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  1. #51
    Code:
    Name: Frederick d'Cannith
    Class: Art 2	Starting Level: 2
    Race: Human
    Region of Origin: Cyre (displaced)
    Size: M
    Gender: M
    Alignment: Neutral Good
    Action Points: 6
    Deity: Onatar
    
    Str: 10 +0 (02p.)	Level: 2	XP: 1000
    Dex: 14 +2 (06p.)	BAB: +1		HP: 12 (2d6+2)
    Con: 12 +1 (04p.)	Grapple: +1	Craft Points: 79
    Int: 16 +3 (10p.)	Speed: 30'	Stat Increases: n/a
    Wis: 13 +1 (05p.)	Init: +2	        Spell Save: 
    Cha: 14 +2 (06p.)	ACP: -0		Spell Fail: 15%
    
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+3	+0	+2	+0	+0	+0	15
    Touch:	12	Flatfooted: 13
    
    Spell Res: None
    Dmg Red: None
    
    		Total	Base	Mod	Misc
    Fort:	+1	+0	+1	--
    Ref:	+2	+0	+2	--
    Will:	+4	+3	+1	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Masterwork Light Mace		+2	1d6	20/x2		
    Masterwork Light Crossbow	+4	1d8	19-20/x2	80 ft
    Unarmed Strike			+1	1d3	20/x2		
    
    Notes:
    
    Languages: Common, Elven, Gnome
    
    Abilities: Base land speed 30 ft, Favored Class: Any, Proficient with Light and
    	Medium Armor, Proficient with Simple Weapons, Trapfinding, Craft Reserve: 22,
    	Artificer Knowledge, Artisan Bonus, Item Creation
    
    Feats:  Point Blank Shot, Brew Potion, Scribe Scroll, Least Dragonmark (Making)
    
    Spell-Like/Psi-like Abilities: Artificer Infusions per day: 3 - 1st level 
    
    Skill Points: 32	Max Ranks: 5/2.5
    
    Skills		Total	Ranks	Mod 	Misc
    Appraise		+8	5	3	
    Balance			+1	0	2	-1
    Bluff			+2	0	2	
    Climb			-1	0	0	-1
    Concentration		+1	0	1
    Craft (Weaponmaking)	+8	3	3	2
    Craft (Armorsmithing)	+8	3	3	2
    Craft (Metalworking)	+7	2	3	2
    Diplomacy		+2	0	2
    Disable Device		+7	4	3
    Disguise		+2	0	2
    Escape Artist		+1	0	2	-1
    Forgery			+3	0	3	
    Gather Information	+2	0	2
    Heal			+1	0	1
    Hide			+1	0	2	-1
    Intimidate		+2	0	2
    Jump			-1	0	0	-1
    Knowledge (Arcana)	+8	5	3
    Listen			+1	0	1
    Move Silently		+1	0	2	-1
    Open Lock		+6	4	2
    Ride			+2	0	2
    Search			+7	4	3
    Sense Motive		+1	0	1
    Spellcraft		+10	5	3	2
    Spot			+1	0	1
    Survival		+1	0	1
    Swim			-2	0	0	-2
    Use Magic Device	+7	5	2	
    Use Rope		+2	0	2
    
    Notes:
    
    Equipment:			Cost		Weight
    Studded Leather Armor		25gp		20lb
    Masterwork Light Mace*		101.67gp	4lb
    Masterwork Light Crossbow*	111.67gp	4lb
    Crossbow Bolts			5gp		
    Artificer's Tools		5gp		5lb
    Explorer's Outfit		10gp		8lb
    Backpack			2gp		2lb
    Bedroll				0.1gp		5lb
    Waterskin			1gp		4lb
    Rope (silk 50')			10gp		5lb
    Grappling Hook			1gp		4lb
    Scroll Case			1gp		0.5lb
    
    Scrolls:
    Cure Light Wounds (3)*		37.5G		
    Magic Missile (3)*		37.5G
    Identify*			62.5G
    Mage Armor*			25G
    Summon Monster I*		25G
    Magic Weapon*			12.5G
    Light (2)*			12.5G
    Charm Person*			12.5G
    Bless*				12.5G
    Invisibility*			75G
    Web*				75G
    Spider Climb*			75G
    
    * - crafted by self
    
    Total Weight:61.5 lb	Money: 164gp 0sp 6cp
    
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:	1-33	34-66	67-100	100	500
    
    Age: 18 
    Height: 6'1" 
    Weight: 150 lb. 
    Eyes: Brown 
    Hair: Brown 
    Skin: Tan
    Appearance: Frederick d'Cannith has the appearance of a young soldier. His armor still bears the markings of the Cyran army, but they are faded. He has brown hair, and brown eyes, and bears a few visible battle scars. He wears a cloak over the top of his armor, and he keeps the hood up over his head.

    Personality: He is a bit of a loner, and rarely smiles. He always seems to be sad.

    Background: Frederick is a artificer that served with the Cyran army during the war. He was assigned to a unit of Warforged as a repair officer. His unit was on a special mission behind Karrnathi lines during the day of Mourning. His unit was captured, and he spend some time as a prisoner of war in Korth. After the war, he was released from the prisoner of war camp and made his way to New Cyre, but he could not bear to be so close to his homeland. He made his way across Breland to Sharn, hoping to lose himself in the masses in this big city.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted:

    Masterwork Light Mace for 101.67GP and 1 Craft Day
    Masterwork Crossbow for 111.67GP and 1 Craft Day
    3 Scrolls of Cure Light Wounds for 37.5GP, 3 Craft Reserve, and 3 Craft Day
    3 Scrolls of Magic Missile for 37.5 GP, 3 Craft Reserve, and 3 Craft Days
    1 SCroll of Identify for 12.5GP, 5 Craft Reserve, and 1 Craft Day
    2 Scrolls of Mage Armor for 25GP, 2 Craft Reserve, and 2 Craft Days
    2 Scrolls of Summon Monster I for 25GP, 2 Craft Reserve, and 2 Craft Days
    1 Scroll of Magic Weapon for 12.5GP, 1 Craft Reserve, and 1 Craft Days
    2 Scrolls of Light for 12.5GP, 2 Craft Reserve, and 1 Craft Day
    1 Scroll of Charm Person for 12.5GP, 1 Craft Reserve, and 1 Craft Day
    1 Scroll of Bless for 12.5GP, 1 Craft Reserve, and 1 Craft Day
    1 Scroll of Invisibility for 75GP, 6 Craft Reserve and 1 Craft Day
    1 Scroll of Web for 75GP, 6 Craft Reserve and 1 Craft Day
    1 SCroll of Spider Climb for 75GP, 6 Craft Reserve and 1 Craft Day

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by byronhicks; Saturday, 20th January, 2007 at 11:15 PM. Reason: Mistyped the name
    PBP Characters
    Johanel d'Sivis in Into Khyber's Gate on Living Eberron.

 

  • #52
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    Latharion, lvl3 (ftr1/rog2)

    Code:
    Name: Latharion Swiftblade
    Class: Rog 2 / Ftr 1	Starting Level: 2
    Race: Elf
    Region of Origin: Valenar
    Size: M
    Gender: M
    Alignment: CN
    [B]Action points:[B] 6(6)
    
    
    Str: 16 +3 (10p.)	Level: 3	XP: 4876
    Dex: 16 +3 (6p.)	BAB: +2		HP: 20 (7+1d10+1d6+2)
    Con: 12 +1 (6p.)	Grapple: +5	Craft Points: 1
    Int: 14 +2 (6p.)	Speed: 30'	Stat Increases:
    Wis: 11 +0 (3p.)	Init: +3	Spell Save: 
    Cha: 10 +0 (2p.)	ACP: -2		Spell Fail: 20%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+2	+3	+0	+0	+0	19
    Touch:	12	Flatfooted: 17
    Note : dodge +1 AC vs opponent, Mobility +4 AC vs AoO
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	+2	+1	--
    Ref:	+6	+3	+3	+X
    Will:	+0	+0	+0	--
    Notes:
    dodge +1 AC vs opponent, Mobility +4 AC vs AoO
    +1 sacred bonus vs special abilities from abberations
    
    Weapon			Attack	Damage	Critical	Range
    MW Scimitar   		+6	1d6+3	18-20/x2	------
    Dagger    		+5	1d4+3	19-20/x2	 10 ft
    Comp Longbow		+5	1d8	20    /x3	110 ft
    MW Double-bl scimitar:      +4/+4       1d6+3/1d6+1 18-20/x2
    Byeshk Battle-axe               +6         1d8         20/x3
    Notes:
    
    Languages: Common, Gnomish, Sylvan, Elven
    
    Abilities: 
    
    +2 dexterity / -2 constitution (already included)
    
    Immune to magical sleep
    
    +2 racial bonus to saves vs. enchantments
    
    Low-light vision
    
    Proficient with double-bladed scimitar, rapier, longbow & shortbow
    
    +2 racial bonus on listen, search, and spot checks
    
    Notice secret doors
    
    Sneak Attack +1d6
    
    Trapfinding
    
    Evasion
    
    Feats:  
    
    Dodge  
    Mobility 
    Two-weapon fighting.
    
    
    
    Skill Points: 44	Max Ranks: 5/3
    Skills		Total	Ranks	Mod 	Misc
    Balance	             4	1	3	+2 (tumble)
    Diplomacy	1	1	0	--
    Disable Device	7	5	2	0
    Gather Info	2	2	0	
    Hide        	7/3	4	3	(-4)
    Intimidate	2	2	0	
    Jump                   5           0           3           +2 (tumble)
    Listen     	6	4	0	+2 (elf)
    Move Silently	6/2	4	2	(-4)
    Open Lock	8	5	3	
    Perform (Dance)   	2 	2	0	
    Ride        	5	2	3	 
    Search    	9	5	2	+2(elf)
    Sense Motive	4	4	0	
    Sleight of hand	5/1	2	3	 (-4)
    Spot       	6	4	0	+2(elf) 
    Tumble    	8/4	5	3	(-4)
    Use Magic Device	2	2	0	  
    
    Notes:
    
    lvl 1 : Rogue 4*(8+2)=40 balance 1, diplomacy 1, dis device 4, gather info 2, hide 2, listen3, move silently 3, open lock 4, perform 2, search 4, sense motive 3, SoH2, Spot 3, tumble 4, UMD 2
    lvl 2 Fighter 2+2=4 (ride 2, Intimidate 2)
    
    Equipment:		Cost	Weight
    Chainshirt		100gp	20lb
    Heavy wooden shield           7 gp      10lb
    Masterwork Scimitar   	315gp	 3lb
    Composite Bow		100gp	 4lb
    Quiver, 20 bolts	               1gp	 3lb
    dagger			 2gp	 1lb
    backpack		              2gp	 2lb
    3 torches	              	.03gp	 3lb
    2 days trail rations	                1gp	 2lb
    bedroll			.1gp	 5lb
    signal whistle		.8gp	 --
    empty sack		.1gp	.5lb
    50 foot silk rope	         10gp	 5lb
    MW thieves tools	          100gp	 1lb
    Identification papers.             2gp      ---
    Traveling papers                   2sp        --
    Byeshk battle-Axe                            9lb
    Valenar MW double Scimitar              15lb
    Healing potionx2
    a pin in the shape of a gatekeeper rune providing +1 sacred bonus against special abilities of aberations 
    
    Total Weight:83lb	Money: 258gp 5sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76 lb.	153 lb.	230 lb.	460 lb.	1150 lb.
    
    Age: 102
    Height: 5'0"
    Weight: 135 lbs
    Eyes: Green
    Hair: Blond
    Skin: Fair
    Appearance:
    Before you stands a short, muscled elf. He wears colourful, flowing silk robes that allow easy movement. When working he changes his colourfull robes for more subdued tones suitable for stealth, with his chainshirt underneath to muffle the sounds. He wears a hood and a cowl, and goes armed with a scimitar. His Recurved longbow and quiver are strapped to his back, and he has a dagger to his side.

    Personality:
    Latharion likes a good laugh, a nice beer and pleasant company. He lives life to the max, trying to get as many hours in a day as possible. He has left his clan for a life as an adventurer, following in the footsteps of his revered ancestor, Latharion Farstrider. He goes where fortune takes him, and will only return when he feels the time is right.

    Background:
    Latharion served in the war as a a scout and 'behind the lines' fighter, disrupting enemy installations and interfering with enemy logistics. He has served his clan and the king well, but grew restless after the war. It is in his soul to wander the world, as his ancestor has done, one of the few Valenar who has visited all continents.

    Logs

    XP log:
    600 from the funeral
    900 from the funeral
    100 from the funeral
    2276 from what happened

    Wealth and Craft log:
    1126 gp, 3 sp + byeshk battleaxe + 2 potions of CLW + a pin in the shape of a gatekeeper rune providing +1 sacred bonus against special abilities of aberations from http://www.enworld.org/showpost.php?...&postcount=649
    Paid 725 for MW Valenar double scimitar
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L2 -> 3 CLASS rogue HP: +5 (HD+CON+OTHER) [Left out when not needed, also could simply be a new total instead of a bonus]

    Skills:
    lvl 1 : Rogue 4*(8+2)=40 balance 1, diplomacy 1, dis device 4, gather info 2, hide 2, listen3, move silently 3, open lock 4, perform 2, search 4, sense motive 3, SoH2, Spot 3, tumble 4, UMD 2
    lvl 2 Fighter 2+2=4 (ride 2, Intimidate 2)
    Lvl 3 :Rogue 8+2 Dis dev 1 hide 2 listen1 move sil 1 op lock 1 search 1 tumble 1 spot 1 sense mot 1
    Feat: Lvl 1 dodge ftr 1 mobility lvl3 two-weapon fighting

    Last edited by DrZombie; Wednesday, 19th December, 2007 at 11:10 PM.
    *Doghead* "You're an idiot, Dr Z."

  • #53
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    Acolyte (Lvl 2)

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    Cahaldross d'Lyranader (waiting for approval)

    Code:
    Name: Lord Cahaldross d'Lyrandar
    Class: Artificer 2 / Dragonmarked Heir 0 / Windwright Captain 0
    Starting Level: 2
    Race: Khoravar (Half-Elf)
    Region of Origin: Aundair (Stormhome)
    Size: Medium
    Gender: Male
    Alignment: CG
    Action Points: 6
    Deity: Sovereign Host
    
    Str: 10 +0 (02p.)	Level: 2	XP: 1,000
    Dex: 14 +2 (06p.)	BAB: +1		HP: 12 (2d6+2)
    Con: 12 +1 (04p.)	Grapple: +1	Craft Points: ???
    Int: 14 +2 (06p.)	Speed: 30'	Stat Increases:
    Wis: 10 +0 (02p.)	Init: +2	Spell Save: 12
    Cha: 17 +3 (13p.)	ACP: -4		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+2	+0	+0	+0	16
    Touch:	12	Flatfooted: 14
    
    	Total	Base	Mod	Misc
    Fort:	+1	+0	+1	--
    Ref:	+2	+0	+2	--
    Will:	+3	+3	+0	--
    Notes: Immunity to sleep effects, +2 vs enchantment effects
    
    Weapon			Attack	Damage	Critical	Range
    Crossbow, light mwk	+4	1d8	19-20/x2	80 ft
    Dagger			+1/=3	1d4	19-20/x2	10 ft
    Notes:
    
    Languages: Auran, Common, Elven, Gnome
    
    Abilities: Artificer knowledge, artisan bonus, disable trap, item creation, low-light vision.
    
    Feats: Least Dragonmark (Mark of Storms - gust of wind, Brew Potion, Scribe Scroll.
    
    Infusions per Day (Save DC 12 + spell level): 3/-/-/-/-/-
    
    Spell-Like Abilities: gust of wind 1/day (CL 1)
    
    Skill Points: 30	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Appraise	3	1	+2	--
    Balance		2	2.5	+2	+2/-4 ACP
    Concentration	2	1	+1	--
    Craft		4	2	+2	--
      (shipmaking)
    Diplomacy	5	0	+3	+2 racial
    Gather Info	5	0	+3	+2 racial
    Knowledge	4	2	+2	--
      (arcana)
    Knowledge	4	3	+2	--
      (architecture and engineering)
    Knowledge	4	2	+2	--
      (the planes)
    Listen		1	0	+0	+1 racial
    Profession	4	5	+0	--
      (sailor)
    Search		3	1	+2	+1 racial
    Spellcraft	3	1	+2	--
    Spot		1	0	+0	+1 racial
    Swim		-7	0	+0	-8 ACP
    Use Magic Device7	5	+3	(+2 deciphering scrolls)
    XXXXXXXX	XX	XX	XX	XX
    Notes:
    
    Equipment:		Cost	Weight
    Scale mail		50gp	30lb
    Crossbow, light mwk	335gp	4lb
    Quiver of bolts (x20)	2gp	2lb
    Dagger			2gp	1lb
    Lyrandar signet broach	75gp	0lb
    Identification papers	5gp	0lb
      (with portrait)
    Outfit, noble		175gp	10lb
      (glamerweave)
    Outfit, courtier	30gp	6lb
    Outfit, explorer	0gp	8lb
    Backpack		2gp	2lb
    Artisan's tools, mwk	55gp	5lb
      (artificer)
    Artisan's tools, mwk	55gp	5lb
      (shipmaking)
    XXXXXXXX		XXgp	XXlb
    Total Weight:14lb	Money: 114gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	33	66	100	100	500
    
    Age: 27
    Height: 5'9" 
    Weight: 135 lbs
    Eyes: Green
    Hair: Blonde
    Skin: Golden tan
    Appearance: Slim and tallish for a half-elf, Cahaldross ('Cahal' to his friends) is the epitome of a Lyrandar scion. He wears his blonde hair long, and when not involved in difficult work, it is styled in the latest Stormhome fashion. While Cahal enjoys dressing in the finery of the noble courts, he is no worthless dandy; while working on a new creation he is just as likely to be found wearing a simple tunic and apron, with soot and magical powders dirtying his pretty-boy face.
    When armed for combat, he carries an excellently-crafted crossbow that is etched with a stylized kraken running down its length; the arms of the crossbow are shaped to resemble the two largest tentacles of the kraken.

    Personality: Born to a life of wealth, he has always been fascinated with the sea and the sky, and the tempestuous young Khoravar's personality reflects those twin influences. His emotions boil over easily, although he is slowly learning to show a face as undisturbed as the ocean. Like the ocean, he has deeper secrets than initially suspected, and he does not
    reveal those secrets easily.

    Background: Cahaldross d'Lyrandar was born almost three decades ago on the island of Stormhome. His parents are considered influential inside the House, as they both bore dragonmarks of varying strength and were capable administrators, and they were unsurprised (but overjoyed) when Cahal manifested a dragonmark during his Test of Siberys.
    The half-elf had a quick mind and a quicker tongue, and his tutors noticed that he easily grasped the arcane concepts necessary to bind magic to objects. As House Lyrandar has slowly attempted to wean itself of its reliance on the artificers of House Cannith, Cahal traveled to the lands of the gnomes, and studied under the best engineers and artificers of Zilargo.
    Cahal spent a decade learning how to construct the elemental ships that are
    the lifeblood of House Lyrandar. Upon his return home, he eagerly joined the Windwright's Guild and embarked on several elemental galleons and airships, putting his knowledge to the benefit of the House.
    During his apprenticeship, Cahal proved his loyalty to House Lyrandar time and time again. As he took leave of his official duties to the House, he took up a task given to him by those higher in the House: to keep an eye open for any opportunity to improve the House's standing and to report back to them periodically. It was a task given to many scions as they journeyed through Khorvaire, and it was one that Cahal eagerly accepted.
    His journeys have now brought him to Sharn. The young Khorvar is handsome, rich, and ready for trouble. He has taken lodgings far from the Lyrandar Enclave in the hopes of making a name for himself - after all, the more useful he is to the House, the more the House will be useful to him.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    Cahal's background with House Lyrandar and with Zilargo is considered Public content for the purpose of adventure-crafting.

    Advancement

    L01 -> Artificer 01 HP: +7 (6+1) SP: +24 (4+2 x4)
    Balance +2 (cross-class), Concentration +1, Craft (shipmaking) +2, Knowledge (arcana) +2, Knowledge (architecture and engineering) +2, Knowledge (the planes) +2, Profession (sailor) +4, Spellcraft +1, Swim +1 (cross-class), Use Magic Device +4
    Feat: Least Dragonmark (Mark of Storms - gust of wind, Scribe Scroll (bonus Artificer feat)
    Other: Artificer knowledge, artisan bonus, disable trap, item creation; Craft Reserve 20

    L02 -> Artificer 02 HP: +5 (4+1) SP: +6 (4+2)
    Appraise +1, Balance +1 (cross-class), Knowledge (architecture and engineering) +1, Profession (sailor) +1, Search +1, Use Magic Device +1
    Feat: Brew Potion (bonus Artificer feat)
    Other: Craft Reserve 40

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER)
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Other: OTHER NOTES
    Last edited by GwydapLlew; Saturday, 3rd February, 2007 at 06:52 PM.

    "We create joy." - Pirate Cat, 2006 ENnies
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  • #54

    Rolan Gullivar (waiting for approval)

    Code:
    Name: Rolan Gullivar
    Class: Bard 1	Starting Level: 1
    Race: Human
    Region of Origin: Cyre
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Action Points: 5
    Deity: Sovereign Host (With most prayers going to Olladra and the Traveler)
    
    Str: 14 +2 (06p.)	Level: 1	XP: 0
    Dex: 12 +1 (04p.)	BAB: +0		HP: 8 (1d6+2)
    Con: 14 +2 (06p.)	Grapple: +2	Craft Points: 
    Int: 14 +2 (06p.)	Speed: 30'	Stat Increases: 
    Wis: 09 -1 (01p.)	Init: +1	Spell Save:
    Cha: 16 +3 (10p.)	ACP: -2		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+1	+0	+0	+0	15
    Touch:	11	Flatfooted: 14
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+2	+0	+2	--
    Ref:	+3	+2	+1	--
    Will:	+1	+2	-1	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Longsword		+2	1d8+2	19-20/x2	------
    Dagger			+2	1d4+2	19-20/x2	10 ft
    
    Notes:
    
    Languages: Common, Gnome, Goblin
    
    Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage
    
    Feats:  Aberrant Mark (Charm Person), Combat Expertise (not usable till lvl 2)
    
    Spells per day (Save DC 3 + spell level; 13/14): 0 - 2
    Domains:
    Spellbook/Spells Known:
    	0 - Presdigitation, Detect Magic, Message, Dancing Lights;
    
    
    Spell-Like abilities: 1/day Charm Person (Aberrant Mark)
    
    Skill Points: 36	Max Ranks: 4
    Skills		Total	Ranks	Mod 	Misc
    Bluff		+7	04	+3	
    Concentration	+6	04	+2	
    Diplomacy	+7	04	+3	
    Disguise	+5	02	+3	
    Gather Info	+7	04	+3	
    Knowledge(Geo)	+4	02	+2
    Knowledge(Hist)	+4	02	+2
    Knowledge(Loc)	+6	04	+2
    Listen  	+1	02	-1
    Perform(Acting)	+7	04	+3
    Perform(Song)	+7	04	+3
    Notes:
    
    Equipment:		Cost	Weight
    Longsword		15gp	4lb
    Chain Shirt		100gp	25lb
    Backpack		2gp	01lb
    ID Papers		2gp	-
    Travel Papers		0.2gp	-
    Lamp(common)		0.1gp	1lb
    Bedroll			0.1gp	5lb
    Waterskin		1gp	4lb
    Dagger			2gp	8lb
    
    Total Weight:48lb	Money: 38gp 6sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	59-116	117-175	175	875
    
    Age: 21
    Height: 5' 7"
    Weight: 165 lb
    Eyes: Brown
    Hair: Sand
    Skin: White
    Appearance: Despite his attempts to look the part of the suave artist, Rolan is a rough looking human who looks like he'd be more likely to throw a punch than recite an epic poem. He has a reasonable collection of battle scars for a novice and possesses rough 'chiselled' features that to be fair do lend him a sort of rugged, if thuggish, charm. For instance, despite going out of his way to shave every day (at least in the city) Roland can never seem to be rid of his stubble, which combined with his short cut but unmanageable sand-blond hair contribute much to his appearance.

    When not expecting trouble, Rolan most commonly wears a cheap, if frilly, cotton shirt clearly designed to look more expensive than it really is. The shirt obscures his Dragonmark, a bright red brand that covers his right forearm (and which Roland further conceals with bandages, claiming it to be a war wound), at least until he calls upon its power, when the pulsating red light it emits shines through the thin cotton of his shirt and the carefully wrapped bandages. Along with his shirt he wears a light brown overcoat and trousers designed, once again, to imitate noble fashions.

    In spite his rough appearance, Rolan has one saving grace: his voice. Rolan's acting ability marks him as a professional but it is his singing that will make or break his reputation. Since reviving his aberrant mark, Rolan's previously rough singing has gained a sinister yet strangely addictive edge. His voice is the seductive whisper of the Dragon Below, his singing laced with a strange aura of sadness, fury or vague fear that seems to tug at the soul and that not even Rolan understands the source of.

    Personality:
    When on the job, or in a relatively safe environment, Rolan is cheerful and outgoing. He knows enough of his craft to act the part, and tends to play the debonair rogue whose coarse exterior belies a poetic soul. This is mostly an act; in dangerous situations Rolan is a grim survivalist who would far rather escape with his life (and that of his friends) than worry about how brave he looks. While his motivations are considerably nobler these days, old habits die hard and Rolan is not above resorting to violence to get what he wants, though he's loath to do so if other opportunities present themselves.

    Background: Raised an orphan in Metrol, Rolan was quite happy to use his fists to get by rather than resort to begging, until an failed attempt to mug a bard claiming to be of the Cabinet of Faces inspired him to abandon crime and try and build a new life for himself. Attempting to make it big as a street performer and occasional actor. Rolan was mediocre at best and could never quite leave his old reputation behind, and after being framed for theft by a rival was eventually conscripted into the Cyran army in lieu of long-term imprisonment.

    As a soldier Rolan was unexceptional, though by no means bad. While he never rose above corporal, he did survive enough battles to see much of Khorvaire, and in one uncharacteristically daring moment he earned his sole medal for bravery, which he still treasures to this day.

    Like most Cyrans it was the Day of Mourning that marked him, though in Rolan's case the mark was literal. On leave at the Brelish border on Cyre's last day, Roland was on the very edge of the killing mists. Whether it was because of destiny, supernatural intervention or simply the fact that he was standing a few feet further to the west than every other person on the western edge of the town, Rolan survived the day of Mourning with only an agonising burning sensation in his arm, while his comrades where struck dead all around him. When Rolan came to, his newly formed aberrant mark was slowly growing over his forearm, pulsating with a sickly red energy that felt like fire and lasted for several days before finally cooling.

    Making his way into Breland, Rolan turned once again to street performance to augment his begging and discovered his mark's subtler gift, the gift of bardsong. Scarred by the fall of his homeland and the death of his friends, Rolan swore to himself that he would use his gifts to aid his fallen homeland, even if they would cost him his soul. Rolan still doesn't know whether to be thankful or terrified of his new power over music, which he terms the 'voice of Khyber', but his desire to rise above the destruction of his homeland and build a new life for himself has driven him to Sharn.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    None

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Paranoia833; Friday, 16th February, 2007 at 05:15 AM.

  • #55

    Craw

    Code:
    Name: Craw Hammerfist
    Class: Fighter1	Starting Level: 1
    Race: Dwarf
    Region of Origin:Mror Holds
    Size: Med
    Gender: Male
    Alignment: NG
    Action Points: 5
    Deity: Onatar (Domains: XXX, XXX)
    
    Str: 16 +3 (10p.)	Level: 1	XP: 0
    Dex: 12 +1 ( 4p.)	BAB: +1		HP: 13 (1d10+3)
    Con: 16 +3 ( 6p.)	Grapple: +4	Craft Points: XXXX
    Int: 11 +0 ( 3p.)	Speed: 20'	Stat Increases:
    Wis: 12 +1 ( 4p.)	Init: +1	Spell Save: +2
    Cha: 12 +1 ( 6p.)	ACP: -6		Spell Fail: X%
    
    Armor		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Scale Mail	10	+4	+2	+1	+0	+0	+0	17
    Touch:	11	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+2	+3	+x	+5
    Ref:	+0	+1	+x	+1
    Will:	+0	+1	+2	+3
    Notes:
    
    Weapon		Attack	Damage	Critical	Range
    Warhammer		+5	1d8+3	   20/x3	------
    Dagger			+4	1d4+3	19-20/x2	10 ft
    Sling			+2	1d4+3	   20/x2	50 ft
    Notes:
    
    Languages: Common, Dwarf
    
    Abilities: Stonecunning, Darkvision, +4 Dodge bonus v. Giants, +1 attack v. goblinoids and orcs
    
    Feats:  Weapon Focus-Warhammer; Iron Will
    
    Spells prepared (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
    Domains:
    Spellbook/Spells Known:
    	0 - XX, XX, XX;
    	1st - XX, XX, XX;
    
    Psionic Powers  (Save DC XX + Power level; Manifester Level XX)
    Power Points: XX
    Powers Known:
    	1st - XX, XX, XX;
    
    Spell-Like/Psi-like Abilities: XXX
    
    Skill Points: XX	Max Ranks: X/X
    Skills		Total	Ranks	Mod 	Misc
    Craft Armorsmih		 4	 4	+0	--
    Intimidate		 5	 4	+1	--
    Notes:
    
    Equipment:		Cost	Weight
    Scale Mail		50gp	30lb
    Heavy Wooden Shield	 7gp	10lb
    Warhammer		12gp	 5lb
    Dagger			 2gp	 1lb
    Sling +10b		.1gp	 5lb
    Backpack		 2gp	 2lb
    Bedroll			.1gp	 5lb
    Silk Rope		10gp	 5lb
    Lamp			.1gp	 1lb
    2x pts oil		.2gp	 2lb
    Chalk		  	.5sp	 -
    2x sacks		.2gp	 1lb
    Belt Pouch		 1gp	.5lb
    4x Rations		 2gp	 4lb
    Rock Collection		 0gp	 5lb
    Potion CLW		50gp	.1lb
    
    Total Weight:77lb	Money: 103gp 2sp 5cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	153	230	460	1150
    
    Age: 59
    Height:4'3" 
    Weight:175 
    Eyes: Blue
    Hair: Red
    Skin: Tanned
    Appearance: Sporting red hair and beard, Craw keeps both brushed and braided out of the way. He takes care to keep his equipment and clothes clean when convenience allows. Bathes slightly more frequently than most dwarves.

    Personality: Downright verbose for a dwarf, Craw is prone to exaggertion, particularly when describing his own deeds over ale. An avid rock collector, Craw will eagerly bore a listener into a stupor describing in minutae the type of rock and where it was found.

    Background: Second son of an armorsmith in the Mror holds, Craw's older brother, not he, was due to inherit the family forge. Craw learned the trade of armorsmithing, but always knew his destiny lay on the road. He did a stint with his clan's militia but seemed to butt heads with the captain over weapon choice. Craw's empassioned defense of the warhammer ended his stint in the militia. During a raid by goblins, Craw got into a running argument with his captain over the relative merits of the warhammer versus the waraxe. Craw's dissertation ended with a bellowed "If it's good enough fer Onatar, it be good enough fer me!" Punctuated with the splashing of a goblin skull. At that, the Captain sent him packing to the priest of Onatar, figuring Craw was God-touched. Onatar's priest sensed that Craw needed to travel and come to Onatar under his own terms and sent him onto the road with Onatar's blessing.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Craw Hammerfist; Thursday, 15th February, 2007 at 03:11 PM. Reason: Fixed starting money issue per Erekose 13
    Featherfall?! Who needs a ring of featherfaaaaaaalllll....

  • #56
    Registered User
    Novice (Lvl 1)



    Join Date
    Feb 2007
    Location
    Seattle
    Posts
    71
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    ø Ignore inky

    Niccolo

    Code:
    Name: Niccolo
    Class: Swashbuckler 2	Starting Level: 1
    Race: Human
    Region of Origin: Breland
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Action Points: 6
    Deity: Sovereign Host, such as it is
    
    Str: 14 +2 (6p.) 	Level: 2	XP: 1250
    Dex: 15 +2 (8p.) 	BAB: +2		HP: 16 (2d8+2)
    Con: 13 +1 (5p.) 	Grapple: +4	Craft Points:
    Int: 14 +2 (6p.) 	Speed: 30'	Stat Increases:
    Wis: 10 +0 (2p.) 	Init: +3*	Spell Save:
    Cha: 14 +2 (6p.) 	ACP: -2		Spell Fail:
    
    *Includes +1 from Grace
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+2	+0	+0	+0	16
    Touch:	12	Flatfooted: 14
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+3	+1	--
    Ref:	+3	+0	+2	+1 competence from Grace
    Will:	+0	+0	+0	--
    Notes:
    
    Weapon		Attack	Damage	Critical	Range
    Rapier		+4	1d6+2	18-20/x2	------
    Dagger		+4	1d4+2	19-20/x2	10 ft
    Light Crossbow	+4	1d8	19-20/x2	80 ft
    
    Languages: Common
    
    Abilities:
    Dimension leap 1/day: teleport up to 10'/level, used as a spell-like ability
    Grace (+1 to reflex saves and initiative, from swashbuckler class)
    
    Feats: 
    Least Dragonmark (Mark of Passage: dimension leap)
    Quick Draw (human 1st-level bonus)
    Weapon Finesse (swashbuckler bonus)
    
    Skill Points: 45	Max Ranks: 5/2
    Skills		Total	Ranks	Mod	Misc
    Balance		7	5	+2	-2 ACP, +2 synergy w/Tumble
    Bluff		7	5	+2	--
    Climb		5 (7)	5	+2	-2 ACP (+2 synergy w/Use Rope w/rope)
    Diplomacy	9	5	+2	+2 synergy w/Bluff
    Jump		7	5	+2	-2 ACP, +2 synergy w/Tumble
    Ride		7	5	+2	--
    Sleight of Hand	7	5	+2	-2 ACP, +2 synergy w/Bluff
    Tumble		7	5	+2	-2 ACP, +2 synergy w/Jump
    Use Rope	5	5	+2	-2 ACP
    Notes:
    6 skill points/level from class, +2 int, +1 human bonus
    
    Equipment:		Cost	Weight
    Chain shirt		100gp	25lb
    Rapier			20gp	2lb
    Dagger (x2)		4gp	2lb
    Light crossbow		35gp	4lb
    Quiver of bolts (x2)	2gp	2lb
    ID papers w/ portrait   5gp	--
    Traveling papers	.2gp	--
    Backpack		2gp	2lb
    50' silk rope		10gp	5lb
    Grappling hook		1gp	4lb
    Bedroll			.1gp	5lb
    Flint and steel		1gp	--
    Trail rations (x2)	1gp	2lb
    Bullseye lantern	12gp	3lb
    
    Total Weight:56lb	Money: 6gp 7sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	116	175	350	875
    
    Age: 23
    Height: 5'10"
    Weight: 175
    Eyes: Black
    Hair: Black
    Skin: Olive
    Appearance: Niccolo is a fine-looking young man with a sparkle in his eye, a spring in his step, and a dagger in his boot.

    Personality: Slightly more reckless than is good for him, but he's confident that his charm and lucky stars will see him through yet again.

    Background: Niccolo was born to a rail driver and an express messenger, and was pleased as punch when his own dragonmark appeared. At some point he expects to settle down, but for the moment it's time to put all that rapier practice to work.

    Logs

    XP log:
    600 from The Funeral, post-chapel-fight
    650 from The Funeral, post-investigation

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Advancement

    L2 -> Swashbuckler 2
    HP: +7 (1d8+1) SP: +9 (6+2+1 human bonus)
    +1 rank in Balance, Bluff, Climb, Diplomacy, Jump, Ride, Sleight of Hand, Tumble, Use Rope (gains some synergy bonuses)
    +1 BAB
    Added Grace ability (+1 reflex saves, +1 initiative)
    Last edited by inky; Wednesday, 6th June, 2007 at 05:38 AM. Reason: advancing to level 2

  • #57

    Approved!!

    Code:
    Name: Zook Archizald
    Class: Archivist 1/Wizard 1 b]Starting Level[/b]: 2
    Race: Gnome
    Region of Origin:  Zilargo, Korranberg
    Size: Small
    Gender: Male
    Alignment:Lawful Neutral
    Action Points: 6 
    Deity: Sovreign Host w/ concentration on Arawai(
    []Str:   7(1p.) Level: 1/1 XP: 1000
    Dex: 14 (6p.) BAB: +0  HP: 15 (1d6+1d4+6)
    Con:  16(6p.) Grapple: -6 Craft Points:98 
    Int: 18(16p.) Speed: 20' Stat Increases:
    Wis: 12 (4p.) Init: +2 Spell Save: 10+4+ spell level+ 1 on Illusions or enchantments
    Cha: 8 (0p.) ACP: -0  Spell Fail: 0%
     Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +0 +0 +2 +1 +0 +0 = 13
    Touch: 13Flatfooted: 11
    Spell Res: None
    Dmg Red: None
     Total Base Mod Misc
    Fort: +2 +3 + --5
    Ref: +0+2 + +X--2
    Will: +4 +1 + ----5
    Notes:
    Weapon   Attack Damage Critical Range
    MW light crossbow  +4 1d6+0 19-20/x2 ------80 ft
    sickle  +-1 1d4-2 20-20/x2 XXX ft
    XXXXXXXX  +X XdX+X XX-XX/xX XXX ft
    Notes:
    Languages: Common, Gnome, Giant, Draconic, Drow, Elven
    Abilities: Gnome Racial Traits, Dark Knowledge( tactics 3/day), Scribe Scroll
    Feats:  Spell Focus (Enchantment)
    Spells prepared (Save DC 14(15 for illusions or Enchantment) + spell level;Archivist:3/3 Wizard 3/2): Archivist 0 - Cure Minor Wounds x 2 Detect Magic; 1st - Command, Entangle, Bless  Wizard 0- light, Daze, lullaby 1-  Charm Person, Color Spray
    Domains:
    Spellbook/Spells Known:
    Archivist:
     0 - all cleric 0 level spells
     1st - Cure Light Wounds, Command, Bless, Comprehend Languages, Remove Fear, Sanctuary, Shield of Faith, entangle, 
    Wizard:
    0-  all wizard 0 level spells
    1st- Charm Person, Sleep, Color Spray, Identify ,Magic Missile, Grease, Shield, feather fall
    Psionic Powers  (Save DC XX + Power level; Manifester Level XX)
    Power Points: XX
    Powers Known:
     1st - XX, XX, XX;
    Spell-Like/Psi-like Abilities: XXX
    Skill Points: 38 Max Ranks:5 X/X
    Skills  Total Ranks Mod  Misc
    Concentration 5 3  --+8
    Decipher Script 5 4-- +9
    Knowledge(Religion) 5 4--+9
    Knowledge( Dungeoneering) 4 4-- +8
    Knowledge( Arcana) 5 4-- +9
    Knowledge( Nature) 4 4-- +8
    Knowledge(Planes) 5 4 --- +9
    Spellcraft           5 4-- +9
    Notes:
    Equipment:  Cost Weight
    Backpack  1gp 1.25lb
    Waterskin  2gp    1 lb(on Mule)
    Flint and steel  1gp -lb
    1 torch  .01gp 1lb
    Bedroll     2 sp       1 lb(on mule)
    Bell  1gp -lb
    Spell Book  15gp 3 lb
    Prayer book 15 gp 3 lb
    Spell component pouch 5 gp 2 lb
    Wooden Holy Symbol  1 gp  -
    Ink Vial                         8 gp
    Ink   Pen                         1 sp
    scroll of protection from evil 25 gp
    scroll of Tenser's floating disk 25 gp
    scroll of comprehend languages 25 gp
    scroll of obscuring mist             25 gp
    Parchment ( 3 sheets)       6 sp
    Chalk           ( 9 pieces)     9 cp
    Warpony (named Truth)w/ riding saddle 110  
    mule( named Ambiguity, Amby for short) w/ pack saddle 13
    Trail rations ( 20 days,on mule )         4 gp  ( 5 lb)
    Feed for animals ( 10 days for each)  1 gp ( 200 lb on mule) 
    Pearl of Power (1st)    
    Wand of Mage armor(15 charges) 
    Wand of Magic Missile (50 charges)                       
    Total Weight:15.25lb Money: 25gp 0sp 0cp
      Lgt Med Hvy Lift Push
    Max Weight: 17 18-   37- 38 -52 104 260
    Age: 48 
    Height: 3'4 
    Weight: 52 
    Eyes: blue 
    Hair: auburn 
    Skin: pale 
    Appearance: Pale unkempt appearance, scholarly robes, bedhead hair. The typical bespectacled scholar
    Personality: He has a lust for knowledge that consumes him. Every little tidbit he learns makes him happy. His motto is a day without learning is a day without living. He is very stoic when not in a situation where he feels he can learn something. He is something of an optimist, hoping that complete knowledge would make the world a better place.
    Background: he was a researcher for a top scholar at the korranberg chronicle. He became so completely enamored with magic of all kinds that he first took up magic through his prayers to arawai and eventually tapped into the arcane arts as well. He is currently a freelance reporter for the korranberg chronicle, passing on his Archives of what he has seen and learned to the paper
    Logs

    XP log:
    1500 from

    Wealth and Craft log:
    1000 gp, from
    Paid 225 for wand of mage armor with 15 charges, paid 750 for a wand of magic missiles with 50 charges
    Sold for
    Crafted for

    Other log:
    1st level pearl of power from


    Notes:


    Advancement

    L1 -> CLASS Archivist HP: +7 (4+3+) SP: + 32 (4+4+)x4
    SKILLS: Concentration +4
    Decipher Script +4
    Knowledge(Religion) +4
    Knowledge( Dungeoneering) +4
    Knowledge( Arcana) +4
    Knowledge( Nature) +4
    Knowledge(Planes) +4
    Spellcraft +4
    Feat: Spell Focus Enchantment), Scribe Scroll
    Spells Known: all of my divine spells
    L2 -> CLASS Wizard HP: +6 (3+3+) SP: + 6 (2+4+)
    SKILLS: Concentration +1
    Decipher Script +1
    Knowledge(Religion) +1
    Knowledge( Dungeoneering) +0
    Knowledge( Arcana) +1
    Knowledge( Nature) +0
    Knowledge(Planes) +1
    Spellcraft +1
    Feat: none
    Spells Known: all of my arcane spells
    Last edited by Moggthegob; Tuesday, 1st April, 2008 at 05:48 AM.

  • #58

    Lorinal Stral-Approved

    Code:
    Name: Lorinal Stral
    Class: Monk (Dreamsight) 1	Starting Level: 1
    Race: Shifter
    Region of Origin:Eldeen Reaches
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Action Points: 5
    Deity: Balinor 
    
    Str: 13 +1 (5 p.)	Level: 1	XP: 0
    Dex: 18 +4 (10 p.)	BAB: +0		HP: 9 (1d8+1)
    Con: 12 +2 (4 p.)	Grapple: +1	Craft Points: 
    Int: 10 +0 (4 p.)	Speed: 30'	Stat Increases:
    Wis: 14 +2 (6 p.)	Init: +6		Spell Save: 
    Cha: 10 +0 (4 p.)	ACP: -X		Spell Fail: 0%
    
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+4	+0	+0	+2	+0	16
    Touch:	16	Flatfooted: 12
    
    Spell Res: None
    Dmg Red: None
    
    		Total	Base	Mod	Misc
    Fort:	+3	+2	+1	--
    Ref:	+6	+2	+4	--
    Will:	+4	+2	+2	--
    Notes:
      
    Weapon		     Attack	  Damage   Critical	  Range
    Dagger			+1	1d4+1	19-20/x2	 10 ft
    Quarterstaff   		+1	1d6 +1	   20/x2	------
    Unarmed Strike		+1	1d6+1
    Flurry of Blows		-1/-1
    Notes:
    
    Languages: Common
    
    Abilities: 
    	Flurry of blows -1/-1, Unarmed Strike
    	Shifting (Free action 6 rounds, once per day , Lowlight Vision (120')
    	+2 Wisdom and Communicate with animals as the spell 'speak with animals' while 
    	shifted, +2 Handle animal & +2 initiative (even when not shifted)
    
    Feats:  
    	Shifter Instincts
    	Improved Unarmed Strike
    	Stunning Fist
    
    
    Skill Points: 16	Max Ranks: 4/2
    Skills		    Tota       Mod      Ranks(pts) 	    Misc
    Balance			+8	 +4	+2/2	    +2(shifter)
    Climb			+4	 +1	+1/1	    +2(shifter)	
    Concentration		+1	 +1	+1/1	
    Escape Artist		+5	 +4	+1/1
    Handle Animal		+3	 +0	+1/2	    +2(dreamsight)
    Hide			+6	 +4	+2/2	
    Jump			+3	 +1	+1/1	     +2(shifter)	
    Listen			+4	 +2	+2/2	
    Move Silently		+5	+ 4	+1/1	
    Ride			+4	 +4	+0
    Sense Motive		+3	 +2	+1/1	
    Spot			+3	 +2	+1/1
    Swim			+1	 +1	+0	
    Survival 		+2	 +2	+0	
    Tumble			+5	+ 4	+1/1
    Use Rope		+4	 +4	+0	
    Notes:
    
    Equipment:		Cost	Weight
    Dagger			2 gp	 1 lb
    backpack                2 gp	 2 lb
    Traveling papers        2 sp
    Bedroll			0.1 gp	 5 lb
    Flint and Steel		1 gp	
    Waterskin		1 gp	 4 lb
    Identification papers   2 gp
    Explorer's Outfit	0 gp	 0 lb
    Quarterstaff		0 gp	 4 lb
    
    Total Weight:16 lb	Money: 6 gp 0 sp 0 cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	33 lb o	34-66	67-100	100/200	500	
    
    Age: 19
    Height: 5'6"
    Weight: 115 lbs
    Eyes: Amber
    Hair: Gray
    Skin: Tan
    Appearance: Lorinal is a small, wirey shifter that seems to be in a place of calmness. He tries (though often unsucessfully) to keep his hair somewhat combed and his
    appearance neat.He carries very little and quite agile on his feet

    Personality:Lorinal tries to counter the stereotypical outlook that most have of
    shifters. A monk of Balinor he finds peace in the outdoors while working on controlling his
    bestial nature. He does still have the shifter temper though and it can get out of hand at
    times. He is a loyal friend and companion.

    Background:
    Last edited by RavensPath; Thursday, 19th April, 2007 at 11:21 PM.
    Those on the Ravens Path Seek Answers to Discover Questions.

  • #59

    Ambra

    Code:
    Name: Ambra
    Class: Psion (telepath) 1	Starting Level: 1
    Race: Human
    Region of Origin: Breland (Sharn)
    Size: Medium
    Gender: Female
    Alignment: Chaotic Good
    Action Points: 5
    Deity: Sovereign Host
    
    Str: 08 -1 (00p.)	Level: 1	XP: 350
    Dex: 14 +2 (06p.)	BAB: +0		HP: 4 (1d4+0)
    Con: 10 +0 (02p.)	Grapple: -1	Craft Points: N/A
    Int: 16 +3 (10p.)	Speed: 30'	Stat Increases: None
    Wis: 13 +1 (05p.)	Init: +2	Spell Save: +0
    Cha: 16 +3 (10p.)	ACP: -0		Spell Fail: N/A
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0 	+0	+2	+0	--	--	12 (20 with shield and Inertial Armour)
    Touch:	12	Flatfooted: 10 (18)
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+0	+0	+0	--
    Ref:	+2	+0	+2	--
    Will:	+3	+2	+1	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Shortspear		-1	1d6-1	x2	20 ft
    L. Crossbow		+2	1d8	x2	80 ft
    Dagger  		-1	1d4-1	x2	10 ft
    Notes:
    
    Languages: Common, Goblin, Halfling, Daelkyr
    
    Abilities: Psionic Powers, Discipline (telepathy)
    
    Feats:  Aberrant Mark (Shield, +4 shield AC, negates magic missile), 
    (human bonus)Combat casting, 
    (class feat)Psicrystal Affinity (sympathetic personality, +3 sense motive, 
    also gains the 'alertness' feat when in contact with her psicrystal.
    
    
    Psionic Powers  (Save DC 13 + Power level; Manifester Level 1)
    Power Points: 3 (2+ 1 ability bonus)
    Powers Known:
    	1st - Mind Thrust, Psionic Charm, Inertial Armour;
    
    Spell-Like/Psi-like Abilities: Aberrant mark- shield 1/day
    
    Skill Points: 24	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Concentration	04	04	+0	--
    Knwledge(local)	07	04	+3	--
    Psicraft	07	04	+3	--
    Bluff		07	04	+3	--
    Diplomacy	07	04	+3	--
    Sense Motive	08	04	+1	+3 (psicrystal)
    
    
    Notes:
    
    Equipment:		Cost	Weight
    Light Crossbow 		35gp	04lb
    30 bolts		03gp	03lb
    Shortspear		01gp	03lb
    Dagger  		02gp	01lb
    Peasants outfit		--gp	02lb
    Waterskin		01gp	04lb
    Bedroll 		01sp	05lb
    Backpack		02gp	02lb
    Acidic Fire		30gp	01lb
    
    Total Weight:25lb	Money: 45gp 9sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	26	27-53	54-80	160	400
    
    Age: 15 
    Height: 4'9"
    Weight: 97 lb
    Eyes: Green
    Hair: Muddy Brown
    Skin: White
    Appearance:A fairly pretty, if somewhat ragged, girl on the verge of adulthood, largely unexceptional provided she keeps her aberrant mark concealed. The mark takes the form of a red and purple network of vein-like lines on the right side of her head that stretch from her scalp down the back of her neck. She usually keeps the hood of her cloak up to avoid having to show the mark. She wears a deep purple psicrystal around her neck as an amulet, and occasionally clasps it in her hands while talking to herself when she thinks no one is looking.

    Personality:Alternating between worn-down cynic, youthful but air-headed optimist and frantic paranoiac depending on her mood, Ambra’s shifting personalities hide a deep intellect, though she is reluctant to acknowledge the fact, fearing that much of her knowledge and power is inextricably tied to the taint of Xoriat. Whatever her mood she is driven by a deep-seated compulsion to seek knowledge and cannot abide the idea of secrets being kept from her.

    Background: Ambra was just another orphan of war who ran away to the city in search of a better life. What she found in the depths of Sharn was pain, death, an aberrant mark, a handful of psionic power and a brief glimpse into the raw essence of madness itself.

    Ambra’s childhood was an odd one, though bereft of a few particulars it wouldn’t be too different from many in Eberron. Her mother was a human merchant, her father a Kalashtar who had forsaken the struggle of his people and settled down into a ‘normal’ existence as a farmer, to raise Ambra and her older, Kalashtar brother Brye (Bryharath). Her father vanished when she was small, leaving no trace of his whereabouts. Had a kalashtar cared to comment, she would likely say he had been killed by the Dreaming Dark. As it was his fate was a mystery.

    Ambra’s mother earned enough money to support her family, but the nature of her profession meant she was absent for long periods of time, leaving Ambra and Brye in the care of various family friends. Ambra’s mother disappeared on the day of Mourning, presumed dead like so many others. When the remainder of her mother’s money ran out, and the villagers that had raised them could no longer afford to keep them, Ambra and her brother were forced out.

    Given their limited choices, Brye opted to take his sister to Sharn, figuring at the very least he could find some kind of work there. As foul chance would have it, they were abducted within a day of entering the city gates, to be the latest sacrifices of the cult of the Dragon Below.

    What followed could only be described as torture. Ambra’s last memories of Brye are seeing him being dragged, screaming, to the altar of Khyber while she was taken into the inner sanctum of the temple. There she spent days in captivity, occasionally taken out to be inspected by the cult’s master, an Illithid envoy of the Lords of Madness. The mind flayer appeared to be conducting some kind of experiment, forcing Ambra to imbibe various potions, gaze into various crystals that offered horrifying glimpses of Xoriat and gradually awakened her latent psionic powers. It was during the last and most powerful of these visions that Ambra’s aberrant mark manifested.

    Ambra does not remember much about the event itself, when she regained her senses after her vision she had apparently escaped the temple, leaving a trail of destruction in her wake, withher newly-formed aberrant mark burned into the side of her head.

    She hasn’t seen anything of the cult since that day, though she lives in terror of the thought that they will one day hunt her down again and she is still tormented by visions of Xoriat. With each nightmare, her psionic powers gradually grow stronger, so much so that she recently managed to create a psicrystal, into which she poured the fear and paranoia that plagued her life since that day, allowing her to regain some semblance of sanity.

    Since then, Ambra has resolved to use her powers to carve out a niche for herself, with the intent of becoming an Inquisitive, and solving both the mysteries of her past and those of others.


    Logs

    XP log:
    350 from Final Words...
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    None so far.

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Paranoia833; Monday, 28th May, 2007 at 01:00 AM.

  • #60

    Kae

    Approved for Level 1

    Code:
    Name: Kaerreske Sarzhik
    Class: Warlock 1 Starting Level: 1
    Race: Human
    Region of Origin: Droaam
    Size: Medium
    Gender: Female
    Alignment: Chaotic Evil
    Action Points: 5
    Deity: None 
    	
    Str: 11 +0 (3p.)		Level: 1	XP: 0/1000
    Dex: 16 +3 (10p.)		BAB: +0		HP: 7 (1d6+1)
    Con: 12 +1 (4p.)		Grapple: +0	Craft Points: 100
    Int: 14 +2 (6p.)		Speed: 30'	Stat Increases:
    Wis: 8  -1 (0p.)		Init: +3	Spell Save: +3
    Cha: 16 +3 (10p.)		ACP: -1		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+3	+3	+0	+0	+0	+0	16
    Touch:	13	Flatfooted: 13
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+1	+0	+1	+0
    Ref:	+3	+0	+3	+0
    Will:	+1	+2	-1	+0
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Eldritch Blast		+3	1d6	20/x2		60 ft
    Dagger			+0/+3	1d4	19-20/x2	10 ft
    Shortspear		+0/+3	1d6	20/x2		20 ft
    
    Notes: 
    +1 attack and damage on ranged attacks within 30 ft
    No penalty for firing into melee
    
    Languages: Common, Orc, Draconic
    
    Abilities: 
    Eldritch Blast 1d6
    Least Invocation
    
    Feats:  
    Point Blank Shot
    Precise Shot
    
    Invocations Known (Save DC 13 + spell level):
    Least Invocations:
    Beguiling Influence 
    
    Skill Points: 20 Max Ranks: 4/2
    Skills			Total	Ranks	Mod 	Misc
    Bluff			+13	4	+3	+6
    Concentration		+5	4	+1	--
    Diplomacy		+9	0	+3	+6
    Intimidate		+11	2	+3	+6
    Knowledge (Arcana) 	+4	2	+2	--
    Sense Motive 		+2	3	-1	--
    Spellcraft		+3	1	+2	--
    use Magic Device	+7	4	+3	--
    
    Notes:
    +6 to Bluff, Diplomacy and Intimidate from Beguiling Influence, constantly active
    
    Equipment:			Cost	Weight 
    Dagger				2gp	1lb
    Shortspear			1gp	3lb
    Studded Leather			25gp	20lb
    Backpack			2gp	2lb
    Bedroll				1sp	5lb
    3x Torch			3cp	3lb
    Scroll Case			1gp	0.5lb
    Scroll of Disguise Self 	25gp	--
    Scroll of Expeditious Retreat	25gp	--
    Scroll of Cure Light Wounds	25gp	--
    Scroll of Obscuring Mist	25gp	--
    
    
    
    Total Weight:35.5lb	Money: 28gp 8sp 7cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	38	76	115	230	575
    
    Age: 19
    Height: 5'11"
    Weight: 160 lbs
    Eyes: Smouldering Reddish Brown
    Hair: Black
    Skin: Chestnut Brown
    Appearance:
    Kaerreske - Kae, to almost everybody - is a striking physical presence. She is not traditionally beautiful. Her features are too bold and chiselled, her jaw too strong, her brow too thickset. Yet with her curvaceous figure (moved with an expert, calculated sway), her long raven black hair, and her eyes like hot coals, she has a powerfully alluring and dominating presence that transcends those imperfections and even makes them into assets. She dresses exotically in worn brown leather studded with metal, and a deep scarlet cloak. The outfit is further adorned by a black skirt cut at a severe slant so that it reaches the calf on her right leg but only the thigh on her left, revealing an intricate pattern tattooed in blue ink that sprawls across her leg from the upper thigh down to the knee. A dagger hangs at her belt, and her left hand grips the wooden shaft of a shortspear.


    Personality:
    Kae's view of the world is simple enough, shaped by a harsh childhood spent in a near-lawless society ruled by bullies and petty tyrants. You take what you can, and you give nothing away. You prey upon others, or else you are preyed upon. Morality is an irrelevance - a tool of hypocrites or a crutch for the powerless.

    She has learned to thrive within such a world, to lull others into a sense of security and to use every advantage at her command. Where so many others demean themselves with simple thuggery, she triumphs with grace and subtlety. Her pride in that is considerable, and with that pride comes a certain sadistic pleasure in her victories. She has slim mercy or compassion for those she sees as weak.

    As for the visible face she presents to the world, it is entirely engaging and likeable. She is warm, outgoing, passionate and vivacious, a pleasure to be around.


    Background:
    Kae grew up in a small band of orcs and half-orcs who roamed the eastern plains of Droaam, south of where Greywall now stands. Her mother was a half-orcish witch of the clan, her father a Karrn agent sent to stir monstrous warbands into action against Brelish settlements. He moved on swiftly enough after crossing paths with Kae's mother, never knowing he had fathered a daughter. Life was not easy for any of the children born into the band; from the earliest age they were expected to care for themselves and to pull their weight. Weaklings had no place. For Kae, only a quarter orcish, it was even harder. She was viewed with the utmost suspicion and disdain, meeting with some measure of grudging acceptance only because of the respect and fear inspired by her mother's dark magics.

    It quickly became clear that she had inherited some measure of talent for those same powers. She received little attention and less encouragement from her mother, but began to grow into her abilities regardless. She grew confident and brash as the derision of the other children began to turn into fear and avoidance.

    In time perhaps she could have displaced her mother and achieved real respect and power within the clan - but such a goal hardly appealed to her. From the early years of her adolescence she was aware of a growing feeling of dissatisfaction with her small and brutish world. She was convinced that she deserved more. The change engendered by the growing ascendancy of the Daughters of Sora Kell inflamed that feeling further, inspiring her with the feeling that the rest of the world was filled with exciting events and experiences and opportunities. Meanwhile in her own sorry clan, nothing was changing. There was no dynamism, no room for ambition or growth. When she learned of the new city of Graywall she left her band without a word and arrived there within a few days, tired and dishevelled but convinced that a new and better life was awaiting her.

    It wasn't long before she realised how much more she enjoyed the company of the human and other visitors to the city, rather than the crude and graceless natives of Droaam. And so, it was only a matter of time before she made the decision to seek her fortune further east still, in the kingdom of Breland.


    Logs

    XP log:
    350 xp from escaping an ambush

    Wealth and Craft log:
    XXX gp, X sp from
    Paid 10 gp for lodgings
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Autumn; Sunday, 27th May, 2007 at 11:52 PM.

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