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Sunday, 21st January, 2007, 12:07 AM #51
Novice (Lvl 1)
Name: Frederick d'Cannith Class: Art 2 Starting Level: 2 Race: Human Region of Origin: Cyre (displaced) Size: M Gender: M Alignment: Neutral Good Action Points: 6 Deity: Onatar Str: 10 +0 (02p.) Level: 2 XP: 1000 Dex: 14 +2 (06p.) BAB: +1 HP: 12 (2d6+2) Con: 12 +1 (04p.) Grapple: +1 Craft Points: 79 Int: 16 +3 (10p.) Speed: 30' Stat Increases: n/a Wis: 13 +1 (05p.) Init: +2 Spell Save: Cha: 14 +2 (06p.) ACP: -0 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +0 +0 +0 15 Touch: 12 Flatfooted: 13 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +2 +0 +2 -- Will: +4 +3 +1 -- Notes: Weapon Attack Damage Critical Range Masterwork Light Mace +2 1d6 20/x2 Masterwork Light Crossbow +4 1d8 19-20/x2 80 ft Unarmed Strike +1 1d3 20/x2 Notes: Languages: Common, Elven, Gnome Abilities: Base land speed 30 ft, Favored Class: Any, Proficient with Light and Medium Armor, Proficient with Simple Weapons, Trapfinding, Craft Reserve: 22, Artificer Knowledge, Artisan Bonus, Item Creation Feats: Point Blank Shot, Brew Potion, Scribe Scroll, Least Dragonmark (Making) Spell-Like/Psi-like Abilities: Artificer Infusions per day: 3 - 1st level Skill Points: 32 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Appraise +8 5 3 Balance +1 0 2 -1 Bluff +2 0 2 Climb -1 0 0 -1 Concentration +1 0 1 Craft (Weaponmaking) +8 3 3 2 Craft (Armorsmithing) +8 3 3 2 Craft (Metalworking) +7 2 3 2 Diplomacy +2 0 2 Disable Device +7 4 3 Disguise +2 0 2 Escape Artist +1 0 2 -1 Forgery +3 0 3 Gather Information +2 0 2 Heal +1 0 1 Hide +1 0 2 -1 Intimidate +2 0 2 Jump -1 0 0 -1 Knowledge (Arcana) +8 5 3 Listen +1 0 1 Move Silently +1 0 2 -1 Open Lock +6 4 2 Ride +2 0 2 Search +7 4 3 Sense Motive +1 0 1 Spellcraft +10 5 3 2 Spot +1 0 1 Survival +1 0 1 Swim -2 0 0 -2 Use Magic Device +7 5 2 Use Rope +2 0 2 Notes: Equipment: Cost Weight Studded Leather Armor 25gp 20lb Masterwork Light Mace* 101.67gp 4lb Masterwork Light Crossbow* 111.67gp 4lb Crossbow Bolts 5gp Artificer's Tools 5gp 5lb Explorer's Outfit 10gp 8lb Backpack 2gp 2lb Bedroll 0.1gp 5lb Waterskin 1gp 4lb Rope (silk 50') 10gp 5lb Grappling Hook 1gp 4lb Scroll Case 1gp 0.5lb Scrolls: Cure Light Wounds (3)* 37.5G Magic Missile (3)* 37.5G Identify* 62.5G Mage Armor* 25G Summon Monster I* 25G Magic Weapon* 12.5G Light (2)* 12.5G Charm Person* 12.5G Bless* 12.5G Invisibility* 75G Web* 75G Spider Climb* 75G * - crafted by self Total Weight:61.5 lb Money: 164gp 0sp 6cp Lgt Med Hvy Lift Push Max Weight: 1-33 34-66 67-100 100 500 Age: 18 Height: 6'1" Weight: 150 lb. Eyes: Brown Hair: Brown Skin: Tan
Personality: He is a bit of a loner, and rarely smiles. He always seems to be sad.
Background: Frederick is a artificer that served with the Cyran army during the war. He was assigned to a unit of Warforged as a repair officer. His unit was on a special mission behind Karrnathi lines during the day of Mourning. His unit was captured, and he spend some time as a prisoner of war in Korth. After the war, he was released from the prisoner of war camp and made his way to New Cyre, but he could not bear to be so close to his homeland. He made his way across Breland to Sharn, hoping to lose himself in the masses in this big city.
Last edited by byronhicks; Sunday, 21st January, 2007 at 12:15 AM. Reason: Mistyped the namePBP Characters
Johanel d'Sivis in Into Khyber's Gate on Living Eberron.
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Wednesday, 24th January, 2007, 08:14 AM #52
Gallant (Lvl 3)
Latharion, lvl3 (ftr1/rog2)
Appearance:Code:Name: Latharion Swiftblade Class: Rog 2 / Ftr 1 Starting Level: 2 Race: Elf Region of Origin: Valenar Size: M Gender: M Alignment: CN [B]Action points:[B] 6(6) Str: 16 +3 (10p.) Level: 3 XP: 4876 Dex: 16 +3 (6p.) BAB: +2 HP: 20 (7+1d10+1d6+2) Con: 12 +1 (6p.) Grapple: +5 Craft Points: 1 Int: 14 +2 (6p.) Speed: 30' Stat Increases: Wis: 11 +0 (3p.) Init: +3 Spell Save: Cha: 10 +0 (2p.) ACP: -2 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +3 +0 +0 +0 19 Touch: 12 Flatfooted: 17 Note : dodge +1 AC vs opponent, Mobility +4 AC vs AoO Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +2 +1 -- Ref: +6 +3 +3 +X Will: +0 +0 +0 -- Notes: dodge +1 AC vs opponent, Mobility +4 AC vs AoO +1 sacred bonus vs special abilities from abberations Weapon Attack Damage Critical Range MW Scimitar +6 1d6+3 18-20/x2 ------ Dagger +5 1d4+3 19-20/x2 10 ft Comp Longbow +5 1d8 20 /x3 110 ft MW Double-bl scimitar: +4/+4 1d6+3/1d6+1 18-20/x2 Byeshk Battle-axe +6 1d8 20/x3 Notes: Languages: Common, Gnomish, Sylvan, Elven Abilities: +2 dexterity / -2 constitution (already included) Immune to magical sleep +2 racial bonus to saves vs. enchantments Low-light vision Proficient with double-bladed scimitar, rapier, longbow & shortbow +2 racial bonus on listen, search, and spot checks Notice secret doors Sneak Attack +1d6 Trapfinding Evasion Feats: Dodge Mobility Two-weapon fighting. Skill Points: 44 Max Ranks: 5/3 Skills Total Ranks Mod Misc Balance 4 1 3 +2 (tumble) Diplomacy 1 1 0 -- Disable Device 7 5 2 0 Gather Info 2 2 0 Hide 7/3 4 3 (-4) Intimidate 2 2 0 Jump 5 0 3 +2 (tumble) Listen 6 4 0 +2 (elf) Move Silently 6/2 4 2 (-4) Open Lock 8 5 3 Perform (Dance) 2 2 0 Ride 5 2 3 Search 9 5 2 +2(elf) Sense Motive 4 4 0 Sleight of hand 5/1 2 3 (-4) Spot 6 4 0 +2(elf) Tumble 8/4 5 3 (-4) Use Magic Device 2 2 0 Notes: lvl 1 : Rogue 4*(8+2)=40 balance 1, diplomacy 1, dis device 4, gather info 2, hide 2, listen3, move silently 3, open lock 4, perform 2, search 4, sense motive 3, SoH2, Spot 3, tumble 4, UMD 2 lvl 2 Fighter 2+2=4 (ride 2, Intimidate 2) Equipment: Cost Weight Chainshirt 100gp 20lb Heavy wooden shield 7 gp 10lb Masterwork Scimitar 315gp 3lb Composite Bow 100gp 4lb Quiver, 20 bolts 1gp 3lb dagger 2gp 1lb backpack 2gp 2lb 3 torches .03gp 3lb 2 days trail rations 1gp 2lb bedroll .1gp 5lb signal whistle .8gp -- empty sack .1gp .5lb 50 foot silk rope 10gp 5lb MW thieves tools 100gp 1lb Identification papers. 2gp --- Traveling papers 2sp -- Byeshk battle-Axe 9lb Valenar MW double Scimitar 15lb Healing potionx2 a pin in the shape of a gatekeeper rune providing +1 sacred bonus against special abilities of aberations Total Weight:83lb Money: 258gp 5sp 0cp Lgt Med Hvy Lift Push Max Weight: 76 lb. 153 lb. 230 lb. 460 lb. 1150 lb. Age: 102 Height: 5'0" Weight: 135 lbs Eyes: Green Hair: Blond Skin: Fair
Before you stands a short, muscled elf. He wears colourful, flowing silk robes that allow easy movement. When working he changes his colourfull robes for more subdued tones suitable for stealth, with his chainshirt underneath to muffle the sounds. He wears a hood and a cowl, and goes armed with a scimitar. His Recurved longbow and quiver are strapped to his back, and he has a dagger to his side.
Latharion likes a good laugh, a nice beer and pleasant company. He lives life to the max, trying to get as many hours in a day as possible. He has left his clan for a life as an adventurer, following in the footsteps of his revered ancestor, Latharion Farstrider. He goes where fortune takes him, and will only return when he feels the time is right.
Latharion served in the war as a a scout and 'behind the lines' fighter, disrupting enemy installations and interfering with enemy logistics. He has served his clan and the king well, but grew restless after the war. It is in his soul to wander the world, as his ancestor has done, one of the few Valenar who has visited all continents.
Last edited by DrZombie; Thursday, 20th December, 2007 at 12:10 AM.
*Doghead* "You're an idiot, Dr Z."
Saturday, 3rd February, 2007, 07:45 PM #53
Acolyte (Lvl 2)
Cahaldross d'Lyranader (waiting for approval)
Appearance: Slim and tallish for a half-elf, Cahaldross ('Cahal' to his friends) is the epitome of a Lyrandar scion. He wears his blonde hair long, and when not involved in difficult work, it is styled in the latest Stormhome fashion. While Cahal enjoys dressing in the finery of the noble courts, he is no worthless dandy; while working on a new creation he is just as likely to be found wearing a simple tunic and apron, with soot and magical powders dirtying his pretty-boy face.Code:Name: Lord Cahaldross d'Lyrandar Class: Artificer 2 / Dragonmarked Heir 0 / Windwright Captain 0 Starting Level: 2 Race: Khoravar (Half-Elf) Region of Origin: Aundair (Stormhome) Size: Medium Gender: Male Alignment: CG Action Points: 6 Deity: Sovereign Host Str: 10 +0 (02p.) Level: 2 XP: 1,000 Dex: 14 +2 (06p.) BAB: +1 HP: 12 (2d6+2) Con: 12 +1 (04p.) Grapple: +1 Craft Points: ??? Int: 14 +2 (06p.) Speed: 30' Stat Increases: Wis: 10 +0 (02p.) Init: +2 Spell Save: 12 Cha: 17 +3 (13p.) ACP: -4 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +2 +0 +2 -- Will: +3 +3 +0 -- Notes: Immunity to sleep effects, +2 vs enchantment effects Weapon Attack Damage Critical Range Crossbow, light mwk +4 1d8 19-20/x2 80 ft Dagger +1/=3 1d4 19-20/x2 10 ft Notes: Languages: Auran, Common, Elven, Gnome Abilities: Artificer knowledge, artisan bonus, disable trap, item creation, low-light vision. Feats: Least Dragonmark (Mark of Storms - gust of wind, Brew Potion, Scribe Scroll. Infusions per Day (Save DC 12 + spell level): 3/-/-/-/-/- Spell-Like Abilities: gust of wind 1/day (CL 1) Skill Points: 30 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Appraise 3 1 +2 -- Balance 2 2.5 +2 +2/-4 ACP Concentration 2 1 +1 -- Craft 4 2 +2 -- (shipmaking) Diplomacy 5 0 +3 +2 racial Gather Info 5 0 +3 +2 racial Knowledge 4 2 +2 -- (arcana) Knowledge 4 3 +2 -- (architecture and engineering) Knowledge 4 2 +2 -- (the planes) Listen 1 0 +0 +1 racial Profession 4 5 +0 -- (sailor) Search 3 1 +2 +1 racial Spellcraft 3 1 +2 -- Spot 1 0 +0 +1 racial Swim -7 0 +0 -8 ACP Use Magic Device7 5 +3 (+2 deciphering scrolls) XXXXXXXX XX XX XX XX Notes: Equipment: Cost Weight Scale mail 50gp 30lb Crossbow, light mwk 335gp 4lb Quiver of bolts (x20) 2gp 2lb Dagger 2gp 1lb Lyrandar signet broach 75gp 0lb Identification papers 5gp 0lb (with portrait) Outfit, noble 175gp 10lb (glamerweave) Outfit, courtier 30gp 6lb Outfit, explorer 0gp 8lb Backpack 2gp 2lb Artisan's tools, mwk 55gp 5lb (artificer) Artisan's tools, mwk 55gp 5lb (shipmaking) XXXXXXXX XXgp XXlb Total Weight:14lb Money: 114gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 100 500 Age: 27 Height: 5'9" Weight: 135 lbs Eyes: Green Hair: Blonde Skin: Golden tan
When armed for combat, he carries an excellently-crafted crossbow that is etched with a stylized kraken running down its length; the arms of the crossbow are shaped to resemble the two largest tentacles of the kraken.
Personality: Born to a life of wealth, he has always been fascinated with the sea and the sky, and the tempestuous young Khoravar's personality reflects those twin influences. His emotions boil over easily, although he is slowly learning to show a face as undisturbed as the ocean. Like the ocean, he has deeper secrets than initially suspected, and he does not
reveal those secrets easily.
Background: Cahaldross d'Lyrandar was born almost three decades ago on the island of Stormhome. His parents are considered influential inside the House, as they both bore dragonmarks of varying strength and were capable administrators, and they were unsurprised (but overjoyed) when Cahal manifested a dragonmark during his Test of Siberys.
The half-elf had a quick mind and a quicker tongue, and his tutors noticed that he easily grasped the arcane concepts necessary to bind magic to objects. As House Lyrandar has slowly attempted to wean itself of its reliance on the artificers of House Cannith, Cahal traveled to the lands of the gnomes, and studied under the best engineers and artificers of Zilargo.
Cahal spent a decade learning how to construct the elemental ships that are
the lifeblood of House Lyrandar. Upon his return home, he eagerly joined the Windwright's Guild and embarked on several elemental galleons and airships, putting his knowledge to the benefit of the House.
During his apprenticeship, Cahal proved his loyalty to House Lyrandar time and time again. As he took leave of his official duties to the House, he took up a task given to him by those higher in the House: to keep an eye open for any opportunity to improve the House's standing and to report back to them periodically. It was a task given to many scions as they journeyed through Khorvaire, and it was one that Cahal eagerly accepted.
His journeys have now brought him to Sharn. The young Khorvar is handsome, rich, and ready for trouble. He has taken lodgings far from the Lyrandar Enclave in the hopes of making a name for himself - after all, the more useful he is to the House, the more the House will be useful to him.
Cahal's background with House Lyrandar and with Zilargo is considered Public content for the purpose of adventure-crafting.
Last edited by GwydapLlew; Saturday, 3rd February, 2007 at 07:52 PM.
"We create joy." - Pirate Cat, 2006 ENnies
"...the worse thing that can happen to players is not to have their characters die. The worst thing that can happen is to have a boring game." - Mike Mearls
Wednesday, 7th February, 2007, 02:52 AM #54
Novice (Lvl 1)
Rolan Gullivar (waiting for approval)
Appearance: Despite his attempts to look the part of the suave artist, Rolan is a rough looking human who looks like he'd be more likely to throw a punch than recite an epic poem. He has a reasonable collection of battle scars for a novice and possesses rough 'chiselled' features that to be fair do lend him a sort of rugged, if thuggish, charm. For instance, despite going out of his way to shave every day (at least in the city) Roland can never seem to be rid of his stubble, which combined with his short cut but unmanageable sand-blond hair contribute much to his appearance.Code:Name: Rolan Gullivar Class: Bard 1 Starting Level: 1 Race: Human Region of Origin: Cyre Size: Medium Gender: Male Alignment: Neutral Good Action Points: 5 Deity: Sovereign Host (With most prayers going to Olladra and the Traveler) Str: 14 +2 (06p.) Level: 1 XP: 0 Dex: 12 +1 (04p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (06p.) Grapple: +2 Craft Points: Int: 14 +2 (06p.) Speed: 30' Stat Increases: Wis: 09 -1 (01p.) Init: +1 Spell Save: Cha: 16 +3 (10p.) ACP: -2 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 +0 15 Touch: 11 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +0 +2 -- Ref: +3 +2 +1 -- Will: +1 +2 -1 -- Notes: Weapon Attack Damage Critical Range Longsword +2 1d8+2 19-20/x2 ------ Dagger +2 1d4+2 19-20/x2 10 ft Notes: Languages: Common, Gnome, Goblin Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage Feats: Aberrant Mark (Charm Person), Combat Expertise (not usable till lvl 2) Spells per day (Save DC 3 + spell level; 13/14): 0 - 2 Domains: Spellbook/Spells Known: 0 - Presdigitation, Detect Magic, Message, Dancing Lights; Spell-Like abilities: 1/day Charm Person (Aberrant Mark) Skill Points: 36 Max Ranks: 4 Skills Total Ranks Mod Misc Bluff +7 04 +3 Concentration +6 04 +2 Diplomacy +7 04 +3 Disguise +5 02 +3 Gather Info +7 04 +3 Knowledge(Geo) +4 02 +2 Knowledge(Hist) +4 02 +2 Knowledge(Loc) +6 04 +2 Listen +1 02 -1 Perform(Acting) +7 04 +3 Perform(Song) +7 04 +3 Notes: Equipment: Cost Weight Longsword 15gp 4lb Chain Shirt 100gp 25lb Backpack 2gp 01lb ID Papers 2gp - Travel Papers 0.2gp - Lamp(common) 0.1gp 1lb Bedroll 0.1gp 5lb Waterskin 1gp 4lb Dagger 2gp 8lb Total Weight:48lb Money: 38gp 6sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 59-116 117-175 175 875 Age: 21 Height: 5' 7" Weight: 165 lb Eyes: Brown Hair: Sand Skin: White
When not expecting trouble, Rolan most commonly wears a cheap, if frilly, cotton shirt clearly designed to look more expensive than it really is. The shirt obscures his Dragonmark, a bright red brand that covers his right forearm (and which Roland further conceals with bandages, claiming it to be a war wound), at least until he calls upon its power, when the pulsating red light it emits shines through the thin cotton of his shirt and the carefully wrapped bandages. Along with his shirt he wears a light brown overcoat and trousers designed, once again, to imitate noble fashions.
In spite his rough appearance, Rolan has one saving grace: his voice. Rolan's acting ability marks him as a professional but it is his singing that will make or break his reputation. Since reviving his aberrant mark, Rolan's previously rough singing has gained a sinister yet strangely addictive edge. His voice is the seductive whisper of the Dragon Below, his singing laced with a strange aura of sadness, fury or vague fear that seems to tug at the soul and that not even Rolan understands the source of.
When on the job, or in a relatively safe environment, Rolan is cheerful and outgoing. He knows enough of his craft to act the part, and tends to play the debonair rogue whose coarse exterior belies a poetic soul. This is mostly an act; in dangerous situations Rolan is a grim survivalist who would far rather escape with his life (and that of his friends) than worry about how brave he looks. While his motivations are considerably nobler these days, old habits die hard and Rolan is not above resorting to violence to get what he wants, though he's loath to do so if other opportunities present themselves.
Background: Raised an orphan in Metrol, Rolan was quite happy to use his fists to get by rather than resort to begging, until an failed attempt to mug a bard claiming to be of the Cabinet of Faces inspired him to abandon crime and try and build a new life for himself. Attempting to make it big as a street performer and occasional actor. Rolan was mediocre at best and could never quite leave his old reputation behind, and after being framed for theft by a rival was eventually conscripted into the Cyran army in lieu of long-term imprisonment.
As a soldier Rolan was unexceptional, though by no means bad. While he never rose above corporal, he did survive enough battles to see much of Khorvaire, and in one uncharacteristically daring moment he earned his sole medal for bravery, which he still treasures to this day.
Like most Cyrans it was the Day of Mourning that marked him, though in Rolan's case the mark was literal. On leave at the Brelish border on Cyre's last day, Roland was on the very edge of the killing mists. Whether it was because of destiny, supernatural intervention or simply the fact that he was standing a few feet further to the west than every other person on the western edge of the town, Rolan survived the day of Mourning with only an agonising burning sensation in his arm, while his comrades where struck dead all around him. When Rolan came to, his newly formed aberrant mark was slowly growing over his forearm, pulsating with a sickly red energy that felt like fire and lasted for several days before finally cooling.
Making his way into Breland, Rolan turned once again to street performance to augment his begging and discovered his mark's subtler gift, the gift of bardsong. Scarred by the fall of his homeland and the death of his friends, Rolan swore to himself that he would use his gifts to aid his fallen homeland, even if they would cost him his soul. Rolan still doesn't know whether to be thankful or terrified of his new power over music, which he terms the 'voice of Khyber', but his desire to rise above the destruction of his homeland and build a new life for himself has driven him to Sharn.
Last edited by Paranoia833; Friday, 16th February, 2007 at 06:15 AM.
Tuesday, 13th February, 2007, 04:23 AM #55
Novice (Lvl 1)
Appearance: Sporting red hair and beard, Craw keeps both brushed and braided out of the way. He takes care to keep his equipment and clothes clean when convenience allows. Bathes slightly more frequently than most dwarves.Code:Name: Craw Hammerfist Class: Fighter1 Starting Level: 1 Race: Dwarf Region of Origin:Mror Holds Size: Med Gender: Male Alignment: NG Action Points: 5 Deity: Onatar (Domains: XXX, XXX) Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 12 +1 ( 4p.) BAB: +1 HP: 13 (1d10+3) Con: 16 +3 ( 6p.) Grapple: +4 Craft Points: XXXX Int: 11 +0 ( 3p.) Speed: 20' Stat Increases: Wis: 12 +1 ( 4p.) Init: +1 Spell Save: +2 Cha: 12 +1 ( 6p.) ACP: -6 Spell Fail: X% Armor Base Armor Shld Dex Size Nat Misc Total Scale Mail 10 +4 +2 +1 +0 +0 +0 17 Touch: 11 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +3 +x +5 Ref: +0 +1 +x +1 Will: +0 +1 +2 +3 Notes: Weapon Attack Damage Critical Range Warhammer +5 1d8+3 20/x3 ------ Dagger +4 1d4+3 19-20/x2 10 ft Sling +2 1d4+3 20/x2 50 ft Notes: Languages: Common, Dwarf Abilities: Stonecunning, Darkvision, +4 Dodge bonus v. Giants, +1 attack v. goblinoids and orcs Feats: Weapon Focus-Warhammer; Iron Will Spells prepared (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX Domains: Spellbook/Spells Known: 0 - XX, XX, XX; 1st - XX, XX, XX; Psionic Powers (Save DC XX + Power level; Manifester Level XX) Power Points: XX Powers Known: 1st - XX, XX, XX; Spell-Like/Psi-like Abilities: XXX Skill Points: XX Max Ranks: X/X Skills Total Ranks Mod Misc Craft Armorsmih 4 4 +0 -- Intimidate 5 4 +1 -- Notes: Equipment: Cost Weight Scale Mail 50gp 30lb Heavy Wooden Shield 7gp 10lb Warhammer 12gp 5lb Dagger 2gp 1lb Sling +10b .1gp 5lb Backpack 2gp 2lb Bedroll .1gp 5lb Silk Rope 10gp 5lb Lamp .1gp 1lb 2x pts oil .2gp 2lb Chalk .5sp - 2x sacks .2gp 1lb Belt Pouch 1gp .5lb 4x Rations 2gp 4lb Rock Collection 0gp 5lb Potion CLW 50gp .1lb Total Weight:77lb Money: 103gp 2sp 5cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 59 Height:4'3" Weight:175 Eyes: Blue Hair: Red Skin: Tanned
Personality: Downright verbose for a dwarf, Craw is prone to exaggertion, particularly when describing his own deeds over ale. An avid rock collector, Craw will eagerly bore a listener into a stupor describing in minutae the type of rock and where it was found.
Background: Second son of an armorsmith in the Mror holds, Craw's older brother, not he, was due to inherit the family forge. Craw learned the trade of armorsmithing, but always knew his destiny lay on the road. He did a stint with his clan's militia but seemed to butt heads with the captain over weapon choice. Craw's empassioned defense of the warhammer ended his stint in the militia. During a raid by goblins, Craw got into a running argument with his captain over the relative merits of the warhammer versus the waraxe. Craw's dissertation ended with a bellowed "If it's good enough fer Onatar, it be good enough fer me!" Punctuated with the splashing of a goblin skull. At that, the Captain sent him packing to the priest of Onatar, figuring Craw was God-touched. Onatar's priest sensed that Craw needed to travel and come to Onatar under his own terms and sent him onto the road with Onatar's blessing.
Last edited by Craw Hammerfist; Thursday, 15th February, 2007 at 04:11 PM. Reason: Fixed starting money issue per Erekose 13
Featherfall?! Who needs a ring of featherfaaaaaaalllll....
Tuesday, 13th February, 2007, 09:26 AM #56
Novice (Lvl 1)
Appearance: Niccolo is a fine-looking young man with a sparkle in his eye, a spring in his step, and a dagger in his boot.Code:Name: Niccolo Class: Swashbuckler 2 Starting Level: 1 Race: Human Region of Origin: Breland Size: Medium Gender: Male Alignment: Neutral Good Action Points: 6 Deity: Sovereign Host, such as it is Str: 14 +2 (6p.) Level: 2 XP: 1250 Dex: 15 +2 (8p.) BAB: +2 HP: 16 (2d8+2) Con: 13 +1 (5p.) Grapple: +4 Craft Points: Int: 14 +2 (6p.) Speed: 30' Stat Increases: Wis: 10 +0 (2p.) Init: +3* Spell Save: Cha: 14 +2 (6p.) ACP: -2 Spell Fail: *Includes +1 from Grace Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +3 +1 -- Ref: +3 +0 +2 +1 competence from Grace Will: +0 +0 +0 -- Notes: Weapon Attack Damage Critical Range Rapier +4 1d6+2 18-20/x2 ------ Dagger +4 1d4+2 19-20/x2 10 ft Light Crossbow +4 1d8 19-20/x2 80 ft Languages: Common Abilities: Dimension leap 1/day: teleport up to 10'/level, used as a spell-like ability Grace (+1 to reflex saves and initiative, from swashbuckler class) Feats: Least Dragonmark (Mark of Passage: dimension leap) Quick Draw (human 1st-level bonus) Weapon Finesse (swashbuckler bonus) Skill Points: 45 Max Ranks: 5/2 Skills Total Ranks Mod Misc Balance 7 5 +2 -2 ACP, +2 synergy w/Tumble Bluff 7 5 +2 -- Climb 5 (7) 5 +2 -2 ACP (+2 synergy w/Use Rope w/rope) Diplomacy 9 5 +2 +2 synergy w/Bluff Jump 7 5 +2 -2 ACP, +2 synergy w/Tumble Ride 7 5 +2 -- Sleight of Hand 7 5 +2 -2 ACP, +2 synergy w/Bluff Tumble 7 5 +2 -2 ACP, +2 synergy w/Jump Use Rope 5 5 +2 -2 ACP Notes: 6 skill points/level from class, +2 int, +1 human bonus Equipment: Cost Weight Chain shirt 100gp 25lb Rapier 20gp 2lb Dagger (x2) 4gp 2lb Light crossbow 35gp 4lb Quiver of bolts (x2) 2gp 2lb ID papers w/ portrait 5gp -- Traveling papers .2gp -- Backpack 2gp 2lb 50' silk rope 10gp 5lb Grappling hook 1gp 4lb Bedroll .1gp 5lb Flint and steel 1gp -- Trail rations (x2) 1gp 2lb Bullseye lantern 12gp 3lb Total Weight:56lb Money: 6gp 7sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 5'10" Weight: 175 Eyes: Black Hair: Black Skin: Olive
Personality: Slightly more reckless than is good for him, but he's confident that his charm and lucky stars will see him through yet again.
Background: Niccolo was born to a rail driver and an express messenger, and was pleased as punch when his own dragonmark appeared. At some point he expects to settle down, but for the moment it's time to put all that rapier practice to work.
Last edited by inky; Wednesday, 6th June, 2007 at 06:38 AM. Reason: advancing to level 2
Wednesday, 28th March, 2007, 10:24 PM #57
Acolyte (Lvl 2)
Appearance: Pale unkempt appearance, scholarly robes, bedhead hair. The typical bespectacled scholarCode:Name: Zook Archizald Class: Archivist 1/Wizard 1 b]Starting Level[/b]: 2 Race: Gnome Region of Origin: Zilargo, Korranberg Size: Small Gender: Male Alignment:Lawful Neutral Action Points: 6 Deity: Sovreign Host w/ concentration on Arawai( Str: 7(1p.) Level: 1/1 XP: 1000 Dex: 14 (6p.) BAB: +0 HP: 15 (1d6+1d4+6) Con: 16(6p.) Grapple: -6 Craft Points:98 Int: 18(16p.) Speed: 20' Stat Increases: Wis: 12 (4p.) Init: +2 Spell Save: 10+4+ spell level+ 1 on Illusions or enchantments Cha: 8 (0p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +1 +0 +0 = 13 Touch: 13Flatfooted: 11 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +3 + --5 Ref: +0+2 + +X--2 Will: +4 +1 + ----5 Notes: Weapon Attack Damage Critical Range MW light crossbow +4 1d6+0 19-20/x2 ------80 ft sickle +-1 1d4-2 20-20/x2 XXX ft XXXXXXXX +X XdX+X XX-XX/xX XXX ft Notes: Languages: Common, Gnome, Giant, Draconic, Drow, Elven Abilities: Gnome Racial Traits, Dark Knowledge( tactics 3/day), Scribe Scroll Feats: Spell Focus (Enchantment) Spells prepared (Save DC 14(15 for illusions or Enchantment) + spell level;Archivist:3/3 Wizard 3/2): Archivist 0 - Cure Minor Wounds x 2 Detect Magic; 1st - Command, Entangle, Bless Wizard 0- light, Daze, lullaby 1- Charm Person, Color Spray Domains: Spellbook/Spells Known: Archivist: 0 - all cleric 0 level spells 1st - Cure Light Wounds, Command, Bless, Comprehend Languages, Remove Fear, Sanctuary, Shield of Faith, entangle, Wizard: 0- all wizard 0 level spells 1st- Charm Person, Sleep, Color Spray, Identify ,Magic Missile, Grease, Shield, feather fall Psionic Powers (Save DC XX + Power level; Manifester Level XX) Power Points: XX Powers Known: 1st - XX, XX, XX; Spell-Like/Psi-like Abilities: XXX Skill Points: 38 Max Ranks:5 X/X Skills Total Ranks Mod Misc Concentration 5 3 --+8 Decipher Script 5 4-- +9 Knowledge(Religion) 5 4--+9 Knowledge( Dungeoneering) 4 4-- +8 Knowledge( Arcana) 5 4-- +9 Knowledge( Nature) 4 4-- +8 Knowledge(Planes) 5 4 --- +9 Spellcraft 5 4-- +9 Notes: Equipment: Cost Weight Backpack 1gp 1.25lb Waterskin 2gp 1 lb(on Mule) Flint and steel 1gp -lb 1 torch .01gp 1lb Bedroll 2 sp 1 lb(on mule) Bell 1gp -lb Spell Book 15gp 3 lb Prayer book 15 gp 3 lb Spell component pouch 5 gp 2 lb Wooden Holy Symbol 1 gp - Ink Vial 8 gp Ink Pen 1 sp scroll of protection from evil 25 gp scroll of Tenser's floating disk 25 gp scroll of comprehend languages 25 gp scroll of obscuring mist 25 gp Parchment ( 3 sheets) 6 sp Chalk ( 9 pieces) 9 cp Warpony (named Truth)w/ riding saddle 110 mule( named Ambiguity, Amby for short) w/ pack saddle 13 Trail rations ( 20 days,on mule ) 4 gp ( 5 lb) Feed for animals ( 10 days for each) 1 gp ( 200 lb on mule) Pearl of Power (1st) Wand of Mage armor(15 charges) Wand of Magic Missile (50 charges) Total Weight:15.25lb Money: 25gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 17 18- 37- 38 -52 104 260 Age: 48 Height: 3'4 Weight: 52 Eyes: blue Hair: auburn Skin: pale
Personality: He has a lust for knowledge that consumes him. Every little tidbit he learns makes him happy. His motto is a day without learning is a day without living. He is very stoic when not in a situation where he feels he can learn something. He is something of an optimist, hoping that complete knowledge would make the world a better place.
Background: he was a researcher for a top scholar at the korranberg chronicle. He became so completely enamored with magic of all kinds that he first took up magic through his prayers to arawai and eventually tapped into the arcane arts as well. He is currently a freelance reporter for the korranberg chronicle, passing on his Archives of what he has seen and learned to the paper
Last edited by Moggthegob; Tuesday, 1st April, 2008 at 06:48 AM.
Saturday, 31st March, 2007, 02:09 AM #58
Novice (Lvl 1)
Appearance: Lorinal is a small, wirey shifter that seems to be in a place of calmness. He tries (though often unsucessfully) to keep his hair somewhat combed and hisCode:Name: Lorinal Stral Class: Monk (Dreamsight) 1 Starting Level: 1 Race: Shifter Region of Origin:Eldeen Reaches Size: Medium Gender: Male Alignment: Lawful Neutral Action Points: 5 Deity: Balinor Str: 13 +1 (5 p.) Level: 1 XP: 0 Dex: 18 +4 (10 p.) BAB: +0 HP: 9 (1d8+1) Con: 12 +2 (4 p.) Grapple: +1 Craft Points: Int: 10 +0 (4 p.) Speed: 30' Stat Increases: Wis: 14 +2 (6 p.) Init: +6 Spell Save: Cha: 10 +0 (4 p.) ACP: -X Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +4 +0 +0 +2 +0 16 Touch: 16 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +2 +1 -- Ref: +6 +2 +4 -- Will: +4 +2 +2 -- Notes: Weapon Attack Damage Critical Range Dagger +1 1d4+1 19-20/x2 10 ft Quarterstaff +1 1d6 +1 20/x2 ------ Unarmed Strike +1 1d6+1 Flurry of Blows -1/-1 Notes: Languages: Common Abilities: Flurry of blows -1/-1, Unarmed Strike Shifting (Free action 6 rounds, once per day , Lowlight Vision (120') +2 Wisdom and Communicate with animals as the spell 'speak with animals' while shifted, +2 Handle animal & +2 initiative (even when not shifted) Feats: Shifter Instincts Improved Unarmed Strike Stunning Fist Skill Points: 16 Max Ranks: 4/2 Skills Tota Mod Ranks(pts) Misc Balance +8 +4 +2/2 +2(shifter) Climb +4 +1 +1/1 +2(shifter) Concentration +1 +1 +1/1 Escape Artist +5 +4 +1/1 Handle Animal +3 +0 +1/2 +2(dreamsight) Hide +6 +4 +2/2 Jump +3 +1 +1/1 +2(shifter) Listen +4 +2 +2/2 Move Silently +5 + 4 +1/1 Ride +4 +4 +0 Sense Motive +3 +2 +1/1 Spot +3 +2 +1/1 Swim +1 +1 +0 Survival +2 +2 +0 Tumble +5 + 4 +1/1 Use Rope +4 +4 +0 Notes: Equipment: Cost Weight Dagger 2 gp 1 lb backpack 2 gp 2 lb Traveling papers 2 sp Bedroll 0.1 gp 5 lb Flint and Steel 1 gp Waterskin 1 gp 4 lb Identification papers 2 gp Explorer's Outfit 0 gp 0 lb Quarterstaff 0 gp 4 lb Total Weight:16 lb Money: 6 gp 0 sp 0 cp Lgt Med Hvy Lift Push Max Weight: 33 lb o 34-66 67-100 100/200 500 Age: 19 Height: 5'6" Weight: 115 lbs Eyes: Amber Hair: Gray Skin: Tan
appearance neat.He carries very little and quite agile on his feet
Personality:Lorinal tries to counter the stereotypical outlook that most have of
shifters. A monk of Balinor he finds peace in the outdoors while working on controlling his
bestial nature. He does still have the shifter temper though and it can get out of hand at
times. He is a loyal friend and companion.
Last edited by RavensPath; Friday, 20th April, 2007 at 12:21 AM.
Those on the Ravens Path Seek Answers to Discover Questions.
Wednesday, 11th April, 2007, 01:51 AM #59
Novice (Lvl 1)
Appearance:A fairly pretty, if somewhat ragged, girl on the verge of adulthood, largely unexceptional provided she keeps her aberrant mark concealed. The mark takes the form of a red and purple network of vein-like lines on the right side of her head that stretch from her scalp down the back of her neck. She usually keeps the hood of her cloak up to avoid having to show the mark. She wears a deep purple psicrystal around her neck as an amulet, and occasionally clasps it in her hands while talking to herself when she thinks no one is looking.Code:Name: Ambra Class: Psion (telepath) 1 Starting Level: 1 Race: Human Region of Origin: Breland (Sharn) Size: Medium Gender: Female Alignment: Chaotic Good Action Points: 5 Deity: Sovereign Host Str: 08 -1 (00p.) Level: 1 XP: 350 Dex: 14 +2 (06p.) BAB: +0 HP: 4 (1d4+0) Con: 10 +0 (02p.) Grapple: -1 Craft Points: N/A Int: 16 +3 (10p.) Speed: 30' Stat Increases: None Wis: 13 +1 (05p.) Init: +2 Spell Save: +0 Cha: 16 +3 (10p.) ACP: -0 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 -- -- 12 (20 with shield and Inertial Armour) Touch: 12 Flatfooted: 10 (18) Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +0 +0 +0 -- Ref: +2 +0 +2 -- Will: +3 +2 +1 -- Notes: Weapon Attack Damage Critical Range Shortspear -1 1d6-1 x2 20 ft L. Crossbow +2 1d8 x2 80 ft Dagger -1 1d4-1 x2 10 ft Notes: Languages: Common, Goblin, Halfling, Daelkyr Abilities: Psionic Powers, Discipline (telepathy) Feats: Aberrant Mark (Shield, +4 shield AC, negates magic missile), (human bonus)Combat casting, (class feat)Psicrystal Affinity (sympathetic personality, +3 sense motive, also gains the 'alertness' feat when in contact with her psicrystal. Psionic Powers (Save DC 13 + Power level; Manifester Level 1) Power Points: 3 (2+ 1 ability bonus) Powers Known: 1st - Mind Thrust, Psionic Charm, Inertial Armour; Spell-Like/Psi-like Abilities: Aberrant mark- shield 1/day Skill Points: 24 Max Ranks: 4/2 Skills Total Ranks Mod Misc Concentration 04 04 +0 -- Knwledge(local) 07 04 +3 -- Psicraft 07 04 +3 -- Bluff 07 04 +3 -- Diplomacy 07 04 +3 -- Sense Motive 08 04 +1 +3 (psicrystal) Notes: Equipment: Cost Weight Light Crossbow 35gp 04lb 30 bolts 03gp 03lb Shortspear 01gp 03lb Dagger 02gp 01lb Peasants outfit --gp 02lb Waterskin 01gp 04lb Bedroll 01sp 05lb Backpack 02gp 02lb Acidic Fire 30gp 01lb Total Weight:25lb Money: 45gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 26 27-53 54-80 160 400 Age: 15 Height: 4'9" Weight: 97 lb Eyes: Green Hair: Muddy Brown Skin: White
Personality:Alternating between worn-down cynic, youthful but air-headed optimist and frantic paranoiac depending on her mood, Ambra’s shifting personalities hide a deep intellect, though she is reluctant to acknowledge the fact, fearing that much of her knowledge and power is inextricably tied to the taint of Xoriat. Whatever her mood she is driven by a deep-seated compulsion to seek knowledge and cannot abide the idea of secrets being kept from her.
Background: Ambra was just another orphan of war who ran away to the city in search of a better life. What she found in the depths of Sharn was pain, death, an aberrant mark, a handful of psionic power and a brief glimpse into the raw essence of madness itself.
Ambra’s childhood was an odd one, though bereft of a few particulars it wouldn’t be too different from many in Eberron. Her mother was a human merchant, her father a Kalashtar who had forsaken the struggle of his people and settled down into a ‘normal’ existence as a farmer, to raise Ambra and her older, Kalashtar brother Brye (Bryharath). Her father vanished when she was small, leaving no trace of his whereabouts. Had a kalashtar cared to comment, she would likely say he had been killed by the Dreaming Dark. As it was his fate was a mystery.
Ambra’s mother earned enough money to support her family, but the nature of her profession meant she was absent for long periods of time, leaving Ambra and Brye in the care of various family friends. Ambra’s mother disappeared on the day of Mourning, presumed dead like so many others. When the remainder of her mother’s money ran out, and the villagers that had raised them could no longer afford to keep them, Ambra and her brother were forced out.
Given their limited choices, Brye opted to take his sister to Sharn, figuring at the very least he could find some kind of work there. As foul chance would have it, they were abducted within a day of entering the city gates, to be the latest sacrifices of the cult of the Dragon Below.
What followed could only be described as torture. Ambra’s last memories of Brye are seeing him being dragged, screaming, to the altar of Khyber while she was taken into the inner sanctum of the temple. There she spent days in captivity, occasionally taken out to be inspected by the cult’s master, an Illithid envoy of the Lords of Madness. The mind flayer appeared to be conducting some kind of experiment, forcing Ambra to imbibe various potions, gaze into various crystals that offered horrifying glimpses of Xoriat and gradually awakened her latent psionic powers. It was during the last and most powerful of these visions that Ambra’s aberrant mark manifested.
Ambra does not remember much about the event itself, when she regained her senses after her vision she had apparently escaped the temple, leaving a trail of destruction in her wake, withher newly-formed aberrant mark burned into the side of her head.
She hasn’t seen anything of the cult since that day, though she lives in terror of the thought that they will one day hunt her down again and she is still tormented by visions of Xoriat. With each nightmare, her psionic powers gradually grow stronger, so much so that she recently managed to create a psicrystal, into which she poured the fear and paranoia that plagued her life since that day, allowing her to regain some semblance of sanity.
Since then, Ambra has resolved to use her powers to carve out a niche for herself, with the intent of becoming an Inquisitive, and solving both the mysteries of her past and those of others.
None so far.
Last edited by Paranoia833; Monday, 28th May, 2007 at 02:00 AM.
Friday, 20th April, 2007, 05:54 PM #60
Approved for Level 1
Appearance:Code:Name: Kaerreske Sarzhik Class: Warlock 1 Starting Level: 1 Race: Human Region of Origin: Droaam Size: Medium Gender: Female Alignment: Chaotic Evil Action Points: 5 Deity: None Str: 11 +0 (3p.) Level: 1 XP: 0/1000 Dex: 16 +3 (10p.) BAB: +0 HP: 7 (1d6+1) Con: 12 +1 (4p.) Grapple: +0 Craft Points: 100 Int: 14 +2 (6p.) Speed: 30' Stat Increases: Wis: 8 -1 (0p.) Init: +3 Spell Save: +3 Cha: 16 +3 (10p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +3 +0 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 +0 Ref: +3 +0 +3 +0 Will: +1 +2 -1 +0 Notes: Weapon Attack Damage Critical Range Eldritch Blast +3 1d6 20/x2 60 ft Dagger +0/+3 1d4 19-20/x2 10 ft Shortspear +0/+3 1d6 20/x2 20 ft Notes: +1 attack and damage on ranged attacks within 30 ft No penalty for firing into melee Languages: Common, Orc, Draconic Abilities: Eldritch Blast 1d6 Least Invocation Feats: Point Blank Shot Precise Shot Invocations Known (Save DC 13 + spell level): Least Invocations: Beguiling Influence Skill Points: 20 Max Ranks: 4/2 Skills Total Ranks Mod Misc Bluff +13 4 +3 +6 Concentration +5 4 +1 -- Diplomacy +9 0 +3 +6 Intimidate +11 2 +3 +6 Knowledge (Arcana) +4 2 +2 -- Sense Motive +2 3 -1 -- Spellcraft +3 1 +2 -- use Magic Device +7 4 +3 -- Notes: +6 to Bluff, Diplomacy and Intimidate from Beguiling Influence, constantly active Equipment: Cost Weight Dagger 2gp 1lb Shortspear 1gp 3lb Studded Leather 25gp 20lb Backpack 2gp 2lb Bedroll 1sp 5lb 3x Torch 3cp 3lb Scroll Case 1gp 0.5lb Scroll of Disguise Self 25gp -- Scroll of Expeditious Retreat 25gp -- Scroll of Cure Light Wounds 25gp -- Scroll of Obscuring Mist 25gp -- Total Weight:35.5lb Money: 28gp 8sp 7cp Lgt Med Hvy Lift Push Max Weight: 38 76 115 230 575 Age: 19 Height: 5'11" Weight: 160 lbs Eyes: Smouldering Reddish Brown Hair: Black Skin: Chestnut Brown
Kaerreske - Kae, to almost everybody - is a striking physical presence. She is not traditionally beautiful. Her features are too bold and chiselled, her jaw too strong, her brow too thickset. Yet with her curvaceous figure (moved with an expert, calculated sway), her long raven black hair, and her eyes like hot coals, she has a powerfully alluring and dominating presence that transcends those imperfections and even makes them into assets. She dresses exotically in worn brown leather studded with metal, and a deep scarlet cloak. The outfit is further adorned by a black skirt cut at a severe slant so that it reaches the calf on her right leg but only the thigh on her left, revealing an intricate pattern tattooed in blue ink that sprawls across her leg from the upper thigh down to the knee. A dagger hangs at her belt, and her left hand grips the wooden shaft of a shortspear.
Kae's view of the world is simple enough, shaped by a harsh childhood spent in a near-lawless society ruled by bullies and petty tyrants. You take what you can, and you give nothing away. You prey upon others, or else you are preyed upon. Morality is an irrelevance - a tool of hypocrites or a crutch for the powerless.
She has learned to thrive within such a world, to lull others into a sense of security and to use every advantage at her command. Where so many others demean themselves with simple thuggery, she triumphs with grace and subtlety. Her pride in that is considerable, and with that pride comes a certain sadistic pleasure in her victories. She has slim mercy or compassion for those she sees as weak.
As for the visible face she presents to the world, it is entirely engaging and likeable. She is warm, outgoing, passionate and vivacious, a pleasure to be around.
Kae grew up in a small band of orcs and half-orcs who roamed the eastern plains of Droaam, south of where Greywall now stands. Her mother was a half-orcish witch of the clan, her father a Karrn agent sent to stir monstrous warbands into action against Brelish settlements. He moved on swiftly enough after crossing paths with Kae's mother, never knowing he had fathered a daughter. Life was not easy for any of the children born into the band; from the earliest age they were expected to care for themselves and to pull their weight. Weaklings had no place. For Kae, only a quarter orcish, it was even harder. She was viewed with the utmost suspicion and disdain, meeting with some measure of grudging acceptance only because of the respect and fear inspired by her mother's dark magics.
It quickly became clear that she had inherited some measure of talent for those same powers. She received little attention and less encouragement from her mother, but began to grow into her abilities regardless. She grew confident and brash as the derision of the other children began to turn into fear and avoidance.
In time perhaps she could have displaced her mother and achieved real respect and power within the clan - but such a goal hardly appealed to her. From the early years of her adolescence she was aware of a growing feeling of dissatisfaction with her small and brutish world. She was convinced that she deserved more. The change engendered by the growing ascendancy of the Daughters of Sora Kell inflamed that feeling further, inspiring her with the feeling that the rest of the world was filled with exciting events and experiences and opportunities. Meanwhile in her own sorry clan, nothing was changing. There was no dynamism, no room for ambition or growth. When she learned of the new city of Graywall she left her band without a word and arrived there within a few days, tired and dishevelled but convinced that a new and better life was awaiting her.
It wasn't long before she realised how much more she enjoyed the company of the human and other visitors to the city, rather than the crude and graceless natives of Droaam. And so, it was only a matter of time before she made the decision to seek her fortune further east still, in the kingdom of Breland.
Last edited by Autumn; Monday, 28th May, 2007 at 12:52 AM.