Old Living Eberron Character Thread - Page 7




Closed Thread
Page 7 of 11 FirstFirst 1234567891011 LastLast
Results 61 to 70 of 104
  1. #61
    Registered User
    Scout (Lvl 6)

    s@squ@tch's Avatar

    Join Date
    Jul 2006
    Location
    Carmel-not-by-the-sea, IN
    Posts
    4,172

    ø Ignore s@squ@tch

    Approved

    Code:
    Name: Silvanon d'Thuranni
    Class: Rogue	Starting Level: 1
    Race: Elf
    Region of Origin: Aerenal 
    Size: Medium
    Gender: Male
    Alignment: CN
    Action Points: 6
    Deity: The Dark Six
    
    Str: 12 +1 (4p.)	Level: 2	XP: 2049
    Dex: 19 +4 (13p.)	BAB: +1		HP: 12 (2d6+2)
    Con: 12 +1 (6p.)	Grapple: +2	Craft Points: n/a
    Int: 14 +2 (6p.)	Speed: 30'	Stat Increases:
    Wis: 10 -- (2p.)	Init: +4	Spell Save: n/a
    Cha: 10 -- (2p.)	ACP: 0		Spell Fail: n/a
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+2	+0	+4	+0	+0	+0	16
    Touch:	14	Flatfooted: 12
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+1	+0	+1	--
    Ref:	+7	+3	+4	--
    Will:	+0	+0	+0	--
    Notes: Evasion,  +2 racial bonus against enchantment spells or effects
    
    Weapon			Attack	Damage	Critical	Range
    Longsword		+2	1d8+1	19-20/x2	------
    Longbow  		+5	1d8+0	20/x3	100 ft
    
    Notes:
    
    Languages: Common, Elven, Orc, Sylvan
    
    Abilities: Sneak Attack +1d6, Trapfinding, Evasion, Low-Light Vision, Immunity to magic sleep effects, Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow and shortbow as bonus feats.
    
    Feats:  Least Dragonmark (Thuranni - Mark of Shadow)
    
    Spell-Like Abilities: Darkness 1/day
    
    Skill Points: 50	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Appraise  	+3	1	+2	--
    Balance   	+8	2	+4	+2
    Bluff       	+0	0	--	--
    Climb      	+2	1	+1	--
    Decipher Script +3	1	+2	--
    Diplomacy	+0	0	--	--
    Disable Device +7	5	+2	--
    Disguise   	+0	0	--	--
    Escape Artist	+5	1	+4	--
    Forgery   	+3	1	+2	--
    Gather Information +2	2	--	--
    Hide        	+8	4	+4	--
    Intimidate	+1	1	--	--
    Jump       	+4	1	+1	+2
    Knowledge (local) +5	3	+2	--
    Listen     	+2	0	--	+2
    Move Silently	+7	3	+4	--
    Open Lock	+9	5	+4	--
    Perform   	+0	0	--	--
    Search    	+9	5	+2	+2
    Sense Motive	+0	0	--	--
    Sleight of Hand +5	1	+4	--
    Spot       	+6	4	--	+2
    Swim       	+2	1	+1	--
    Tumble    	+9	5	+4	--
    Use Magic Device  +2          2	--	--
    Use Rope 	+5	1	+4	--
    
    Notes:
    
    Equipment:		Cost	Weight
    Longsword		15gp	4lb
    Longbow  		75gp	3lb
    w/40 arrows		2gp	6lb
    Leather Armor		10gp	15lb
    Backpack 		2gp	2lb
    Winter Blanket		.5gp	3lb
    2 pieces of Chalk	0.1gp	--lb
    Flint and Steel		1gp	--lb
    Belt Pouch		1gp	.5lb
    25' Silk Rope		5gp	2.5lb
    Thieves Tools		30gp	1lb
    Traveler's Outfit	1gp	5lb
    Total Weight:42lb	Money: 441gp 4sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	43	86	130	260	650
    
    Age: 124
    Height: 5'2"
    Weight: 90 lbs
    Eyes: Brown
    Hair: Dark Brown
    Skin: Tan
    Appearance: Silvanon is taller than the average elf, possessing dark features - eyes and hair. His appearance is non-descript, so if you saw him in a crowd, you would quickly pass by him. He has a long scar across his back from the blade of his former best friend who caught him with girlfriend 20 years ago. Needless to say, they are no longer speaking, having developed quite the enmity.

    Personality: Silvanon has developed his senses, always alert to the goings on around him, which has become a necessity, as he follows no laws, basically doing what he wants, whenever he wants. This has gotten him in trouble many different groups, so he prefers to slip around under the radar by stealth and secrecy. He is cold, calculating, and is always out for himself first.

    Background: A minor heir in the house of Thuranni - his dragonmark manifested itself 20 years ago, and with it, so have his troubles multiplied. His house, Thuranni, has asked much of Silvanon, from reconnaisance, espionage, and theft. Not that he was adverse to it, as he enjoys the behind the scenes elements. He has no use for House politics, so he keeps busy, so that he does not have to endure it. The only thing that concerns him is wealth and power -- two things that the House can help him to achieve. However, he has a tendency to bite off more than he can chew, as he is quite arrogant. He was recently implicated in the theft of an roster of operatives from the House Tharashk outpost in Zarash'ak, forcing him to leave the Shadow Marches for Sharn. Down on his luck for the moment, and hiding out, he is starting to feel at home in Sharn, and some of the swagger has returned to his stride.


    Logs

    XP log:
    514 from Marked by Destiny, Marked by Tragedy, Part I
    860 from Marked by Destiny, Marked by Tragedy, Part II - Crazy Barbarian and Kobold Pit trap
    675 from Marked by Destiny, Marked by Tragedy, Part III - wrap-up


    Wealth and Craft log:
    400 gp, from Marked by Destiny, Marked by Tragedy, Part III - wrap-up
    Paid 16 gp for 2 CLW's from House Jorasco after the Kobold Pit trap to heal up.
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:


    Advancement

    L1 -> CLASS Rogue HP: +7 (1d6+1) BAB= +0 SP: +40
    Skills: Open Lock +4, Disable Device +4, Search +3, Tumble +4, Balance +2, Appraise +1, Climb +1, Decipher Script +1, Escape Artist +1, Forgery +1, Gather Information +2, Hide +3, Intimidate +1, Jump +1, Know (local) +2, Move Silently +3, Sleight of Hand +1, Spot +1, Swim +1, Use Magic Device +2, Use Rope +1
    Feat: Least Dragonmark (Shadow)
    Other:
    L2 -> CLASS Rogue Hp: +5 (1d6+1) BAB= +1 SP: +10
    Skills: Open Lock +1, Disable Device +1, Search +2, Tumble +1, Spot +3, Hide +1, Know (Local) +1
    Feat: None
    Other: Evasion
    Last edited by s@squ@tch; Wednesday, 18th February, 2009 at 06:26 AM. Reason: update for end of marked by destiny....
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

 

  • #62
    Code:
    Name:     Mardigan d'Orien
    Class:  fighter   Starting Level  : 1
    Race: Human
    Region of Origin:  Thrane
    Size:   M
    Gender:  M 
    Alignment:  LG 
    Action Points:  5
    Deity:  Silver Flame
    
    Str:  16 (10p.)	Level: 2	XP:1200
    Dex:  16 (10p.)	BAB: +2		HP: 21 (2d10+4)
    Con:  14 (6p.)	Grapple: +5	Craft Points: 100
    Int:  13 (5p.)	Speed: 20'	Stat Increases:
    Wis:  10(2p.)	Init: +3	Spell Save: 
    Cha:  8(0p.)	ACP: -X		Spell Fail: 
    
    	            Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor: 	10            +5	+2	+3	+X	+X	+X	+X	20
    Touch:	13	Flatfooted: 17
    
    Spell Res: 
    Dmg Red: 
    
    	     Total	Base	Mod	Misc
    Fort: 5	      +3	+2	+x	--
    Ref:  3	       +0	+3	+x	+X
    Will:  0	        +0	+0	+x	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Flail        	              	      +5	1d8+3	  20/x2	         ------
    Javelins   		            +5	      1d6+3	20/x2	        30 ft
    Punching Dagger		       +5	 1d4+3     20/x3	
    Notes:
    
    Languages: Common, Riedran
    
    Abilities:  Dimension leap( 10 ft per character level)
    
    Feats:  Least Dragonmark of Passage( Dimension leap), Combat expertise, Improved Trip,Improved Disarm
    
    
    Skill Points:  16	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Ride        	         +7	    5	   3	       --
    Jump       	       +2	   5	  3	      -6
    Climb      	        +2	    5	   3	       -6
    Know(geography)   +3	    2.5	    1		
    Notes:
    
    Equipment:		Cost	Weight
    BreastPlate		200gp	30lb
    Punching Dagger	    2 gp	2lb
    Flail                       8 gp       5 lb
    Heavy wooden Shield7 gp     10 lb
    2 Javelins		   2 gp	    4 lb
    Backpack 		 2 gp	   4lb
    Traveler Outfit     	 1 gp	    1lb
    Belt Pouch		 1 gp	    -lb
    Bedroll                    1 sp        5 lb
    Hempend rope          1 gp        10lb
    Flint and Steel          1 gp            -
    2 sunrod                   2 gp       2 lb   
    10 days trail ration       5 gp      5 lb
    Waterskin                   1 gp     5 lb
    Common lamp               1 sp      1 lb
    4 pts of oil                  4 sp        4 lb 
    Signet ring                  5 gp 
    Total Weight:83lb	Money: 0gp 4sp 0cp
    
    		             Lgt	 Med	Hvy	Lift	Push
    Max Weight:	86	  87-173	174-260	260	1300
    
    Age: 25 
    Height: 5'11  
    Weight: 200  
    Eyes: Green  
    Hair: Black  
    Skin: Tanned 
    Appearance: Dressed in Simple Traveler's attire, you would never know that he was a member of House Orien if not for a small patch on his overcloak. He wear his srength poorly,however, he looks decievingly unpowerful and unintelligent. However, his green eyes do twinkle with knowledge for those who dare look into them and see the man. Underneath the humble exterior lie a well-muscled tight body. he looks slightly more tan than the average person and carries a messenger bag with the crest of House orien on it. He wears his armor at all times underneath his clothing and wear some exotic crystalling jewelry, a large crystal hanging around his neck being most prominent with the word- Nieza written on the crystal. On the back of his neck the green- inked Least Mark of passage glows. Tag line ' This is not a life I chose."
    Personality: he is somewhat reserved for a member of one of the great houses. He has a lot to say he just simply chooses not say it very often. he believesin honor and integrity and probably fits in better withthe Deneith crowd than his own house. However, he learned these codes to be very important to protecting him fro mthe influence of the Riedran court, which he frequently visited , hand delivering important messages from Aundair to Riedra during the last war. he loves freedom and will always fight for it. However, his personal code rules his life, thoguh he dare not impose it on anyone else. he does come offf as gruff at first however,this is merely a defense mechanism and once you break through the ice you have a stalwart companion for life.

    Background: He served as part of a group of messenger who delivered messages throguhout the war. He himself was put on Riedran duty making sure ,on the behalf of Queen Aurala mostly, but also King Kauis, that Riedra satyed out of the last war. He learned a great deal about Riedrans there and even picked the language. he learned a fighting stlye that was more about dominance over your foe's position than actually hurting your foe. The style Plenscientence or Plentiful Knowledge style, that he learned was based on using knowledge to avoid being hit and tripping your foe to give yourself a bigger upper hand. He fell madly in love with the common woman soldier,named Nieza, who taught him and took every oppuritunity he could to return to her. The two of them had a lengthy affair that spanned the last few years of the war. mardigan still considers this to be tha happiest tiem of his life. On his last visit however, he found that she was hanged for associating with an outsider. Mardigan fell into a deep depression over her and vowed to never be in the positoon where someone would die because of him. He decided to devote his life to the defense of others and has gotten quite the reputation for being intelligent muscle to take on trips. It was during this period of revelation that he developed his mark.

    Logs

    XP log:
    800 from http://www.enworld.org/showpost.php?...&postcount=396
    400 From
    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L 2 CLASS Fighter 2 HP: +9 (7+2) SP: +4 (CLASS+INT+Human)
    Jump +1, Climb +1, Ride +1, Know(Geography) +.5
    Feat: Improved Disarm
    Last edited by Moggthegob; Tuesday, 11th March, 2008 at 12:38 AM.

  • #63
    Registered User
    The Great Druid (Lvl 17)

    Wik's Avatar

    Join Date
    May 2006
    Location
    Victoria, British Columbia
    Posts
    5,287
    Blog Entries
    30

    ø Ignore Wik

    Brelach, Spellthief (Approved For Level 2)

    Code:
    Name: Brelach
    Class: Spellthief 2	Starting Level: 2
    Race: Human
    Region of Origin: Aundair
    Size: Medium-Size
    Gender: Male
    Alignment: Neutral
    Action Points: 6
    Deity: None
    
    Str: 11 +0 (3p. )	Level: 2 	XP: 2,682
    Dex: 16 +3 (10p.)	BAB: +1		HP: 10 (2d6+0)
    Con: 10 +0 (2p. )	Grapple: +1	Craft Points: x
    Int: 14 +2 (6p. )	Speed: 30'	Stat Increases: None
    Wis: 10 +0 (2p. )	Init: +3 	Spell Save: +1 vs spells
    Cha: 16 +3 (10p.)	ACP: -0		Spell Fail: 15% (stolen spells)
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+3	+0	+3	+0	+0	+0	16
    Touch:	13		Flatfooted: 13
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+0	+0	+0	--
    Ref:	+3	+0	+3	+0
    Will:	+3	+3	+0	--
    Notes: +1 Save vs. Spells (Spellgrace)
    
    Weapon		            Attack	Damage	Critical	Range
    MW Morning Star			+2	1d8	20/x2		------
    Dagger, Melee			+1	1d4	19-20/x2	------
    Dagger, Ranged			+4	1d4	19-20/x2	10 ft
    Notes: +1d6 Sneak Attack Damage When Flanking
    
    Languages: Common, Draconic, Dwarven
    
    Abilities: Sneak Attack +1d6, Steal Spell (0th or 1st), trapfinding, Detect Magic 3/day, 
    Spellgrace (+1 save vs. Spells), Steal Spell Effect, Human Abilities
    
    Feats:  Combat Expertise, Improved Feint
    
    Skill Points: 40	Max Ranks: 5/2.5
    Skills		             Total	Ranks	Mod 	Misc
    Balance			+5	0	+3	+2 Syn.
    Bluff			+8	5	+3
    Concentration		+3	3	+0
    Diplomacy		+5	0	+3	+2 Syn.
    Disable Device		+8	5	+3	
    Hide			+6	3	+3
    Intimidate		+5	0	+3	+2 Syn.
    Jump			+2	0	+0	+2 Syn.
    Listen			+3	3	+0
    Move Silently		+6	3	+3
    Open Lock		+7	4	+3
    Search			+7	4	+3
    Sleight of Hand		+5	0	+3	+2 Syn.
    Spellcraft		+5	2	+3
    Spot			+5	5	+0
    Tumble			+8	5	+3
    Use Magic Device	+6	3	+3
    Notes: +2 Equipment Bonus from Thieves' Tools on Disable Device and 
    Open Lock checks not added to bonuses above.  
    
    
    Equipment:		Cost	Weight
    MW Studded Leather	175 GP	20 lb.
    MW Morningstar		308 GP	6 lb.
    2 Daggers		4 Gp	2 lb.
    MW Thieves' Tools	100 GP	2 lb.
    Smokestick		20 GP	0.5 lb.
    Backpack		2 GP	2 lb.
    Spell Component Pouch	5 GP	2 lb.
    Small Steel Mirror	10 GP	0.5 lb.
    1 days' rations		0.5 GP	1 lb.
    Courtier's Outfit	30 GP	6 lb. (doesn't count)
    Silver Medallion worth 75 GP	0 lb.
    
    Total Weight: 36lb	Money: 9 pp, 4 gp, 0sp, 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	0-38	39-76	77-115	230	575
    
    Age: 23 years old
    Height: 5'10"
    Weight: 165 pounds
    Eyes: Bright Green
    Hair: Dark Brown
    Skin: Fairly Pale
    Appearance: Brelach is slight of build, and fairly unassuming in appearance - except for the bright green eyes that almost seem to glow in the dark. His face is notoriously "cold" at times - unflinching and impassive. Brelach seldom blinks. Occasionally, a smug, almost condescending smile will grace Brelach's lips.

    Brelach tends towards understatement in his choice of wardrobe, wearing a tight black courtier's outfit that has hints of embroidery at the seams and a touch of lace at the wrists. The only piece of jewellery that Brelach wears is a simple silver medallion around his neck, engraved with mystic symbols that no one understands. Brelach discovered this medallion a year ago, on the body of a wizard that was killed in a magical duel that Brelach was caught in the middle of (note - this part of Brelach is OPEN for GM's to use for whatever purposes they see fit!)

    Personality: In a word - COLD. Brelach displays little emotions beyond cynicism, sarcasm, and more than a bit of rudeness. He is known for his scathing wit and acidic tongue, although he knows well enough to keep his mouth shut most of the time. Brelach is a consummate liar.

    Background: Brelach was originally a farmer-turned-soldier from Aundair. During one of the numerous battles over the Eldeen Reaches, Brelach's commanding officer (a mage) was blasting unarmed Eldeen villagers. Brelach and his companions, disgusted at the violence, snuck up on their officer and tried to subdue him. In the process, Brelach awakened his own latent sorcerous talents and siphoned the mage's spell energy for his own use.

    Upon being discovered by the army's superiors, Brelach and his companions were sentenced to death. Brelach, however, was given a reprieve - work for the Aundairian Arcane Congress. During the final days of the last war, there was a magical "Arms Race" of sorts. Brelach's job (along with other spellthieves) was to sneak into enemy territories and track enemy wizards. At an opportune moment, Brelach would steal a wizard's newly-researched spell and cast it a few moments later in front of a trained mage, in the hopes of "reverse engineering" the spell's formula. Brelach was surprisingly good at this job, and performed it until the end of the war.

    After this, Brelach found his chance to escape service to Aundair, and fled to Sharn, where he has been making a living stealing spells (usually by "bumping" into a mage with interesting spells to steal) and then quickly revealing the spell to an interested client. However, Brelach hungers for a bit more "spice", and wants to put many of the espionage abilities he learned in the last war to use - as an adventurer.

    Wealth and Craft log

    900gp, 0 sp from starting at 2nd level.
    lost two GP as a "bribe" in Marked By Destiny, Marked by Tragedy
    Lost one day of rations as another "bribe" in Marked by Destiny
    Spent 24 GP healing himself at a House JOrasco enclave in Marked By Destiny, Marked by Tragedy.
    Had to use his potion of cure light wounds in Some tunnels after being bitten by far too many rats.



    Notes: All of Brelach's Background information, and information on the Medallion, are PUBLIC/OPEN. [/sblock]


    Advancement

    772 XP from Marked by Destiny, Marked by Tragedy, part one
    910 XP from Marked by Destiny, Marked by Tragedy, part two.


    Action Points

    Current Action Points: 5 out 6,
    Spent one action point on landing a critical hit on a stinking kobold.
    Last edited by Wik; Friday, 9th November, 2007 at 12:40 AM.
    Wik: Solving internet arguments since 1983.

  • #64
    Bennit bel-Roan, approved.

    Code:
    Name: Bennit bel-Roan          Starting: 2
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Origin: Thrane
    Alignment: Chaotic Neutral
    Deity: None
    
    Str: 14 +2 (6p.)     Level: 2        XP: 1000
    Dex: 16 +3 (10p.)     BAB: +1         HP: 14 (2d6+4)
    Con: 14 +2 (6p.)     Grapple: +3     Dmg Red: XX/XXXX
    Int: 14 +2 (6p.)     Speed: 30'      Spell Res: xx
    Wis: 8  -1 (0p.)     Init: +3        Spell Save: +0
    Cha: 13 +1 (5p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10    +3    +0    +3    +0     +0   +0        16
    Touch:13              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      +2    +0          +2
    Ref:                  3    +3    +0          +6
    Will:                      -1    +0          -1
    
    Weapon               Attack       Damage     Critical
    MWShortsword              +4         1d6+2      19-20/x2
    Shortbow                  +4         1d6            x3
    
    
    Languages: Common Halfling Elvish
    
    Abilities: 
    Sneak attack 1d6, Evasion, Trapfinding 
    
    Feats: Point Blank Shot, Dodge
    
    Skill Points: 55       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Balance                       1     +3          +4	
    Bluff                         2     +1          +3 
    Climb                         2     +2          +4   
    Disable Device                5     +3          +8    
    Disguise                      1     +1          +2  
    Escape Artist                 2     +3          +5
    Gather Information            2     +1          +3
    Hide                          5     +3          +8 
    Intimidate                    3     +1          +4  
    Jump                          1     +2          +3 
    Listen                        3     -1          +2 
    Move Silently                5     +3    +2    +8  
    Open Lock                     5     +3    +2    +8                    
    Search                        5     +2          +7
    Sense Motive                  2     -1          +1
    Sleight of Hand               3     +3          +6 
    Spot                          5     -1          +3  
    Use Rope                      1     +3          +4   
    Ride (X-class 2p)             1     +3          +4
    
    Equipment:               Cost  Weight
    MW Shortsword                310gp  3lb
    Shortbow                     30gp   2lb
    MW Studded Leather           175gp  20lb
    Backpack                     2gp    2lb
    40 arrows                    2gp    6lb
    Flint/steel                  1gp
    Traveling papers             2sp
    Bedroll			     1sp    5lb
    Sap                           1gp   2lb 
    Waterskin		     1gp    4lb
    Identification papers        2gp
    Explorer's Outfit	     0gp
    MWThieves' tools	   100gp   1lb  
    Silk Rope, 50ft              10gp   5lb 
    2 Cure Light Wounds          50gp   2 ounce
    Total Weight:50lb      Money: 165gp 7sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                <58   <116  <175   175   875
    
    Age: 19
    Height: 6'0"
    Weight: 186lb
    Eyes: Emerald green
    Hair: Dark brown, lengthy
    Skin: Tanned
    Appearance: Deep green eyes, the color of dark emeralds, peer out from this young man's face. Lengthy dark brown hair hangs haphazardly around his face, sometimes obscuring his eyes, the back part tied back with a length of leather. An average nose and lofty cheekbones add to the general good looks of this man, although light scars and occasional smudges of dirt show this man isn't a stranger to manual labor. He is of an average height with a slim build, wiry muscle evident under his skin. Long, well-muscled legs support his lithe upper body.

    Background: Bennit bel-Roan was the son of an innkeeper and his wife, a flutist, in Thrane. Of a more wild, unsettled nature than his parents, he quickly grew more and more apart from them, and decided to make his own way in the world. Fortunately, he managed to leave home on moderately good terms. Ever since, he's been surviving as able, 'finding' his money for food somehow, sometimes dipping into banditry on some poorly patrolled stretches of road.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from


    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Bogre; Thursday, 24th May, 2007 at 06:06 AM.

  • #65
    Registered User
    The Great Druid (Lvl 17)

    Wik's Avatar

    Join Date
    May 2006
    Location
    Victoria, British Columbia
    Posts
    5,287
    Blog Entries
    30

    ø Ignore Wik

    Approved for Level 1

    Code:
    Name: Khoros Taural
    Class: Scout 1/Ranger1 	Starting Level: 1
    Race: Shifter
    Region of Origin: Eldeen Reaches
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Action Points: 5
    Deity: Druidism (Wardens of the Wood)
    
    Str: 16 +3 (10p.)	Level: 2 		XP: 1,000
    Dex: 16 +3 (6 p.)	BAB: +1		HP: 18 (2d8+4)
    Con: 14 +2 (6 p.)	Grapple: +4	Craft Points: -
    Int: 11 +0 (5 p.)	Speed: 30'	Stat Increases:
    Wis: 14 +2 (6 p.)	Init: +3		Spell Save: +0
    Cha: 6  -2 (0 p.)	ACP: +0		Spell Fail: 0%
    	
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+3	+0	+3	+0	+0	+0	16
    Touch:	13	Flatfooted: 13
    
    Spell Res: None
    Dmg Red: None
    
    		Total	Base	Mod	Misc
    Fort:	+4	+2	+2	+0
    Ref:	+7	+4	+3	+0
    Will:	+2	+0	+2	+0
    Notes:
    
    COMBAT
    Weapon	             	Attack	Damage	Critical		Range
    Spear				+4	1d8+4		20/x3		20 ft.
    Throwing Axe			+4	1d6+3		20/x2		10 ft.
    mwk Dagger                   	+5        1d4+3      	19-20/x2         	10 ft.
    WHEN SHIFTING
    Spear				+5	1d8+6		20/x3		20 ft.
    Bite Attack			+0	1d6+2		20/x2	
    Throwing Axe			+4	1d6+4		20/x2		10 ft.
    Masterwork Dagger             	+6/+5  	1d4+4
    Notes: +1d6 Skirmish Damage if Move At least 10 ft.
    
    Languages: Common.
    
    Abilities: Low-Light Vision, Shifting (lasts 6 rounds, 1/day), Longtooth (Grants Bite Attack and Strength Bonus when Shifting), Favoured Enemy (Humans) (+2 Damage, Bluff, Listen, Sense Motive, Spot, and Survival), Wild Empathy
    +2 Balance, Climb, and Jump, Skirmish +1d6, Trapfinding
    
    Feats:  Shifter Ferocity (Fight at Negative Hit Points), Track
    
    Skill Points: 38	Max Ranks: 5/2.5
    Skills	            Total	Ranks	Mod 	Misc
    Balance			+8	3	+3	+2
    Climb			+5	0	+3	+2
    Disable Device		+4	4	+0	+0
    Hide			+6	3	+3	+0
    Jump			+6	1	+3	+2	
    Know/Nature		+4	4	+0	+0
    Listen			+6	4	+2	+0
    Move Silently		+6	3	+3	+0
    Search			+3	3	+0	+0
    Spot			+6	4	+2	+0
    Survival			+7	5	+2	+0
    Tumble			+7	4	+3	+0
    Notes: +1 Climb & Jump when shifting
    
    Equipment:		Cost	Weight
    Spear			2   gp	6  lb
    MW Studded Leather	175 gp	20 lb
    Throwing Axe		8   gp	2  lb
    Backpack		2   gp	2  lb
    Waterskin		1   gp	4  lb
    Explorer's Outfit		***Free***
    100 feet hemp rope	2   gp	10 lb
    Grappling Hook		1   gp	4  lb
    Caltrops, 3 uses		3   gp	6  lb
    MW Dagger		302 gp	1 lb
    
    
    Total Weight:54 lb	Money: 10 PP 6 gp 0 sp 0 cp
    
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:	0-76	77-153	154-230	460	2300
    
    Age: 25 years old
    Height: 5'7"
    Weight: 172 pounds
    Eyes: Brown
    Hair: Black, striped with Red
    Skin: Tan
    Appearance: Khoros is beginning to grow a "mane" of wild, unkempt hair. It is rather long, and with his stubbly beard and massive sideburns, frames his entire face. This mane is mostly black, although tiger-like "Stripes" of red twist through it. Khoros makes it a point to braid small strings and twine into his hair, although they soon fall out or are obscured by burrs.

    Khoros' face definately has a feral cast to it. Khoros is large for a shifter, with massive arms and that end in vestigial claws. He has two canine teeth that enlarge when he shifts. Khoros wears simple clothing, preferring a simple brown cloak made of wool that he typically uses to obscure his face.

    Personality: Khoros is often painfully shy, doing whatever he can to put the focus on someone else nearby. He hates attention, and avoids large groups of people. He loves stalking, whether it be an animal, human, or something else. He loves the thrill of the hunt.

    Background: Khoros spent the last ten years of his life fighting against Aundair, preserving the freedom of the Eldeen reaches. A guerilla fighter, Khoros reinforced the Wardens of the Wood, acting as a bodyguard for his druidic leaders. He also served alone (his preference), following enemy forces and reporting troop movements. Now that the war has ended, Khoros has found that he doesn't quite fit in at home; he loves "the hunt" so much that even his fellow shifters are off-put by his behaviour. For reasons even he doesn't understand, Khoros has decided to see Sharn - maybe he can put his skills as a hunter to good use as an adventurer?

    Beer Run
    Last edited by Wik; Tuesday, 15th April, 2008 at 10:52 PM.
    Wik: Solving internet arguments since 1983.

  • #66

    Lorth, Male Shifter Monk (approved)

    Code:
    Name: Lorth
    Class: Monk 1	Starting Level: 1
    Race: Shifter (Beasthide)
    Region of Origin: Sharn
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Action Points: 5
    Deity: Dol Arrah 
    
    Str: 13 +1 (5p.) 	Level: 1	XP: 0
    Dex: 18 +4 (10p.) 	BAB: +0		HP: 10 (1d8+2)
    Con: 14 +2 (6p.) 	Grapple: +5	Craft Points: N/A
    Int: 10 +0 (4p.) 	Speed: 30'	Stat Increases: N/A
    Wis: 14 +2 (6p.) 	Init: +4	Spell Save: N/A
    Cha:  8 -1 (2p.) 	ACP: -0		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+0	+4	+0	+0	+2	16
    Touch:	16	Flatfooted: 12
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	+0
    Ref:	+6	+2	+4	+0
    Will:	+4	+2	+2	+0
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Unarmed Strike		+1	1d6+1	20/x2		------
    Sling (20 bullets)	+4	1d4+1	20/x2		50 ft
    Notes: Flurry of Blows -1/-1 Attack
    
    Languages: Common
    
    Abilities: 
    Shifting:  1/day, 7 rounds (3 + 3 Con Mod + 1 Shifter Feat), +2 Con, +4 Natural Armor
    Low-Light Vision
    Flurry of Blows
    
    Feats:  
    Beasthide Elite
    Improved Unarmed Strike (Monk Bonus)
    Improved Grapple (Monk Bonus)
    
    Spell-Like/Psi-like Abilities: XXX
    
    Skill Points: 16	Max Ranks: 4/2
    Skills			Total	Ranks	Mod 	Misc
    Balance			+10	4	+4	+2 (race)
    Climb			+7	4	+1	+2 (race)
    Jump			+7	4	+1	+2 (race)
    Tumble			+8	4	+4	+0
    Notes:
    
    Equipment:		Cost	Weight
    Traveler's Outfit	0gp	5lb
    Backpack		2gp	2lb
    Sling			0gp	0lb
    20 Bullets		2sp	10lb
    
    Total Weight:17lb	Money: 17gp 8sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	50	100	150	300	750
    
    Age: 27
    Height: 5'4"
    Weight: 150
    Eyes: Black
    Hair: Brown
    Skin: Deep Tan
    Appearance: Lorth is of average height and weight for a shifter. He appears a little leaner than most shifter, but clearly muscular. His brown hair/fur hangs low from his head and covers his arms and legs in dense patches. When shifting, these patches grow and form a thick cover to protect his body from harm. His hair is braided and decorated with small glass beads of various colors. He dresses simply in a shirt and breeches. His only obvious weapon is a sling hanging from his belt.

    Personality: Lorth is blunt. Those in polite society would call him rude, or uncouth. He does not mean to offend, but does not see the point of embellishing one's words. He detests lies and liars. He has gained control of his bestial side, but the thrill of the hunt and the challenge of a fight make his heart pound. When Lorth makes a promise, he keeps it and he expects others to do so also.

    Background: Lorth was born and raised in the Stoneyard neighborhood of Lower Northedge in Sharn. Lorth lived the typical life of a Shifter youth in Sharn. He played hrazhak games in the park, played tricks on tourists and avoided followers of the Silver Flame as much as possible.

    On excursions into the city with friends, he would often pass the High Hope temple district in Middle Northedge. He never paid much attention to the faithful and religious that filled the district until he saw a group of followers of Dol Arrah sparring in a field next to a shrine. Oddly enough the group of mostly humans and dwarves, with a scattering of half-orcs, hobgoblins and other races, fought mostly with their fists or simple weapons. No swords or axes, or claws or fangs for that matter. Lorth found this odd and stupid. The soft fists of other races were not something he was afraid of. However, as time went by he noticed that the monks (as he later learned they were called) had fists and feet that could strike like iron. Furthermore, the stances and moves they used reminded Lorth of wild animals, the stance of the bear, the pounce of the puma.

    Lorth found himself drawn more and more to watching the monks. This attention did not go unnoticed. One day, an older monk approached Lorth and asked if he could be of service to Lorth. Lorth asked how they were able to fight without large or natural weapons. The monk smiled and invited Lorth over for a closer look. As time passed, Lorth trained more and more with the monks until one day he realized that he was one of them.

    After a couple years of training, the same elder monk, Thius, approached Lorth and told him that Lorth had all the training that Thius could give him for now. He told Lorth to go out and experience life's challenges for himself and then return and share them with Thius.

    XP Log
    None yet. Please, neeeeeeed XP.
    XXXX from


    Wealth and Craft Log
    Character Creation: 20 gp - 2 gp, 2 sp = 17gp, 8 sp.
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for


    Adventure Log
    Currently Adventuring in SG1: An Old Friend



    Advancement
    L1 -> CLASS MONK HP: +10 (1d8 HD + 2 CON) SP: +16 (4 CLASS + 0 INT+ x4 1ST LEVEL)
    BALANCE + 4 RANKS, CLIMB + 4 RANKS, JUMP + 4 RANKS, TUMBLE + 4 RANKS
    Feat: Beasthide Elite (Races of Eberron), Improved Unarmed Strike (Monk bonus), Improved Grapple (Monk bonus)
    Other: Flurry of Blows
    Last edited by Drerek; Wednesday, 8th August, 2007 at 08:57 PM. Reason: wealth log updated

  • #67
    Code:
    Name: Mathew d'Cannith
    Class: Artificer 2	Starting Level: 1
    Race: Human
    Region of Origin:Breland
    Size: Med
    Gender: Male
    Alignment: NG
    Action Points: 5
    Deity: N/A 
    
    Str: 9  -1   (1p.)	Level: 1	XP: 1485
    Dex: 12 +1   (4p.)	BAB: +1		HP: 12 (2d6+2)
    Con: 12 +1   (4p.)	Grapple: +0	Craft Points: 160
    Int: 16 +3  (10p.)	Speed: 20'	Stat Increases:
    Wis: 12 +1   (4p.)	Init: +1	Spell Save: N/A
    Cha: 16 +3  (10p.)	ACP: -3		Spell Fail: N/A
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+1	+0	+0	+0	15
    Touch:	11	Flatfooted: 14
    
    Spell Res: None
    Dmg Red: None
    
    		Total	Base	Mod	Misc
    Fort:	+1	+0	+1	--
    Ref:	+1	+0	+1	+0
    Will:	+4	+3	+1	--
    Notes:
    
     Infusion per Day (Total/Remaining)
     Level 1: 4/4
    
    Weapon			Attack	Damage	Critical	Range
    Morning Star			+0	1d8-1	20*2	------
    Light Crossbow			+2	1d8	19-20*2	80 ft
    
    Notes:
    
    Languages: Common, Dwarven, Gnome, Elvish
    
    Abilities: Artificier Knowledge, Artisan Bonus, Disable Trap, Item Creation, Craft Reserve 36
    
    Feats:  Favored in House, Least Dragon Mark(Mark of Making) Scribe Scroll, Brew Potion
    
    Skill Points: 24	Max Ranks: 4/2
    Skills		      Total	Ranks	Mod 	Misc
    Concentation			6	5	+1	
    Craft(Alchemy) 			10	5	+3	+2(From Least Mark of Making)	
    Disable Device			8	5	+3		
    Knowledge (Arcana)		8	5	+3
    Knowledge (Arch and Eng)	8	5	+3
    Search				8	5	+3
    Spell Craft			10	5	+3	+2
    Use Magic Device		8	5	+3	(+4 with Scrolls)
    
    Notes:
    
    Equipment:		Cost	Weight
    Light X-Bow		35gp	 4lb
    Bolts 20		 2gp	 2lb
    Backpack		 2gp	 2lb
    Rope(Silk)(50ft)	10gp	 5lb
    Bed Roll		.1gp	 5lb
    Sun Rod(5)		10gp	 5lb
    ID Papers (w/portrait)	 5gp	 --
    MW Greatsword			 7lb
    Morning Star		 8gp	 6lb
    			
    Scrolls
    2 Cure Moderate Wounds
    4 Cure light wounds
    4 Detect Magic
    4 Red Magic
    8 Mage Armor
    
    Total Weight: 37lb	Money: 69gp 9sp 0cp
    
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:	30	60	90	180	450
    
    Age: 17
    Height: 5'9" 
    Weight: 160
    Eyes: Blue
    Hair: Black
    Skin: Lightly Tanned
    Appearance: Mathew has long black hair he keeps tied back in a single pony tail. He wears spectacles which
    highlight his deep blue eyes. He wears dark grey robes that cover his entire body from the neck down and show the
    Gorgon embroidered on the back in colors that match his Dragon Mark. His Dragon Mark is centered on his right cheek.

    Personality: Mathew is proud of his lineage. He takes the responsibility as a representative of his house
    very seriously. He is quite confident in his abilities and often appears arrogant. He seeks new contacts where ever
    goes. His greatest fear is to burn bridges with people before he gets to know them.

    Background: Mathew grew up in Sharn studying infusions as soon as he could read. He impressed his tutors
    with a surprising knack for the work. He developed his Least Dragon Mark early in life, this combined with his
    tutor's reports keep in the eye of House Cannith hyarchy. He sees himself one day leading his house back to one
    united house and feels the best to do so is to make a new network of allies. He adventures to forge these new
    allies and seeks above all else the union of his house and return to the glory of his house's past. He believes
    that Merrith should indeed be the sole Barron of the house but feels that his inability compromise is the common
    thread which prevents his house from being whole again. He feels that compromise not greed is the key to a
    re-united house.

    Logs

    XP log:
    1485 from SG-1 An Old Friend

    Wealth and Craft log:
    Craft Reserve: 36
    Scrolls
    2 Cure Moderate Wounds
    4 Cure light wounds
    4 Detect Magic
    4 Red Magic
    8 Mage Armor
    From SG1: An Old Friend.
    Sold Chain shirt for 50 gp
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted Scrolls Protection from Evil, Detect Secret Doors, Magic Weapon, and Disguise Self for Genithar. Cost 4 points from reserve and 1 day.

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> CLASS Artificer HP: +7 (d6+1)
    SKILL +RANKS,
    Concentation 4
    Craft(Alchemy) 4
    Disable Device 4
    Knowledge (Arcana) 4
    Knowledge (Arch and Eng) 4
    Search 4
    Spell Craft 4
    Use Magic Device 4

    L2 -> CLASS Artificer HP: +5 (d6+1)
    SKILL +RANKS,
    Concentation 1
    Craft(Alchemy) 1
    Disable Device 1
    Knowledge (Arcana) 1
    Knowledge (Arch and Eng) 1
    Search 1
    Spell Craft 1
    Use Magic Device 1
    Feat: FEAT(s)


    Last edited by Mellubb; Monday, 4th February, 2008 at 03:18 AM.
    Charaters I Play:

    Mathew d'Cannith Living Eberron(Currently in 'The Lighting of Death')
    Links Living Eberron (Currently in 'A1: Lost Knowlegde of Arcanix')
    Braidan Living Eberron (Currently in 'Goblin's in the Cellar')
    Warren Pierce WD's 'Base of Operations

    Games I run

    M1: Just a Treasure Hunt
    Mellubb's Xen'drik Heroes
    OOC ICC RG


    Merrilea if you are reading this, I LOVE YOU!!

  • #68
    Registered User
    Novice (Lvl 1)



    Join Date
    Jun 2006
    Location
    Nashville, TN
    Posts
    68

    ø Ignore Archimedes314

    Grond Shagrat

    Code:
    Name: Sergeant Grond Shagrat
    Class: Urban Ranger 2	Starting Level: 2
    Race: Hobgoblin
    Region of Origin: Darguun
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Action Points: 6
    Deity: Balinor
    
    Str: 16 +3 (10p.)	Level: 2	XP: 3000
    Dex: 16 +3 ( 6p.)	BAB: +2		HP: 20 (2d8+6)
    Con: 16 +3 ( 6p.)	Grapple: +5	Craft Points: 300
    Int: 11 +0 ( 3p.)	Speed: 30'	Stat Increases: +2 Con (Racial), +2 Dex (Racial)
    Wis: 14 +2 ( 6p.)	Init: +3	Spell Save: +2
    Cha: 10 +0 ( 2p.)	ACP: -2		Spell Fail: N/A
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+3	+0	+0	+0	17
    Touch:	13	Flatfooted: 14
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+6	+3	+3	--
    Ref:	+6	+3	+3	+0
    Will:	+2	+0	+2	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Dire Flail, mwk  	+6	1d8+4	x2      	------
    Heavy Flail		+5	1d10+5	19-20/x2
    
    Notes:
    
    Languages: Common, Goblin
    
    Abilities: Favored Enemy (Humanoid [human]), wild empathy
    
    Feats:  Darguun Mauler, Two-Weapon Fighting, Urban Tracking
    
    Skill Points: 30	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Hide  	+7	5	+3	-1
    Move Sil.	+7	5	+3	-1
    Gather Info	+5	5	+0	+0
    Search	+5	5	+0	+0
    Spot  	+7	5	+2	+0
    Listen	+7	5	+2	+0
    Notes: -1 to hide and move silently is from armor
    
    Equipment:		Cost	Weight  Number
    Dire Flail, mwk	390gp	10lb  
    Heavy Flail		15gp	10lb  
    Chain Shirt, mwk	250gp	25lb  
    Expl. Outfit	 0gp	 8lb  
    Trail Rations	 2gp	 4lb  4
    Waterskin		 1gp	 4lb  1
    Backpack		 2gp	 2lb  
    Utensils		 1gp	 -lb  
    Flint 		 1gp	 -lb  
    Sunrods		 8gp	 4lb  4
    Thunderstones	60gp	 2lb  2
    Chain 		30gp	 2lb  
    Rope (silk)		10gp	 5lb    
    Playing Cards	 1gp	 -lb  
    
    Total Weight:76lb	Money: 118gp 9sp 8cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	153	230	460	1150
    
    Age: 27
    Height: 6'4" 
    Weight: 250 lbs.
    Eyes: Piercing Blue
    Hair: Golden
    Skin: Dark Olive
    Appearance: Though his leonine features are covered in scars, Grond has a calming appearance, almost like a favorite uncle. His build is large, extremely so; he towers over most who stand near him. One particularly larger scar covers his left eye, leaving it a slightly different hue of blue. Grond wears simple clothing under his mail, disdaining ostentation.

    Personality: Grond, some would say atypically for his race, is fond of wordplay and poetry and speaks the common tongue fluently. He is a jovial character, save for in battle and the hunt. Like all though he has his vices, Grond has a small gambling problem. Even so, his upbringing among the Kech Volaar gave him a distinct respect for law and tradition which he holds dear to this day.

    Background: Grond was born into low station in the Dhakaani clan Kech Volaar, or the Wordbearers. His father was a low ranking warrior and his mother a maid, but they made due. He was apprenticed to a hunter at an early age and began his training in the wilds of the Seawall Mountains. During the Last War, his father joined a House Deneith led mercenary company to increase the family's income. Young Grond and his mother travelled along with his father's company, his mother cooking for the men. After his father was injured in battle, rendering him unable to fight, the family settled in Sharn, where Grond's father worked as a day laborer. Grond, however, began to put his training as a hunter to another use; he began to hire himself out as a sort of private detective and tracker. After a few years of success Grond had made a name for himself, he was approached by the Watch and offered a position as a sergeant with them.

    Logs

    XP log:
    0 from

    Wealth and Craft log:
    0 gp, 0 sp from
    Paid 0 for
    Sold 0 for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:


    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Recursion - (n) 1. See Recursion.

  • #69
    Lily d'Orien
    Code:
    Name: Lily d'Orien
    Class: Wilder 3
    Race: Kalashtar (Orphan)
    Region of Origin: Lhazaar Principalities
    Size: Medium
    Gender: Female
    Alignment: N
    Action Points: 6
    
    Str: 13 +1 ( 5p.)	Level: 3	XP: 3126 / 6000
    Dex: 14 +2 ( 6p.)	BAB: +2		HP: 20 (3d6+6)
    Con: 14 +2 ( 6p.)	Grapple: +3	Craft Days: 100
    Int:  8 -1 ( 0p.)	Speed: 30'	Stat Increases:
    Wis:  8 -1 ( 0p.)	Init: +2	Power Save: +4
    Cha: 18 +4 (16p.)	ACP: 0/-2	Manifestor Level: 3
    
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	20	10	+6*	+2	+2	+0	+0	+0
    Touch:	16	Flatfooted: 18
    *Inertial Armor with Wild Surge
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+2	0	+2	--
    Ref:	+2	0	+2	+X
    Will:	+2	3	-1	--
    Notes:
    - +2 save vs mind effecting spells and abilities, including posetion
    - +1 sacred bonus vs spells/special abilities of aberations
    
    Weapon			Attack	Damage	Critical	Range
    Mourningstar (MW)	+4	1d8+1	20/x2
    Light Crossbow (MW)*	+5	1d8	19-20/x2	80 ft
    Dagger			+3	1d4+1	19-20/x2	
    Thrown Dagger*		+4	1d4+1	19-20/x2	10 ft
    Sling			+4	1d4+1	20/x2		60 ft
    Ranged Touch Attacks*	+4	Varries	20/x2		Varries
    Notes: Point Blank Shot, Psionic Shot
    
    Languages: Common, Quar
    
    Abilities: 
    - +2 save vs mind effecting spells and abilities, including posetion
    - +2 to Bluff, Dsiplomacy, and Intimidate
    - +2 to Disguise to impersonate a human.
    - Sleeps but does not dream
    - 1 PP per Level bonus
    - Mindlink 1/day as if Wilder of 1/2 level.
    - Wild Surge +1-2
    - Psychic Enervation  (5% chance per surge bonus)
    - Elude Touch
    
    Feats:  Point Blank Shot, Psionic Shot
    
    Psionic Powers  (Save DC 14 + Power level; Manifester Level 3*)
    Power Points: 20
    Powers Known:
    	1st - Inertial Armor; Energy Ray
    
    Skill Points: 18	Max Ranks: 6/3
    Skills		Total	Ranks	Mod 	Misc
    Autohypnosis	+6	5	-1	+2
    Bluff		+6	0	+4	+2
    Concentration	+8	6	+2	--
    Diplomacy	+6	0	+4	+2
    Intimidate	+6	0	+4	+2
    Listen		+1	2	-1	--
    Spot		+4	5	-1	--
    Notes:
    
    Equipment:			Cost	Weight
    Mourningstar (MW)		308	6
    Light Crossbow (MW)		335	4
    Bolts (20)			2	2
    Dagger (2)			4	2
    Heavy Wooden Shield		7	10
    Sling				-	-
    
    Handy Haversack			2000	5*
    -Silk Rope (50')		10	5
    -Everburning Torch		110	1
    -Signet Ring			5	
    -ID Papers with portrait	5	
    -Grappling Hook			1	4
    -Trail Ration (2)		1	2
    -Water Skin			1	4
    -Gatekeeper Rune pin 
    -- +1 sacred bonus vs spells/special abilities of aberations
    -Potions of Cure Light Wounds (2)
    Total Weight:33lb	Money: 43pp 10gp 3sp 3cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	50	100	150	300	600
    
    Age: 40
    Height: 5'6"
    Weight: 125
    Eyes: Green
    Hair: Blonde
    Skin: Pale
    Appearance:
    Lily is a taller woman with a distinctively sharp face and emerald green eyes that don’t quite seem tuned in. Her long blonde hair flows down her neck and goes just past her shoulder blades. She has a tall build and is somewhat shapely, but is fit and walks with grace and elegance. She offers a warm smile to any that great her.

    Personality:
    Lily is a bit slow, and is easily amused by some things. However, she tries to make up for it by being observant, and she is very pleasant to talk to, even if she is easily lost in a conversation. She has been treated as a child for so much of her life, she still acts like one in many ways. More of her personality as it develops.

    Background:
    Lily d’Orien was raised by Rose and Lance d’Orien, in Regalport of the Lhazaar Principalities. She was the adopted daughter, and youngest of three children. Her older siblings were 10 (Antwan) and 8 (Autumn). Rose and Lance were both influential in the Orien family, Lance having a lesser mark, and both children showing signs of a mark.

    Rose and Lance had been fighting with each other, and Lance had gone off on a House assignment for 2 years while Rose stayed in Regalport to raise the kids. He returned with a very young child, telling Rose (and later Lily) that she had survived a shipwreck and he had fallen in love with the child when rescuing her. The years apart and now a new child helped to reunite Lance and Rose.

    To say Lily was not gifted would be too kind. She was the left behind little girl while Antwan and Autumn were of age to go off into the family business, and while Autumn adored her little sister and enjoyed caring for her, Lily’s slow mind kept them from becoming fast friends. Lily was small as a child, but very cute, and mostly well behaved and quiet. She was a darling of the house in Regalport, and while mother and sister cared for her most of the time, she was never without a watchful eye in the city or in the house.

    Lance fell ill and died young, just after Antwan left the house. Rose was devastated, but stayed strong for her children. Meanwhile, Lily continued to develop slowly. As Lily progressed into her twenties, she showed some signs of improvement, able to comprehend at a 10 year old level. Physically she continued to mature and grow as well, and Rose stayed hopeful.

    Rose was surprised the first time she was psychically contacted by Lily, who was surprised herself at what she’d done. Rose kept it to herself at first, and asked Lily to do the same, and Lily obeyed, but enjoyed the special bond she could form with her mother. Lily continued to mature slowly, and Rose sought advice about Lily’s strange ability. She showed no signs of a dragon mark. Rose eventually found a Psion who said Lily showed extreme psychic potential. Again, Lily was asked to keep this a secret, and she did. She continued to mature physically and mentally, though still child like in many aspects. Her favor in the house began to wear a bit as she ceased to be a cute kid, though some saw potential in the beautiful young looking blond.

    Rose took Lily to the Psion to try to teach her, but Lily couldn’t pick up the structured teachings. She had begun to manifest powers on her own though, learning how to make the air around her hard. She was able to pick up some of her teacher’s meditation and centering techniques though.

    Rose was afraid the House might try to send Lily off to the war, so she had one of the masters at arms teach Lily how to defend herself. Lily showed great skill with ranged weapons, and sharp eye. Fortunately, the war was winding down. She became competent enough that the house gave her a signet ring, but not a magical one.

    Rose never made it to the end of the war, dying at the age of 70 from natural causes. Lily had worn out her welcome at the House, but had matured into a lovely young woman who was still a bit slow. Wishing to make her own way in the world, she set off to Sharn to seek adventure and her own path.

    Notes:
    Lily is an orphaned Kalashtar from her father's affair with a Kalashtar. Rose was unaware, though she suspected she might have been Lance’s child, but nothing more. Lance knew, but died before he could tell Rose. Lily is unaware of this fact.

    Lily has loaned Siobhan 600 gold to help her buy an eternal wand of cure moderate wounds.

    Lily can use the Favored in House(Lyrander) feat once as a reward for the What Happened adventure

    Lily's travel log
    What Happened
    House Lyrandar hired Lily, along with Siobhan, Stulgar, Raven, Seat, and Latharion, to investigate the disappearance of an airship that was going to get some cargo from Zarash-ak. After arriving, we learned they were picking up some dragon shards, though none were made in pretty shapes. Stulgar found a trail and tracked the ship till we found it down in a swamp, but it was abandoned and gooey. From there, we were contacted by a enclave of Gatekeep druids, who said they had lost friends to the same thing that took the ship crew, a bunch of corrupted Daelkyr worshiping people. With gifts from the Gatekeepers, we all went into the home of the abomination people and rescued the gatekeepers and ship’s crew from all the goo and yuck. They all were thanked by the enclave, and offered a favor and money from house Lyrander
    Awards: 2126 XP, Handy Haversack, 2 potions of CLW, 600 towards the CMW eternal wand for Siobhan, and 331.33 gold. Also use of the Favored in House(Lyrander) feat once


    Advancement

    L1 -> Wilder 1 HP: +8(6+2) SP: +12(4-1)*4 PP: 5(2+2+1)
    Autohypnosis 4, Concentration 4, Spot 4
    Feat: Point Blank Shot
    Powers Known: Inertial Field

    L2 -> Wilder 2 HP: +6(4+2) SP: +3(4-1) PP: 12(6+4+2)
    Autohypnosis +1, Concentration +1, Spot +1
    Powers Known: Energy Ray

    L3 -> Wilder 3 HP: +6(4+2) SP: +3(4-1) PP: 20(11+6+3)
    Listen +2, Concentration +1
    Feat: Psionic Shot
    Last edited by Solange; Wednesday, 16th April, 2008 at 12:42 AM. Reason: Level 3 Edits & Fixes
    PbP Stuff
    Solange Shepherd, Cleric of Zephos.
    Spells

    Level 0: Save DC 13
    1 Detect Magic
    2 Light
    3 Guidance
    4 Resistance
    Level 1: Save DC 14
    D Longstrider
    1 Bless
    2 Cause Fear
    3 Summon Monster 1
    Level 2: Save DC 15
    D Locate Object
    1 Sound Burst
    2 Summon Monster 2
    1
    Rapture, Paladin of Valessa
    Shadya yn Hayder of the Hurakan tribe of Sairundan
    Lily d'Orien Kalashtar Orphan Wilder
    Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
    Spells
    Level 0: Save DC 14
    S Message
    1 Detect Magic
    2 Detect Magic
    3 Light
    4 Prestidigitation
    Level 1: Save DC 15
    S Feather Fall
    1 Comprehend Languages
    2 Color Spray
    3 Magic Missile
    Level 2: Save DC 16
    S Hypnotic Pattern
    1 Scorching Ray
    2 Extended Mage Armor
    Kho'Tara Draguul, Hobgoblin Spirit Shamen
    Spells
    Level 0: Save DC 13 Cast: 0/3
    Resistance, Cure Minor Wounds; Light
    Level 1: Save DC 14 Cast: 2/3
    Cure Light Wounds; Produce Flame

  • #70
    Kho'Tara Draguul
    Code:
    Name: Kho'Tara Draguul
    Class: Spirit Shaman 2
    Race: Hobgoblin
    Region of Origin: Darguun
    Size: Medium
    Gender: Female
    Alignment: LN
    Action Points: 6
    
    Str: 14 +2 ( 6p.)	Level: 2	XP: 2550 / 3000
    Dex: 15 +2 ( 5p.)	BAB: +1		HP: 20 (1d8+3)
    Con: 16 +3 ( 6p.)	Grapple: +3	Craft Days: 100
    Int:  8 -1 ( 0p.)	Speed: 30'	Stat Increases:
    Wis: 16 +3 (10p.)	Init: +2	Spell Save: +2
    Cha: 14 +2 ( 6p.)	ACP: -1/3	Spell Fail: X%
    
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	17	10	+3	+2	+2	+0	+0	+0
    Touch:	12	Flatfooted: 15
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+6	3	+3	--
    Ref:	+2	0	+2	--
    Will:	+6	3	+3	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Short Spear		+3	1d6+2	20/x2		20 ft
    Dagger			+3	1d4+2	19-20/x2	10 ft
    Shortbow		+3	1d6	20/x3		60 ft
    Notes: 
    
    Languages: Common, Goblin
    
    Abilities: 
    - Darkvision 60'
    - +4 to Move Silently
    - Wild Empathy (See Skills)
    - Spirit Guide
    -- Arduur (Bear Spirit: Healer, Power, Strength)
    -- Grants Awareness Feat
    - Chastise Spirits
    -- Standard Action
    -- 1d6/lv damage to all spirits in '30
    -- Will save DC 10 + lv + Cha (14) for half.
    -- 3 + Cha (5) uses per day.
    
    Feats:  
    - Natural Talent: Sense Motive
    
    Spells prepared (Save DC 12 + spell level): 0 - 4, 3; 1st - 4, 2
    Domains:
    Spellbook/Spells Known:
    	0 - Resistance, Light, Cure Minor Wounds;
    	1st - Cure Light Wounds, Produce Flame;
    
    Skill Points: 12	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Concentration	+5	2	+3
    Diplomacy	+4	2	+2
    Heal		+6	3	+3
    Listen		+7	2	+3	+2
    Sense Motive	+6	2	+2	+2
    Spot		+7	2	+3	+2
    Survival	+5	2	+3
    *Wild Empathy	+3	1*	+2
    Notes:*Animal Empathy is not a skill, and is based on her Spirit Shamen level.
    
    Equipment:		Cost	Weight
    Short Spear (3)		3gp	9lb
    Dagger			2gp	1lb
    Heavy Wooden Shield	7gp	10lb
    Short Bow		30gp	2lb
    Arrows (20)		1gp	3lb
    Studded Leather		25gp	20lb
    
    Backpack		2gp	2lb
    -Fishhook (5)		5sp	-
    -Trail Ration (2)	1gp	2lb
    -Waterskin		1gp	4lb
    -Silk Rope (30')	6gp	3lb
    -Healer's Kit		50gp	1lb
    
    Total Weight:57lb	Money: 127pp 1gp 5sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	118	175	350	875
    
    Age: 19
    Height: 5'0"
    Weight: 118
    Eyes: Green
    Hair: Brown
    Skin: Grey
    Appearance:

    Personality:

    Background:

    Notes:

    Koh'Tara's travel log
    A-1 Lost Knowledge of Arcanix
    Awards: 1500 xp, 1050 XP


    Advancement

    L1 -> Spirit Shamen 1[/B] HP: +11(8+3) SP: +12(4-1)*4
    Concentration 2, Diplomacy 2, Heal 2, Listen 2, Spot 2, Survival 2
    Feat: Natural Talent: Sense Motive

    L2 -> Spirit Shamen 2[/B] HP: +9(6+3) SP: +3(4-1)
    Sense Motive +2, Heal +1
    Last edited by Solange; Monday, 26th May, 2008 at 01:38 AM.
    PbP Stuff
    Solange Shepherd, Cleric of Zephos.
    Spells

    Level 0: Save DC 13
    1 Detect Magic
    2 Light
    3 Guidance
    4 Resistance
    Level 1: Save DC 14
    D Longstrider
    1 Bless
    2 Cause Fear
    3 Summon Monster 1
    Level 2: Save DC 15
    D Locate Object
    1 Sound Burst
    2 Summon Monster 2
    1
    Rapture, Paladin of Valessa
    Shadya yn Hayder of the Hurakan tribe of Sairundan
    Lily d'Orien Kalashtar Orphan Wilder
    Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
    Spells
    Level 0: Save DC 14
    S Message
    1 Detect Magic
    2 Detect Magic
    3 Light
    4 Prestidigitation
    Level 1: Save DC 15
    S Feather Fall
    1 Comprehend Languages
    2 Color Spray
    3 Magic Missile
    Level 2: Save DC 16
    S Hypnotic Pattern
    1 Scorching Ray
    2 Extended Mage Armor
    Kho'Tara Draguul, Hobgoblin Spirit Shamen
    Spells
    Level 0: Save DC 13 Cast: 0/3
    Resistance, Cure Minor Wounds; Light
    Level 1: Save DC 14 Cast: 2/3
    Cure Light Wounds; Produce Flame

  • Closed Thread
    Page 7 of 11 FirstFirst 1234567891011 LastLast

    Similar Threads

    1. Living Eberron now 4E
      By stonegod in forum Talking the Talk
      Replies: 0
      Last Post: Thursday, 18th June, 2009, 07:23 PM
    2. Old Guide to Living Eberron
      By Living Eberron Judge in forum Living Eberron
      Replies: 0
      Last Post: Sunday, 16th July, 2006, 11:18 AM
    3. Lobo's Eberron Game Character Thread
      By Lobo Lurker in forum General RPG Discussion
      Replies: 10
      Last Post: Tuesday, 22nd February, 2005, 08:32 PM
    4. Living Eberron?
      By Reynard in forum General RPG Discussion
      Replies: 4
      Last Post: Wednesday, 11th August, 2004, 05:07 AM
    5. Living Eberron
      By Emirikol in forum General RPG Discussion
      Replies: 1
      Last Post: Tuesday, 11th May, 2004, 12:44 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •