background: Aethelus is a member of the Fabricator's Guild in House Cannith. He is noble born with a keen ability with magical items. While he has not manifested a mark yet his family has high hopes as both his father and grandfather did before him. Sadly his parents were in Metrol on the Day of Mourning, as were both his sisters. He had been sent to the Sharn enclave after a particularly bad social gaff during one of the Queen's balls. He had only just arrived in the foreign city when hostilities between Breland and Cyre ignited again. Being a member of one of the Dragonmarked Houses proved to be his salvation as many Cyrites were imprisoned, beaten, or publicly humiliated.

    It took Aethelus little time to get over the loss of his parents as he has little compassion for even his own family. When factions started to rise within the House, he was solidly on the side of Baron Merrix d'Cannith in Cannith South having grown quite attached to the posh life he was able to live in the House enclave in the Dragon Towers. Without his connections in Metrol or a mark of his own though he has had to work hard for that life in the Guild. He longs for a return to the pomp and pleasure of noble life and has decided that adventuring would be a good way to make some quick Galifars. With his best scrolls in hand, he heads to the one place he knows will have adventure, the tavern!


    XP log:
    100xp from 1 DM Credit
    Heart of Artifice +2400

    Wealth and Craft log:
    900 gp starting gold
    -858.1gp spent at character creation
    Level 1 Crafting
    @1st level 4ranks + 4mod +3feat +2tool = +13 UMD

    Scroll of comprehend languages Craft Roll (1) = 22 ; Reroll (1) = 15 ; AP (1) = 6 .
    Scroll of disguise self Craft Roll (2) = 32 ;
    Scroll of grease Craft Roll (3) = 16 ; Reroll = 19 ; AP (2) = 6 .
    Scroll of command Craft Roll (4) = 23 ;
    Scroll of detect evil Craft Roll (5) = 17 ; Reroll (2) = 24 .
    Scroll of protection from evil Craft Roll (1) = 30 ;
    Scroll of entangle Craft Roll (2) = 24 ;
    Scroll of jump Craft Roll (3) = 18 ; Reroll (3) = 30 .
    Scroll of speak with animals Craft Roll (4) = 33 ;
    Scroll of bless weapon Craft Roll (5) = 20 ; Reroll (4) = 30 .
    Scroll of lesser restoration Craft Roll (1) = 33 ;
    Scroll of charm person Craft Roll (2) = 26 ;
    Scroll of enlarge person Craft Roll (3) = 28 ;
    Scroll of expeditious retreat Craft Roll (4) = 14 ; Reroll = 19 ; AP (3) = 4 .
    Scroll of reduce person Craft Roll (1) = 27 ;
    Scroll of rouse Craft Roll (2) = 33 ;
    Scroll of resist energy Craft Roll (3) = 25 ;
    Scroll of mount Craft Roll (4) = 18 ; Reroll (5) = 26 .
    Scroll of shield Craft Roll (5) = 31 ;
    Scroll of sleep Craft Roll (6) = 15 ; Reroll = 25 .

    XP Spent: 0
    GP Spent: 250
    Craft Reserve Spent: 20
    Craft Days Spent: 20
    Level 2 Crafting
    @2nd level 5ranks + 4mod +3feat +2tool +2 synergy = +16 UMD for scrolls, +14 for potions.

    Scroll of cure light wounds Craft Roll (1) = 26 .
    Scroll of cure light wounds Craft Roll (2) = 21 .
    Scroll of cure light wounds Craft Roll (3) = 19 ; Reroll (1) = 28 .
    Scroll of cure light wounds Craft Roll (4) = 28 .
    Scroll of cure light wounds Craft Roll (5) = 30 .
    Scroll of cure light wounds Craft Roll (6) = 24 .
    Scroll of cure light wounds Craft Roll (1) =19 ; Reroll (2) = 24 .
    Scroll of cure light wounds Craft Roll (2) =17 ; Reroll (3) = 29 .
    Scroll of cure light wounds Craft Roll (3) =24 .
    Scroll of cure light wounds Craft Roll (4) =18 ; Reroll (4) = 22 .
    Scroll of mage armor Craft Roll (5) =22 .
    Scroll of mage armor Craft Roll (6) =31 .
    Scroll of magic missile Craft Roll (1) =24 .
    Scroll of magic missile Craft Roll (2) =21 .
    Scroll of magic missile Craft Roll (3) =22 .
    Scroll of magic missile Craft Roll (4) =36 .
    Scroll of magic missile Craft Roll (5) =17 ; Reroll (5) = 18 . Fail
    Scroll of magic missile Craft Roll (6) =21 .
    Scroll of mage armor Craft Roll (1) =31 .
    Scroll of mage armor Craft Roll (2) =25 .
    Scroll of suggestion Craft Roll (1) =27 .
    Scroll of alter self Craft Roll (2) =18 ; Reroll (6) = 28 .
    Scroll of heroism Craft Roll (3) =28 .
    Potion of cure light wounds Craft Roll =29 .

    XP Spent: 0
    GP Spent: 500
    Craft Reserve Spent: 40
    Craft Days Spent: 24

    Craft Reserve Log:
    +20 from Level 1
    -20 spent at Level 1
    +40 from Level 2
    -40 spent at Level 2
    +60 from Level 3

    Craft Days Log:
    100 starting craft days
    -20 spent at Level 1
    -24 spent at Level 2
    +18 time spent in Inn (Feb 15, 2007 - Mar 4, 2007

    Approved - L3

    L3 -> Artificer 3 HP: +6 (HD 5+CON 1) SP: +7 (CLASS 4 +INT 2 +OTHER 1 )
    Use Magic Device +1, Disable Device +1, Search +1, Open Lock +1, Spellcraft +1, Knowledge (arcana) +1, Knowledge (the planes) +1
    Feat: Craft Wonderous Item, Extraordinary Craftsman
    Other: Infusions + 1 2nd level; Artificer Knowledge +1; Bab +1; Fort +1; Ref +1; Craft reserve +60
    Last edited by Erekose13; Tuesday, 22nd April, 2008 at 05:33 PM.
    Art by Uneide!

    [Living 4th Edition]
    Callen Stewart Human Wizard 8
    Beyrk Verkunder Hobgoblin Bard 3

    [Living Eberron]
    Gogmorthak d'Tharashk Orc Barbarian 6

  • #49
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    Guide (Lvl 11)

    Someone's Avatar

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    Jun 2002

    Ý Block Someone

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    Tam Aritz

    Name:       Tam Aritz Starting level: 2
    Class:      Psychic Warrior
    Race:       Human
    Size:       Medium
    Gender:     Male
    Alignment:  Neutral
    Deity:      Not very religious. Sometimes prays to the Sovereing Host
    Region:     Breland
    Str: 16 +3 (10p.)     Level:    3     XP: 3000
    Dex: 16 +3 (10p.)     BAB:     +2     HP: 29 (2d8+ 3 Con + 6 Psionic Body)
    Con: 12 +1 (04p.)     Grapple: +5     AP: 6/6
    Int: 11 +0 (03p.)     Speed:   30'*   Craft points: 145
    Wis: 14 +2 (06p.)     Init:    +3
    Cha:  8 -1 (00p.)
    *40 feet when Focused (Speed of thought feat)
                          Base  Armor  Shield  Dex  Size  Misc
    Armor: 17             10     +4     +0*    +3    --    -- 
    Touch: 13
    Flat:  14
    *+4 shield if manifested Force screen power.
                          Base  Mod  Misc
    Fort:  +4              +3    +1   --
    Ref:   +4              +1    +3   --
    Will:  +3              +1    +2   --
    Weapon:               Attack  Damage  Critical
    MW Glaive                +6     1d10+4    20/x3
    MW Dagger (hth/ranged) +6/+6    1d4+3    19-20/x2
    Languages: Common
    Bonus feat at 1st level
    Bonus skill points
    Proficient with simple and martial weapons and with all armors and shields (except tower shields)
    Psionic Body (1st level feat)
    Speed of thought (Human bonus feat)
    Dodge (1st level Psychic warrior bonus feat)
    Up the walls (2nd level Psychic Warrior bonus feat)
    Mobility (3rd level feat)
    1st level: Force screen, Chameleon, Skate
    Power points: 6 (Base 3 + 3 Wis bonus) 
    Skill Points: 18      Max Ranks: 6/3
    Skills:                 Ranks  Mod  Misc
    Tumble(cross class) +7    3     3     -1 armor, +2 sinergy
    Concentration       +5    4     1     
    Autohypnosis        +5    3     2
    Jump                +11   5     3     -1 armor, +4 speed (when focused)
    Equipment:              Cost  Weight
    Backpack                 2gp    2lb
    Bedroll                  1sp    5lb
    MW Dagger              302gp    1lb
    Masterwork chain shirt 250gp   25lb
    MW Glaive              308gp   10lb
    Sunrod (x2)              4gp    2lb
    CLW potion              50gp   --
    Total Weight: 45 lb (light load)
    Money: 65 pp 33 gp 9 sp 0 cp
    Despite being quite young, Tam has the appearance of a quite older one, with sparse long hair only in the back of his head, stretched skin, small eyes and yellow teeth. At first appearance, he's too spindly and fragile to make a good warrior, but once in action he proves to be both fast and strong with his wicked polearm.

    In the neverending search for "secret weapons" in the last stages of the last war, Breland tried a psionics-oriented training program, one specialty it could call yours to counter Cyre's increasing warforged production, presence of undead in Karrnath armies, or he clerical might of Thrane. Soon it became clear that psion of psychic warrior weren't at war more effective than regular fighters or wizards, not to mention that the available number of them skilled enough to teach others was very small and many of them, being mostly of Kalashtar origin, not interested in war. Trying to salvage the program, the focus changed to an intent of reinforcing Breland's secret services, with mixed results.
    However, as soon the war officially ended, financing for this and many other programs decreased or was completely cut. With his training uncompleted, tam Aritz returned to civil life, sharing with warforged the fate of being released into a world he's not made for.

    Craft point log

    entered the tavern 1/17/07
    Left the tavern for Mad God's key adventure 2/5/07 (19 days)

    Entered the tavern from Mad god's key 5/17/07
    Out of the taven for Beer run 6/12/07 (26 days) (

    XP log

    treasure log

    100 gp
    200 gp
    +100 GPs and 1 MW dagger adquired here
    Last edited by Someone; Monday, 12th November, 2007 at 09:16 PM.

  • #50
    Registered User
    Novice (Lvl 1)

    corcio's Avatar

    Join Date
    Sep 2005
    cannon AFB

    Ý Block corcio

    Ý Friend+
    Name: Fearalan 
    Class: Druid 1
    Race: Elf
    Size: Med
    Gender: Male
    Alignment: Neutral Good
    Deity: None
    Str: 12 +1 (p.)     Level: 1        XP: 
    Dex: 16 +3 (p.)     BAB: +0         HP: 9 (1d8+1)
    Con: 12 +1 (p.)     Grapple: +1     Dmg Red: XX/XXXX
    Int: 10 +0 (p.)     Speed: 20'      Spell Res: XX
    Wis: 16 +3 (p.)     Init: +3        Spell Save: +X
    Cha: 10 +0 (p.)     ACP: -5         Spell Fail: XX%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:                10    +3    +2    +3    +X    +X    +X    18
    Touch: 13              Flatfooted: 15
                             Base   Mod  Misc  Total
    Fort:                  2    +1          +3
    Ref:                   0    +3          +3
    Will:                  2    +3          +5
    Weapon                  Attack   Damage     Critical
    dagger x2               +1 (+3 thrown) 1d4+1          19-20x2
     scimitar                +1           1d6                    18-20X2
    Languages: common, druidic, elven
    Abilities: animal companion (kordo the wolf)
    Feats: point blank shot, 
    Skill Points: 44       Max Ranks: X/X
    Skills                   Ranks  Mod  Misc  Total
    spot                        4         3       2       9 
    spellcraft                 1                           1
    knowledge nature      2                  2       4
    handle animal            1                          1
    listen                       3         3       2       8
    survival                    3         3       1       8
    concentration            2        1                3
    Equipment:               Cost  Weight
    hide armor +3 ac
    wooden shield +2 ac
    grappling hook
    50' rope hempen
    Total Weight:  lb      Money: 34gp sp cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               XXX   XXX   XXX   XXX   XXX
    Age: 123
    Height: 5'2"
    Weight: 135lb
    Eyes: blue
    Hair: golden
    Skin: lightly tanned
    Appearance: leafy
    Background: a druid with a wolf companion named kordo.
    little is known about both of them

    prepared spells
    0- know dir, cure minor wounds, light
    1st- entangle, produce flame
    Last edited by corcio; Friday, 19th January, 2007 at 08:21 AM.
    - Corcio -

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