Results 71 to 80 of 104
Monday, 23rd July, 2007, 01:46 AM #71Code:
Name: Links Class: Fighter 2 Starting Level: 2 Race: Warforged Region of Origin: Size: Med Gender: Male personality Alignment: NG Action Points: 6 Deity: N/A (Domains: N/A) Str: 16 +3 (10p.) Level: 2 XP: 2500 Dex: 12 +1 (4p.) BAB: +2 HP: 25 (2d10+8)(18) Con: 18 +4 (10p.+2) Grapple: +5 Craft Points: 100 Int: 13 +1 (5p.) Speed: 20' Stat Increases: Wis: 8 -1 (2p.-2) Init: +1 Spell Save:n/A Cha: 8 -1 (2p.-2) ACP: -5 Spell Fail: 35% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +1 +0 +0 +0 19 Touch: 11 Flatfooted: 18 Spell Res: None Dmg Red: 2/adamantine Total Base Mod Misc Fort: +7 +3 +4 -- Ref: +1 +0 +1 -- Will: -1 +0 -1 -- Notes: Weapon Attack Damage Critical Reach (MW)Spiked Chain +6 2d4+4 19-20/x2 10ft Notes: Languages: Common Abilities: Warforged Traits Feats: Adamantine Body, Exotic Weapon Prof.(Spiked Chain), Weapon Focus Spiked Chain Skill Points: 15 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Jump +3 5 +3 -5 Climb +3 5 +3 -5 Craft(Weapon Smith) +6 5 +1 -- Notes: Equipment: Cost Weight (MW) Spiked Chain 325gp 10lb Back Pack 2gp 2lb Signet Ring 5gp --lb hooded lantern 7gp 2lb Oil(10) 1gp 10lb Silk Rope(50ft) 10gp 5lb (MW) Manacles 50 2lb Good Lock 80 1lb Total Weight:32lb Money: 420gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 85 Height: 6'6 Weight: 280 Eyes: Hair: Body: Brown and Grey
Personality:Links is protective by his very nature. He takes a lot of time to think before he talks
hoping to not affend anyone. He is very shy and quiet around people he does not know. He can interact with other
Warforged with out much trouble but is sometimes flustered when meeting "Fleshies" for the first time.
Background:Links was created to be a caravan gaurd for a dwarven merchant named Broxton Broadshield. He hept
Links as a personal bodygaurd. Broxton has recently retired and Links misses going out to see new people and places
so Broxton suggested he head to the Tavern to see what adventures he might find.Logs
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Wednesday, 25th July, 2007, 01:08 AM #72
Acolyte (Lvl 2)
Appearance: Rugged, but a bit on the scrawny side. He still looks like a teen, but he's got an air of confidence and competence to him.Code:Name: Corran d'Tharashk Class: Cleric 3 Starting Level: 1 Race: Human Region of Origin: Shadow Marches Size: Medium Gender: Male Alignment: Neutral Good Action Points: 6/6 Deity: Balinor (Domains: Animal, Earth) Str: 10 +0 (2 p.) Level: 3 XP: 4745 Dex: 14 +2 (6 p.) BAB: +2 HP: 16 (2d8+2) Con: 13 +1 (5 p.) Grapple: +1 Craft Points: 100 Int: 14 +2 (6 p.) Speed: 20' Stat Increases: Wis: 16 +3 (10p.) Init: +2 Spell Save: 13+spell level Cha: 12 +1 (4 p.) ACP: -5 Spell Fail: Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +1 +2 +0 +0 +0 18 Touch: 12 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +3 +1 -- Ref: +3 +1 +2 -- Will: +6 +3 +3 -- Notes: Weapon Attack Damage Critical Range MWK Crossbow, light +5 1d8+0 19-20/x2 80 ft Dagger +2 (+4 thrown) 1d4+0 19-20/x2 10 ft Morningstar +2 1d8+0 20/x2 Notes: Languages: Common, Orc, terran Abilities: Turn Undead 4/day. Turn air creatures/rebuke earth creatures 4/day. Locate Object 1/day (caster level 1, range 440 ft)[this is a spell-like ability] Speak with Animals 1/day [this is a spell-like ability] Feats: Least Dragonmark of Finding (Locate Object)[1st], Point Blank Shot [human bonus], Improved Turning Spells prepared (Save DC 3 + spell level; 4/3+1/2+1): 0 - Detect Magic,Detect Magic, Light, Read Magic; 1st - Calm Animals(D), Protection from Evil, Magic Weapon, Bless; 2nd - Hold Animal (D), Bull's Strength, Lesser Restoration Domains: Animal, Earth Spell-Like/Psi-like Abilities: Locate Object 1/day (caster level 1) Speak with Animals 1/day Skill Points: 20 (2 class +2 INT +1 human) Max Ranks: 4/2 Skills Total Ranks Mod Misc Profession (hunter) +5 2 +3 -- Knowledge (nature) +6 4 +2 -- [class skill due to Animal domain] Knowledge (religion) +8 6 +2 -- Knowledge (the planes) +4 2 +2 Diplomacy +5 4 +1 -- Search +6 2 +2 +2 (mark of finding) [cross class, 4 points spent] Spellcraft +7 5 +2 Heal +6 3 +3 Notes: Equipment: Cost Weight Masterwork Breastplate 30 lb Shield, light Steel 9gp 6 lb Masterwork Crossbow, Light 4 lb bolts (20) 2gp 2 lb Dagger 2gp 1 lb Wooden Holy Symbol 1gp -- Explorer's Outfit -- -- 3 Torches 3cp 3 lb Healer's Kit 50gp 1 lb Flint and Steel 1gp -- Backpack 2gp 2 lb 50' Silk Rope 10gp 1 lb Case, scroll or map 1gp 1/2 lb 5 Candles 5cp -- 2 sheets paper 8sp -- 2 days trail rations 1gp 2 lb Waterskin 1gp 4 lb Alchemist's Fire 20gp 1 lb Scroll of Endure Elements Scroll of Cure Light Wounds Scroll of Lesser Restoration Scroll of Zone of Truth Scroll of Comprehend Languages Scroll of Hide from Undead Scroll of Remove Fear Total 1167 gp 57 1/2 lb Total Weight:55.5lb Money: 17gp 1sp 2cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 100 500 Age: 19 Height: 5'9" Weight: 154 lb Eyes: Brown Hair: Blond Skin: Tan
He often carries his morningstar, but looks a bit unsure of himself while doing so. His crossbow, on the other hand, is always balanced for easy draw, and he seems to be very aware of its positioning.
He proudly displays the least mark of finding that resides on his right temple by shaving that side of his head.
Personality: He is proud that he has been blessed by Balinor with the mark of finding, believing completely that the god has some destiny involving a great hunt in store for him.
He speaks with reverence of his god at every opportunity, and looks at the world and life as one big hunt, where the winner is the one who gets there fastest.This makes him a bit brash and arrogant.
He does not, however, have anything but respect for humanoid life, and almost everything that he hunts for is meant to improve the lives of those around him. He just wants to be the one to do the finding.
Background: Corran is a living example of parental manipulation gone wrong. When their youngest son, a bit of a weakling and disappointment, displayed the mark of finding, his parents immediately started pushing him to a life of serving House Tharashk.
They focused on convincing him that the mark was a gift from Balinor and that using it properly was the only respectful thing to do. Their plan worked beyond their wildest hopes.
Corran came to believe that he was meant to find something much more important than the dragonshards that his family hunted, and his reverence for the Lord of the Hunt was so extreme that he felt called to serve him as a cleric.
His parents tried in vain to undo their work, but it was too late. Corran pledged himself to Balinor and left the Shadow Marches to seek his destiny.
Last edited by Redclaw; Saturday, 20th December, 2008 at 02:07 PM.
Tuesday, 31st July, 2007, 04:38 PM #73
Enchanter (Lvl 12)
Appearance:Code:Name: Haltash Novannah Class: Telepath 3 / Evoker 1 Starting Level: 4 Race: Kalashtar Region of Origin: Adar Size: Medium Gender: Male Alignment: Neutral Good Action Points: 5 Deity: Path of Light Str: 9 -1 ( 1p.) Level: 3 XP: 8600 Dex: 12 +1 ( 4p.) BAB: +1 HP: 27 (3d4+12) Con: 14 +2 ( 6p.) Grapple: +0 Craft Day: 100 Int: 19 +4 (16p. +1) Speed: 30' Stat Increases: - Wis: 12 +1 ( 4p.) Init: +1 Spell Save: +2 vs. mind-affecting Cha: 10 0 ( 2p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +1 +1 +0 +0 +0 12 Touch: 11 Flatfooted: 11 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +1 +2 +1 Ref: +3 +1 +1 +1 Will: +7 +5 +1 +1 Notes: Weapon Attack Damage Critical Range Dagger, mw +1 1d4-1 19-20/x2 ------ Light Crossbow, mw +3 1d8 19-20/x2 80 ft Notes: Languages: Common, Quor, Draconic, Dwarven, Elven, Riedran Abilities: +2 on saves vs. mind-affecting spells and possession +2 on bluff, diplomacy, and intimidate +2 on disguise to impersonate a human Sleep, but do not dream 1 extra psionic power point per level Mindlink once per day (Manifester level = 1/2 HD) Feats: BPs: Boost Construct 1st: Psionic Body 3rd: Expanded Knowledge (Astral Construct) BWi: Scribe Scroll Spells prepared (Save DC 14 + spell level; Spellcaster Level 1st; 3/2+1): 0 - Detect Magic, Light, Read Magic; 1st - Feather Fall, Grease, *Magic Missile; *Specialized school bonus Specialized School: Evocation Forbidden School: Enchantment, Illusion Spellbook/Spells Known: 0 - All 0-level spell from PHB; 1st - Comprehend Language, Expeditious Retreat, Feather Fall, Grease, Jump, Magic Missile, Ray of Enfeeblement; Psionic Powers (Save DC 14 + Power level; Manifester Level 3rd) Power Points: 21 Powers Known: 1st - Astral Construct, Conceal Thoughts, Demoralize, Inertial Armor, Psionic Charm, Vigor; 2nd - Brain Lock, Psionic Suggestion; Spell-Like/Psi-like Abilities: Mindlink once per day (Manifester level = 2 [1/2 HD]) Skill Points: 42 Max Ranks: 6/3 Skills Total Ranks Mod Misc Bluff 7 5 +0 +2 Concentration 10 6 +2 +2 Diplomacy 11 5 +0 +6 Intimidate 4 0 +0 +4 Knowledge (Arcana) 10 6 +4 +0 Knowledge (Psionic) 10 6 +4 +0 Sense Motive 6 5 +1 +0 Psicraft 10 6 +4 +0 Spellcraft 7 3 +4 +0 Notes: +2 on disguise to impersonate a human +2 on disguise when you know that you’re being observed Equipment: Cost Weight Explorer's Outfit 10.00gp 8.0lb Mithral Buckler 1015.00gp 2.5lb Light crossbow, mw 335.00gp 4.0lb Bolt x20 2.00gp 2.0lb Dagger, mw 302.00gp 1.0lb Cloak of Resistance +1 1000.00gp - Backpack 2.00gp 2.0lb Flint & Steel 1.00gp 1.0lb Sunroad x2 4.00gp 2.0lb Spellbook 15.00gp 3.0lb Ink, vial 8.00gp - Inkpen x2 0.20gp - Spell Component Pouch 5.00gp 2.0lb Potion of Cure Light Wounds 50.00gp - Total Weight:27.5lb Money: 400gp 8sp 0cp Lgt Med Hvy Lift Push Max Weight: 30 60 90 180 450 Age: Height: Weight: Eyes: Dark brown Hair: Long black hair Skin: Tan
Last edited by Velmont; Thursday, 11th December, 2008 at 05:12 AM.
"Experience is that great thing that allow you to see a mistake when you do it again."
Wednesday, 1st August, 2007, 02:53 AM #74
Enchanter (Lvl 12)
Tondrek: Approved for 4th
Code:Name: Tondrek Class: Artificer 5 Starting Level: 3 Race: Half-Orc Region of Origin: Breland (Sharn) Size: Medium Gender: Male Alignment: N Action Points: 7/7 Deity: None Str: 10 +0 ( 0p.) Level: 5 XP: 10025/15000 Dex: 12 +1 ( 4p.) BAB: +3 HP: 24 (5d6) Con: 11 +0 ( 3p.) Grapple: +3 Craft Days: 100 Int: 17 +3 (16p.) Speed: 20' Stat Increases: Int (4th) Wis: 8 -1 ( 0p.) Init: +1 Spell Save: 13+lvl Cha: 14 +2 (10p.) ACP: -2 Spell Fail: 35% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +1 +0 +0 +0 17 Touch: 11 Flatfooted: 16 Spell Res: 0 Dmg Red: None Total Base Mod Misc Fort: +1 +1 +0 -- Ref: +2 +1 +1 -- Will: +3 +4 -1 -- Notes: None Weapon Attack Damage Critical Range mwk heavy mace +4 1d8 20/x2 ------ dagger +3/+4 1d4 19-20/x2 10 ft. light crossbow +4 1d8 19-20/x3 80 ft. Notes: None Languages: Common, Draconic, Giant, Goblin, Orc Abilities: Artificer knowledge Artisan bonus Craft reserve (100/100) Darkvision 60' Infusions Disable traps Item creation Orc blood Craft homunculus Retain Essence Feats: Aberrant Dragonmark (detect secret doors) Brew Potion Craft Wondrous Item Extraordinary Artisan Legendary Artisan Scribe Scroll Craft Magic Arms & Armor Infusions Save DC 13 + spell level; 1st: 4, 2nd: 4, 3rd: 2 Spell-Like Abilities: detect secret doors 1/d (CL 2) Skill Points: 58 Max Ranks: 8/4 Skills Total Ranks Mod Misc Craft (armorsmithing) +13 8 +3 +2 (mwk tools) Craft (metalworking) +7 2 +3 +2 (mwk tools) Craft (sculpting) +4 1 +3 -- Craft (trapmaking) +4 1 +3 -- Craft (weaponsmithing) +9 4 +3 +2 (mwk tools) Disable Device +11 6 +3 +2 (mwk tools) Knowledge (arcana) +7 4 +3 -- Knowledge (arch/engr) +11 8 +3 -- Open Lock +9 6 +1 +2 (mwk tools) Search +7 4 +3 +2 to find secret doors Spellcraft +7 4 +3 +2 to decipher scrolls Use Magic Device +12 8 +2 +2 (mwk tools) Notes: +2 UMD with wands, and wondrous item; +4 with scrolls. Equipment: Cost Weight Mwk Heavy Mace 354gp 8lbs Dagger 6sp6cp 1lb Light Crossbow 35gp/3 4lbs 30 bolts 3gp 3lbs Mwk Chain Shirt 83.3gp 25lbs Mwk Heavy Steel Shield 56.6gp 15lbs Eternal Wand (magecraft) 820gp -- Wand of CLW (50) 750gp -- Backpack 2gp 2lbs -Artificer Tools (UMD Tool) 50gp 5lbs -Mwk Theives' Tools 100gp 5lbs -Warforged repair kit 50gp 1lb Belt Pouch 1gp 0.5lb -Identification Papers 2gp -- Spell component pouch 5gp 2lbs Scrollcase 1gp 0.5lbs -Scrolls: 1254gp -- - 3 cure light wounds (CL1) - 2 cure moderate wounds (CL1, CL2) - 1 elemental prod (MoE96, CL2) - 2 identify (CL1) - 1 inflict light damage (CL2) - 2 lesser armor enhancement (CL2) - 1 lesser restoration (CL1) - 2 personal weapon enhancement (CL2) - 1 reinforce construct (MoE 100, CL2) - 1 repair light damage (CL2) - 1 repair moderate damage (CL2) - 1 sleep (CL2) - 1 feather fall (CL2) *Mwk Artisan Tools (armorsmith) 50gp 5lbs *Mwk Artisan Tools (metalworking) 50gp 5lbs *Artisan Tools (sculpting) 5gp 5lbs *Artisan Tools (trapmaking) 5gp 5lbs *Mwk Artisan Tools (weaponsmith) 50gp 5lbs *Iron Defender * Stored, not carried Total Weight:72lbs (Heavy) Money: 99.75gp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: 17 Height: 5' 11" Weight: 190lbsConcept:Code:Name: Doggie Class: Construct 2 Starting Level: 2 Race: Iron Defender Size: Small Alignment: N Str: 14 +2 Level: 2 Dex: 15 +2 BAB: +1 HP: 21 (2d10+10) Con: -- +0 Grapple: -1 Int: 8 -1 Speed: 50' Stat Increases: N/A Wis: 11 +0 Init: +2 Cha: 7 -2 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +1 +4 +0 17 Touch: 13 Flatfooted: 15 Spell Res: 0 Dmg Red: None Total Base Mod Misc Fort: +0 +0 +0 -- Ref: +2 +0 +2 -- Will: +0 +0 +0 -- Notes: Construct Traits Weapon Attack Damage Critical Range bite +5 1d6+3 20/x2 ------ Notes: None Abilities: Darkvision 60' Low-light Telepathy w/ Tondrek (1500') Feats: Weapon Focus (bite) Skill Points: 5 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Listen +2 2 +0 Move Silently +3 1 +2 Spot +2 2 +0
Tondrek is based upon a character from Trioka's Arcanum: An idiot savant crafter of his own friends (constructs).
Tondrek appears hunched and unkempt---his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of--there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.
Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things always catch his fancy.
Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that the humans named Canith and the orcs named Tharashk are after him, and will probably hurt him.
Longer, Secret Background
Sunday, 5th August, 2007, 07:11 AM #75
Shadow, approved for level 3
Appearance:Code:Name: Shadow Class: Telepath 3 Starting Level: 3 Race: Changeling Region of Origin: Karrnath Size: Medium Gender: Male Alignment:Neutral Action Points: 5 Deity: None Str: 08 -1 (00p.) Level: 3 XP: 4600 Dex: 14 +2 (06p.) BAB: +1 HP: 16 (3d4+06) Con: 10 +0 (02p.) Grapple: +0 Craft Days: 100 Int: 18 +4 (16p.) Speed: 30' Stat Increases: Wis: 13 +1 (05p.) Init: +2 Spell Save: XX Cha: 12 +1 (04p.) ACP: -X Spell Fail: X% Base Armor Shld Dex Size Nat Misc Total [B]AC 10 +0 +X +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +1 +0 +1 Ref: +4 +1 +2 +1 Will: +5 +3 +1 +1 Notes: Weapon Attack Damage Critical Range mwk light xbow +4 1d8 19-20/x2 080 ft XXXXXXXX +X XdX+X XX-XX/xX XXX ft XXXXXXXX +X XdX+X XX-XX/xX XXX ft Notes: Languages: Common, Elven, Giant, Halfing, Gnome, Dwarven Abilities: Psionic Powers, +2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds. +2 racial bonus on Bluff, Intimidate, and Sense Motive checks: Changelings are inherently skilled in deception and intimidation, and through they cannot actually detect thoughts, they can intuitively read body language and attitude with surprising accuracy. Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt. Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action. Feats: Psionic Body, Psionic Endowment, Expanded Knowledge (astral construct) Psionic Powers (Save DC 14 + Power level; Manifester Level 03) Power Points: 17 Powers Known: 1st - psionic charm, mindlink, mind thrust, entangling ectoplasm, vigor, astral construct; 2nd - read thoughts, psionic suggestion Skill Points: 36 Max Ranks: 6/3 Skills Total Ranks Mod Misc Concentration +6 6 0 -- Bluff +9 6 +1 +2 Diplomacy +11 6 +1 +4 Intimidate +3 0 +1 +2 Knowledge(psi) +10 6 +4 -- Psicraft +12 6 +4 +2 Sense Motive +9 6 +1 +2 Notes: Equipment: Cost Weight mwklight crossbow* 335gp 04lb 30 crossbow bolts* 03gp 03lb waterskin* 01gp 04lb bedroll* 01sp 06lb 4 day's rations* 2gp 04lb cloak of resist +1 1000gp 0 lb (worn) traveler's outfit FREE! 0 lb (worn) letters of credit worth 1,754 gp- bag containing 500 gp 10 lb Total Weight:21 lb Money: 1,754gp(letters), 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 26 lbs 27-53 54-80 80 400 Age:17 Height:6'4'' Weight:175 Eyes:red Hair:white Skin:gray
Eternally changing. True form a dusky gray skin, white hair, tall, with red eyes. Assumed forms:whatever looks good at the time. However, never unclean or unhygenic
Shadow is a master infiltrator. He can impersonate many people, and bypass many challenges with his mind powers. This is what he does, and he does it well, with a happy-go lucky attitude, a smile, and the assurance that if that drunken fool continues to threaten him, Shadowwill destroy him with a thought. Shadow is good with people, and considers himself a student of sapients.
Shadow was raised by a normal family in Korth, who were shocked to see his powers. They sent him to a boarding school to quash them, but the school's education was of poor quality, and he dropped out to study telepathy. After finishing this education, he became a mercenary spy (most noted for his role in "The Airship Incident," the completely accidental destruction of one of Lyrandar's airships). There are many people who hate him and want to kill him. And he hates them back
Last edited by WarlockLord; Sunday, 11th November, 2007 at 04:07 AM.
Tuesday, 7th August, 2007, 09:12 PM #76
Acolyte (Lvl 2)
Appearance:Code:Name: Genithar ir'Rume Class: Wizard Starting Level: 1 Race: Elf Region of Origin: Karrnath Size: M Gender: M Alignment: LN Action Points: 5 Deity: Blood of Vol Str: 10 - (2p.) Level: 3 XP: 4745/6000 Dex:17 +3(8p.) BAB: +1 HP: 9 (3d4+0) Con: 11 - (5p.) Grapple: +1 Int: 16 +3(10p.)Speed: 30' Stat Increases: Wis: 12 +1(4p.) Init: +3 Spell Save: 0 Cha: 12 +1(4p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +0 +13 Touch: 13 Flatfooted: 10 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +1 +0 -- Ref: +4 +1 +3 -- Will: +4 +3 +1 -- Notes: +2 vs. Enchantment, Immune to Sleep Weapon Attack Damage Critical Range Dagger +1 1d4+0 19-20/x2 Dagger +4 1d4+0 19-20/x2 10 ft Light X-Bow +4 1d8+0 19-20/x2 80 ft Long Sword +1 1d8+0 19-20/x2 Long Bow +4 1d8+0 x3 120 ft Notes: Languages: Common, Elven, Draconic, Giantish, Goblin, Dwarven Abilities: Elf: Low Light Vision Auto Weapon Proficiency +2 on Spot/Listen/Search Auto Search for Concealed/Secret Doors Wizard: Summon Familar Feats: Scribe Scroll, Spell Focus (Necromancy) Spells prepared (Save DC 3 + spell level+1 for Necromancy; 13/14(15)): 4 0th - Read Magic, Detect Magic, Message, Flare; 3 1st - Ray of Enfeeblement, Shield, Charm Person Spellbook/Spells Known: 0 - All 0 lvl Wizard Spells 1st - Shield Chill Touch Cause Fear Ray of Enfeeblement Detect Undead Charm Person Mage Armor Magic Missle Skill Points: 25 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc ConCentration +4 04 +0 +0 Decipher Script +6 03 +3 +0 Know: Arcana +9 06 +3 +0 Know: History +5 02 +3 +0 Know: Heraldry/Nobility +8 05 +3 +0 Know: Religion +4 01 +3 +0 Spell Craft +10 05 +3 +2 Spot +5 00 +1 +4 Listen +5 00 +1 +2 Search +5 00 +3 +2 Hide +3 00 +3 +0 Move Silently +6 00 +3 +3 Climb +0 00 +0 +0 Jump +0 00 +0 +0 Heal +1 00 +1 +0 Diplomacy +3 00 +1 +2 Notes: Equipment: Cost Weight Scholar's Outfit 0gp 0lb Dagger (Concealed) 2gp 1lb Long Bow 12 Arrows Light X-Bow 35gp 4lb 15 X-Bow Bolts 4gp 2lb Long Sword 15gp 4lb -Potion of Mage Armor 50gp -Potion Cure Light 50gp Belt Pouch 1gp .5lb Caltrops Pouch 1gp 2lb Signet Ring 5gp 0lb Red Spectacles 0gp 0lb Dark Blue Head Band 0gp 0lb Spell Component Pouch 5gp 2lb Scrolls on Person Magic Missle 25gp Protection from Evil 25gp Satchel (backpack) 2gp 2lb Spell Book 15gp 3lb x2 Vial Ink 16gp 0lb Ink Pen 1Sp 0lb x1 Sheet Parchment 4sp 0lb One Sheet parchment with copy of Master Gregory's map that lead to giant ruins, on the back a sketch of ogre sized statue found a giant ruins One Sheet with 3 sketches of Aberrant dragonmarks found on House Tarkanan members x1 Smoke Stick 20gp .5lb x1 Sun Rod 2gp 1lb -Potion Invisibility 300gp Scrolls Comprehend Languages 25gp Hold Portal 25gp Mage Armor 25gp True Strike 50gp Knock 150gp Detect Secret Doors 25gp Disguise Self 25gp Total Weight:26lb Money: 2gp 9sp 10cp Lgt Med Hvy Lift Push Max Weight: 0-33 34-66 67-100 200 500 Age: 60 Height: 5'9" Weight: 140 Eyes: Brown Hair: Blonde Skin: Pale
Piercing light nutmeg brown eyes looking over rimless oval blood red lensed spectacles,
yellow blond shoulder length hair, thin pinched features, headband of dark blue holding
back hair from forehead, dressed in knee length hooded duster/robe of midnight blue and
embroidered with silver stars and moons along hem and sleeves.
His midnight blue hood up and his red spectacles hiding his eyes, the wizard’s face holds
an askew smile. A bulging black leather satchel can be seen under the open robe, while a
trio of pouches and a Karrnathi made light crossbow, hang off his belt, a small black
leather bolt case on his hip, as well as the telltale hilt of a long sword, the sheathed
blade neatly sticking out of a slit in his robe.
A Haughty and Confident noble, though his vast understanding of multiple disciplines gives
his words the strength of authority.
Born and Raised in Karrnath’s Capital of Korth, lived a privlidged life style of the upper
class. Lived in beautiful mannor in High Court district, an ancestoral compound from his
Mother’s family. Comes from Family of well to do, if minor, nobles. Well known to have
familial and business ties to house Lyrandar. Family Holds trading and agricultural
interests across the Nation of Karrnath, but also in Aundair, connected to House Lyrandar
by Marriage. Due to family background, was well educated and Genithar found he had a large
interest in all types of knowledge and study. He spent much of his youth studying in the
Temple Ward libraries and churches. Family not very religious, but father followed Aerenai
traditions of ancestor worship while Mother believed in Sovereign Host. Was alive during,
and survived, the great siege of Korth by Cyre. Father was sergeant in Karnnathi military
and died while fighting in Cyre. His Mother wanted a different life for their son and so
Genithar was sent to study under an Elven friend of his paternal Grandfather, with hopes
that he would enter the ranks of the 12.
After his father died in Cyre, Genithar gravitated away from his Mother’s belief in the
Sovereign host and more towards the Blood of Vol; finding solace and purpose in the quest
to fight death and drawing his own personal faith from Aerenal practices of Ancestor worship
Becoming a very adept and promising wizard, Genithar completed his training, but was
recruited by the Karrnathi military and sent to a Necromancer training facility to be
taught the ways of the Corpse Collector and raiser. As the War Ended, the Wizard's
Military Career ended and he began to look to make his own way in the World.
Finding himself in Sharn, the Wizard made his way to a Local Tavern, following a flittering Homunculous seeking heroes to aid it's master (Adventuring in SG1: An Old Friend), Aldus Thunderbanner.
Leading a group of stalwart comrades to the Artificer's abode, they snuck in and after fierce battles against first members of the watch (!) who were rummaging through rooms, as well as thugs who sported Aberrant dragonmarks, and the Artificer's own creations gone amok, the group was confronted by an eerie Kobold mage and a large brutish Aberrant. Working to convince the Aberrant leader and his contracted muscle, the Kobold that the item they were searching for, an ancient Schema called the Koldoran Piece that was discovered in Xen'drick a decade ago, was in fact not with Aldus at all. Using diplomacy, guile, and logic, the group convinced the Kobold it's search was in vain, though the Brutish leader and two heavy fighters remained to 'press the issue', killing their own members who wished no part of the battle and then attacking the group! But, as most of the party was down, the few remaining heroes brought the combat to a close, winning the day for all.
Last edited by Dirk Nightbreese; Thursday, 11th December, 2008 at 02:35 AM. Reason: In Midst of 3rd lvl update
~From the Wind Swept Plains of Nightbreese Keep
Thursday, 9th August, 2007, 05:09 AM #77
Lori Bender (Lor)
Code:Name: Lor Class: Wizard (Changling Sub) 4 Race: Changling Region of Origin: Size: Medium Gender: female Alignment: CG Action Points: 6 Str: 8 -1 ( 0p.) Level: 3 XP: 7550 / 10000 Dex: 14 +2 ( 6p.) BAB: +2 HP: 24 (4d4+8+3) Con: 14 +2 ( 6p.) Grapple: +1 Craft days: 100 Int: 19 +4 (16p.) Speed: 30' Stat Increases: Wis: 13 +1 ( 5p.) Init: +2 Spell Save: +4 Cha: 8 -1 ( 0p.) ACP: -0 Spell Fail: 0% Total Base Armor Shld Dex Size Nat Misc Armor: 16 10 +4* +0 +2 +0 +0 +0 Touch: 12 Flatfooted: 14 *Mage Armor Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 1 +2 -- Ref: +3 1 +2 +X Will: +5 4 +1 -- Notes:+2 save vs Sleep and charm Weapon Attack Damage Critical Range Dagger +1 1d4-1 19-20/x2 Dagger (Thrown) +4 1d4-1 19-20/x2 10 ft Light Crossbow +4 1d8 19-20/x2 70 ft Notes: Languages: Common, Draconic, Gnome, Elven, Giant Abilities: Changeling Racial Abilities - +2 save vs Sleep and charm - +2 Bluff, Intimidate, Sense Motive - Natural Linguist: Speak Language class skill - Minor Shape Change Dual Specialization: Illusion & Transmutation Forbidden Schools: Abjuration, Enchantment, Necromancy Familiar: Toad (+3 HP) Feats: Extend Spell, Scribe Scroll, Empower Spell, Alertness (Familiar) Spells prepared (Save DC 14 + spell level): 0 - 4+1; 1st - 4+1; 2nd - 3+1 Specialty: Illusion & Transmutation Prohibited: Abjuration, Enchantment, Necromancy Spellbook: 0 - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close Prestidigitation, Ray of Frost, Read Magic 1st - Color Spray, Comprehend Languages, Enlarge Person, Feather Fall, Floating Disk, Identify, Low-Light Vision(CA), Mage Armor, Magic Missile, Reduce Person, Repair Minor Damage, Silent Image 2nd - Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Rope Trick, Scorching Ray, Wall of Gloom(SC) Skill Points: 50 Max Ranks: 7/3.5 Skills Total Ranks Mod Misc Bluff +1 0 -1 +2 Concentration +7 5 +2 Descipher Script +5 1 +4 Diplomacy +1 0 -1 +2 Disguise +9 0 -1 +10 Intimidate +1 0 -1 +2 KN: Arcane +11 7 +4 KN: Architecture +6 2 +4 KN: Dungeoneering +6 2 +4 KN: Geography +6 2 +4 KN: History +11 7 +4 KN: Local +6 2 +4 KN: Nature +6 2 +4 KN: Nobility +10 6 +4 KN: Religion +6 2 +4 KN: The Planes +8 4 +4 Sense Motive +3 0 +1 +2 Spellcraft +11 7 +4 +2 Use Magic Device +0(2) 1 -1 (+2) Notes: Equipment: Cost Weight Light Crossbow 35gp 4lb Bolts (10) 1gp 1lb Dagger (2) 4gp 2lb Sunrod (3) 6gp 3lb Spell Component Pouch 5gp 2lb Spell Book (41/100) 15gp 3lb Total Weight:16lb Money: 40pp 9gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 19 Height: 5'4" Weight: 139 Eyes: white Hair: white Skin: whiteBlok, Toad Familiar
Lor, even in her natural shape, is a bit busty and pudgy; however, she much prefers her Lori look, even if she is constantly tweaking it.
Lori is a busty and pudgy human, half-elf, or elven woman. Usually has brown of blonde hair, and green or blue eyes, and always wears glasses with a string that keeps them around her neck when she’s not using them.
Lor curious and likes to experiment with things and find answers to questions. She can be a bit distant from actual happenings when she’s being curious. She is also not afraid to stick her nose where it doesn’t belong.
Lor, even as a child, was always fascinated with how things worked, and how things looked. A bookworm with magical talent even at a young age, she was often experimenting with magic as well as her changeling abilities.
A top student at the University of Wynard, Lor took on the name Lori Bender. Generally claiming to be a half-elf, she found she could change her appearance from day to day to suit her whim. She generally never denies being a changeling, but claiming to be so upfront often got in the way of her studies, so it was just easier to be Lori, who’s look swayed from more human to more elven at times, but few questioned at a glance.
Sick of Waynard’s rigid ideas on magic, Lori tried to bend the rules of magic. She worked on metamagic and it’s applications to spell casting. She eventually found herself transferring to Morgrave for the freedom she got with her magical experiments. Of course, this led her to her biggest block, a lack of field experience.
So, Lori has gone to look to practice her trade as a wandering scholar.
Lor's travel log
W3: The Eidolon
Last edited by Solange; Thursday, 19th June, 2008 at 01:38 AM.
Thursday, 9th August, 2007, 11:49 AM #78
Gallant (Lvl 3)
messy unorganised temp charsheet
Last edited by DrZombie; Tuesday, 28th August, 2007 at 02:39 PM.
*Doghead* "You're an idiot, Dr Z."
Friday, 10th August, 2007, 05:54 AM #79
Acolyte (Lvl 2)
Appearance:Code:Name: Valahandra Da'briel Class: Cleric 3 Race: Elf Region of Origin: Valenar Size: Medium Gender: Female Alignment: LG Action Points: 6 Deity: Valahandra, Lady of the Silver Blades (Domains: War, Good) Str: 14 +2 ( 6p.) Level: 3 XP: 3000 / 6000 Dex: 16 +3 ( 6p.) BAB: +2 HP: 23 (3d8+3) Con: 12 +1 ( 6p.) Grapple: +4 Craft Days: 100 Int: 13 +1 ( 5p.) Speed: 30' Stat Increases: Wis: 16 +3 (10p.) Init: +3 Spell Save: XX Cha: 8 -1 ( 0p.) ACP: 0 Spell Fail: X% Total Base Armor Shld Dex Size Nat Misc Armor: 17 10 +4 +0 +3 +0 +0 +0 Touch: 13 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 3 +1 -- Ref: +4 1 +3 -- Will: +6 3 +3 -- Notes: Weapon Attack Damage Critical Range MW Double Bladed Scimitar +6 1d6+3 18-20x2 - TWF:Primary +4 1d6+2 18-20x2 - TWF:Secondary +4 1d6+1 18-20x1 MW Comp Longbow Mighty +2 +6 1d8+2 20/x3 120 ft Dagger +4 1d4+2 19-20/x2 Thrown Dagger +5 1d4+2 19-20/x2 10 ft Notes: +1 damage /w Scimitar when mounted. Action Points spent on attacks are also added to damage with a scimitar Languages: Common, Elven Abilities: Turn Undead (2/day, 1d20+1, 2d6+2) Feats: Domain: Martial Weapon Proficiency (Double Bladed Scimitar) Domain: Weapon Focus (Double Bladed Scimitar) 1st: Bladebearer of the Valenar 3rd: Two Weapon Fighting Spells prepared (Save DC 13 + spell level): 0 - 4; 1st - 3+1; 2nd - 2+1 Domains: War, Good Skill Points: 18 Max Ranks: 6/3 Skills Total Ranks Mod Misc KN: Religion +6 5 +1 KN: History +4 3 +1 Ride (CC) +5 2 +3 Concentration +7 6 +1 Notes: Equipment: Cost Weight MW Double Scimitar 725gp 15lb MW Composite Longbow: Mighty +2 600gp 3lb Arrows (20) 1gp 3lb Mithril Chain Shirt 1100gp 10lb Dagger 2gp 1lb Holy Symbol, Silver 25gp 1lb Backpack 2gp 2lb >Bedroll 1sp 5lb >2 Day Trail Rations 1gp 2lb >Waterskin 1gp 4lb >Cure Mod Wound Scroll 150gp - Total Weight:46lb Money: 9pp 2gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 129 Height: 4'9" Weight: 92lb Eyes: Blue Hair: Silver Skin: Pale
Valahandra is striking, with long silver hair and pale skin. Her deep blue eyes have a penetrating gaze. While beautiful, Valahandra has a strangely powerful presence, that can be almost disturbing. Often, it seems as though there is more than one person in her body, and as a result she often seems cold and distant.
Valahandra is of two minds, but not like most normal Valenar elves who worship their ancestors by imitating them. Valahandra is normally driven but compassionate, often choosing duty over her own personal gain. However, she is also vulnerable, and afraid to open up to others due to her constant fights with herself and her visions. She has trouble relating to others, and her beauty makes this flaw more noticeable, as she is often sought in more social situations.
Then there is The Lady, when Valahandra’s namesake seemingly takes over. She becomes sometimes wordless, cold and truly focused and driven. The Lady often takes over in combat, but occasionally manifests herself in other situations. The Lady is a natural leader, and is truly fearless for herself, but is very protective of others.
From birth, Valahandra has always been associated with her namesake. Her unusual silver hair and pale skin linked her with the Lady of the Silver Blades forever. Her parents took these as a sign, and had her raised as a vessel to channel the power of Valahandra.
Valahandra was raised by the Keepers of the Past, and taught of great elven warriors of Xen'drik. She was taught that the spirits had great power, and through deed and emulation, these spirits could live again and grant power. Valahandra studied hard and trained hard, trying to do her best to live up to the legend of her namesake. Valahandra worked to master the double bladed scimitar, emulating her namesakes fighting style.
One night, Valahandra had a vision. She saw a woman, much like herself, fighting giants while other elves fled on ships. The vision shifted, and she saw the woman again, standing between some sort of strange aberration and the gate to an elven city. There was no mistaking the Silver Double Bladed Scimitar of the Lady of the Silver Blades. The vision shifted once again, and this time the Lady was speaking to a crowd, calling for warriors of the elves to stand strong in the face of the coming onslaught.
Valahandra was sure what the vision meant, and she spoke to the Keepers about them. She was told she was becoming impatient, to continue her training and the Keepers would tell her what to do. Valahandra was sure she had been chosen to be a vessel for the Lady, but she knew the Keepers would be cautious. Valahandra continued to have vision, and began to manifest magical powers, but these she kept those to herself and tried to continue training.
Valahandra had a disturbing vision one night. Again, she saw the Lady fighting off hordes of unknown creatures, but things were different. The Lady looks much like her, or perhaps she had matured into looking like the Lady, but this was her first striking realization of this. The vision shifted again, and she saw the Lady setting out at night, off to find her destiny and fight an oncoming foe. Valahandra woke, and knew what she needed to do. She gathered her things, and set out quietly to find her destiny, much like the Lady in her visions.
Valahandra’s quest took her to the Eldeen Reaches and the Shadow Marches. Perhaps driven by The Lady’s fight or drive to hold back the hordes, she struggled with the Gatekeepers against the madness that infects the Shadow Marches. However, never truly aligned with the Gatekeepers, she did much work alone as well. Taking an opportunity one day, she charged a Rakshasa that was in the Reaches. The creature tried some magic trick that went afoul, and Valahandra found herself in Lamannia. She’s not sure if her connection with The Lady brought her here, or if it was the plan of the Rakshasa all along.
Valahandra, Lady of the Silver Blades
Domains: War, Good, Law, Protection
Favored Weapon: Double Scimitar
Legendary Warrior of Xen'drik, Valahandra is also known as the Lady of the Silverblades. Valahandra is worshiped by elven warriors, paladins and clerics who seek the purity of rightious combat and strength in conviction. Her silver Double Scimitar is a symbol of the need for purity and conviction in all directions of life.
2 Detect Magic
3 Create Water
2 Divine Favor
D Protection from Evil
1 Shield Other
2 Bull's Strength
Last edited by Bront; Monday, 10th December, 2007 at 06:50 PM.
PbP Mod. PM or E-mail if you have questions or issues.
Saturday, 18th August, 2007, 03:41 PM #80
Lama (Lvl 13)
Appearance:Code:Name: Makharat Class: Bbn 1 / Ftr 1 Starting Level: 3 Race: Tiefling Region of Origin: Size: Medium Gender: Male Alignment: Neutral Evil Action Points: 6 Deity: Dragon Below Str: 16 +3 (10p.) Level: 3 XP: 3000 Dex: 16 +3 (06p.) BAB: +2 HP: 23 (1d12+2 + 1d10+2) Con: 14 +2 (06p.) Grapple: +5 Craft Points: 100 Int: 12 +1 (02p.) Speed: 30' Stat Increases: Wis: 12 +1 (04p.) Init: +3 Spell Save: -- Cha: 11 +0 (05p.) ACP: -3 Spell Fail: 25% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +0 +3 +0 +0 +0 19 Touch: 13 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +6 +4 +2 -- Ref: +3 +0 +3 -- Will: +1 +0 +1 -- Notes: +2 morale bonus on Will saves during Rage Weapon Attack Damage Critical Range MW Longsword +6 1d8+4 19-20/x2 ------ MW Shortsword +6 1d6+3 19-20/x2 ------ MW Long TWF +4 1d8+3 19-20/x2 ------ MW Short TWF +4 1d6+1 19-20/x2 ------ Unarmed +5 1d3+3 20/x2 ------ Notes: Languages: Common, Infernal, Orc Abilities: Darkvision 60 ft., Cold/Electricity/Fire Resistance 5, Rage 1/day, Fast Movement Feats: Power Attack, Two-Weapon Fighting Spell-Like/Psi-like Abilities: Darkness 1/day Skill Points: XX Max Ranks: X/X Skills Total Ranks Mod Misc Climb +5 5 +3 -3 Intimidate +5 5 +0 -- Jump +5 5 +3 -3 Listen +5 4 +1 -- Survival +5 4 +1 -- Notes: +2 racial bonus to Bluff and Hide Equipment: Cost Weight +1 Breastplate 1350gp 30lb MW Longsword 315gp 4lb MW Shortsword 310gp 2lb Backpack 2gp 2lb Belt Pouch 1gp .5lb Grap Hook 1gp 4lb 50' Silk Rope 10gp 5lb Waterskin 1gp 4lb Crowbar 2gp 2lb 2 Hammers 1gp 4lb 20 Pitons 2gp 10lb 1 Ptn Cure Mod 300gp .2lb 3 Ptn Cure Lht 150gp .5lb Explr Outfit --gp --lb 1 250 gp note 250gp --lb Total Weight:69.2lb Money: 0gp 50sp 0cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 30 Height: 6'4" Weight: 216 lbs. Eyes: Yellow Hair: White Skin: Light Orange
Makharat is a tall and foreboding individual, his fiery skin marred by a number of scars, including a prominent one under running parallel under his left eye. His eyes, coloured much like a cats, harbour a promise of pain for those that cross him. His hair and beard are soft and short, appearing to be pure white. His torso is covered by an exquisitely designed breastplate, depicting a vast, cracked plain viewed from a rocky mountain ridge. His greaves and bracers, while not so fancy, are of the same quality, and he underneath he wars a suit of leather. Strapped to his waist are two exotic looking swords, one long and one short, and across his back is draped a hooded cloak as black as night.
Makharat considers himself to be a superior being, and thus has little time or patience for others " beneath " him, unless they are paying customers. Selfish to the core, he cares nothing for his fellow creature, though he does not care to waste his time making their lives even more miserably, except on the rare occassion where he believes he has been slighted. To others, he appears to be mean and heartless, which is more or less the truth. His feelings of superiority can sometimes make him seem foolhardy, but he tends to get very defensive and cautious whenever the fiends of Khyber are involved. He believes that they are going to try and come for him, someday, and he does not desire to be a slave to anyone. That being said, he reveres the Dragon Below for granting him the gifts which make him who he is.
Makharat was born into the Carrion Tribes of the Demon Wastes. His birth was thought to be a great omen, for the colour of his skin and eyes clearly marked him as one of the demontouched, a Sakah. His upbringing, while relatively more priveleged that most, was brutal and filled with bloody fighting, sometimes feuding with one of the other Carrion Tribes, sometimes struggling against the Ghaash'kala, but worst of all, challenges from other young warriors who sought to prove themselves by slaying one of the " favoured ones " . For many years, this was enough for him, the constant fighting, the surges of his demon strength, but eventually life in the Wastes began to wear on him.
One night, during the depraved celebration of a victory over another, smaller band, Makharat fled the camp and headed south towards the mountains. For a few days he went undiscovered, but the day after he began his crossing, his trail was found by a pair of young Ghaash'kala sentinels. They followed him for nearly a week before he confronted them in one of the high passes of the Ice Horn mountains. Though he was outnumbered, the bitter cold of the peaks had numbed the two warriors, and calling upon his fiendish strength, Makharat was able to defeat them, though he was badly wounded in the process.
Forced to stop and recover, Makharat began to fear that the cold would overcome even his considerable resistance, but once he was able to get moving again, he found that he wasn't in as dire straits as he had thought.
Eventually, the young Sakah descended into the Eldeen Reaches, where he encounted a mercenary band of Deneith warriors in the employ of the Aundairian crown. Their leader recognized the potential in Makharat, and offered him a place in his band and the promise of guiding him towards civilization when their mission was complete.
During his time with the mercenaries, Makharat learned to temper his bursts of inhuman strength with new skills. He learned how to fight effectively wielding a weapon in each hand, and after many years of fighting he earned an enchanted breastplate, decorated with the sight he had left behind.
After the war was over, Makharat found himself drawn to the south yet again. The huge cities of the civilized folks were at first alien and threatening to him, but in time he began looking for even larger and more astonishing places, which eventually led him to Sharn. With much of what was left of his earnings, he bought two new blades in a strange style he found to be very appealing, and he found a place to look for new work, the Tower's Shard.
Last edited by Kaodi; Monday, 10th September, 2007 at 05:15 PM.
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.