Results 41 to 50 of 104
Monday, 11th December, 2006, 07:21 AM #41
Gallant (Lvl 3)
Name: Fola-shadť Ofori-Tigris Class: Barbarian 1 Starting Level: 1 Race: Shifter Region of Origin: Eldeen Reaches Size: Med Gender: Female Alignment: NN Action Points: 5 Deity: The Spirits Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 18 +4 (10p.) BAB: +1 HP: 14 (1d12+2) Con: 14 +2 (06p.) Grapple: +4 Craft Points: Int: 08 -1 (02p.) Speed: 40' Stat Increases: Wis: 13 +1 (05p.) Init: +4 Cha: 06 -2 (00p.) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 18 +4 +0 +4 +0 +0 +0 XX Touch: 14 Flatfooted: 13 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +2 +2 -- Ref: +4 +0 +4 -- Will: +1 +0 +1 -- Notes: Weapon Attack Damage Critical Range Great Axe +4 1d12+4 x3 Quaterstaff +4 1d6+4 20-20/x2 ------ Bite +4 1d6+3 20-20/x3 - ft Notes: Bite is only usable while shifted Armor Armor Max Dex Armor check Chain Shirt +4 +4 -2 Languages: Common Abilities: Low-light vision Shift(Longtooth) Illiterate Rage 1/day Feats: Shifter Ferocity Skill Points: XX Max Ranks: X/X Skills Total Ranks Mod Misc Balance +4 0 4 2-2ac Climb +3 0 3 2-2ac Jump +3 0 3 2-2ac Survival +5 4 1 - Listen +5 4 1 Know(Nature) +1 2 -1 Notes: Equipment: Cost Weight Weapons --gp 16lb Chain Shirt 25lbs Studded Leather 25gp 20lb Tribes's outfit --gp --lb Total Weight:36lb Money: 1pp 5gp sp cp Lgt Med Hvy Lift Push Max Weight: 76lb 153 230 460 1150 Age: 24 Height: 5ft Weight: 106lbs Eyes: Yellow Hair: Orange Skin: Dark
She stands at an imposing 5ft. The imposing part comes from her poise and expression. Although, the toothy grin doesn't hurt. Her dark skin is a sharp contrast the the sheer volumes of wild orange hair mostly located on the top of her head. She wears tribal leathers that protect her vital areas though keeps most of her arms and legs bare. Also, she currently carries a hand carved quarter staff.
When Shade feels at home, she can my loud boarish and fun loving. For now she will be introverted. Still new to the world outside her tribe.
From a Deep woods reclusive tribe. A Tribe called Tigris. More to be revealed at a later spot.
Last edited by LogicsFate; Saturday, 23rd February, 2008 at 03:23 AM. Reason: Approval rating.Trivially Analytic, Righteously Skeptical
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Tuesday, 19th December, 2006, 01:37 AM #42
Acolyte (Lvl 2)
Code:Name: Sin / Melusine ir'Aundair / Lasina Diraya / Sinope Bendrathel / Jasin Quickfingers / etc Class: Beguiler Race: Changeling Size: Medium Gender: Often Female, but also sometimes Male Alignment: CN (with Good tendencies) Deity: None Str: 10 +0 (2p.) Level: 4 XP: 6037/10000 Dex: 14 +2 (6p.) BAB: +3 HP: 18 (3d6+3) Con: 13 +1 (4p.) Grapple: +3 Dmg Red: XX/XXXX Int: 17 +3 (10p.) Speed: 30' Spell Res: XX Wis: 8 -1 (0p.) Init: +2 Spell Save: +3 Cha: 16 +3 (10p.) ACP: -2 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 1 +1 +2 Ref: 1 +2 +3 Will: 4 -1 +3 Weapon Attack Damage Critical Rapier +3 1d6 18-20x2 Shortsword +3 1d6 19-20/x2 Shortbow +5 1d6 20/x3 Languages: Common, Elven, Gnome, Draconic Abilities: Changeling: Minor Change Shape +2 Bluff, Intimidate, Sense Motive Beguiler: Armoured Mage, Trapfinding, Cloaked Casting (+1 DC), Surprise Casting, Other Stuff? Spells: 0-6, 1-5, 2-X Feats: Combat Expertise, Improved Feint Skill Points: 63 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Appraise +3 +3 Balance +2 +2 +4 Bluff 7 +3 +2 +12 Climb +0 Concentration 7 +1 +8 Craft +3 +3 Diplomacy 7 +3 +5 +15 Disable Device 5 +3 +2 +10 Disguise 7 +3 +11/13 +20/22 (higher number to stay in character) Escape Artist +2 +2 Forgery +3 +3 Gather Information +3 +2 +5 Heal -1 -1 Hide +2 +2 Intimidate +3 +4 +7 Jump +2 +2 Knowledge (arcana) 5 +3 +8 Knowledge (local) 5 +3 +8 Listen -1 -1 Move Silently +2 +2 Perform +3 +3 Ride +2 +2 Search 7 +3 +10 Sense Motive 5 -1 +2 +6 Spellcraft 1 +3 +2 +6 Spot -1 -1 Survival -1 -1 Swim +0 +0 Tumble 7 +2 +9 Use Rope +2 +2 Equipment: Cost Weight Chain Shirt 100 25 Rapier 20 2 Shortsword 10 2 Shortbow 30 2 Arrows (20) 1 3 Backpack 2 2 -Signet Ring 5 -Glamerweave 600 10 Shiftweave Gown -Assorted Jewelry 100 -Entertainer's Outfit 3 4 -Cleric's Vestments 5 6 -Scholar's Outfit 5 6 -Explorer's Outfit 10 8 -Bedroll 0.1 5 -Waterskin 1 4 -Flint and Steel 1 -Musical Instrument 5 3 -MW Thieves' Tools 100 Total Weight:43lb Money: 60 pp 11gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 Age: 20 (apparent age varies) Height: Melusine-65 inches, otherwise varies wildly Weight: Melusine-130 pounds, otherwise varies wildly Eyes: Melusine-Bright Blue, otherwise varies wildly Hair: Melusine-Golden-Blonde, otherwise varies wildly Skin: Melusine-Fair, otherwise varies wildly
Backstory: Sin loves to talk about herself in her assumed forms, but very little of what she says has more than a minor basis in fact. What is certain is that she seems most comfortable as Melusine ir'Aundair, her usual form. Some say that it is the one of many assumed names that is actually legitimately hers. Those rumours, however unlikely they seem, are fact. In truth, young Melusine would have been killed when she was discovered as a Changeling (and thus her vanished father was exposed as either a Doppleganger or Changeling himself) if not for the love of her mother, a lesser member of the royal house of Aundair. Still, mother's wishes or no, the other close relatives who knew the secret were adamant that it wouldn't do to actually heir an estate to such a...thing. So as a compromise to letting her live, Melusine was eliminated from the succession of her mother's estate, which would default it to her uncle if her mother dies. Insulted by what she took as a slight, Melusine, who had acted quite the lady for much of her early life, allowed her Changeling nature to surface more and more, and thus Sin was born. Eventually, this led to a wanderlust for new experiences and new lives, and so Sin set forth from Melusine's pampered life to become a mover and shaker in the adventuring world and a master manipulator of others.
Last edited by Rystil Arden; Thursday, 25th September, 2008 at 01:44 AM.
Wednesday, 20th December, 2006, 03:36 PM #43
Enchanter (Lvl 12)
Approved for ECL 3
Concept:Code:Name: Thral'k Kos Class: Scout 1/Warlock 2 Starting Level: 2 Race: Poison Dusk Lizardfolk Region of Origin: Q'Barra Size: Small Gender: Male Alignment: NE Action Points: 6 Deity: Khyber Str: 8 -1 ( 0p.) Level: 4 XP: 6300/10000 Dex: 20 +5 (16p.) BAB: +1 HP: 20/20 (1d8+2d6+3) Con: 13 +1 ( 3p.) Grapple: -4 Craft Points: 0 Int: 14 +2 ( 6p.) Speed: 30', Climb 20' Stat Increases: 0 Wis: 12 +1 ( 4p.) Init: +5 Spell Save: 10 Cha: 10 +0 ( 4p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +5 +1 +3 +0 19 Touch: 16 Flatfooted: 14 Spell Res: 0 Dmg Red: N/A Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +7 +2 +5 -- Will: +4 +3 +1 -- Notes: None Weapon Attack Damage Critical Range eldritch blast +6 1d6 20/x2 60 ft. darkwood shortbow +7 1d4-1 20/x3 60 ft. 2 claws +1 1d3-1 20/x2 ------ bite -4 1d3-1 20/x2 ------ Notes: Point Blank Shot, Skirmish +1d6 Languages: Common, Draconic, Halfling, Sylvan Abilities: Chameleon hide Low-light vision Hold breath Poison handling Weapon familiarity (bolas, net) Darkvision See invisible Feats: Precise Shot, Point Blank Shot Spell Like Abilities At willódetect magic (CL 2) Invocations Known (Save DC 10 + spell level): Least Invocations: - see the unseen, spiderwalk Skill Points: 44 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Balance +13 4 +5 +4 Climb +9 2 -1 +8 Concentration +4 3 +1 -- Escape Artist +9 4 +5 -- Hide +18 4 +5 +9 Jump +7 4 -1 +4 Knowledge (geo) +3 1 +2 -- Knowledge (nature) +3 1 +2 -- Listen +5 4 +1 -- Move Silently +9 4 +5 -- Spot +5 4 +1 -- Survival +3 2 +1 -- Swim +5 2 -1 +4 Tumble +9 4 +5 -- Use Magic Device +5 5 +0 -- Notes: +4 racial bonus on Balance, Jump, and Swim +5 bonus on Hide when not wearing clothes or armor +4 bonus on Hide from size. +8 bonus on Climb (always take 10, retain Dex) from invocation Equipment: Cost Weight antitoxin 50gp 1lbs arrows, 20 1gp 1.5lbs backpack 2gp 0.5lbs darkwood shortbow 340gp 0.5lbs Eberron dragonshard 100gp -- identity papers, standard 2gp -- potions of cure light wounds, 2 100gp 0.2lbs potions of mage armor, 2 100gp 0.2lbs rope, silk (knotted, 50') 10gp 5lbs sunrods, 1 5gp 1lbs thunderstone, 2 60gp 2lbs waterskin 1gp 1lbs lesser scheme of protection from good Total Weight:12.9lbs Money: 1469gp Lgt Med Hvy Lift Push Max Weight: 19 39 60 120 300 Age: 20 Height: 4' 0" Weight: 49lbs
Thral'k is planned as a fusion of warlock and scout. Skirmish + eldritch blast have some interesting possibilities. If they are approved, I may explore his fiendish heritage through appropriate heritage feats.
Thral'k looks like a pygmy lizardman with large eyes and a head crest. His natural color is a dusky green with pale red underbelly, but this changes ever-so-slightly with the light and surrounds.
Thral'k is a skulker. He fades into the background, not saying much. He considers himself and his people superior to others, but knows to keep such things to himself in the Outside. He prefers to assess a situation and strike when it is to his best advantage.
Thral'k is a devoted follower of the fiendish dragon Rhashaak, and has always felt a special bound to the powers that infuse Haka'torvhak. He despises the interolopers who now infest Q'Barra, but was crafty enough to learn their ways. He acted as a scout for the fools, finding all that he could about them. He learned so much that he now lives among them on the Outside, far from home. Ostensibly, it is so he can find out all he can about the interlopers so he can eventually return home and stop them. However, unconsciously, he hopes to gain even more power so that he can wrest it from those that currently rule his clan.
A Simple Job
Thral'k escorted a caravan through the wilderness to Wroat. It carried stones from the Progenitors, and he was able to liberate one.
Just a Treasure Hunt?
Thral'k is lead on a wild chase through the jungles of Xen'drik to find a powerful schema. Evil brothers, broodish drow, and mysterious dopplegangers make the lizard appreciate his superiority.
Saturday, 23rd December, 2006, 07:16 AM #44
Novice (Lvl 1)
Sirrel Torralyn d'Sivis
Code:Name: Sirrel Torralyn d'Sivis Class:Archivist Starting Level: 1 Race: Gnome Region of Origin: Trolanport, Zilargo Size: Small Gender: Female Alignment: Lawful Good Action Points: 5 Deity: Aureon Str: 09 -1 (3 p.) Level: 1 XP: 0 Dex: 10 +0 (2 p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (4 p.) Grapple: -5 Craft Points: 150 Int: 18 +4 (16p.) Speed: 20' Stat Increases: Wis: 14 +2 (6 p.) Init: +0 Spell Save: 14+lvl Cha: 10 +0 (2 p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +0 +1 +0 +0 14 Touch: 11 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +2 +2 -- Ref: +0 +0 +0 -- Will: +4 +2 +2 -- Notes: Weapon Attack Damage Critical Range Dagger +0 1d3-1 19-20/2X 10 ft Lt Crossbow +1 1d6+0 19-20/2X 80 ft Notes: Languages: Common, Gnome, Dwarven, Elven, Orc, Draconic Abilities: Dark Knowledge(Tactics) 3/day, grants all allies +1 to hit after DC 15 Knowledge check (or +2 if passed by 10 or more, +3 if by 20 or more) vs magical beasts, undead, outsiders, elementals, or abberations Racial Spell-like abilities 1/day (caster level 1st): speak with burrowing animals, ghost sound (DC 11), dancing lights, prestidigitation Low Light Vision +2 on Saves vs. Illusion +1 to DC of all Illusion spells cast +1 on attack rolls vs. kobolds and goblinoids +2 to Listen and Craft(Alchemy) checks +4 dodge bonus vs. giants Feats: Scribe Scroll(Archivist bonus feat), Least Mark of Scribing(Whispering Wind) (1st level) Spells prepared (Save DC 14 + spell level ): 0th - Cure Minor Wounds, Detect Magic, Guidance; 1st - Command, Cure Light Wounds, Cure Light Wounds Spellbook/Spells Known: 0 - All Orisons; 1st - Bless, Command, Comprehend Languages, Cure Light Wounds, Hide from Undead, Obscuring Mist, Protection from Evil; Skill Points: 32 Max Ranks: 4/2 Skills Total Ranks Mod Misc Know(Arcana) 8 4 4 Know(Religion) 8 4 4 Spellcraft 8 4 4 Decipher Script 7 1 4 2(Mark of Scribing) Know(Planar) 6 2 4 Concentration 6 4 2 Search 6 2 4 Know(Dungeon) 5 1 4 Know(History) 5 1 4 Know(Nobility) 5 1 4 Gather Info 4 4 0 Diplomacy 4 4 0 Listen 4 0 2 2(Gnome) Hide 4 0 0 4(size) Notes: Equipment: Cost Weight Dagger 02gp 1/2lb Lt Crossbow 35gp 02 lb 20 Bolts 02gp 01 lb Studded Leather 25gp 10 lb Prayerbook 00gp 03 lb Spell Components 05gp 02 lb Holy Symbol,Wood 01gp 00 lb Ink 08gp 00 lb Paper(5 sheets) 02gp 00 lb Pen 01sp 00 lb 10 Candles 01sp 00 lb Backpack 02gp 1/2lb Bedroll 02sp 5/4lb Signet Ring 05gp 00 lb Scholar's Outfit 00gp 5/4lb Scroll Case 01gp 1/2lb Identification 05gp 00 lb Papers(w/Portrait) Scroll(Goodberry, Speak with Animals, Entangle) 75gp 00 lb Total Weight:22 lb Money: 31 gp 6 sp 0 cp Lgt Med Hvy Lift Push Max Weight: 22.5 45 67.5 135 337.5 Age: 54 Height: 3'3" Weight: 40 Eyes: Pale Blue Hair: Dark blond Skin: Light brownAppearance, Personality, and Background
Last edited by Aristeas; Thursday, 11th January, 2007 at 12:20 AM. Reason: Shuffled skill points around
Saturday, 23rd December, 2006, 09:54 PM #45
Enchanter (Lvl 12)
Appearance:Code:Name: Benedict Reynold Class: Human Paragon 3 Starting Level: 3 Race: Human Region of Origin: Cyre, Displaced Size: Medium Gender: Male Alignment: Chaotic Good Action Points: 6 Deity: Dol Dorn Str: 19 +4 (13p. +2 Pa) Level: 3 XP: 3140 Dex: 14 +2 ( 6p.) BAB: +2 HP: 26 (3d8+6) Con: 14 +2 ( 6p.) Grapple: +6 Craft Points: XXXX Int: 14 +2 ( 6p.) Speed: 30' Stat Increases: Wis: 10 +0 ( 2p.) Init: +2 Spell Save: XX Cha: 8 -1 ( 0p.) ACP: -2 Spell Fail: X% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 11 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +1 +2 +0 Ref: +3 +1 +2 +0 Will: +4 +3 +1 +0 Notes: Weapon Attack Damage Critical Range Spiked Chain +7 2d4+6 20/x2 ----- Dagger +6 1d4+4 19-20/x2 ----- Dagger, thrown +4 1d4+4 19-20/x2 10ft Migthy(+3) Composite Longbow +4 1d8+3 20/x3 110ft Notes: Languages: Common, Draconic, Goblin Abilities: Light Armor Proficiency Simple Weapon Proficiency Martial Weapon Proficiecy: Composite Longbow Paragon Skill List: Balance, Bluff, Craft(Drawing), Diplomacy, Listen, Perform(Dance), Search, Sense Motive, Spot, Tumble Adaptive Learning: Tumble Feats: L1 : Exotic Weapon (Spiked Chain) HB : Combat Reflexe PB : Combat Expertise L3 : Improved Trip Skill Points: 42 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Balance 7 5 2 0 Bluff 4 5 -1 0 Climb 3 0 3 0 Craft (Drawing) 5 3 2 0 Diplomacy 8 5 -1 4 Intimidate 1 0 -1 2 Listen 5 5 0 0 Jump 3 0 3 0 Seach 7 5 2 0 Sense Motive 5 5 0 0 Perform (Dancing) 2 3 -1 0 Spot 5 5 0 0 Swim 3 0 3 0 Tumble 3 1 2 0 Notes: Equipment: Quantity Cost Weight Spiked Chain, mw 1 325.00gp 10.0lb Dagger 1 2.00gp 1.0lb Migthy (+3) Composite Longbow 1 400.00gp 3.0lb Arrows 20 1.00gp 3.0lb Chain Shirt 1 100.00gp 25.0lb Explorer's Outfit 1 - N/A Backpack 1 2.00gp 2.0lb Eberron Dragonshard 1 100.00gp - Bedroll 1 0.10gp 5.0lb Blanket, winter 1 0.50gp 3.0lb Crowbar 1 2.00gp 5.0lb Graplling Hook 1 1.00gp 4.0lb Lantern, Bulleye 1 12.00gp 3.0lb Oil flask 5 0.50gp 5.0lb Rope, silk (50 feet) 1 10.00gp 5.0lb Tent 1 10.00gp 20.0lb Pouch, belt 1 1.00gp 0.5lb Money - N/A - Pouch, belt 1 1.00gp 0.5lb Flint and Steel 1 1.00gp - Signal Whistle 1 0.80gp - Whetstone 1 0.02gp 1.0lb Total Weight:96.0lb Money: 580gp 0sp 8cp Lgt Med Hvy Lift Push Max Weight: 86 173 260 520 1040 Age: 19 Height: 6'4" Weight: 287 lbs Eyes: Hazel Hair: Short brown Skin: Tan
Benedict Reynold is born a small town near the broder of Darguun. During the Last War, his town was containing a barrack for the troops that was guarding the borders. Son of an officier, Benedict had learned what the first son of a Cyre officier should learn: arts and warefare. Practicing the traditional dance, learning to draw, both for artistic goal and to draw maps, learn to weild the basic weapons and to lead a small troop. He passes his childhood in the city, knowing little of the world.
So he was in the city when the Day of the Mourning arrived. His town was one of the last to be stiked by the arcane blast that devastated his homeland. He was in a watchtower, taking advantage of the sight to draw something when he saw something he couldn't described coming toward them... from inside the country. He frozed and stared at it and it took the alarm bell to awake him from his trance. He quickly climb down. Following his father's order, he hide into a subterran cache where the food reserves were gather for freshness. The sounds of panick suddenly stops at the same time a tremor shaked the ground. After fifteen minutes, he dared to look outside. As he looked outside, instead of seeing the kitchen where the trap led, he was staring at ruins. He quickly exit his hideout and start top search for survivor. None survived in the barrack. Most of the population of his town were killed. Less than an hundread survivors.
The day after, a troop arrived. They were on patrol in Darguun. These twenty men take control of the situation, gathered the wounded and started to walk toward Zilargo, in hope to find shelter, but they were turned away. It is in Breland that they found a refugee camp.
The next year was just suffering. His people was ignored by the other nations. When the treaty finally get signed, Benedict lost all his hope in the rulers. He decided to do the only thing he was good, the only thing he knew to do, warfare. Becoming a mercenary, he start to travel the world, blasť by the leaders, only seeking to give the help he never got from the others.
Last edited by Velmont; Saturday, 23rd February, 2008 at 02:42 PM.
"Experience is that great thing that allow you to see a mistake when you do it again."
Wednesday, 27th December, 2006, 01:02 PM #46
Novice (Lvl 1)
Ezreal - Unapproved - In Progress
Appearance:Code:Name: Ezreal Orloff Class: Artificer 1 Starting Level: 1 Race: Human Region of Origin: Breland Size: Medium Gender: Male Alignment: NG Action Points: 5 Deity: S. Host - Kol Korran Str: 11 +0 (3 p.) Level: 1 XP: 0 Dex: 14 +2 (6 p.) BAB: +0 HP: 7 (1d6+1) Con: 12 +1 (4 p.) Grapple: +0 Craft Points/Reserve: 100/20 Int: 16 +3 (10p.) Speed: 30' Stat Increases:N/A Wis: 8 -1 (0 p.) Init: +2 Spell Save: 13+Spell Level Cha: 16 +3 (10p.) ACP: -2 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +2 +0 +2 -- Will: +1 +2 -1 -- Notes: Weapon Attack Damage Critical Range Morningstar +0 1d8+0 20/x2 ------ Lt Crossbow +2 1d8+0 19-20/x2 80 ft Notes: Languages: Common, Draconic, Goblin, Dwarven Abilities: Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll Feats: Human Bonus: Skill Focus - UMD Class Bonus: Scribe Scroll Level 1:Extraordinary Artisan (Save DC 13 + spell level) Infusions Known: All 1st Level, Spontaneous Infusions per day: 1st Level - 3 Skill Points: 32 Max Ranks: 4/2 Skills Total Ranks Mod Misc Concentration +4 4 +0 -- Craft (metal) +4 1 +3 -- Craft (pottery) +5 2 +3 -- Craft(sculpting) +4 1 +3 -- Disable Device +6 4 +2 -- Kn Arcana +7 4 +3 -- Open Lock +6 4 +2 -- Search +7 4 +3 -- UMD +10 4 +3 +3 Spellcraft +7 4 +3 -- Notes: Add +2 to UMD for all craftable items (scrolls) Equipment: Cost Weight Artisan's Outfit N/A N/A Morningstar 8gp 6lb Studded Leather 25gp 20lb Buckler 15gp 5lb ID w/ pic 5gp -- Thieves Tools 30gp 1lb Backpack 2gp 2lb Vial of Ink 1oz(x2) 16gp -- Inkpen 1sp -- Paper 20 sheets 8gp -- Scroll Case(2) 2gp 1lb Lantern Hooded 7gp 2lb Oil Flask 1sp 1lb Waterskin 1gp 4lb Flint & steel 1gp -- Lt Crossbow 35gp 4lb Bolts (20) 2gp 2lb Not Carried Artisan's Tools 5gp 5lb Spent:162.2 Total Weight:48lb Money: 200gp Xsp Xcp Lgt Med Hvy Lift Push Max Weight: 38 39-76 77-115 230 575 Age: 30 Height: 5'9" Weight: 150 Eyes: Green, tired Hair: Short, brown, disheveled Skin: Pale
Last edited by Corpseflower; Saturday, 30th December, 2006 at 09:48 AM.
Saturday, 6th January, 2007, 10:28 AM #47
Acolyte (Lvl 2)
Appearance:Code:Name: Arvan the Chosen Class: Battle Sorcerer 2 (UA) Race: Human (Dragonblood: Brass) Region of Origin: Argonessen Size: Medium Gender: Male Alignment: LN Action Points: 6 Deity: The Dragons Str: 14 +2 ( 6p.) Level: 2 XP: 2680 / 3000 Dex: 14 +2 ( 6p.) BAB: +1 HP: 18 (2d8+4) Con: 14 +2 ( 6p.) Grapple: +3 Craft Points: Int: 10 +0 ( 2p.) Speed: 30' Stat Increases: Wis: 8 -1 ( 0p.) Init: +2 Spell Save: +3 Cha: 17 +3 (13p.) ACP: -2 Spell Fail: 0% Total Base Armor Shld Dex Size Nat Misc Armor: 16 10 +4 +0 +2 +0 +0 +0 Touch: 12 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 0 +2 -- Ref: +2 0 +2 -- Will: +2 3 -1 -- Notes: +2 Save vs Paralasys, Sleep, and Fire effects. Weapon Attack Damage Critical Range Claws +3 1d6+2 20/x2 MW Battle Axe(2H) +4 1d8+2(3) 20/x3 Light Crossbow +3 1d8 19-20/x2 80 ft Notes: Languages: Common, Draconic Abilities: Racial Abilities Battle Sorcerer Abilities - Weapon/Armor Proficiencies: Light Armor, Simple Weapons, Battleaxe - Metamagic Specialist: Metamagic does not cause an increase in casting time. (PHBII) - Armored Caster: Light (Light armor causes no spell failure) - Spellcasting: As Sorcerer, -1 known (Min 1) and cast per day per level. Feat Abilities - +2 Save vs Paralasys, Sleep, and Fire effects. - Class Skill: Gather Information - Claws: 2 x 1d6 Claws. Natural weapons. -- May make a claw attack vs threatened opponent when casting a spell with 1 standard action casting time. Feats: Draconic Heritage: Brass (CA), Draconic Claw (CA) Spell Casting: (Save DC 13 + spell level) Spells Daily: L0: 5 L1: 4 Spellbook/Spells Known: Cantrip - Ray of Frost, Detect Magic, Touch of Fatigue, Mending 1st - Bruning Hands Spell-Like/Psi-like Abilities: None Skill Points: 15 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Concentration +7 5 +2 -- Intimidate +7 4 +3 -- Gather Info +7 4 +3 -- Language (CC) - 1 +0 Notes: Equipment: Cost Weight MW Battle Axe 310gp 6lb Light Crossbow 35gp 4lb Chain Shirt 100gp 25lb Bolts (20) 2gp 2lb Dagger 2gp 1lb Spell Component Bag 5gp 2lb Backpack 2gp 2lb -Pitons (3) 3sp 1.5lb -Sunrods (2) 4gp 2lb -Trail Rations, 2 days 1gp 2lb -Waterskin 1gp 4lb -Bedroll 1sp 5lb -Pot: Cure Light (2) 100gp Total Weight:56.5lb Money: 337gp 5sp 10cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 18 Height: 6'0" Weight: 161lb Eyes: Ice Blue Hair: Golden (Brass?) Blonde Skin: Tanned
Arvanís long golden hair is often braided in a traditional Flamewatcher warrior style. He has penetrating ice blue eyes, much like his mother, and he casts an imposing, chiseled figure. His dress is simple and functional, and his clothing stands out as one not from the fine tailors of Korvairre. He appears young, and his well-tanned skin bares few of the scars and signs that most associate with a barbarian, but his mannerisms can key off observers that he is not from Korvairre if his clothing were not already an indication.
Arvan has a forceful personality, but he generally is more an observer than one who interacts. He is skilled in presenting a formidable front in all things. He is slow and plodding mentally, generally structured in how he goes about things, which is the only way he knows. Arvan is aware of himself and his tribe first and foremost, and his actions are often dictated on what he sees as benefiting him the most, either now or in the future.
Arvanís father was Warlord of the Flamewatchers for many years, till an injury allowed his rule to be successfully challenged. Honnan the Cleaver was well respected, and even when he was no longer the formidable warrior and Warlord he had once been, he was a well-respected elder and authority in the tribe. Honnanís wife and Arvanís, Arrana Winterwind, was a gift to the Warlord early in his reign from the Frostblades, and her exotic beauty, powerful sorcery, and sharp mind helped offer Honnan steady advice during his rule, and had earned him respect and envy.
Arvan sought to be a warrior like his father, but found he had a powerful connection to the arcane, much like his mother. While his intellect fell well short of either parent, his intuition and personal drive helped him blend his warrior and sorcerous arts. He showed a canny innate ability to blend both, and was on his way to being regarded as a fine warrior in his own right.
Arvan felt a strong connection to the dragons, with affinities to his abilities with fire, and hands that began to appear oddly misshapen, as he grew older. When he became of age, like all those in his tribe, he attended the Initiation, a ritual where the Dragonspeakers looked for the potential in those reaching adulthood, and where their tribal title of honor is chosen. Much to Arvanís surprise, the eldest Dragonspeaker, Gorron the Brasstongue, picked him out. Arvan followed Gorron away, and spent the next two weeks alone with the elder Dragonspeaker.
Gorron told Arvan that some of the Flamewatchers had blood from The Founder (the legendary Brass Dragon who founded the tribe), and Arvan was indeed one of them. Gorron had received a vision that had told him to choose Arvan, and that his blood as well as his arcane talent would make him an excellent Dragonspeaker, but as all speakers, he must first partake of a journey to prove his worth and learn what the Dragons wished of him to properly speak for them.
Arvan studied what texts he could, and learned Draconic quickly for someone of his limited intellect. Grasping for direction from what he knew, he set his sights on a journey to a distant land. Honnan gifted him with the axe Honnanís father gave him on his Initiation, Arrana gifted him with several gems to fund his travels, and before he left, Gorron told Arvan that his journey may lead him back and away again, as his vision was of a wiser and older Arvan leaving. Arvan nodded, and promised to bring back word from the distant land, and return when he learned something of the voices of the Dragons. The day Arvan left his tribe, he knew only that his travels would take him far, but how far he might never have imaginedÖ
Seren Tribe: The Flamewatchers were founded by a lawful neutral brass dragon. It is a rather small tribe that covets information and positions of strength. Their knowledge and ties to present a strong face to rival tribes, which has allowed them to avoid numerous conflicts. Highly literate and with a high percentage of dragonspeakers among them, they have also produced a number of notable warriors who use their minds to augment their already notable fighting ability. The tribe as a whole is much happier when it can stay out of conflict and simply observe it.
All Background content is open content.
Last edited by Bront; Friday, 9th November, 2007 at 01:31 AM.
PbP Mod. PM or E-mail if you have questions or issues.
Sunday, 14th January, 2007, 08:20 AM #48
Aethelus d'Cannith - Human Artificer 3
Appearance: Aethelus is a good looking, if short human. He has long slick brown hair that he keeps tied back in a pony tail. He keeps himself clean shaven around the beard, but does sport a long thin mustache. He typically wears well tailored clothing befitting his station in House Cannith's Fabricators Guild. His eyes are a light grey with green tones. His clothing always includes some green of some sort both to bring out the green in his eyes and to show his affiliation with the house. His equipment is always well cared for and maintained, even his club which is more of a highly polished walking stick featuring a gorgon's head on the handle.Code:Name: Aethelus d'Cannith Class: Artificer Starting Level: 3 Race: Human Region of Origin: Breland, Sharn Size: Medium Gender: Male Alignment: NE Action Points: 9 Deity: Onatar Str: 08 -1 (00p.) Level: 3 XP: 3500/6000 Dex: 14 +2 (06p.) BAB: +2 HP: 18 (3d6+3) Con: 13 +1 (05p.) Grapple: +1 Craft Points: 74 Int: 14 +2 (06p.) Speed: 30' Stat Increases: Wis: 08 -1 (00p.) Init: +2 Spell Save: +4 Cha: 18 +4 (16p.) ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +1 +1 -- Ref: +3 +1 +2 -- Will: +2 +3 -1 -- Notes: Weapon Attack Damage Critical Range Heavy Crossbow +4 1d10 19-20/x2 120 ft Club +1 1d6-1 20/x2 Notes: Languages: Common, Draconic, Elven, Gnomish, Ignan Abilities: Artificer Knowledge +5, Artisan Bonus, Disable Traps, Craft Reserve (60 remaining) Feats: Skill Focus (Use Magic Device), Scribe Scroll, Brew Potion, Heroic Spirit, Craft Wonderous Item, Extraordinary Craftsman Infusions per day: 1st - 4; 2nd - 2 Common Infusions Used: 1st: Skill Enhancement (+3 to one skill) Weapon Augmentation, Personal (+1 bonus weapon ability) Shield of Faith (+2 deflection bonus to AC) Spell Storing Item (imbed any spell into an item) 2nd: Weapon Augmentation, Lesser (+1 bonus weapon ability) Armor Enhancement (+3 bonus armor ability) Bear's Endurance/Cat's Grace/etc. Skill Points: 42 Max Ranks: 6/35 Skills Total** Ranks Mod Misc Use Magic Device +15/19* 06 +4 +3(feat), +2(tool) Disable Device +8 06 +2 -- Search +8 06 +2 -- Open Lock +8 06 +2 -- Spellcraft +10 06 +2 +2 Knowledge (arcana) +8 06 +2 -- Knowledge (engineering) +5 03 +2 -- Knowledge (the planes) +5 03 +2 -- Notes: * +2(class) for scrolls, potions, and wonderous items, +2(synergy) for scrolls ** +3 from Infusion used regularly Equipment: Cost Weight heavy crossbow 50gp 8lb bolts (10) 1gp 1lb club 0gp 3lb mw tool (umd) 50gp 1lb Scroll case 1gp 0.5lb Backpack 2gp 2lb Candle (10) 1sp - Flint and Steel 1gp - Waterskin 1gp 4lb Identification Papers 2gp -lb Scrolls (44) 725gp -lb - comprehend languages, disguise self, grease, command, detect evil - protection from evil, entangle, jump, speak with animals, bless weapon - lesser restoration, charm person, enlarge person, expeditious retreat - reduce person, rouse, resist energy, mount, shield, sleep - cure light wounds x10 - mage armor x
43 - magic missile x5 - suggestion, alter self, heroism Potion 25gp -lb - cure light wounds Total Weight:19.5lb Money: 41gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 32 Height: 5'6" Weight: 150lbs Eyes: Grey Hair: Brown, slick Skin: Fair
Personality: Aethelus is a charmer, he always has the right thing to say, though he has a very dry wit. Jokes and common sense are sometimes slightly out of his grasp, which has sometimes landed him in trouble. He is well spoken and educated and it often comes out in the way he speaks. Secretly he hides a terrible fear that people will think him a charlatan or a fake. Little white lies creep into his stories when his fears manifest and he can never keep them straight.
Background: Aethelus is a member of the Fabricator's Guild in House Cannith. He is noble born with a keen ability with magical items. While he has not manifested a mark yet his family has high hopes as both his father and grandfather did before him. Sadly his parents were in Metrol on the Day of Mourning, as were both his sisters. He had been sent to the Sharn enclave after a particularly bad social gaff during one of the Queen's balls. He had only just arrived in the foreign city when hostilities between Breland and Cyre ignited again. Being a member of one of the Dragonmarked Houses proved to be his salvation as many Cyrites were imprisoned, beaten, or publicly humiliated.
It took Aethelus little time to get over the loss of his parents as he has little compassion for even his own family. When factions started to rise within the House, he was solidly on the side of Baron Merrix d'Cannith in Cannith South having grown quite attached to the posh life he was able to live in the House enclave in the Dragon Towers. Without his connections in Metrol or a mark of his own though he has had to work hard for that life in the Guild. He longs for a return to the pomp and pleasure of noble life and has decided that adventuring would be a good way to make some quick Galifars. With his best scrolls in hand, he heads to the one place he knows will have adventure, the tavern!
Approved - L3
Sunday, 14th January, 2007, 02:17 PM #49
Guide (Lvl 11)
Code:Name: Tam Aritz Starting level: 2 Class: Psychic Warrior Race: Human Size: Medium Gender: Male Alignment: Neutral Deity: Not very religious. Sometimes prays to the Sovereing Host Region: Breland Str: 16 +3 (10p.) Level: 3 XP: 3000 Dex: 16 +3 (10p.) BAB: +2 HP: 29 (2d8+ 3 Con + 6 Psionic Body) Con: 12 +1 (04p.) Grapple: +5 AP: 6/6 Int: 11 +0 (03p.) Speed: 30'* Craft points: 145 Wis: 14 +2 (06p.) Init: +3 Cha: 8 -1 (00p.) *40 feet when Focused (Speed of thought feat) Base Armor Shield Dex Size Misc Armor: 17 10 +4 +0* +3 -- -- Touch: 13 Flat: 14 *+4 shield if manifested Force screen power. Base Mod Misc Fort: +4 +3 +1 -- Ref: +4 +1 +3 -- Will: +3 +1 +2 -- Weapon: Attack Damage Critical MW Glaive +6 1d10+4 20/x3 MW Dagger (hth/ranged) +6/+6 1d4+3 19-20/x2 Languages: Common Abilities: Bonus feat at 1st level Bonus skill points Proficient with simple and martial weapons and with all armors and shields (except tower shields) Feats: Psionic Body (1st level feat) Speed of thought (Human bonus feat) Dodge (1st level Psychic warrior bonus feat) Up the walls (2nd level Psychic Warrior bonus feat) Mobility (3rd level feat) Powers 1st level: Force screen, Chameleon, Skate Power points: 6 (Base 3 + 3 Wis bonus) Skill Points: 18 Max Ranks: 6/3 Skills: Ranks Mod Misc Tumble(cross class) +7 3 3 -1 armor, +2 sinergy Concentration +5 4 1 Autohypnosis +5 3 2 Jump +11 5 3 -1 armor, +4 speed (when focused) Equipment: Cost Weight Backpack 2gp 2lb Bedroll 1sp 5lb MW Dagger 302gp 1lb Masterwork chain shirt 250gp 25lb MW Glaive 308gp 10lb Sunrod (x2) 4gp 2lb CLW potion 50gp -- Total Weight: 45 lb (light load) Money: 65 pp 33 gp 9 sp 0 cpAppareance:
Craft point log
Last edited by Someone; Monday, 12th November, 2007 at 09:16 PM.
Thursday, 18th January, 2007, 07:25 AM #50
Novice (Lvl 1)
Appearance: leafyCode:Name: Fearalan Class: Druid 1 Race: Elf Size: Med Gender: Male Alignment: Neutral Good Deity: None Str: 12 +1 (p.) Level: 1 XP: Dex: 16 +3 (p.) BAB: +0 HP: 9 (1d8+1) Con: 12 +1 (p.) Grapple: +1 Dmg Red: XX/XXXX Int: 10 +0 (p.) Speed: 20' Spell Res: XX Wis: 16 +3 (p.) Init: +3 Spell Save: +X Cha: 10 +0 (p.) ACP: -5 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +2 +3 +X +X +X 18 Touch: 13 Flatfooted: 15 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +3 +3 Will: 2 +3 +5 Weapon Attack Damage Critical dagger x2 +1 (+3 thrown) 1d4+1 19-20x2 scimitar +1 1d6 18-20X2 Languages: common, druidic, elven Abilities: animal companion (kordo the wolf) Feats: point blank shot, Skill Points: 44 Max Ranks: X/X Skills Ranks Mod Misc Total spot 4 3 2 9 spellcraft 1 1 knowledge nature 2 2 4 handle animal 1 1 listen 3 3 2 8 survival 3 3 1 8 concentration 2 1 3 Equipment: Cost Weight hide armor +3 ac wooden shield +2 ac backpack grappling hook 50' rope hempen Total Weight: lb Money: 34gp sp cp Lgt Med Hvy Lift Push Max Weight: XXX XXX XXX XXX XXX Age: 123 Height: 5'2" Weight: 135lb Eyes: blue Hair: golden Skin: lightly tanned
Background: a druid with a wolf companion named kordo.
little is known about both of them
0- know dir, cure minor wounds, light
1st- entangle, produce flame
Last edited by corcio; Friday, 19th January, 2007 at 08:21 AM.
- Corcio -
By stonegod in forum Talking the TalkReplies: 0Last Post: Thursday, 18th June, 2009, 07:23 PM
By Living Eberron Judge in forum Living EberronReplies: 0Last Post: Sunday, 16th July, 2006, 11:18 AM
By Lobo Lurker in forum RPGs & Tabletop Gaming DiscussionReplies: 10Last Post: Tuesday, 22nd February, 2005, 08:32 PM
By Reynard in forum RPGs & Tabletop Gaming DiscussionReplies: 4Last Post: Wednesday, 11th August, 2004, 05:07 AM
By Emirikol in forum RPGs & Tabletop Gaming DiscussionReplies: 1Last Post: Tuesday, 11th May, 2004, 12:44 AM