Results 61 to 70 of 104
Wednesday, 2nd May, 2007, 10:48 PM #61
Scout (Lvl 6)
Name: Silvanon d'Thuranni Class: Rogue Starting Level: 1 Race: Elf Region of Origin: Aerenal Size: Medium Gender: Male Alignment: CN Action Points: 6 Deity: The Dark Six Str: 12 +1 (4p.) Level: 2 XP: 2049 Dex: 19 +4 (13p.) BAB: +1 HP: 12 (2d6+2) Con: 12 +1 (6p.) Grapple: +2 Craft Points: n/a Int: 14 +2 (6p.) Speed: 30' Stat Increases: Wis: 10 -- (2p.) Init: +4 Spell Save: n/a Cha: 10 -- (2p.) ACP: 0 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +4 +0 +0 +0 16 Touch: 14 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +7 +3 +4 -- Will: +0 +0 +0 -- Notes: Evasion, +2 racial bonus against enchantment spells or effects Weapon Attack Damage Critical Range Longsword +2 1d8+1 19-20/x2 ------ Longbow +5 1d8+0 20/x3 100 ft Notes: Languages: Common, Elven, Orc, Sylvan Abilities: Sneak Attack +1d6, Trapfinding, Evasion, Low-Light Vision, Immunity to magic sleep effects, Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow and shortbow as bonus feats. Feats: Least Dragonmark (Thuranni - Mark of Shadow) Spell-Like Abilities: Darkness 1/day Skill Points: 50 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Appraise +3 1 +2 -- Balance +8 2 +4 +2 Bluff +0 0 -- -- Climb +2 1 +1 -- Decipher Script +3 1 +2 -- Diplomacy +0 0 -- -- Disable Device +7 5 +2 -- Disguise +0 0 -- -- Escape Artist +5 1 +4 -- Forgery +3 1 +2 -- Gather Information +2 2 -- -- Hide +8 4 +4 -- Intimidate +1 1 -- -- Jump +4 1 +1 +2 Knowledge (local) +5 3 +2 -- Listen +2 0 -- +2 Move Silently +7 3 +4 -- Open Lock +9 5 +4 -- Perform +0 0 -- -- Search +9 5 +2 +2 Sense Motive +0 0 -- -- Sleight of Hand +5 1 +4 -- Spot +6 4 -- +2 Swim +2 1 +1 -- Tumble +9 5 +4 -- Use Magic Device +2 2 -- -- Use Rope +5 1 +4 -- Notes: Equipment: Cost Weight Longsword 15gp 4lb Longbow 75gp 3lb w/40 arrows 2gp 6lb Leather Armor 10gp 15lb Backpack 2gp 2lb Winter Blanket .5gp 3lb 2 pieces of Chalk 0.1gp --lb Flint and Steel 1gp --lb Belt Pouch 1gp .5lb 25' Silk Rope 5gp 2.5lb Thieves Tools 30gp 1lb Traveler's Outfit 1gp 5lb Total Weight:42lb Money: 441gp 4sp 0cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 124 Height: 5'2" Weight: 90 lbs Eyes: Brown Hair: Dark Brown Skin: Tan
Personality: Silvanon has developed his senses, always alert to the goings on around him, which has become a necessity, as he follows no laws, basically doing what he wants, whenever he wants. This has gotten him in trouble many different groups, so he prefers to slip around under the radar by stealth and secrecy. He is cold, calculating, and is always out for himself first.
Background: A minor heir in the house of Thuranni - his dragonmark manifested itself 20 years ago, and with it, so have his troubles multiplied. His house, Thuranni, has asked much of Silvanon, from reconnaisance, espionage, and theft. Not that he was adverse to it, as he enjoys the behind the scenes elements. He has no use for House politics, so he keeps busy, so that he does not have to endure it. The only thing that concerns him is wealth and power -- two things that the House can help him to achieve. However, he has a tendency to bite off more than he can chew, as he is quite arrogant. He was recently implicated in the theft of an roster of operatives from the House Tharashk outpost in Zarash'ak, forcing him to leave the Shadow Marches for Sharn. Down on his luck for the moment, and hiding out, he is starting to feel at home in Sharn, and some of the swagger has returned to his stride.
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Thursday, 10th May, 2007, 07:38 PM #62
Acolyte (Lvl 2)
Appearance: Dressed in Simple Traveler's attire, you would never know that he was a member of House Orien if not for a small patch on his overcloak. He wear his srength poorly,however, he looks decievingly unpowerful and unintelligent. However, his green eyes do twinkle with knowledge for those who dare look into them and see the man. Underneath the humble exterior lie a well-muscled tight body. he looks slightly more tan than the average person and carries a messenger bag with the crest of House orien on it. He wears his armor at all times underneath his clothing and wear some exotic crystalling jewelry, a large crystal hanging around his neck being most prominent with the word- Nieza written on the crystal. On the back of his neck the green- inked Least Mark of passage glows. Tag line ' This is not a life I chose."Code:Name: Mardigan d'Orien Class: fighter Starting Level : 1 Race: Human Region of Origin: Thrane Size: M Gender: M Alignment: LG Action Points: 5 Deity: Silver Flame Str: 16 (10p.) Level: 2 XP:1200 Dex: 16 (10p.) BAB: +2 HP: 21 (2d10+4) Con: 14 (6p.) Grapple: +5 Craft Points: 100 Int: 13 (5p.) Speed: 20' Stat Increases: Wis: 10(2p.) Init: +3 Spell Save: Cha: 8(0p.) ACP: -X Spell Fail: Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +3 +X +X +X +X 20 Touch: 13 Flatfooted: 17 Spell Res: Dmg Red: Total Base Mod Misc Fort: 5 +3 +2 +x -- Ref: 3 +0 +3 +x +X Will: 0 +0 +0 +x -- Notes: Weapon Attack Damage Critical Range Flail +5 1d8+3 20/x2 ------ Javelins +5 1d6+3 20/x2 30 ft Punching Dagger +5 1d4+3 20/x3 Notes: Languages: Common, Riedran Abilities: Dimension leap( 10 ft per character level) Feats: Least Dragonmark of Passage( Dimension leap), Combat expertise, Improved Trip,Improved Disarm Skill Points: 16 Max Ranks: 4/2 Skills Total Ranks Mod Misc Ride +7 5 3 -- Jump +2 5 3 -6 Climb +2 5 3 -6 Know(geography) +3 2.5 1 Notes: Equipment: Cost Weight BreastPlate 200gp 30lb Punching Dagger 2 gp 2lb Flail 8 gp 5 lb Heavy wooden Shield7 gp 10 lb 2 Javelins 2 gp 4 lb Backpack 2 gp 4lb Traveler Outfit 1 gp 1lb Belt Pouch 1 gp -lb Bedroll 1 sp 5 lb Hempend rope 1 gp 10lb Flint and Steel 1 gp - 2 sunrod 2 gp 2 lb 10 days trail ration 5 gp 5 lb Waterskin 1 gp 5 lb Common lamp 1 sp 1 lb 4 pts of oil 4 sp 4 lb Signet ring 5 gp Total Weight:83lb Money: 0gp 4sp 0cp Lgt Med Hvy Lift Push Max Weight: 86 87-173 174-260 260 1300 Age: 25 Height: 5'11 Weight: 200 Eyes: Green Hair: Black Skin: Tanned
Personality: he is somewhat reserved for a member of one of the great houses. He has a lot to say he just simply chooses not say it very often. he believesin honor and integrity and probably fits in better withthe Deneith crowd than his own house. However, he learned these codes to be very important to protecting him fro mthe influence of the Riedran court, which he frequently visited , hand delivering important messages from Aundair to Riedra during the last war. he loves freedom and will always fight for it. However, his personal code rules his life, thoguh he dare not impose it on anyone else. he does come offf as gruff at first however,this is merely a defense mechanism and once you break through the ice you have a stalwart companion for life.
Background: He served as part of a group of messenger who delivered messages throguhout the war. He himself was put on Riedran duty making sure ,on the behalf of Queen Aurala mostly, but also King Kauis, that Riedra satyed out of the last war. He learned a great deal about Riedrans there and even picked the language. he learned a fighting stlye that was more about dominance over your foe's position than actually hurting your foe. The style Plenscientence or Plentiful Knowledge style, that he learned was based on using knowledge to avoid being hit and tripping your foe to give yourself a bigger upper hand. He fell madly in love with the common woman soldier,named Nieza, who taught him and took every oppuritunity he could to return to her. The two of them had a lengthy affair that spanned the last few years of the war. mardigan still considers this to be tha happiest tiem of his life. On his last visit however, he found that she was hanged for associating with an outsider. Mardigan fell into a deep depression over her and vowed to never be in the positoon where someone would die because of him. He decided to devote his life to the defense of others and has gotten quite the reputation for being intelligent muscle to take on trips. It was during this period of revelation that he developed his mark.
Last edited by Moggthegob; Tuesday, 11th March, 2008 at 12:38 AM.
Friday, 18th May, 2007, 04:25 AM #63
The Great Druid (Lvl 17)
Brelach, Spellthief (Approved For Level 2)
Appearance: Brelach is slight of build, and fairly unassuming in appearance - except for the bright green eyes that almost seem to glow in the dark. His face is notoriously "cold" at times - unflinching and impassive. Brelach seldom blinks. Occasionally, a smug, almost condescending smile will grace Brelach's lips.Code:Name: Brelach Class: Spellthief 2 Starting Level: 2 Race: Human Region of Origin: Aundair Size: Medium-Size Gender: Male Alignment: Neutral Action Points: 6 Deity: None Str: 11 +0 (3p. ) Level: 2 XP: 2,682 Dex: 16 +3 (10p.) BAB: +1 HP: 10 (2d6+0) Con: 10 +0 (2p. ) Grapple: +1 Craft Points: x Int: 14 +2 (6p. ) Speed: 30' Stat Increases: None Wis: 10 +0 (2p. ) Init: +3 Spell Save: +1 vs spells Cha: 16 +3 (10p.) ACP: -0 Spell Fail: 15% (stolen spells) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +0 +0 +0 -- Ref: +3 +0 +3 +0 Will: +3 +3 +0 -- Notes: +1 Save vs. Spells (Spellgrace) Weapon Attack Damage Critical Range MW Morning Star +2 1d8 20/x2 ------ Dagger, Melee +1 1d4 19-20/x2 ------ Dagger, Ranged +4 1d4 19-20/x2 10 ft Notes: +1d6 Sneak Attack Damage When Flanking Languages: Common, Draconic, Dwarven Abilities: Sneak Attack +1d6, Steal Spell (0th or 1st), trapfinding, Detect Magic 3/day, Spellgrace (+1 save vs. Spells), Steal Spell Effect, Human Abilities Feats: Combat Expertise, Improved Feint Skill Points: 40 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Balance +5 0 +3 +2 Syn. Bluff +8 5 +3 Concentration +3 3 +0 Diplomacy +5 0 +3 +2 Syn. Disable Device +8 5 +3 Hide +6 3 +3 Intimidate +5 0 +3 +2 Syn. Jump +2 0 +0 +2 Syn. Listen +3 3 +0 Move Silently +6 3 +3 Open Lock +7 4 +3 Search +7 4 +3 Sleight of Hand +5 0 +3 +2 Syn. Spellcraft +5 2 +3 Spot +5 5 +0 Tumble +8 5 +3 Use Magic Device +6 3 +3 Notes: +2 Equipment Bonus from Thieves' Tools on Disable Device and Open Lock checks not added to bonuses above. Equipment: Cost Weight MW Studded Leather 175 GP 20 lb. MW Morningstar 308 GP 6 lb. 2 Daggers 4 Gp 2 lb. MW Thieves' Tools 100 GP 2 lb. Smokestick 20 GP 0.5 lb. Backpack 2 GP 2 lb. Spell Component Pouch 5 GP 2 lb. Small Steel Mirror 10 GP 0.5 lb. 1 days' rations 0.5 GP 1 lb. Courtier's Outfit 30 GP 6 lb. (doesn't count) Silver Medallion worth 75 GP 0 lb. Total Weight: 36lb Money: 9 pp, 4 gp, 0sp, 0cp Lgt Med Hvy Lift Push Max Weight: 0-38 39-76 77-115 230 575 Age: 23 years old Height: 5'10" Weight: 165 pounds Eyes: Bright Green Hair: Dark Brown Skin: Fairly Pale
Brelach tends towards understatement in his choice of wardrobe, wearing a tight black courtier's outfit that has hints of embroidery at the seams and a touch of lace at the wrists. The only piece of jewellery that Brelach wears is a simple silver medallion around his neck, engraved with mystic symbols that no one understands. Brelach discovered this medallion a year ago, on the body of a wizard that was killed in a magical duel that Brelach was caught in the middle of (note - this part of Brelach is OPEN for GM's to use for whatever purposes they see fit!)
Personality: In a word - COLD. Brelach displays little emotions beyond cynicism, sarcasm, and more than a bit of rudeness. He is known for his scathing wit and acidic tongue, although he knows well enough to keep his mouth shut most of the time. Brelach is a consummate liar.
Background: Brelach was originally a farmer-turned-soldier from Aundair. During one of the numerous battles over the Eldeen Reaches, Brelach's commanding officer (a mage) was blasting unarmed Eldeen villagers. Brelach and his companions, disgusted at the violence, snuck up on their officer and tried to subdue him. In the process, Brelach awakened his own latent sorcerous talents and siphoned the mage's spell energy for his own use.
Upon being discovered by the army's superiors, Brelach and his companions were sentenced to death. Brelach, however, was given a reprieve - work for the Aundairian Arcane Congress. During the final days of the last war, there was a magical "Arms Race" of sorts. Brelach's job (along with other spellthieves) was to sneak into enemy territories and track enemy wizards. At an opportune moment, Brelach would steal a wizard's newly-researched spell and cast it a few moments later in front of a trained mage, in the hopes of "reverse engineering" the spell's formula. Brelach was surprisingly good at this job, and performed it until the end of the war.
After this, Brelach found his chance to escape service to Aundair, and fled to Sharn, where he has been making a living stealing spells (usually by "bumping" into a mage with interesting spells to steal) and then quickly revealing the spell to an interested client. However, Brelach hungers for a bit more "spice", and wants to put many of the espionage abilities he learned in the last war to use - as an adventurer.
Wealth and Craft log
Notes: All of Brelach's Background information, and information on the Medallion, are PUBLIC/OPEN. [/sblock]
Last edited by Wik; Friday, 9th November, 2007 at 12:40 AM.
Wik: Solving internet arguments since 1983.
Tuesday, 22nd May, 2007, 06:39 AM #64
Bennit bel-Roan, approved.
Appearance: Deep green eyes, the color of dark emeralds, peer out from this young man's face. Lengthy dark brown hair hangs haphazardly around his face, sometimes obscuring his eyes, the back part tied back with a length of leather. An average nose and lofty cheekbones add to the general good looks of this man, although light scars and occasional smudges of dirt show this man isn't a stranger to manual labor. He is of an average height with a slim build, wiry muscle evident under his skin. Long, well-muscled legs support his lithe upper body.Code:Name: Bennit bel-Roan Starting: 2 Class: Rogue Race: Human Size: Medium Gender: Male Origin: Thrane Alignment: Chaotic Neutral Deity: None Str: 14 +2 (6p.) Level: 2 XP: 1000 Dex: 16 +3 (10p.) BAB: +1 HP: 14 (2d6+4) Con: 14 +2 (6p.) Grapple: +3 Dmg Red: XX/XXXX Int: 14 +2 (6p.) Speed: 30' Spell Res: xx Wis: 8 -1 (0p.) Init: +3 Spell Save: +0 Cha: 13 +1 (5p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch:13 Flatfooted: 13 Base Mod Misc Total Fort: +2 +0 +2 Ref: 3 +3 +0 +6 Will: -1 +0 -1 Weapon Attack Damage Critical MWShortsword +4 1d6+2 19-20/x2 Shortbow +4 1d6 x3 Languages: Common Halfling Elvish Abilities: Sneak attack 1d6, Evasion, Trapfinding Feats: Point Blank Shot, Dodge Skill Points: 55 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Balance 1 +3 +4 Bluff 2 +1 +3 Climb 2 +2 +4 Disable Device 5 +3 +8 Disguise 1 +1 +2 Escape Artist 2 +3 +5 Gather Information 2 +1 +3 Hide 5 +3 +8 Intimidate 3 +1 +4 Jump 1 +2 +3 Listen 3 -1 +2 Move Silently 5 +3 +2 +8 Open Lock 5 +3 +2 +8 Search 5 +2 +7 Sense Motive 2 -1 +1 Sleight of Hand 3 +3 +6 Spot 5 -1 +3 Use Rope 1 +3 +4 Ride (X-class 2p) 1 +3 +4 Equipment: Cost Weight MW Shortsword 310gp 3lb Shortbow 30gp 2lb MW Studded Leather 175gp 20lb Backpack 2gp 2lb 40 arrows 2gp 6lb Flint/steel 1gp Traveling papers 2sp Bedroll 1sp 5lb Sap 1gp 2lb Waterskin 1gp 4lb Identification papers 2gp Explorer's Outfit 0gp MWThieves' tools 100gp 1lb Silk Rope, 50ft 10gp 5lb 2 Cure Light Wounds 50gp 2 ounce Total Weight:50lb Money: 165gp 7sp 0cp Lgt Med Hvy Lift Push Max Weight: <58 <116 <175 175 875 Age: 19 Height: 6'0" Weight: 186lb Eyes: Emerald green Hair: Dark brown, lengthy Skin: Tanned
Background: Bennit bel-Roan was the son of an innkeeper and his wife, a flutist, in Thrane. Of a more wild, unsettled nature than his parents, he quickly grew more and more apart from them, and decided to make his own way in the world. Fortunately, he managed to leave home on moderately good terms. Ever since, he's been surviving as able, 'finding' his money for food somehow, sometimes dipping into banditry on some poorly patrolled stretches of road.
Last edited by Bogre; Thursday, 24th May, 2007 at 06:06 AM.
Sunday, 27th May, 2007, 07:40 AM #65
The Great Druid (Lvl 17)
Approved for Level 1
Appearance: Khoros is beginning to grow a "mane" of wild, unkempt hair. It is rather long, and with his stubbly beard and massive sideburns, frames his entire face. This mane is mostly black, although tiger-like "Stripes" of red twist through it. Khoros makes it a point to braid small strings and twine into his hair, although they soon fall out or are obscured by burrs.Code:Name: Khoros Taural Class: Scout 1/Ranger1 Starting Level: 1 Race: Shifter Region of Origin: Eldeen Reaches Size: Medium Gender: Male Alignment: Chaotic Neutral Action Points: 5 Deity: Druidism (Wardens of the Wood) Str: 16 +3 (10p.) Level: 2 XP: 1,000 Dex: 16 +3 (6 p.) BAB: +1 HP: 18 (2d8+4) Con: 14 +2 (6 p.) Grapple: +4 Craft Points: - Int: 11 +0 (5 p.) Speed: 30' Stat Increases: Wis: 14 +2 (6 p.) Init: +3 Spell Save: +0 Cha: 6 -2 (0 p.) ACP: +0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +2 +2 +0 Ref: +7 +4 +3 +0 Will: +2 +0 +2 +0 Notes: COMBAT Weapon Attack Damage Critical Range Spear +4 1d8+4 20/x3 20 ft. Throwing Axe +4 1d6+3 20/x2 10 ft. mwk Dagger +5 1d4+3 19-20/x2 10 ft. WHEN SHIFTING Spear +5 1d8+6 20/x3 20 ft. Bite Attack +0 1d6+2 20/x2 Throwing Axe +4 1d6+4 20/x2 10 ft. Masterwork Dagger +6/+5 1d4+4 Notes: +1d6 Skirmish Damage if Move At least 10 ft. Languages: Common. Abilities: Low-Light Vision, Shifting (lasts 6 rounds, 1/day), Longtooth (Grants Bite Attack and Strength Bonus when Shifting), Favoured Enemy (Humans) (+2 Damage, Bluff, Listen, Sense Motive, Spot, and Survival), Wild Empathy +2 Balance, Climb, and Jump, Skirmish +1d6, Trapfinding Feats: Shifter Ferocity (Fight at Negative Hit Points), Track Skill Points: 38 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Balance +8 3 +3 +2 Climb +5 0 +3 +2 Disable Device +4 4 +0 +0 Hide +6 3 +3 +0 Jump +6 1 +3 +2 Know/Nature +4 4 +0 +0 Listen +6 4 +2 +0 Move Silently +6 3 +3 +0 Search +3 3 +0 +0 Spot +6 4 +2 +0 Survival +7 5 +2 +0 Tumble +7 4 +3 +0 Notes: +1 Climb & Jump when shifting Equipment: Cost Weight Spear 2 gp 6 lb MW Studded Leather 175 gp 20 lb Throwing Axe 8 gp 2 lb Backpack 2 gp 2 lb Waterskin 1 gp 4 lb Explorer's Outfit ***Free*** 100 feet hemp rope 2 gp 10 lb Grappling Hook 1 gp 4 lb Caltrops, 3 uses 3 gp 6 lb MW Dagger 302 gp 1 lb Total Weight:54 lb Money: 10 PP 6 gp 0 sp 0 cp Lgt Med Hvy Lift Push Max Weight: 0-76 77-153 154-230 460 2300 Age: 25 years old Height: 5'7" Weight: 172 pounds Eyes: Brown Hair: Black, striped with Red Skin: Tan
Khoros' face definately has a feral cast to it. Khoros is large for a shifter, with massive arms and that end in vestigial claws. He has two canine teeth that enlarge when he shifts. Khoros wears simple clothing, preferring a simple brown cloak made of wool that he typically uses to obscure his face.
Personality: Khoros is often painfully shy, doing whatever he can to put the focus on someone else nearby. He hates attention, and avoids large groups of people. He loves stalking, whether it be an animal, human, or something else. He loves the thrill of the hunt.
Background: Khoros spent the last ten years of his life fighting against Aundair, preserving the freedom of the Eldeen reaches. A guerilla fighter, Khoros reinforced the Wardens of the Wood, acting as a bodyguard for his druidic leaders. He also served alone (his preference), following enemy forces and reporting troop movements. Now that the war has ended, Khoros has found that he doesn't quite fit in at home; he loves "the hunt" so much that even his fellow shifters are off-put by his behaviour. For reasons even he doesn't understand, Khoros has decided to see Sharn - maybe he can put his skills as a hunter to good use as an adventurer?
Last edited by Wik; Tuesday, 15th April, 2008 at 10:52 PM.
Wik: Solving internet arguments since 1983.
Thursday, 14th June, 2007, 05:59 PM #66
Lorth, Male Shifter Monk (approved)
Appearance: Lorth is of average height and weight for a shifter. He appears a little leaner than most shifter, but clearly muscular. His brown hair/fur hangs low from his head and covers his arms and legs in dense patches. When shifting, these patches grow and form a thick cover to protect his body from harm. His hair is braided and decorated with small glass beads of various colors. He dresses simply in a shirt and breeches. His only obvious weapon is a sling hanging from his belt.Code:Name: Lorth Class: Monk 1 Starting Level: 1 Race: Shifter (Beasthide) Region of Origin: Sharn Size: Medium Gender: Male Alignment: Lawful Neutral Action Points: 5 Deity: Dol Arrah Str: 13 +1 (5p.) Level: 1 XP: 0 Dex: 18 +4 (10p.) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 (6p.) Grapple: +5 Craft Points: N/A Int: 10 +0 (4p.) Speed: 30' Stat Increases: N/A Wis: 14 +2 (6p.) Init: +4 Spell Save: N/A Cha: 8 -1 (2p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +4 +0 +0 +2 16 Touch: 16 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +2 +2 +0 Ref: +6 +2 +4 +0 Will: +4 +2 +2 +0 Notes: Weapon Attack Damage Critical Range Unarmed Strike +1 1d6+1 20/x2 ------ Sling (20 bullets) +4 1d4+1 20/x2 50 ft Notes: Flurry of Blows -1/-1 Attack Languages: Common Abilities: Shifting: 1/day, 7 rounds (3 + 3 Con Mod + 1 Shifter Feat), +2 Con, +4 Natural Armor Low-Light Vision Flurry of Blows Feats: Beasthide Elite Improved Unarmed Strike (Monk Bonus) Improved Grapple (Monk Bonus) Spell-Like/Psi-like Abilities: XXX Skill Points: 16 Max Ranks: 4/2 Skills Total Ranks Mod Misc Balance +10 4 +4 +2 (race) Climb +7 4 +1 +2 (race) Jump +7 4 +1 +2 (race) Tumble +8 4 +4 +0 Notes: Equipment: Cost Weight Traveler's Outfit 0gp 5lb Backpack 2gp 2lb Sling 0gp 0lb 20 Bullets 2sp 10lb Total Weight:17lb Money: 17gp 8sp 0cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 Age: 27 Height: 5'4" Weight: 150 Eyes: Black Hair: Brown Skin: Deep Tan
Personality: Lorth is blunt. Those in polite society would call him rude, or uncouth. He does not mean to offend, but does not see the point of embellishing one's words. He detests lies and liars. He has gained control of his bestial side, but the thrill of the hunt and the challenge of a fight make his heart pound. When Lorth makes a promise, he keeps it and he expects others to do so also.
Background: Lorth was born and raised in the Stoneyard neighborhood of Lower Northedge in Sharn. Lorth lived the typical life of a Shifter youth in Sharn. He played hrazhak games in the park, played tricks on tourists and avoided followers of the Silver Flame as much as possible.
On excursions into the city with friends, he would often pass the High Hope temple district in Middle Northedge. He never paid much attention to the faithful and religious that filled the district until he saw a group of followers of Dol Arrah sparring in a field next to a shrine. Oddly enough the group of mostly humans and dwarves, with a scattering of half-orcs, hobgoblins and other races, fought mostly with their fists or simple weapons. No swords or axes, or claws or fangs for that matter. Lorth found this odd and stupid. The soft fists of other races were not something he was afraid of. However, as time went by he noticed that the monks (as he later learned they were called) had fists and feet that could strike like iron. Furthermore, the stances and moves they used reminded Lorth of wild animals, the stance of the bear, the pounce of the puma.
Lorth found himself drawn more and more to watching the monks. This attention did not go unnoticed. One day, an older monk approached Lorth and asked if he could be of service to Lorth. Lorth asked how they were able to fight without large or natural weapons. The monk smiled and invited Lorth over for a closer look. As time passed, Lorth trained more and more with the monks until one day he realized that he was one of them.
After a couple years of training, the same elder monk, Thius, approached Lorth and told him that Lorth had all the training that Thius could give him for now. He told Lorth to go out and experience life's challenges for himself and then return and share them with Thius.
Wealth and Craft Log
Last edited by Drerek; Wednesday, 8th August, 2007 at 08:57 PM. Reason: wealth log updated
Thursday, 14th June, 2007, 11:43 PM #67
Appearance: Mathew has long black hair he keeps tied back in a single pony tail. He wears spectacles whichCode:Name: Mathew d'Cannith Class: Artificer 2 Starting Level: 1 Race: Human Region of Origin:Breland Size: Med Gender: Male Alignment: NG Action Points: 5 Deity: N/A Str: 9 -1 (1p.) Level: 1 XP: 1485 Dex: 12 +1 (4p.) BAB: +1 HP: 12 (2d6+2) Con: 12 +1 (4p.) Grapple: +0 Craft Points: 160 Int: 16 +3 (10p.) Speed: 20' Stat Increases: Wis: 12 +1 (4p.) Init: +1 Spell Save: N/A Cha: 16 +3 (10p.) ACP: -3 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 +0 15 Touch: 11 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +1 +0 +1 +0 Will: +4 +3 +1 -- Notes: Infusion per Day (Total/Remaining) Level 1: 4/4 Weapon Attack Damage Critical Range Morning Star +0 1d8-1 20*2 ------ Light Crossbow +2 1d8 19-20*2 80 ft Notes: Languages: Common, Dwarven, Gnome, Elvish Abilities: Artificier Knowledge, Artisan Bonus, Disable Trap, Item Creation, Craft Reserve 36 Feats: Favored in House, Least Dragon Mark(Mark of Making) Scribe Scroll, Brew Potion Skill Points: 24 Max Ranks: 4/2 Skills Total Ranks Mod Misc Concentation 6 5 +1 Craft(Alchemy) 10 5 +3 +2(From Least Mark of Making) Disable Device 8 5 +3 Knowledge (Arcana) 8 5 +3 Knowledge (Arch and Eng) 8 5 +3 Search 8 5 +3 Spell Craft 10 5 +3 +2 Use Magic Device 8 5 +3 (+4 with Scrolls) Notes: Equipment: Cost Weight Light X-Bow 35gp 4lb Bolts 20 2gp 2lb Backpack 2gp 2lb Rope(Silk)(50ft) 10gp 5lb Bed Roll .1gp 5lb Sun Rod(5) 10gp 5lb ID Papers (w/portrait) 5gp -- MW Greatsword 7lb Morning Star 8gp 6lb Scrolls 2 Cure Moderate Wounds 4 Cure light wounds 4 Detect Magic 4 Red Magic 8 Mage Armor Total Weight: 37lb Money: 69gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 30 60 90 180 450 Age: 17 Height: 5'9" Weight: 160 Eyes: Blue Hair: Black Skin: Lightly Tanned
highlight his deep blue eyes. He wears dark grey robes that cover his entire body from the neck down and show the
Gorgon embroidered on the back in colors that match his Dragon Mark. His Dragon Mark is centered on his right cheek.
Personality: Mathew is proud of his lineage. He takes the responsibility as a representative of his house
very seriously. He is quite confident in his abilities and often appears arrogant. He seeks new contacts where ever
goes. His greatest fear is to burn bridges with people before he gets to know them.
Background: Mathew grew up in Sharn studying infusions as soon as he could read. He impressed his tutors
with a surprising knack for the work. He developed his Least Dragon Mark early in life, this combined with his
tutor's reports keep in the eye of House Cannith hyarchy. He sees himself one day leading his house back to one
united house and feels the best to do so is to make a new network of allies. He adventures to forge these new
allies and seeks above all else the union of his house and return to the glory of his house's past. He believes
that Merrith should indeed be the sole Barron of the house but feels that his inability compromise is the common
thread which prevents his house from being whole again. He feels that compromise not greed is the key to a
Last edited by Mellubb; Monday, 4th February, 2008 at 03:18 AM.
Charaters I Play:
Games I run
Merrilea if you are reading this, I LOVE YOU!!
Sunday, 24th June, 2007, 01:32 AM #68
Novice (Lvl 1)
Appearance: Though his leonine features are covered in scars, Grond has a calming appearance, almost like a favorite uncle. His build is large, extremely so; he towers over most who stand near him. One particularly larger scar covers his left eye, leaving it a slightly different hue of blue. Grond wears simple clothing under his mail, disdaining ostentation.Code:Name: Sergeant Grond Shagrat Class: Urban Ranger 2 Starting Level: 2 Race: Hobgoblin Region of Origin: Darguun Size: Medium Gender: Male Alignment: Lawful Neutral Action Points: 6 Deity: Balinor Str: 16 +3 (10p.) Level: 2 XP: 3000 Dex: 16 +3 ( 6p.) BAB: +2 HP: 20 (2d8+6) Con: 16 +3 ( 6p.) Grapple: +5 Craft Points: 300 Int: 11 +0 ( 3p.) Speed: 30' Stat Increases: +2 Con (Racial), +2 Dex (Racial) Wis: 14 +2 ( 6p.) Init: +3 Spell Save: +2 Cha: 10 +0 ( 2p.) ACP: -2 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +3 +0 +0 +0 17 Touch: 13 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +6 +3 +3 -- Ref: +6 +3 +3 +0 Will: +2 +0 +2 -- Notes: Weapon Attack Damage Critical Range Dire Flail, mwk +6 1d8+4 x2 ------ Heavy Flail +5 1d10+5 19-20/x2 Notes: Languages: Common, Goblin Abilities: Favored Enemy (Humanoid [human]), wild empathy Feats: Darguun Mauler, Two-Weapon Fighting, Urban Tracking Skill Points: 30 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Hide +7 5 +3 -1 Move Sil. +7 5 +3 -1 Gather Info +5 5 +0 +0 Search +5 5 +0 +0 Spot +7 5 +2 +0 Listen +7 5 +2 +0 Notes: -1 to hide and move silently is from armor Equipment: Cost Weight Number Dire Flail, mwk 390gp 10lb Heavy Flail 15gp 10lb Chain Shirt, mwk 250gp 25lb Expl. Outfit 0gp 8lb Trail Rations 2gp 4lb 4 Waterskin 1gp 4lb 1 Backpack 2gp 2lb Utensils 1gp -lb Flint 1gp -lb Sunrods 8gp 4lb 4 Thunderstones 60gp 2lb 2 Chain 30gp 2lb Rope (silk) 10gp 5lb Playing Cards 1gp -lb Total Weight:76lb Money: 118gp 9sp 8cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 27 Height: 6'4" Weight: 250 lbs. Eyes: Piercing Blue Hair: Golden Skin: Dark Olive
Personality: Grond, some would say atypically for his race, is fond of wordplay and poetry and speaks the common tongue fluently. He is a jovial character, save for in battle and the hunt. Like all though he has his vices, Grond has a small gambling problem. Even so, his upbringing among the Kech Volaar gave him a distinct respect for law and tradition which he holds dear to this day.
Background: Grond was born into low station in the Dhakaani clan Kech Volaar, or the Wordbearers. His father was a low ranking warrior and his mother a maid, but they made due. He was apprenticed to a hunter at an early age and began his training in the wilds of the Seawall Mountains. During the Last War, his father joined a House Deneith led mercenary company to increase the family's income. Young Grond and his mother travelled along with his father's company, his mother cooking for the men. After his father was injured in battle, rendering him unable to fight, the family settled in Sharn, where Grond's father worked as a day laborer. Grond, however, began to put his training as a hunter to another use; he began to hire himself out as a sort of private detective and tracker. After a few years of success Grond had made a name for himself, he was approached by the Watch and offered a position as a sergeant with them.
Recursion - (n) 1. See Recursion.
Thursday, 5th July, 2007, 04:25 AM #69
Acolyte (Lvl 2)
Appearance:Code:Name: Lily d'Orien Class: Wilder 3 Race: Kalashtar (Orphan) Region of Origin: Lhazaar Principalities Size: Medium Gender: Female Alignment: N Action Points: 6 Str: 13 +1 ( 5p.) Level: 3 XP: 3126 / 6000 Dex: 14 +2 ( 6p.) BAB: +2 HP: 20 (3d6+6) Con: 14 +2 ( 6p.) Grapple: +3 Craft Days: 100 Int: 8 -1 ( 0p.) Speed: 30' Stat Increases: Wis: 8 -1 ( 0p.) Init: +2 Power Save: +4 Cha: 18 +4 (16p.) ACP: 0/-2 Manifestor Level: 3 Total Base Armor Shld Dex Size Nat Misc Armor: 20 10 +6* +2 +2 +0 +0 +0 Touch: 16 Flatfooted: 18 *Inertial Armor with Wild Surge Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 0 +2 -- Ref: +2 0 +2 +X Will: +2 3 -1 -- Notes: - +2 save vs mind effecting spells and abilities, including posetion - +1 sacred bonus vs spells/special abilities of aberations Weapon Attack Damage Critical Range Mourningstar (MW) +4 1d8+1 20/x2 Light Crossbow (MW)* +5 1d8 19-20/x2 80 ft Dagger +3 1d4+1 19-20/x2 Thrown Dagger* +4 1d4+1 19-20/x2 10 ft Sling +4 1d4+1 20/x2 60 ft Ranged Touch Attacks* +4 Varries 20/x2 Varries Notes: Point Blank Shot, Psionic Shot Languages: Common, Quar Abilities: - +2 save vs mind effecting spells and abilities, including posetion - +2 to Bluff, Dsiplomacy, and Intimidate - +2 to Disguise to impersonate a human. - Sleeps but does not dream - 1 PP per Level bonus - Mindlink 1/day as if Wilder of 1/2 level. - Wild Surge +1-2 - Psychic Enervation (5% chance per surge bonus) - Elude Touch Feats: Point Blank Shot, Psionic Shot Psionic Powers (Save DC 14 + Power level; Manifester Level 3*) Power Points: 20 Powers Known: 1st - Inertial Armor; Energy Ray Skill Points: 18 Max Ranks: 6/3 Skills Total Ranks Mod Misc Autohypnosis +6 5 -1 +2 Bluff +6 0 +4 +2 Concentration +8 6 +2 -- Diplomacy +6 0 +4 +2 Intimidate +6 0 +4 +2 Listen +1 2 -1 -- Spot +4 5 -1 -- Notes: Equipment: Cost Weight Mourningstar (MW) 308 6 Light Crossbow (MW) 335 4 Bolts (20) 2 2 Dagger (2) 4 2 Heavy Wooden Shield 7 10 Sling - - Handy Haversack 2000 5* -Silk Rope (50') 10 5 -Everburning Torch 110 1 -Signet Ring 5 -ID Papers with portrait 5 -Grappling Hook 1 4 -Trail Ration (2) 1 2 -Water Skin 1 4 -Gatekeeper Rune pin -- +1 sacred bonus vs spells/special abilities of aberations -Potions of Cure Light Wounds (2) Total Weight:33lb Money: 43pp 10gp 3sp 3cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 600 Age: 40 Height: 5'6" Weight: 125 Eyes: Green Hair: Blonde Skin: Pale
Lily is a taller woman with a distinctively sharp face and emerald green eyes that don’t quite seem tuned in. Her long blonde hair flows down her neck and goes just past her shoulder blades. She has a tall build and is somewhat shapely, but is fit and walks with grace and elegance. She offers a warm smile to any that great her.
Lily is a bit slow, and is easily amused by some things. However, she tries to make up for it by being observant, and she is very pleasant to talk to, even if she is easily lost in a conversation. She has been treated as a child for so much of her life, she still acts like one in many ways. More of her personality as it develops.
Lily d’Orien was raised by Rose and Lance d’Orien, in Regalport of the Lhazaar Principalities. She was the adopted daughter, and youngest of three children. Her older siblings were 10 (Antwan) and 8 (Autumn). Rose and Lance were both influential in the Orien family, Lance having a lesser mark, and both children showing signs of a mark.
Rose and Lance had been fighting with each other, and Lance had gone off on a House assignment for 2 years while Rose stayed in Regalport to raise the kids. He returned with a very young child, telling Rose (and later Lily) that she had survived a shipwreck and he had fallen in love with the child when rescuing her. The years apart and now a new child helped to reunite Lance and Rose.
To say Lily was not gifted would be too kind. She was the left behind little girl while Antwan and Autumn were of age to go off into the family business, and while Autumn adored her little sister and enjoyed caring for her, Lily’s slow mind kept them from becoming fast friends. Lily was small as a child, but very cute, and mostly well behaved and quiet. She was a darling of the house in Regalport, and while mother and sister cared for her most of the time, she was never without a watchful eye in the city or in the house.
Lance fell ill and died young, just after Antwan left the house. Rose was devastated, but stayed strong for her children. Meanwhile, Lily continued to develop slowly. As Lily progressed into her twenties, she showed some signs of improvement, able to comprehend at a 10 year old level. Physically she continued to mature and grow as well, and Rose stayed hopeful.
Rose was surprised the first time she was psychically contacted by Lily, who was surprised herself at what she’d done. Rose kept it to herself at first, and asked Lily to do the same, and Lily obeyed, but enjoyed the special bond she could form with her mother. Lily continued to mature slowly, and Rose sought advice about Lily’s strange ability. She showed no signs of a dragon mark. Rose eventually found a Psion who said Lily showed extreme psychic potential. Again, Lily was asked to keep this a secret, and she did. She continued to mature physically and mentally, though still child like in many aspects. Her favor in the house began to wear a bit as she ceased to be a cute kid, though some saw potential in the beautiful young looking blond.
Rose took Lily to the Psion to try to teach her, but Lily couldn’t pick up the structured teachings. She had begun to manifest powers on her own though, learning how to make the air around her hard. She was able to pick up some of her teacher’s meditation and centering techniques though.
Rose was afraid the House might try to send Lily off to the war, so she had one of the masters at arms teach Lily how to defend herself. Lily showed great skill with ranged weapons, and sharp eye. Fortunately, the war was winding down. She became competent enough that the house gave her a signet ring, but not a magical one.
Rose never made it to the end of the war, dying at the age of 70 from natural causes. Lily had worn out her welcome at the House, but had matured into a lovely young woman who was still a bit slow. Wishing to make her own way in the world, she set off to Sharn to seek adventure and her own path.
Lily is an orphaned Kalashtar from her father's affair with a Kalashtar. Rose was unaware, though she suspected she might have been Lance’s child, but nothing more. Lance knew, but died before he could tell Rose. Lily is unaware of this fact.
Lily has loaned Siobhan 600 gold to help her buy an eternal wand of cure moderate wounds.
Lily can use the Favored in House(Lyrander) feat once as a reward for the What Happened adventure
Lily's travel log
Last edited by Solange; Wednesday, 16th April, 2008 at 12:42 AM. Reason: Level 3 Edits & Fixes
Wednesday, 18th July, 2007, 06:28 AM #70
Acolyte (Lvl 2)
Appearance:Code:Name: Kho'Tara Draguul Class: Spirit Shaman 2 Race: Hobgoblin Region of Origin: Darguun Size: Medium Gender: Female Alignment: LN Action Points: 6 Str: 14 +2 ( 6p.) Level: 2 XP: 2550 / 3000 Dex: 15 +2 ( 5p.) BAB: +1 HP: 20 (1d8+3) Con: 16 +3 ( 6p.) Grapple: +3 Craft Days: 100 Int: 8 -1 ( 0p.) Speed: 30' Stat Increases: Wis: 16 +3 (10p.) Init: +2 Spell Save: +2 Cha: 14 +2 ( 6p.) ACP: -1/3 Spell Fail: X% Total Base Armor Shld Dex Size Nat Misc Armor: 17 10 +3 +2 +2 +0 +0 +0 Touch: 12 Flatfooted: 15 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +6 3 +3 -- Ref: +2 0 +2 -- Will: +6 3 +3 -- Notes: Weapon Attack Damage Critical Range Short Spear +3 1d6+2 20/x2 20 ft Dagger +3 1d4+2 19-20/x2 10 ft Shortbow +3 1d6 20/x3 60 ft Notes: Languages: Common, Goblin Abilities: - Darkvision 60' - +4 to Move Silently - Wild Empathy (See Skills) - Spirit Guide -- Arduur (Bear Spirit: Healer, Power, Strength) -- Grants Awareness Feat - Chastise Spirits -- Standard Action -- 1d6/lv damage to all spirits in '30 -- Will save DC 10 + lv + Cha (14) for half. -- 3 + Cha (5) uses per day. Feats: - Natural Talent: Sense Motive Spells prepared (Save DC 12 + spell level): 0 - 4, 3; 1st - 4, 2 Domains: Spellbook/Spells Known: 0 - Resistance, Light, Cure Minor Wounds; 1st - Cure Light Wounds, Produce Flame; Skill Points: 12 Max Ranks: 4/2 Skills Total Ranks Mod Misc Concentration +5 2 +3 Diplomacy +4 2 +2 Heal +6 3 +3 Listen +7 2 +3 +2 Sense Motive +6 2 +2 +2 Spot +7 2 +3 +2 Survival +5 2 +3 *Wild Empathy +3 1* +2 Notes:*Animal Empathy is not a skill, and is based on her Spirit Shamen level. Equipment: Cost Weight Short Spear (3) 3gp 9lb Dagger 2gp 1lb Heavy Wooden Shield 7gp 10lb Short Bow 30gp 2lb Arrows (20) 1gp 3lb Studded Leather 25gp 20lb Backpack 2gp 2lb -Fishhook (5) 5sp - -Trail Ration (2) 1gp 2lb -Waterskin 1gp 4lb -Silk Rope (30') 6gp 3lb -Healer's Kit 50gp 1lb Total Weight:57lb Money: 127pp 1gp 5sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 118 175 350 875 Age: 19 Height: 5'0" Weight: 118 Eyes: Green Hair: Brown Skin: Grey
Koh'Tara's travel log
A-1 Lost Knowledge of Arcanix
Last edited by Solange; Monday, 26th May, 2008 at 01:38 AM.
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