Old Living Eberron Character Thread - Page 8




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  1. #71
    Code:
    Name: Links
    Class: Fighter 2	Starting Level: 2
    Race: Warforged
    Region of Origin:
    Size: Med
    Gender: Male personality
    Alignment: NG
    Action Points: 6
    Deity: N/A (Domains: N/A)
    
    Str: 16 +3  (10p.)	Level: 2		XP: 2500
    Dex: 12 +1  (4p.) 	BAB: +2		HP: 25 (2d10+8)(18)
    Con: 18 +4  (10p.+2)	Grapple: +5	Craft Points: 100
    Int: 13 +1  (5p.) 	Speed: 20'	Stat Increases:
    Wis: 8  -1  (2p.-2)	Init: +1		Spell Save:n/A
    Cha: 8  -1  (2p.-2)	ACP: -5		Spell Fail: 35%
    
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+8	+0	+1	+0	+0	+0	19
    Touch:	11	Flatfooted: 18
    
    Spell Res: None
    Dmg Red: 2/adamantine
    
    		Total	Base	Mod	Misc
    Fort:	+7	+3	+4	--
    Ref:	+1	+0	+1	--
    Will:	-1	+0	-1	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Reach
    (MW)Spiked Chain			+6	2d4+4	19-20/x2	10ft
    
    Notes:
    
    Languages: Common
    
    Abilities: Warforged Traits
    
    Feats:  Adamantine Body, Exotic Weapon Prof.(Spiked Chain), Weapon Focus Spiked Chain
    
    Skill Points: 15	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Jump			+3	5	+3	-5
    Climb 			+3	5	+3	-5
    Craft(Weapon Smith)	+6	5	+1	--
    		
    Notes:
    
    Equipment:		Cost	Weight
    (MW) Spiked Chain	325gp	10lb
    Back Pack		2gp	 2lb
    Signet Ring		5gp	--lb
    hooded lantern		7gp	 2lb
    Oil(10)			1gp	10lb
    Silk Rope(50ft)		10gp	 5lb
    (MW) Manacles 		50	 2lb
    Good Lock		80	 1lb
    
    Total Weight:32lb	Money: 420gp 0sp 0cp
    
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	153	230	460	1150
    
    Age: 85
    Height: 6'6
    Weight: 280
    Eyes: 
    Hair: 
    Body: Brown and Grey
    Appearance:Links is Brown across his body and grey at the joints. He has no visible scars or damage.

    Personality:Links is protective by his very nature. He takes a lot of time to think before he talks
    hoping to not affend anyone. He is very shy and quiet around people he does not know. He can interact with other
    Warforged with out much trouble but is sometimes flustered when meeting "Fleshies" for the first time.

    Background:Links was created to be a caravan gaurd for a dwarven merchant named Broxton Broadshield. He hept
    Links as a personal bodygaurd. Broxton has recently retired and Links misses going out to see new people and places
    so Broxton suggested he head to the Tavern to see what adventures he might find.
    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> CLASS FTR HP: +14(1d10+4)(MAX at first level) (HD+CON+OTHER)
    Feat: FEAT(s)Adamantine Body, Exotic Weapon Prof.(Spiked Chain)
    Skills
    Jump +4
    Climb +4
    Craft (Weapon smith) +4
    Other: OTHER NOTES
    L2 -> CLASS FTR HP: +11(1d10+4)(75% rounded down) (HD+CON+OTHER)
    Feat: FEAT Weapon Focus(Spiked Chain)
    Skills
    Jump +1
    Climb+1
    Craft (WeaponSmith)+1
    Other: OTHER NOTES
    Last edited by Mellubb; Thursday, 27th March, 2008 at 01:49 PM.
    Charaters I Play:

    Mathew d'Cannith Living Eberron(Currently in 'The Lighting of Death')
    Links Living Eberron (Currently in 'A1: Lost Knowlegde of Arcanix')
    Braidan Living Eberron (Currently in 'Goblin's in the Cellar')
    Warren Pierce WD's 'Base of Operations

    Games I run

    M1: Just a Treasure Hunt
    Mellubb's Xen'drik Heroes
    OOC ICC RG


    Merrilea if you are reading this, I LOVE YOU!!

 

  • #72
    Registered User
    Acolyte (Lvl 2)

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    Posts
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    ø Ignore Redclaw

    Corran D'Tharashk

    Code:
    Name: Corran d'Tharashk
    Class: Cleric 3	Starting Level: 1
    Race: Human
    Region of Origin: Shadow Marches
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Action Points: 6/6
    Deity: Balinor (Domains: Animal, Earth)
    
    Str: 10 +0 (2 p.)	Level: 3	XP: 4745
    Dex: 14 +2 (6 p.)	BAB: +2		HP: 16 (2d8+2)
    Con: 13 +1 (5 p.)	Grapple: +1	Craft Points: 100
    Int: 14 +2 (6 p.)	Speed: 20'	Stat Increases:
    Wis: 16 +3 (10p.)	Init: +2	Spell Save: 13+spell level
    Cha: 12 +1 (4 p.)	ACP: -5		Spell Fail: 
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+5	+1	+2	+0	+0	+0	18
    Touch:	12	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+3	+1	--
    Ref:	+3	+1	+2	--
    Will:	+6	+3	+3	--
    Notes:
    
    Weapon		      Attack	      Damage	Critical	Range
    MWK Crossbow, light     +5	       1d8+0	 19-20/x2       80 ft
    Dagger		    +2 (+4 thrown)     1d4+0	 19-20/x2	10 ft
    Morningstar             +2             1d8+0     20/x2
    Notes:
    
    Languages: Common, Orc, terran
    
    Abilities: Turn Undead 4/day.  Turn air creatures/rebuke earth creatures 4/day.  Locate Object 1/day (caster level 1, range 440 ft)[this is a spell-like ability]
    Speak with Animals 1/day [this is a spell-like ability]
    
    Feats:  Least Dragonmark of Finding (Locate Object)[1st], Point Blank Shot [human bonus], Improved Turning
    
    Spells prepared (Save DC 3 + spell level; 4/3+1/2+1): 0 - Detect Magic,Detect Magic, Light, Read Magic; 1st - Calm Animals(D), Protection from Evil, Magic Weapon, Bless; 2nd - Hold Animal (D), Bull's Strength, Lesser Restoration
    Domains: Animal, Earth
    
    Spell-Like/Psi-like Abilities: Locate Object 1/day (caster level 1)
    Speak with Animals 1/day
    
    Skill Points: 20 (2 class +2 INT +1 human)	Max Ranks: 4/2
    Skills		      Total	Ranks	Mod 	Misc
    Profession (hunter)	+5	2	+3	--
    Knowledge (nature)	+6	4	+2	--		[class skill due to Animal domain]
    Knowledge (religion)	+8	6	+2	--
    Knowledge (the planes)	+4	2	+2
    Diplomacy		+5	4	+1	--
    Search			+6	2	+2	+2 (mark of finding)	[cross class, 4 points spent]
    Spellcraft		+7	5	+2
    Heal			+6	3	+3
    
    Notes:
    
    Equipment:		Cost	Weight
    Masterwork Breastplate		30 lb
    Shield, light Steel	9gp	6 lb
    Masterwork Crossbow, Light	4 lb
    bolts (20)		2gp	2 lb
    Dagger			2gp	1 lb
    Wooden Holy Symbol	1gp	--
    Explorer's Outfit	--	--
    3 Torches		3cp	3 lb
    Healer's Kit		50gp	1 lb
    Flint and Steel		1gp	--
    Backpack		2gp	2 lb
    50' Silk Rope		10gp	1 lb
    Case, scroll or map	1gp	1/2 lb
    5 Candles		5cp	--
    2 sheets paper		8sp	--
    2 days trail rations	1gp	2 lb
    Waterskin		1gp	4 lb
    Alchemist's Fire	20gp	1 lb
    Scroll of Endure Elements
    Scroll of Cure Light Wounds
    Scroll of Lesser Restoration
    Scroll of Zone of Truth
    Scroll of Comprehend Languages
    Scroll of Hide from Undead
    Scroll of Remove Fear
    	Total		1167 gp	57 1/2 lb
    
    
    Total Weight:55.5lb	Money: 17gp 1sp 2cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	33	66	100	100	500
    
    Age: 19
    Height: 5'9"
    Weight: 154 lb
    Eyes: Brown
    Hair: Blond
    Skin: Tan
    Appearance: Rugged, but a bit on the scrawny side. He still looks like a teen, but he's got an air of confidence and competence to him.
    He often carries his morningstar, but looks a bit unsure of himself while doing so. His crossbow, on the other hand, is always balanced for easy draw, and he seems to be very aware of its positioning.
    He proudly displays the least mark of finding that resides on his right temple by shaving that side of his head.

    Personality: He is proud that he has been blessed by Balinor with the mark of finding, believing completely that the god has some destiny involving a great hunt in store for him.
    He speaks with reverence of his god at every opportunity, and looks at the world and life as one big hunt, where the winner is the one who gets there fastest.This makes him a bit brash and arrogant.
    He does not, however, have anything but respect for humanoid life, and almost everything that he hunts for is meant to improve the lives of those around him. He just wants to be the one to do the finding.


    Background: Corran is a living example of parental manipulation gone wrong. When their youngest son, a bit of a weakling and disappointment, displayed the mark of finding, his parents immediately started pushing him to a life of serving House Tharashk.
    They focused on convincing him that the mark was a gift from Balinor and that using it properly was the only respectful thing to do. Their plan worked beyond their wildest hopes.
    Corran came to believe that he was meant to find something much more important than the dragonshards that his family hunted, and his reverence for the Lord of the Hunt was so extreme that he felt called to serve him as a cleric.
    His parents tried in vain to undo their work, but it was too late. Corran pledged himself to Balinor and left the Shadow Marches to seek his destiny.

    Logs

    XP log:
    1485 from Stonegod's "An Old Friend"

    3260 from Just a Treasure Hunt

    Wealth and Craft log:
    41 gp, 0 sp from Stonegod's "An Old Friend"

    990 gp for Just a Treasure Hunt
    Paid XXX for

    Sold studded leather armor for 12 gp
    Sold light crossbow for 17 gp
    Crafted XXX for

    Other log:
    Masterwork Breastplate from Stonegod's "An Old Friend"
    Masterwork Light Crossbow from Stonegod's "An Old Friend"
    Scrolls of Lesser Restoration, Zone of Truth, Endure Elements and Cure Light Wounds from Stonegod's "An Old Friend"
    Purchased Scrolls of Comprehend Languages, Hide From Undead and Remove Fear from Mellub's "M1: Just a Treasure Hunt?"
    XXXX from


    Notes:
    XXXX

    Advancement

    Level 1 -> Cleric 1 HP: +9 (8+1) SP: +20 (2+2+human)
    Skills: +2 Diplomacy, +2 Heal, +2 know (nature) (class due to animal domain), +4 know (religion), +2 know (the planes), +2 profession (hunter), +2 Search (cc), +2 Spellcraft
    Feat: least dragon mark (finding), Point Blank Shot (human bonus)
    Spells Known: All level 0 and 1 cleric spells
    Powers Known:
    Other: Locate Object 1/day (dragonmark), Speak with Animals 1/day (Animal Domain), Turn Air, rebuke Earth creatures (Earth Domain).

    Level 2 -> Cleric 2 HP:7 (6+1) SP+5 (2+2+human)
    Skills: +1 Diplomacy, +1 Heal, +1 Know (nature), +1 Know (religion), +1 Spellcraft

    Level 3 -> Cleric 3 HP: 7 (6+1) SP +5 (2+2+human)
    Skills: +1 Diplomacy, +1 Knowledge (Nature), +1 Knowledge (religion), +2 Spellcraft
    Feat: Improved Turning
    Last edited by Redclaw; Saturday, 20th December, 2008 at 02:07 PM.

  • #73
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
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    ø Ignore Velmont
    Code:
    Name: Haltash Novannah
    Class: Telepath 3 / Evoker 1	Starting Level: 4
    Race: Kalashtar
    Region of Origin: Adar
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Action Points: 5
    Deity: Path of Light
    
    Str:  9 -1 ( 1p.)	Level: 3	XP: 8600
    Dex: 12 +1 ( 4p.)	BAB: +1		HP: 27 (3d4+12)
    Con: 14 +2 ( 6p.)	Grapple: +0	Craft Day: 100
    Int: 19 +4 (16p. +1)	Speed: 30'	Stat Increases: -
    Wis: 12 +1 ( 4p.)	Init: +1	Spell Save: +2 vs. mind-affecting
    Cha: 10  0 ( 2p.)	ACP: -0		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+1	+1	+0	+0	+0	12
    Touch:	11	Flatfooted: 11
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+1	+2	+1
    Ref:	+3	+1	+1	+1
    Will:	+7	+5	+1	+1
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Dagger, mw		+1	1d4-1	19-20/x2	------
    Light Crossbow, mw	+3	1d8  	19-20/x2	80 ft
    Notes:
    
    Languages: Common, Quor, Draconic, Dwarven, Elven, Riedran
    
    Abilities: 
    +2 on saves vs. mind-affecting spells and possession
    +2 on bluff, diplomacy, and intimidate
    +2 on disguise to impersonate a human
    Sleep, but do not dream
    1 extra psionic power point per level
    Mindlink once per day (Manifester level = 1/2 HD)
    
    Feats:  
    BPs:  Boost Construct
    1st:  Psionic Body
    3rd:  Expanded Knowledge (Astral Construct)
    BWi: Scribe Scroll
    
    Spells prepared (Save DC 14 + spell level; Spellcaster Level 1st; 3/2+1): 
    	0 - Detect Magic, Light, Read Magic;
    	1st - Feather Fall, Grease, *Magic Missile;
    *Specialized school bonus
    Specialized School: Evocation
    Forbidden School: Enchantment, Illusion
    Spellbook/Spells Known:
    	0 - All 0-level spell from PHB;
    	1st - Comprehend Language, Expeditious Retreat, Feather Fall, Grease, Jump, Magic Missile, Ray of Enfeeblement;
    
    
    Psionic Powers  (Save DC 14 + Power level; Manifester Level 3rd)
    Power Points: 21
    Powers Known:
    	1st - Astral Construct, Conceal Thoughts, Demoralize, Inertial Armor, Psionic Charm, Vigor;
    	2nd - Brain Lock, Psionic Suggestion;
    
    Spell-Like/Psi-like Abilities: 
    Mindlink once per day (Manifester level = 2 [1/2 HD])
    
    Skill Points: 42	Max Ranks: 6/3
    Skills			Total	Ranks	Mod 	Misc
    Bluff			 7	 5	+0	 +2
    Concentration		10	 6	+2	 +2
    Diplomacy		11	 5	+0	 +6
    Intimidate		 4	 0	+0	 +4
    Knowledge (Arcana)	10	 6	+4	 +0
    Knowledge (Psionic)	10	 6	+4	 +0
    Sense Motive		 6	 5	+1	 +0
    Psicraft		10	 6	+4	 +0
    Spellcraft		 7	 3	+4	 +0
    Notes:
    +2 on disguise to impersonate a human
    +2 on disguise when you know that you’re being observed 
    
    Equipment:		  Cost		Weight
    Explorer's Outfit		  10.00gp	 8.0lb
    Mithral Buckler			1015.00gp	 2.5lb
    
    Light crossbow, mw		 335.00gp	 4.0lb
     Bolt x20			   2.00gp	 2.0lb
    Dagger, mw			 302.00gp	 1.0lb
    
    Cloak of Resistance +1		1000.00gp	  -
    Backpack			   2.00gp	 2.0lb
     Flint & Steel			   1.00gp	 1.0lb
     Sunroad x2			   4.00gp	 2.0lb
     Spellbook			  15.00gp 	 3.0lb
     Ink, vial			   8.00gp 	  -
     Inkpen x2			   0.20gp 	  -
     Spell Component Pouch		   5.00gp 	 2.0lb
     Potion of Cure Light Wounds	  50.00gp	  -
    
    
    Total Weight:27.5lb	Money: 400gp 8sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 30	 60	 90	180	450
    
    Age: 
    Height: 
    Weight: 
    Eyes: Dark brown
    Hair: Long black hair
    Skin: Tan
    Appearance:

    Personality:

    Background:

    Logs

    XP log:
    3000 from Starting XP
    Eidolon: 1150, 450, 2900; 1100

    Wealth and Craft log:
    2700 gp, from starting ressources
    Eidolon: 500 gp
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    -

    Advancement

    L1 -> CLASS Telepath HP: +10 (1d4+2+4[Psionic Body]) SP: +24 (2+4) PP: 5 (2+2+1) [New total]
    Bluff +3, Concentration +4, Diplomacy +3, Knowledge(Arcana) +3, Knowledge(Psionic) +4, Sense Motive +3, Psicraft +4
    Feat: Psionic Body, Boost Construct
    Spells Known: -
    Powers Known: Demoralize, Inertial Armor, Psionic Charm;
    Other: -

    L2 -> CLASS Telepath HP: +5 (1d4+2+0[Psionic Body]) SP: +6 (2+4) PP: 12 (6+4+2) [New total]
    Bluff +1, Concentration +1, Diplomacy +1, Knowledge(Psionic) +1, Sense Motive +1, Psicraft +1
    Feat: -
    Spells Known: -
    Powers Known: Attraction, Vigor;
    Other: -

    L3 -> CLASS Telepath HP: +7 (1d4+2+2[Psionic Body]) SP: +6 (2+4) PP: 20 (11+6+3) [New total]
    Bluff +1, Concentration +1, Diplomacy +1, Knowledge(Psionic) +1, Sense Motive +1, Psicraft +1
    Feat: Expended Knowledge (Astral Construct)
    Spells Known: -
    Powers Known: Astral Construct, Brain Lock, Psionic Suggestion;
    Other: -

    L4 -> CLASS Evoker HP: +5 (1d4+2+0[Psionic Body]) SP: +6 (2+4) PP: 21 (11+6+4) [New total]
    Knowledge(Psionic) +3, Spellcraft +3
    Feat: Scribe Scroll
    Spells Known: All PHB 0 level wizard spell, Comprehend Language, Expeditious Retreat, Feather Fall, Grease, Jump, Magic Missile, Ray of Enfeeblement
    Powers Known: -
    Other: Familiar
    Last edited by Velmont; Thursday, 11th December, 2008 at 05:12 AM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #74
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

    Join Date
    Sep 2005
    Location
    Starkville, MS
    Posts
    12,535
    Blog Entries
    10

    ø Ignore stonegod

    Tondrek: Approved for 4th

    Code:
    Name: Tondrek
    Class: Artificer 5   Starting Level: 3
    Race: Half-Orc
    Region of Origin: Breland (Sharn)
    Size: Medium
    Gender: Male
    Alignment: N
    Action Points: 7/7
    Deity: None
    
    Str: 10 +0 ( 0p.)    Level: 5      XP: 10025/15000
    Dex: 12 +1 ( 4p.)    BAB: +3       HP: 24 (5d6)
    Con: 11 +0 ( 3p.)    Grapple: +3   Craft Days: 100
    Int: 17 +3 (16p.)    Speed: 20'    Stat Increases: Int (4th)
    Wis:  8 -1 ( 0p.)    Init: +1      Spell Save: 13+lvl
    Cha: 14 +2 (10p.)    ACP: -2       Spell Fail: 35%
    
             Base  Armor  Shld  Dex  Size  Nat  Misc  Total
    Armor:   10    +4    +2    +1    +0    +0   +0    17
    Touch:   11    Flatfooted: 16
    
    Spell Res: 0
    Dmg Red: None
    
             Total  Base  Mod  Misc
    Fort:    +1     +1    +0   --
    Ref:     +2     +1    +1   --
    Will:    +3     +4    -1   --
    Notes: None
    
    Weapon                            Attack  Damage  Critical  Range
    mwk heavy mace                    +4      1d8     20/x2     ------
    dagger                            +3/+4   1d4     19-20/x2  10 ft.
    light crossbow                    +4      1d8     19-20/x3  80 ft.
    Notes: None
    
    Languages: Common, Draconic, Giant, Goblin, Orc
    
    Abilities: 
    Artificer knowledge
    Artisan bonus
    Craft reserve (100/100)
    Darkvision 60'
    Infusions
    Disable traps
    Item creation
    Orc blood
    Craft homunculus
    Retain Essence
    
    Feats:  
    Aberrant Dragonmark (detect secret doors)
    Brew Potion
    Craft Wondrous Item
    Extraordinary Artisan
    Legendary Artisan
    Scribe Scroll
    Craft Magic Arms & Armor
    
    Infusions Save DC 13 + spell level; 1st: 4, 2nd: 4, 3rd: 2
    
    Spell-Like Abilities: detect secret doors 1/d (CL 2)
    
    Skill Points: 58 Max Ranks: 8/4
    Skills                 Total  Ranks  Mod  Misc
    Craft (armorsmithing)  +13    8      +3   +2 (mwk tools)
    Craft (metalworking)   +7     2      +3   +2 (mwk tools)
    Craft (sculpting)      +4     1      +3   --
    Craft (trapmaking)     +4     1      +3   --
    Craft (weaponsmithing) +9     4      +3   +2 (mwk tools)
    Disable Device         +11    6      +3   +2 (mwk tools)
    Knowledge (arcana)     +7     4      +3   --
    Knowledge (arch/engr)  +11    8      +3   --
    Open Lock              +9     6      +1   +2 (mwk tools)
    Search                 +7     4      +3   +2 to find secret doors
    Spellcraft             +7     4      +3   +2 to decipher scrolls
    Use Magic Device       +12    8      +2   +2 (mwk tools)
    Notes: +2 UMD with wands, and wondrous item; +4 with scrolls.
    
    Equipment:                       Cost    Weight
    Mwk Heavy Mace                   354gp   8lbs
    Dagger                           6sp6cp  1lb
    Light Crossbow                   35gp/3  4lbs
      30 bolts                       3gp     3lbs
    Mwk Chain Shirt                  83.3gp  25lbs
    Mwk Heavy Steel Shield           56.6gp  15lbs
    Eternal Wand (magecraft)         820gp   --
    Wand of CLW (50)                 750gp   --
    Backpack                         2gp     2lbs
    -Artificer Tools (UMD Tool)      50gp    5lbs
    -Mwk Theives' Tools              100gp   5lbs
    -Warforged repair kit            50gp    1lb
    Belt Pouch                       1gp     0.5lb
    -Identification Papers           2gp     --
    Spell component pouch            5gp     2lbs
    Scrollcase                       1gp     0.5lbs
    -Scrolls:                        1254gp  --
      - 3 cure light wounds (CL1)
      - 2 cure moderate wounds (CL1, CL2)
      - 1 elemental prod (MoE96, CL2)
      - 2 identify (CL1)
      - 1 inflict light damage (CL2)
      - 2 lesser armor enhancement (CL2)
      - 1 lesser restoration (CL1)
      - 2 personal weapon enhancement (CL2)
      - 1 reinforce construct (MoE 100, CL2)
      - 1 repair light damage (CL2)
      - 1 repair moderate damage (CL2)
      - 1 sleep (CL2)
      - 1 feather fall (CL2)
    *Mwk Artisan Tools (armorsmith)   50gp    5lbs
    *Mwk Artisan Tools (metalworking)     50gp     5lbs
    *Artisan Tools (sculpting)        5gp     5lbs
    *Artisan Tools (trapmaking)       5gp     5lbs
    *Mwk Artisan Tools (weaponsmith)  50gp    5lbs
    *Iron Defender
    * Stored, not carried
    Total Weight:72lbs (Heavy)   Money: 99.75gp
    
                 Lgt  Med  Hvy  Lift  Push
    Max Weight:   33   66  100  200   500
    
    Age: 17
    Height: 5' 11"
    Weight: 190lbs
    Code:
    Name: Doggie
    Class: Construct 2   Starting Level: 2
    Race: Iron Defender
    Size: Small
    Alignment: N
    
    Str: 14 +2    Level: 2      
    Dex: 15 +2    BAB: +1       HP: 21 (2d10+10)
    Con: -- +0    Grapple: -1   
    Int:  8 -1    Speed: 50'    Stat Increases: N/A
    Wis: 11 +0    Init: +2      
    Cha:  7 -2    
    
             Base  Armor  Shld  Dex  Size  Nat  Misc  Total
    Armor:   10    +0    +0    +2    +1    +4   +0    17
    Touch:   13    Flatfooted: 15
    
    Spell Res: 0
    Dmg Red: None
    
             Total  Base  Mod  Misc
    Fort:    +0     +0    +0   --
    Ref:     +2     +0    +2   --
    Will:    +0     +0    +0   --
    Notes: Construct Traits
    
    Weapon                            Attack  Damage  Critical  Range
    bite                            +5      1d6+3     20/x2     ------
    Notes: None
    
    Abilities: 
    Darkvision 60'
    Low-light
    Telepathy w/ Tondrek (1500')
    
    Feats:  
    Weapon Focus (bite)
    
    Skill Points: 5 Max Ranks: 5/2.5
    Skills                 Total  Ranks  Mod  Misc
    Listen                 +2     2     +0
    Move Silently          +3     1     +2
    Spot                   +2     2     +0
    Concept:
    Tondrek is based upon a character from Trioka's Arcanum: An idiot savant crafter of his own friends (constructs).

    Appearance:
    Tondrek appears hunched and unkempt---his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of--there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.

    Personality:
    Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things always catch his fancy.

    Background:
    Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that the humans named Canith and the orcs named Tharashk are after him, and will probably hurt him.
    Longer, Secret Background
    Tondrek grew up in the slums of High Walls in an orphanage for refugees from the Last War. He did not fit there, however. First, he wasn't human, he was half-orc. Second, he was obviously "damaged"---he muttered to himself and had a severe time interacting with others. He did have a natural knack for mechanisms; he broke into the headmaster's office several time in his youth, and could be found rocking on the master's desk, muttering to himself.

    One day, when Tondrek was in his teens, he was given to a stranger, a Marsher half-orc. The Marsher did not talk to Tondrek, not that Tondrek tried; he only interacted with him once---he searched for and found the strange, sickly green-blue mark that twisted beneath Tondrek's skin. Tondrek knew that he could do things with that mark; but not why.

    For some time, Tondrek lived with the Marsher. The Marsher never spoke to him, though he had several arguments with visitors he never showed Tondrek. One regualr visitor, a greybeard human named Maraan, did spend time with Tondrek. He seemed to see the knack the half-orc possesed, and while the Marsher spent months searching for something in the upper reaches of Sharn, the greybeard taught Tondrek the basics of artificing. Tondrek loved the lessons, especially the times he was able to play with the greybeard's homunculus.

    Then, only a few weeks ago, the Marsher took Tondrek on a journey to the highest towers of Sharn. He did not say why; all he did was dress the boy well. He was lead to some gathering---fancy dressed folks flittered about the warforged gaurded palace. It was a party for a returned Cannith heir, long gone on an exploration of Xen'drik. It was supposed to be a celebration, until the Marsher thrust Tondrek at the man and accosted him.

    "Tannith Vown d'Cannith! Here is the mistake you tried to forget! Here is what your wrought when you thought none would know! My sister Hordreth d'Tharashk died from your seed, and now all shall know your shame!" With that, the Marsher ripped off Tondrek's fancy shirt, exposing the aberrant dragonmark for all to see!

    Needless to say, things went chaotic after that. Tondrek does not fully understand, but he knows that the humans with the name Cannith and the half-orcs with the name Tharashk now chase him. He has fallen in with low-life after low-life who has used his skills and then run when Cannith or Tharask agents show up; but so far he has eluded the seekers.


    Logs
    XP log:
    1175 from The Eidolon
    450 from The Eidolon
    2900 from The Eidolon
    1100 from The Eidolon
    1400 from 7 DM points

    Wealth and Craft log:
    2700gp starting gold
    Level 1 Crafting
    UMD: +10 for scrolls

    Scroll of Cure Mod Wounds (CL 1): 75 gp + 6 CR Material Cost; 13, 18, AP=2, Fail on Day 1
    Scroll of Cure Light Wounds (CL 1): 12 gp 5 sp + 1 CR Material Cost; 14, 20+4 (AP)=24, Succeed on Day 2
    Scroll of Cure Light Wounds (CL 1): 12 gp 5 sp + 1 CR Material Cost; 27, Succeed on Day 3
    Scroll of Cure Light Wounds: 12 gp 5 sp + 1 CR Material Cost; 21, Succeed on Day 4
    Scroll of Identify: 112 gp 5 sp + 1 CR Material Cost; 18, 20 + 1 (AP) = 21, Succeed on Day 5
    Scroll of Identify: 112 gp 5 sp + 1 CR Material Cost; 19 + 2 (AP) = 21, Succeed on Day 6
    Scroll of Cure Mod Wounds (CL 1): 75 gp + 6 CR Material Cost; 13, 30, Succeed on Day 7
    Scroll of Sleep (CL 1): 12 gp 5 sp + 1 CR Material Cost; 19 + 5 (AP) = 24, Succeed on Day 8
    Scroll of Sleep (CL 1): 12 gp 5 sp + 1 CR Material Cost; 22, Succeed on Day 9
    Scroll of Lesser Restoration (CL 1): 12 gp 5 sp + 1 CR Material Cost; 14, 25, Succeed on Day 10
    Total Cost: 434gp 5sp, 10 Craft Days, 20 Craft Reserve
    Level 2 Crafting
    UMD: +11 for scrolls/potions

    Scroll of Lesser Armor Enhancement (CL 2): 35 gp + 2 CR Material Cost; 23, Succeed Day 1
    Scroll of Lesser Armor Enhancement (CL 2): 35 gp + 2 CR Material Cost; 22, Succeed Day 2
    Scroll of Personal Weapon Enhancement (CL 2): 25 gp + 2 CR Material Cost; 27, Succeed Day 3
    Scroll of Personal Weapon Enhancement (CL 2): 25 gp + 2 CR Material Cost; 15, 19 + 6 (AP) = 25, Succeed Day 4
    Scroll of Repair Light Damage (CL 2): 25 gp + 2 CR Material Cost; 24, Succeed Day 5
    Scroll of Repair Mod Damage (CL 2): 75 gp + 6 CR Material Cost; 16, 16 + 1 (AP) = 17, Fail on Day 6
    Scroll of Repair Mod Damage (CL 2): 75 gp + 6 CR Material Cost; 18, 30, Succeed on Day 7
    Scroll of Cure Mod Wounds (CL 2): 75 gp + 6 CR Material Cost; 29, Succeed on Day 8
    Scroll of Reinforce Construct (MoE 100, CL 2): 75 gp + 6 CR Material Cost; 22, Succeed on Day 9
    Scroll of Inflict Moderate Damage (CL 2): 75 gp + 6 CR Material Cost; 30, Succeed on Day 10
    Total Cost: 520gp, 10 Craft Days, 40 Craft Reserve
    Level 3 Grafting
    Craft (armorsmithing): +11
    Craft (weaponsmithing): +6
    UMD: +12 for scrolls/potions/wondrous

    Chain Shirt: 33gp, 3sp, 3cp Material Cost; Take 10 = 21 vs DC 14, 11gp for 11/100gp Day 1; Completed Day 10; excess 10gp turned over
    Mwk Chain Shirt: 50gp Material Cost; Take 10 = 21 vs DC 21, 1 gp for Day 10 for 1/150gp; Completed Day 24 with 5gp excess
    Heavy Steel Shield: 6gp, 6sp, 6cp Material Cost; 10gp for 5/20gp on Day 24; Completed Day 26 w/ 7gp excess
    Mwk Heavy Steel Shield: 50gp Material Cost; Take 10 = 21 vs DC 21, 7 gp for Day 26 for 7/150gp; Complete Day 39
    Total Cost 139gp, 9sp, 9cp, 39 Craft Days

    Heavy Mace: 4gp Material Cost; Take 10 = 16 vs DC 12, 6gp for 6gp/12gp Day 1; Take 10 = 16 vs DC 12, 6gp for 12/12gp Day 2
    Mwk for Heavy Mace: 100 Material Cost; 14 + 5 (Activate Eternal Wand (magecraft)) = 19 vs DC 20; No Progress Day 3
    Mwk for Heavy Mace: 27 + 5 (Activate Eternal Wand (magecraft)) = 32 vs DC 20, 22gp for 22/300 Day 4
    Mwk for Heavy Mace: 25 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 30 vs DC 20, 20gp for 42/300 Day 5
    Mwk for Heavy Mace: 9 + 5 (Activate Eternal Wand (magecraft)) + 4 (AP) = 18 vs DC 20; No Progress Day 6
    Mwk for Heavy Mace: 24 + 5 (Activate Eternal Wand (magecraft)) = 29 vs DC 20, 19gp for 61/300 Day 7
    Mwk for Heavy Mace: 9 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) + 4 (AP) = 14 vs DC 20; Must repay half-material cost Day 8
    Mwk for Heavy Mace: 50 Material Cost; 9 = 9 vs DC 20; Must repay half-material cost Day 9
    Mwk for Heavy Mace: 50 Material Cost; 24 + 0 (Fail to activate wand, Fail to activate waand (magecraft)) = 24 vs DC 20, 14gp for 75/300 Day 10
    Mwk for Heavy Mace: 19 + 5 (Activate Eternal Wand (magecraft)) = 24 vs DC 20, 14gp for 89/300 Day 11
    Mwk for Heavy Mace: 21 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 105/300 Day 12
    Mwk for Heavy Mace: 20 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 25 vs DC 20, 15gp for 120/300 Day 13
    Mwk for Heavy Mace: 11 + 5 (Activate Eternal Wand (magecraft)) = 16 vs DC 20, Fail to make Progress Day 14
    Mwk for Heavy Mace: 10 + 5 (Activate Eternal Wand (magecraft)) = 15 vs DC 20, Fail to make Progress Day 15
    Mwk for Heavy Mace: 22 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 27 vs DC 20, 17gp for 137/300 Day 16
    Mwk for Heavy Mace: 22 + 0 (Botch UMD roll) = 22 vs DC 20, 12gp for 149/300 Day 17
    Mwk for Heavy Mace: 7 vs DC 20; Must Repay half-material cost Day 18
    Mwk for Heavy Mace: 25 + 5 (Activate Eternal Wand (magecraft)) = 30 vs DC 20, 20gp for 169/300 Day 19
    Mwk for Heavy Mace: 23 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 28 vs DC 20, 18gp for 187/300 Day 20
    Mwk for Heavy Mace: 15 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 20 vs DC 20, 10gp for 197/300 Day 21
    Mwk for Heavy Mace: 18 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 23 vs DC 20, 13gp for 210/300 Day 22
    Mwk for Heavy Mace: 21 + 5 (Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 226/300 Day 23
    Mwk for Heavy Mace: 15 + 5 (Fail to activate wand, Fail to activate wand) = 15 vs DC 20, No Progress for Day 24
    Mwk for Heavy Mace: 22 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 27 vs DC 20, 17gp for 243/300 Day 25
    Mwk for Heavy Mace: 12 + 0 (Fail to activate wand, Fail to activate wand) = 12 vs DC 20; Must Repay half-material Cost Day 26
    Mwk for Heavy Mace: 14 + 0 (Fail to activate wand, Fail to activate wand) = 14 vs DC 20; Must Repay half-material Cost Day 27
    Mwk for Heavy Mace: 21 + 5 (Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 259/300 Day 28
    Mwk for Heavy Mace: 8 = 8 vs DC 20; Must Repay half-material Cost Day 29
    Mwk for Heavy Mace: 13 + 5 (Fail to activate wand, Fail to activate wand) = 26 vs DC 20 = 13 vs DC 20; Must Repay half-material Cost Day 30
    Mwk for Heavy Mace: 20 + 5 (Activate Eternal Wand (magecraft)) = 25 vs DC 20; 15gp for 274/300 Day 31
    Mwk for Heavy Mace: 12 + 5 (Activate Eternal Wand (magecraft)) + 3 (AP) = 20 vs DC 20; 10gp for 284/300 Day 32
    Mwk for Heavy Mace: 23 + 5 (Activate Eternal Wand (magecraft)) = 25 vs DC 20; 15gp for 299/300 Day 33
    Mwk for Heavy Mace: 18 + 5 (Activate Eternal Wand (magecraft)) = 23 vs DC 20; 13gp for 312/300 Day 34
    Total Cost: 354gp, 34 Craft Days, 2AP

    Dagger: 6sp, 6cp Material Cost; Take 10 = 16 vs DC 12, 6gp for 6gp/2gp on Day 1; excess 6gp turned over
    Light Crossbow: 11gp, 6sp, 6cp Material Cost; 4gp for 4gp/35gp on Day 1; Take 10 = 16 vs DC 12, 6gp for 10gp/35gp on Day 2; Complete on Day 7
    Total Cost: 12gp, 2sp, 6cp, 7 Craft Days
    During The Eidolon
    Scroll of Sleep: 112 gp 5 sp + 1 cp Material Cost; 15 + 17; Failed
    Scroll of Sleep: 112 gp 5 sp + 1 cp Material Cost; 25; Succeed
    Scroll of Feather Fall: 112 gp 5 sp + 1 cp Material Cost; 17 + 25; Succeed
    Scroll of Feather Fall: 112 gp 5 sp + 1 cp Material Cost; 14 + 16; Failed
    2 Days of Homunculus Crafting: 18gp 7sp 5cp Material Cost; 3gp for 3/56.25 on day 1 w/o wand; 0 gp for 3/56.25 on Day 2 w/o wand. (Link)
    +500 from The Eidolon
    -475 in the Eidolon
    -18.75 crafting homunculus during the Eidolon
    +2.5 sell artisan tools (metalworking)
    -50 buy mwk artisan tools (metalworking)
    Post Eidolon Crafting
    Day 3 on Homunculus: 18+2 tool+5 from wand w/ 1 AP = 25 vs 14 for 18/56.25 (Link)
    Day 4 on Homunculus: 15 (w/ AP) +2 Tool + 5 from wand w/ AP = 22 vs 14 for 30/56.25 (Link)
    Day 5 on Homunculus: 26 (w/ AP) + 2 Tool +5 from wand w/ AP = 33 vs 14 for 53/56.25 (Link)
    Day 6 on Homunculus: Take 10 for 17 = 17 vs 14 for 60/56.25 and body done.
    +1400 from 7 DM points
    -500 for homunculus lab
    -881.25 for enchanting homunculus

    Craft Reserve Log:
    20 from Level 1
    -20 used Level 1
    40 from Level 2
    -40 used Level 2
    60 from Level 3
    -4 during The Eidolon
    80 from Level 4
    -94*.75=70 for homunculus
    100 from Level 5

    Craft Days Log:
    100 starting craft days
    -10 days Level 1
    -10 days Level 2
    -80 days Level 3
    4 craft days: In Tavern 8/6/20068/9/2006
    - 4 days finishing homunculus' body
    61 craft days: In Tavern 12/17/2008–2/16/2009
    - 1 days enchanting homunculus (1175*.75=881.25gp for 1 CD)
    Notes:
    XXXX

    Advancement
    L1 -> Artificer 1 HP: +6 (1d6) SP: +28 (4x4+3x4)
    Craft (armor) +4, Disable Device +4, Know (arch/engr) +4, Open Lock +4, Search +4, Spellcraft +4, Use Magic Device +4
    Str 10 (0pts+2 race), Dex 12 (4pgs), Con 11 (3pts), Int 16 (16pts - 2 race), Wis 8 (0pts), Cha 14 (10ps - 2 race)
    Feat: Aberrant Dragonmark (detect doors), Scribe Scroll (class bonus)
    Other: Artificer abilities

    L2 -> Artificer 2 HP: +4 (1d6) SP: +7 (4+3)
    Craft (armor) +1, Craft (weapon) +3, Know (arcana) +1, Know (arch/engr) +1, Use Magic Device +1
    Feat: Brew Potion (class bonus)

    L3 -> Artificer 3 HP: +5 (1d6) SP: +7 (4+3)
    Craft (armor) +1, Craft (metal) +1, Craft (sculpt) +1, Craft (trap) +1, Know (arcana) +1, Know (arch/engr) +1, Use Magic Device +1
    Feat: Brew Potion (class bonus), Extraordinary Artisan

    L4 -> Artificer 4 HP: +4 (1d6) SP: +7 (4+3)
    Craft (armor) +1, Craft (metal) +1, Disable Device +1, Know (arcana) +1, Know (arch/engr) +1, Open Locks +1, Use Magic Device +1
    Ability: Int +1
    Feat: Legendary Artisan (class bonus)
    Other: Craft homunculus

    L5 -> Artificer 5 HP: +5 (1d6) SP: +7 (4+3)
    Craft (armor) +1, Craft (weapon) +1, Disable Device +1, Know (arcana) +1, Know (arch/engr) +1, Open Locks +1, Use Magic Device +1
    Feat: Craft Magic Arms & Armor (class bonus)
    Other: Retain Essence
    Last edited by stonegod; Tuesday, 17th February, 2009 at 09:37 PM. Reason: Finished crafting iron defender; Level to 5 via DM points
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #75

    Shadow, approved for level 3

    Code:
    Name: Shadow
    Class: Telepath 3	Starting Level: 3
    Race: Changeling
    Region of Origin: Karrnath
    Size: Medium
    Gender: Male
    Alignment:Neutral
    Action Points: 5
    Deity: None
    
    Str: 08 -1 (00p.)	Level: 3	XP: 4600
    Dex: 14 +2 (06p.)	BAB: +1		HP: 16 (3d4+06)
    Con: 10 +0 (02p.)	Grapple: +0	Craft Days: 100
    Int: 18 +4 (16p.)	Speed: 30'	Stat Increases:
    Wis: 13 +1 (05p.)	Init: +2	        Spell Save: XX
    Cha: 12 +1 (04p.)	ACP: -X		Spell Fail: X%
    
    	 Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    [B]AC	  10	+0	+X	+2	+0	+0	+0	12
    Touch:	12	Flatfooted: 10
    
    Spell Res: None
    Dmg Red: None
    
    
    	Total	Base	Mod	Misc
    Fort:	+2	+1	+0	+1
    Ref:	+4	+1	+2	+1
    Will:	+5	+3	+1	+1
    Notes:
    
    Weapon Attack	Damage	Critical	Range
    mwk light xbow		+4	1d8	19-20/x2	080 ft
    XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
    XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
    Notes:
    
    Languages: Common, Elven, Giant, Halfing, Gnome, Dwarven
    
    Abilities: Psionic Powers,
    +2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds.
    
    
    +2 racial bonus on Bluff, Intimidate, and Sense Motive checks: Changelings are inherently skilled in deception and intimidation, and through they cannot actually detect thoughts, they can intuitively read body language and attitude with surprising accuracy.
    
    
    Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt.
    
    
    Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action.
    
    Feats: Psionic Body, Psionic Endowment, Expanded Knowledge (astral construct)
    
    Psionic Powers  (Save DC 14 + Power level; Manifester Level 03)
    Power Points: 17
    Powers Known:
    	1st - psionic charm, mindlink, mind thrust, entangling ectoplasm, vigor, astral construct;
    	2nd - read thoughts, psionic suggestion
    
    Skill Points: 36	Max Ranks: 6/3
    Skills	Total	Ranks	Mod 	Misc
    Concentration	+6	6	0	--
    Bluff	  	+9	6	+1      +2
    Diplomacy	+11	6	+1	+4
    Intimidate      +3      0       +1      +2
    Knowledge(psi)  +10     6       +4      --
    Psicraft        +12     6       +4      +2
    Sense Motive	+9	6	+1	+2
    
    Notes:
    
    Equipment:		Cost	Weight
    mwklight crossbow*	335gp	04lb
    30 crossbow bolts*      03gp	03lb
    waterskin*		01gp	04lb
    bedroll*		01sp	06lb
    4 day's rations*         2gp    04lb
    cloak of resist +1    1000gp    0 lb (worn)
    traveler's outfit       FREE!   0 lb (worn)
    letters of credit worth 1,754 gp- 
    bag containing 500 gp        10 lb
    Total Weight:21 lb	Money: 1,754gp(letters),  9sp 0cp
    
    		        Lgt	Med	Hvy	Lift	Push
    Max Weight:	26 lbs	27-53	54-80	80	400
    
    Age:17 
    Height:6'4''  
    Weight:175 
    Eyes:red 
    Hair:white 
    Skin:gray
    Appearance:
    Eternally changing. True form a dusky gray skin, white hair, tall, with red eyes. Assumed forms:whatever looks good at the time. However, never unclean or unhygenic

    Personality:
    Shadow is a master infiltrator. He can impersonate many people, and bypass many challenges with his mind powers. This is what he does, and he does it well, with a happy-go lucky attitude, a smile, and the assurance that if that drunken fool continues to threaten him, Shadowwill destroy him with a thought. Shadow is good with people, and considers himself a student of sapients.
    Background:
    Shadow was raised by a normal family in Korth, who were shocked to see his powers. They sent him to a boarding school to quash them, but the school's education was of poor quality, and he dropped out to study telepathy. After finishing this education, he became a mercenary spy (most noted for his role in "The Airship Incident," the completely accidental destruction of one of Lyrandar's airships). There are many people who hate him and want to kill him. And he hates them back

    Logs

    XP log:
    1150 from The Eidolon, 1st 4 encounters, 10/21/07
    450 from The Eidolon, time xp, 10/21/07

    Wealth and Craft log:
    500 gp, 0 sp from The Eidolon
    Paid 125gp for a wand, 8/11/06
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> CLASS Telepath HP: 8(4+0+4[Psionic Body] PP:4 (2+2) [Total]
    Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
    Feat: Psionic Body, Psionic Endowment
    Powers Known: psionic charm, mind thrust, entangling ectoplasm
    Other:

    L2 -> CLASS Telepath HP: 10(7+0+4[Psionic Body] PP:10 (6+4) [Total
    Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
    Feat: -
    Powers Known:mindlink, vigor
    Other:

    L3 -> CLASS Telepath HP: 16(10+0+6[Psionic Body] PP:17 (11+6)[Total]
    Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
    Feat: Expanded Knowledge (astral construct)
    Powers Known: psionic suggestion, read thoughts, astral construct
    Other:
    Last edited by WarlockLord; Sunday, 11th November, 2007 at 04:07 AM.

  • #76
    Registered User
    Acolyte (Lvl 2)

    Dirk Nightbreese's Avatar

    Join Date
    Aug 2007
    Location
    Brooklyn, NY
    Posts
    917

    ø Ignore Dirk Nightbreese

    Leb

    Code:
    Name: Genithar ir'Rume
    Class: Wizard	Starting Level: 1
    Race: Elf
    Region of Origin: Karrnath
    Size: M
    Gender: M
    Alignment: LN
    Action Points: 5
    Deity: Blood of Vol
    
    Str: 10 - (2p.)	        Level: 3	XP: 4745/6000
    Dex:17  +3(8p.)         BAB: +1	        HP: 9 (3d4+0)
    Con: 11 - (5p.)         Grapple: +1	
    Int: 16 +3(10p.)Speed: 30'	Stat Increases:
    Wis: 12 +1(4p.)	        Init: +3	Spell Save: 0
    Cha: 12 +1(4p.)	        ACP: -0		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+0	+3	+0	+0	+0	+13
    Touch:	13	Flatfooted: 10
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+1	+1	+0	--
    Ref:	+4	+1	+3	--
    Will:	+4	+3	+1	--
    Notes:
    +2 vs. Enchantment, Immune to Sleep
    
    Weapon			Attack	Damage	Critical	Range
    Dagger			+1	1d4+0	19-20/x2	
    Dagger			+4	1d4+0	19-20/x2	10 ft
    Light X-Bow		+4	1d8+0	19-20/x2	80 ft
    Long Sword	        +1	1d8+0	19-20/x2
    Long Bow               +4       1d8+0     x3            120 ft
    Notes:
    
    Languages: Common, Elven, Draconic, Giantish, Goblin, Dwarven
    
    Abilities: 
    Elf:
    Low Light Vision
    Auto Weapon Proficiency
    +2 on Spot/Listen/Search
    Auto Search for Concealed/Secret Doors
    Wizard:
    Summon Familar
    
    Feats:  Scribe Scroll, Spell Focus (Necromancy)
    
    Spells prepared (Save DC 3 + spell level+1 for Necromancy; 13/14(15)): 
    4 0th - Read Magic, Detect Magic, Message, Flare; 3 1st - Ray of Enfeeblement, Shield, Charm Person
    Spellbook/Spells Known:
    0 - All 0 lvl Wizard Spells
    1st - Shield
    Chill Touch
    Cause Fear
    Ray of Enfeeblement
    Detect Undead
    Charm Person
    Mage Armor
    Magic Missle
    
    Skill Points: 25	Max Ranks: 5/2.5
    Skills		   Total	Ranks	Mod 	Misc
    ConCentration		+4	04	+0	+0
    Decipher Script		+6	03	+3	+0
    Know: Arcana		+9	06	+3	+0
    Know: History		+5	02	+3	+0
    Know: Heraldry/Nobility +8	05	+3	+0
    Know: Religion		+4	01	+3	+0
    Spell Craft		+10	05	+3	+2
    Spot			+5	00	+1	+4
    Listen			+5	00	+1	+2
    Search			+5	00	+3	+2
    Hide			+3	00	+3	+0
    Move Silently		+6	00	+3	+3
    Climb			+0	00	+0	+0
    Jump			+0	00	+0	+0
    Heal			+1	00	+1	+0
    Diplomacy	        +3	00	+1	+2           
    Notes:
    
    Equipment:		Cost	Weight
    Scholar's Outfit	0gp	0lb
    Dagger (Concealed)	2gp	1lb
    Long Bow
    12 Arrows
    Light X-Bow		35gp	4lb
    15 X-Bow Bolts		4gp	2lb
    Long Sword		15gp	4lb
    -Potion of Mage Armor   50gp
    -Potion Cure Light      50gp
    Belt Pouch		1gp	.5lb
    Caltrops Pouch		1gp	2lb
    Signet Ring		5gp	0lb
    Red Spectacles		0gp	0lb
    Dark Blue Head Band	0gp	0lb
    Spell Component Pouch	5gp	2lb
    Scrolls on Person
    Magic Missle            25gp
    Protection from Evil    25gp
    
    Satchel (backpack)	2gp	2lb
    Spell Book		15gp	3lb
    x2 Vial Ink		16gp	0lb
    Ink Pen			1Sp	0lb
    x1 Sheet Parchment	4sp	0lb
    One Sheet parchment with copy of Master Gregory's map that lead to giant ruins, on the back a sketch of ogre sized statue found a giant ruins
    One Sheet with 3 sketches of Aberrant dragonmarks found on House Tarkanan members
    x1 Smoke Stick		20gp	.5lb
    x1 Sun Rod		2gp	1lb
    -Potion Invisibility    300gp
    
    Scrolls
    Comprehend Languages    25gp
    Hold Portal             25gp
    Mage Armor              25gp
    True Strike             50gp
    Knock                   150gp
    Detect Secret Doors     25gp
    Disguise Self           25gp
    
    Total Weight:26lb	Money: 2gp 9sp 10cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:       0-33  34-66 67-100    200     500
    
    Age: 60 
    Height: 5'9" 
    Weight: 140 
    Eyes: Brown 
    Hair: Blonde 
    Skin: Pale
    Appearance:
    Piercing light nutmeg brown eyes looking over rimless oval blood red lensed spectacles,
    yellow blond shoulder length hair, thin pinched features, headband of dark blue holding
    back hair from forehead, dressed in knee length hooded duster/robe of midnight blue and
    embroidered with silver stars and moons along hem and sleeves.

    His midnight blue hood up and his red spectacles hiding his eyes, the wizard’s face holds
    an askew smile. A bulging black leather satchel can be seen under the open robe, while a
    trio of pouches and a Karrnathi made light crossbow, hang off his belt, a small black
    leather bolt case on his hip, as well as the telltale hilt of a long sword, the sheathed
    blade neatly sticking out of a slit in his robe.

    Personality:

    A Haughty and Confident noble, though his vast understanding of multiple disciplines gives
    his words the strength of authority.

    Background:
    Born and Raised in Karrnath’s Capital of Korth, lived a privlidged life style of the upper
    class. Lived in beautiful mannor in High Court district, an ancestoral compound from his
    Mother’s family. Comes from Family of well to do, if minor, nobles. Well known to have
    familial and business ties to house Lyrandar. Family Holds trading and agricultural
    interests across the Nation of Karrnath, but also in Aundair, connected to House Lyrandar
    by Marriage. Due to family background, was well educated and Genithar found he had a large
    interest in all types of knowledge and study. He spent much of his youth studying in the
    Temple Ward libraries and churches. Family not very religious, but father followed Aerenai
    traditions of ancestor worship while Mother believed in Sovereign Host. Was alive during,
    and survived, the great siege of Korth by Cyre. Father was sergeant in Karnnathi military
    and died while fighting in Cyre. His Mother wanted a different life for their son and so
    Genithar was sent to study under an Elven friend of his paternal Grandfather, with hopes
    that he would enter the ranks of the 12.

    After his father died in Cyre, Genithar gravitated away from his Mother’s belief in the
    Sovereign host and more towards the Blood of Vol; finding solace and purpose in the quest
    to fight death and drawing his own personal faith from Aerenal practices of Ancestor worship

    Becoming a very adept and promising wizard, Genithar completed his training, but was
    recruited by the Karrnathi military and sent to a Necromancer training facility to be
    taught the ways of the Corpse Collector and raiser. As the War Ended, the Wizard's
    Military Career ended and he began to look to make his own way in the World.

    Finding himself in Sharn, the Wizard made his way to a Local Tavern, following a flittering Homunculous seeking heroes to aid it's master (Adventuring in SG1: An Old Friend), Aldus Thunderbanner.

    Leading a group of stalwart comrades to the Artificer's abode, they snuck in and after fierce battles against first members of the watch (!) who were rummaging through rooms, as well as thugs who sported Aberrant dragonmarks, and the Artificer's own creations gone amok, the group was confronted by an eerie Kobold mage and a large brutish Aberrant. Working to convince the Aberrant leader and his contracted muscle, the Kobold that the item they were searching for, an ancient Schema called the Koldoran Piece that was discovered in Xen'drick a decade ago, was in fact not with Aldus at all. Using diplomacy, guile, and logic, the group convinced the Kobold it's search was in vain, though the Brutish leader and two heavy fighters remained to 'press the issue', killing their own members who wished no part of the battle and then attacking the group! But, as most of the party was down, the few remaining heroes brought the combat to a close, winning the day for all.

    Logs

    XP log:
    1485 from SG1: An Old Friend EXP

    3260 from [thread=4578483M1] Just a Treasure Hunt? EXP[/thread]

    Wealth and Craft log:
    191 gp, Oil of Light Repair, 700gp Credit with Aldus Thunderbanner from SG1: An Old Friend GP

    640gp, A Tome of Giant History, Lesser Schema of Summon Monster I from Treasure hunting in Xendrick M1: Just a Treasure Hunt? Loot Split

    Paid 700 Credit for Scrolls/Potions
    1st
    Comprehend Languages 25gp
    Enlarge Person 25gp
    Hold Portal 25gp
    Mage Armor 25gp
    Magic Missle 25gp
    Magic Weapon 25gp
    True Strike x2 50gp
    2nd
    Knock 150gp
    1st
    Mage Armor Potion 50gp
    2nd
    Invisibility Potion 300gp
    Total 700gp

    Paid 100gp for Familiar (Cat)
    Paid 50gp for Potion of Cure Light



    Sold Water Skin, x2 Days Rations, Winter Blanket, Improved Manacles for 13gp 2sp 5cp

    Mathew d'Canith (Mellub) Crafted Protection from Evil, Detect Secret Doors, Magic Weapon, and Disguise Self scrolls at 1st lvl for 50gp (from Genithar) and 4xp from Mathew's Craft Reserve.

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> Wizard 1 HP: +4 (1d4) SP: +20 (4x2+3)
    Concentration +4, Decipher Script +4, Know (arcana) +4, Know (History) +4, Know (Heraldry/Nobility) +2, Know (Religion) +2, Spellcraft +4,
    Str 10 (2pts), Dex 17 (8pts+2racial), Con 11 (5pts-2racial), Int 16 (10pts), Wis 12 (4pts), Cha 12 (4pts)
    Feat: Spell Focus (Necromancy), Scribe Scroll (class bonus)
    6 1st lvl spells: Shield
    Chill Touch
    Cause Fear
    Ray of Enfeeblement
    Detect Undead
    Charm Person
    Other: Wizard/Elf abilities

    L2 -> Wizard 2 HP: +3 (1d4) SP: +5 (2+3)
    Know (arcana) +1, Know (Heraldry/Nobility) +3, Spellcraft +1
    2 1st lvl spells:
    Mage Armor
    Magic Missle
    Other: +1BAB, +1Will, +2 Spellcraft from Know: Arcana, +2 Diplom from Know: Nobility, +3 Move Silent from Familiar, Alertness Feat w/Familiar

    L3 -> Wizard 3 HP: +2 (1d4) SP: +5 (2+3)
    Know (arcana) +1 Know (Dung
    2 2nd lvl Spells:

    Other: +1 Fort/Ref, Feat-

    Last edited by Dirk Nightbreese; Thursday, 11th December, 2008 at 02:35 AM. Reason: In Midst of 3rd lvl update
    ~From the Wind Swept Plains of Nightbreese Keep

    My PCs

    - Genithar ir'Rume, Karrnathi Elven Necromantic-Generalist (Adventuring in M1:Just a Treasure Hunt???)

    -Wulfcyne Dabo, Brelish Human Trident Fighter (On Guard Duty in Protection)




    Adventures DM'd

  • #77
    Lori Bender (Lor)
    Code:
    Name: Lor 
    Class: Wizard (Changling Sub) 4
    Race: Changling
    Region of Origin:
    Size: Medium
    Gender: female
    Alignment: CG
    Action Points: 6
    
    Str:  8 -1 ( 0p.)	Level: 3	XP: 7550 / 10000
    Dex: 14 +2 ( 6p.)	BAB: +2		HP: 24 (4d4+8+3)
    Con: 14 +2 ( 6p.)	Grapple: +1	Craft days: 100
    Int: 19 +4 (16p.)	Speed: 30'	Stat Increases:
    Wis: 13 +1 ( 5p.)	Init: +2	Spell Save: +4
    Cha:  8 -1 ( 0p.)	ACP: -0		Spell Fail: 0%
    
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	16	10	+4*	+0	+2	+0	+0	+0
    Touch:	12	Flatfooted: 14
    *Mage Armor
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	1	+2	--
    Ref:	+3	1	+2	+X
    Will:	+5	4	+1	--
    Notes:+2 save vs Sleep and charm
    
    Weapon			Attack	Damage	Critical	Range
    Dagger			+1	1d4-1	19-20/x2	
    Dagger (Thrown)		+4	1d4-1	19-20/x2	10 ft
    Light Crossbow		+4	1d8	19-20/x2	70 ft
    Notes:
    
    Languages: Common, Draconic, Gnome, Elven, Giant
    
    Abilities: 
    Changeling Racial Abilities
    - +2 save vs Sleep and charm
    - +2 Bluff, Intimidate, Sense Motive
    - Natural Linguist: Speak Language class skill
    - Minor Shape Change 
    Dual Specialization: Illusion & Transmutation
    Forbidden Schools: Abjuration, Enchantment, Necromancy
    Familiar: Toad (+3 HP)
    
    Feats:  Extend Spell, Scribe Scroll, Empower Spell, Alertness (Familiar)
    
    Spells prepared (Save DC 14 + spell level): 0 - 4+1; 1st - 4+1; 2nd - 3+1
    Specialty: Illusion & Transmutation
    Prohibited: Abjuration, Enchantment, Necromancy
    Spellbook:
    	0 - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison,
    	    Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close
    	    Prestidigitation, Ray of Frost, Read Magic
    	1st - Color Spray, Comprehend Languages, Enlarge Person, Feather Fall,
                  Floating Disk, Identify, Low-Light Vision(CA), Mage Armor, Magic Missile,
                  Reduce Person, Repair Minor Damage, Silent Image
    	2nd - Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image,
                  Mirror Image, Rope Trick, Scorching Ray, Wall of Gloom(SC)
    
    
    
    Skill Points: 50	Max Ranks: 7/3.5
    Skills			Total	Ranks	Mod 	Misc
    Bluff			+1	0	-1	+2
    Concentration		+7	5	+2
    Descipher Script	+5	1	+4
    Diplomacy		+1	0	-1	+2
    Disguise		+9	0	-1	+10
    Intimidate		+1	0	-1	+2
    KN: Arcane		+11	7	+4
    KN: Architecture	+6	2	+4
    KN: Dungeoneering	+6	2	+4
    KN: Geography		+6	2	+4
    KN: History		+11	7	+4
    KN: Local		+6	2	+4
    KN: Nature		+6	2	+4
    KN: Nobility		+10	6	+4
    KN: Religion		+6	2	+4
    KN: The Planes		+8	4	+4
    Sense Motive		+3	0	+1	+2
    Spellcraft		+11	7	+4      +2
    Use Magic Device	+0(2)	1	-1	(+2)
    Notes:
    
    Equipment:			Cost	Weight
    Light Crossbow			35gp	4lb
    Bolts (10)			1gp	1lb
    Dagger (2)			4gp	2lb
    Sunrod (3)			6gp	3lb
    Spell Component Pouch		5gp	2lb
    Spell Book (41/100)		15gp	3lb
    Total Weight:16lb	Money: 40pp 9gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 26	 53	 80	160	400
    
    Age: 19
    Height: 5'4"
    Weight: 139
    Eyes: white
    Hair: white
    Skin: white
    Blok, Toad Familiar
    Blok Diminutive Animal
    Hit Points: 12 ((4d4+11)/2)
    Initiative: +1
    Speed: 5 ft. (1 squares)
    Armor Class: 17 (+4 size, +1 Dex, +2 Natural), touch 15, flatfooted 16
    BAB/Grapple: +1/–15
    Attack: +6/-
    Full Attack:
    Space/Reach: 1 ft./0 ft.
    Qualities: Familiar Granted Abilites
    Saves: Fort +2, Ref +3, Will +6
    Abilities: Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4
    Skills: Hide +21, Listen +4, Spot +4, or Ranked as Lor
    Feats: Alertness[/code]
    Familiar Granted Abilities:
    - Alertness - Granted to Master if within arm's reach
    - Improved Evasion - 1/2 or no damage on reflex save
    - Special - +3 bonus HP to Lor
    - Share Spells
    - Empathic Link
    - Deliver Touch Spells
    Skills:


    Appearance:
    Lor, even in her natural shape, is a bit busty and pudgy; however, she much prefers her Lori look, even if she is constantly tweaking it.

    Lori is a busty and pudgy human, half-elf, or elven woman. Usually has brown of blonde hair, and green or blue eyes, and always wears glasses with a string that keeps them around her neck when she’s not using them.

    Personality:
    Lor curious and likes to experiment with things and find answers to questions. She can be a bit distant from actual happenings when she’s being curious. She is also not afraid to stick her nose where it doesn’t belong.

    Background:
    Lor, even as a child, was always fascinated with how things worked, and how things looked. A bookworm with magical talent even at a young age, she was often experimenting with magic as well as her changeling abilities.

    A top student at the University of Wynard, Lor took on the name Lori Bender. Generally claiming to be a half-elf, she found she could change her appearance from day to day to suit her whim. She generally never denies being a changeling, but claiming to be so upfront often got in the way of her studies, so it was just easier to be Lori, who’s look swayed from more human to more elven at times, but few questioned at a glance.

    Sick of Waynard’s rigid ideas on magic, Lori tried to bend the rules of magic. She worked on metamagic and it’s applications to spell casting. She eventually found herself transferring to Morgrave for the freedom she got with her magical experiments. Of course, this led her to her biggest block, a lack of field experience.

    So, Lori has gone to look to practice her trade as a wandering scholar.

    Notes:

    Lor's travel log
    W3: The Eidolon

    Awards: 1200 XP, 450 XP, 2900 XP


    Advancement

    L1 -> Changling Wizard (Racial Sub) 1 HP: +9 (4+2+3(Fam)) SP: +32 (4+4)x4
    KN: Architecture 2, KN: Dungeoneering 2, KN: Geography 2, KN: Local 2, KN: Nature 2, KN: Religion 2, Concentration 2, KN: The Planes 2, KN: Arcane 4, KN: History 4, KN: Nobility 4, Spellcraft 4
    Feat: Extend Spell, Scribe Scroll
    Spells Known: Color Spray, Comprehend Languages, Enlarge Person, Floating Disk, Identify, Feather Fall, Low-Light Vision
    Other: Summoned Familiar

    L2 -> Wizard 2 HP: +5 (3+2) SP: +6 (2+4)
    Concentration +1, KN: The Planes +1, KN: Arcane +1, KN: History +1, KN: Nobility +1, Spellcraft +1
    Spells Known: Reduce Person, Silent Image

    L3 -> Wizard 3 HP: +5 (3+2) SP: +6 (2+4)
    Concentration +1, KN: The Planes +1, KN: Arcane +1, KN: History +1, KN: Nobility +1, Spellcraft +1
    Feat: Empower Spell
    Spells Known: Knock, Scorching Ray

    One Time Costs:
    Familiar 100gp
    Scribe: Mage Armor 125gp
    Scribe: Magic Missile 125gp
    Scribe: Repair Minor Damage 125gp
    Scribe: Hypnotic Pattern 350gp
    Scribe: Wall of Gloom 350gp
    Scribe: Glitterdust 350gp
    Scribe: Mirror Image 350gp
    Scribe: Minor Image 350gp

    L4 -> Wizard 4 HP: +5 (3+2) SP: +6 (2+4)
    Decipher Script +1, Use Magic Device +1, Spellcraft +1, KN: Arcane +1, KN: History +1, KN: Geography +1
    Atribute: +1 Int
    Spells Known: Rope Trick, Invisibility
    Last edited by Solange; Thursday, 19th June, 2008 at 01:38 AM.
    PbP Stuff
    Solange Shepherd, Cleric of Zephos.
    Spells

    Level 0: Save DC 13
    1 Detect Magic
    2 Light
    3 Guidance
    4 Resistance
    Level 1: Save DC 14
    D Longstrider
    1 Bless
    2 Cause Fear
    3 Summon Monster 1
    Level 2: Save DC 15
    D Locate Object
    1 Sound Burst
    2 Summon Monster 2
    1
    Rapture, Paladin of Valessa
    Shadya yn Hayder of the Hurakan tribe of Sairundan
    Lily d'Orien Kalashtar Orphan Wilder
    Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
    Spells
    Level 0: Save DC 14
    S Message
    1 Detect Magic
    2 Detect Magic
    3 Light
    4 Prestidigitation
    Level 1: Save DC 15
    S Feather Fall
    1 Comprehend Languages
    2 Color Spray
    3 Magic Missile
    Level 2: Save DC 16
    S Hypnotic Pattern
    1 Scorching Ray
    2 Extended Mage Armor
    Kho'Tara Draguul, Hobgoblin Spirit Shamen
    Spells
    Level 0: Save DC 13 Cast: 0/3
    Resistance, Cure Minor Wounds; Light
    Level 1: Save DC 14 Cast: 2/3
    Cure Light Wounds; Produce Flame

  • #78
    Registered User
    Gallant (Lvl 3)

    DrZombie's Avatar

    Join Date
    Dec 2003
    Location
    Belgium
    Posts
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    ø Ignore DrZombie

    unapproved

    messy unorganised temp charsheet


    Code:
    Name: Harguoon Lakeshel
    Class: Fighter 1 / Monk 2	Starting Level: 3
    Race: Hobgoblin
    Region of Origin:Darguun
    Size: M
    Gender: Male
    Alignment: LN
    Action Points: 6
    
    
    Str: 12 +1 (4p.)	Level: 3	XP: 3000
    Dex: 18 +4(10p.)	BAB: +2		HP: 29 (3d8+9)
    Con: 14 +3 (6p.)	Grapple: +3	Craft Points: 
    Int: 14 +2 (6p.)	Speed: 30X'	Stat Increases:
    Wis: 14 +2 (6p.)	Init: +4	Spell Save: 
    Cha: 9 -1(1p.)	ACP: 		Spell Fail: 
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+4	+0	+0	+0	+2(wis)	+16
    Touch:	16	Flatfooted: 12
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+8	+5	+3	--
    Ref:	+7	+3	+4	+0
    Will:	+5	+3	+2	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Unarmed Strike		+6	1d6+1	20/x2      	------
    Flurry of Blows      	+4/+4	1d6+1	20/x2	
    Sling       		+6	1d4+1	20/x2	50 ft
    Notes:
    
    Languages: Common, giant, Goblin, Orc
    
    Abilities:
    Hobgoblin
    +2 dexterity / +2 constitution (already included)
    +4 on move silently (already included)
    Darkvision (see 60 feet in pitch-dark)
    
    Fighter
    Bonus Feats (already included)
    
    Monk
    AC Bonus for Wisdom
    Flurry of Blows
    Unarmed Strike
    Evasion (level 2)
    
    
    Feats: 
    Combat Reflexes [monk] 
    Dodge 
    Mobility 
    Improved Unarmed Strike [monk] 
    Stunning Fist [monk] 
    Weapon Finesse 
    
    
    Fighter : climb 2 jump 2
    
    Skill Points: XX	Max Ranks: X/X
    Skills		Total	Ranks	Mod 	Misc
    Appraise	             2	0	2	--
    Balance	             8	2	4	+2(tumble)
    Bluff	            -1	0	-1	
    Climb	             3	2	1	--
    Concentration	3	0	3	
    Diplomacy	-1	0	-1	 
    Disguise	             -1	0	-1	--
    Escape Art	6	2	4	 
    Forgery	             2	0	2	
    Gather Info	-1	0	-1	--
    Heal	             2	0	2	 
    Hide        	9	5	4	
    Intimidate	-1	0	-1	--
    Jump       	5	2	1	2(tumble)
    Listen     	5	3	2	 
    Move Silently	13	5	4	+4 (hobgoblin)
    Ride        	4	0	4	 
    Search    	2	0	2	 
    Sense Motive	4	2	2	--
    Spot       	6	4	2	
    Survival   	2	0	2	 
    Swim       	2	1	1	--
    Tumble    	10	6	4	 
    Use Rope  	4	0	4	 
    
    
    Notes:
    
    Equipment:		Cost	Weight
    Traveler's Outfit	0gp	5lb
    Backpack		2gp	2lb
    Sling			0gp	0lb
    20 Bullets		2sp	10lb
    
    Total Weight:17lb	Money: XXXgp Xsp Xcp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	43	86	130	260	650
    
    Age: 19
    Height: 6'5"
    Weight: 260 lb
    Eyes: Amber
    Hair: Red
    Skin: Brown
    Appearance:

    Personality:

    Background:

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES



    Harguoon Lakeshel

    Male Hobgoblin Fighter 1 / Monk 2
    Lawful Neutral
    Representing DrZombie


    Strength 12 (+1)
    Dexterity 18 (+4)
    Constitution 16 (+3)
    Intelligence 14 (+2)
    Wisdom 14 (+2)
    Charisma 9 (-1)
    Size: Medium
    Height: 6' 5"
    Weight: 260 lb
    Skin: Brown
    Eyes: Amber
    Hair: Red; Curly; Beardless




    Total Hit Points: 20

    Speed: 30 feet

    Armor Class: 16 = 10 +4 [dexterity] +2 [wisdom]

    Touch AC: 16
    Flat-footed: 12
    Initiative modifier: +4 = +4 [dexterity]
    Fortitude save: +8 = 5 [base] +3 [constitution]
    Reflex save: +7 = 3 [base] +4 [dexterity]
    Will save: +5 = 3 [base] +2 [wisdom]
    Attack (handheld): +3 = 2 [base] +1 [strength]
    Attack (unarmed): +3 = 2 [base] +1 [strength]
    Weapon Finesse: +6 = 2 [base] +4 [dexterity]
    Flurry of Blows: +1/+1 [includes strength modifier]
    Attack (missile): +6 = 2 [base] +4 [dexterity]
    Grapple check: +3 = 2 [base] +1 [strength]


    Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
    43 lb. or less
    44-86 lb.
    87-130 lb.
    130 lb.
    260 lb.
    650 lb.



    Region of Origin: Darguun

    Languages: Common Giant Goblin Orc


    Unarmed Damage: 1d6 +1 [strength]

    Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]


    Feats:

    Combat Reflexes [monk]
    Dodge
    Mobility
    Improved Unarmed Strike [monk]
    Stunning Fist [monk]
    Weapon Finesse

    Traits:


    Action Points: 6 (this level)
    Skill Name Key
    Ability Skill
    Modifier Ability
    Modifier Ranks Misc.
    Modifier
    Appraise Int 2 = +2
    Balance Dex* 8 = +4 +2 +2 [tumble]
    Bluff Cha -1 = -1
    Climb Str* 3 = +1 +2
    Concentration Con 3 = +3
    Craft_1 Int 2 = +2
    Craft_2 Int 2 = +2
    Craft_3 Int 2 = +2
    Diplomacy Cha -1 = -1
    Disguise Cha -1 = -1
    Escape Artist Dex* 6 = +4 +2
    Forgery Int 2 = +2
    Gather Information Cha -1 = -1
    Heal Wis 2 = +2
    Hide Dex* 9 = +4 +5
    Intimidate Cha -1 = -1
    Jump Str* 5 = +1 +2 +2 [tumble]
    Listen Wis 5 = +2 +3
    Move Silently Dex* 13 = +4 +5 +4 [hobgoblin]
    Perform_1 Cha -1 = -1
    Perform_2 Cha -1 = -1
    Perform_3 Cha -1 = -1
    Perform_4 Cha -1 = -1
    Perform_5 Cha -1 = -1
    Ride Dex 4 = +4
    Search Int 2 = +2
    Sense Motive Wis 4 = +2 +2
    Spot Wis 6 = +2 +4
    Survival Wis 2 = +2
    Swim Str** 2 = +1 +1
    Tumble Dex* 10 = +4 +6
    Use Rope Dex 4 = +4


    * = check penalty for wearing armor


    Hobgoblin


    +2 dexterity / +2 constitution (already included)

    +4 on move silently (already included)

    Darkvision (see 60 feet in pitch-dark)

    Level adjustment +1

    Fighter

    Bonus Feats (already included)

    Monk

    AC Bonus for Wisdom

    AC Bonus for level (begins level 5)

    Flurry of Blows

    Unarmed Strike

    Evasion (level 2)

    Fast Movement (already included)

    Bonus Feats (levels 1 2 & 6)

    Evasion (level 2)

    Fast Movement (level 3)

    Still Mind level 3)

    Ki Strike (level 4)

    Slow Fall (level 4)

    Purity of Body (level 5)

    Wholeness of Body (level 7)

    Improved Evasion (level 9)

    Diamond Body (level 11)

    Quivering Palm (level 15)

    Timeless Body (level 17)

    Tongue of Sun and Moon (level 17)

    Empty Body (level 19)

    Perfect Self (level 20)


    Class HP rolled
    Level 1: Monk 8
    Level 2: Monk 2
    Level 3: Fighter 1




    Harguoon Lakeshel's Equipment:


    0 lb
    20 lb
    2 lb
    5 lb

    1 lb
    3 lb
    10 lb
    1 lb
    8 lb
    1 lb
    20 lb
    12 lb
    1 lb
    _____
    84 lb Weapons / Armor / Shield (from above)
    Sling bullets (group of 10) x4
    Backpack
    Bedroll
    Flint and steel
    Pouch x1
    Rations (1 day) x3
    Rope (50', silk) x2
    Soap
    Spade / shovel
    Spyglass
    Tent
    Waterskins x3
    Whetstone

    Total





    More about Harguoon Lakeshel:

    Harguoon is a veteran from the last war, working for whoever paid the most. he is specialised in infiltration and sabotage, and currently wanders around looking for pay.




    Last edited by DrZombie; Tuesday, 28th August, 2007 at 02:39 PM.
    *Doghead* "You're an idiot, Dr Z."

  • #79
    Supressive Overlord
    Acolyte (Lvl 2)

    Bront's Avatar

    Join Date
    May 2004
    Location
    Aurora, IL
    Posts
    22,818

    ø Ignore Bront
    Code:
    Name: Valahandra Da'briel
    Class: Cleric 3
    Race: Elf
    Region of Origin: Valenar
    Size: Medium
    Gender: Female
    Alignment: LG
    Action Points: 6
    Deity: Valahandra, Lady of the Silver Blades (Domains: War, Good)
    
    Str: 14 +2 ( 6p.)	Level: 3	XP: 3000 / 6000
    Dex: 16 +3 ( 6p.)	BAB: +2		HP: 23 (3d8+3)
    Con: 12 +1 ( 6p.)	Grapple: +4	Craft Days: 100
    Int: 13 +1 ( 5p.)	Speed: 30'	Stat Increases:
    Wis: 16 +3 (10p.)	Init: +3	Spell Save: XX
    Cha:  8 -1 ( 0p.)	ACP: 0		Spell Fail: X%
    
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	17	10	+4	+0	+3	+0	+0	+0
    Touch:	13	Flatfooted: 14
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	3	+1	--
    Ref:	+4	1	+3	--
    Will:	+6	3	+3	--
    Notes:
    
    Weapon				Attack	Damage	Critical	Range
    MW Double Bladed Scimitar	+6	1d6+3   18-20x2
    - TWF:Primary			+4	1d6+2	18-20x2
    - TWF:Secondary			+4	1d6+1	18-20x1
    MW Comp Longbow Mighty +2	+6	1d8+2	20/x3		120 ft
    Dagger				+4	1d4+2	19-20/x2	
    Thrown Dagger			+5	1d4+2	19-20/x2	10 ft
    Notes: +1 damage /w Scimitar when mounted.  
    Action Points spent on attacks are also added to damage with a scimitar
    
    Languages: Common, Elven
    
    Abilities: Turn Undead (2/day, 1d20+1, 2d6+2)
    
    Feats:  
    Domain: Martial Weapon Proficiency (Double Bladed Scimitar)
    Domain: Weapon Focus (Double Bladed Scimitar)
    1st: Bladebearer of the Valenar
    3rd: Two Weapon Fighting
    
    Spells prepared (Save DC 13 + spell level): 0 - 4; 1st - 3+1; 2nd - 2+1
    Domains: War, Good
    
    Skill Points: 18	Max Ranks: 6/3
    Skills		Total	Ranks	Mod 	Misc
    KN: Religion	+6	5	+1
    KN: History	+4	3	+1
    Ride (CC)	+5	2	+3
    Concentration	+7	6	+1
    Notes:
    
    Equipment:			Cost	Weight
    MW Double Scimitar		725gp	15lb
    MW Composite Longbow: Mighty +2	600gp	3lb
    Arrows (20)			1gp	3lb
    Mithril Chain Shirt		1100gp	10lb
    Dagger				2gp	1lb
    Holy Symbol, Silver		25gp	1lb
    
    Backpack			2gp	2lb
    >Bedroll				1sp	5lb
    >2 Day Trail Rations		1gp	2lb
    >Waterskin			1gp	4lb
    >Cure Mod Wound Scroll		150gp	-
    Total Weight:46lb	Money: 9pp 2gp 9sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 58	116	175	350	875
    
    Age: 129
    Height: 4'9"
    Weight: 92lb
    Eyes: Blue
    Hair: Silver
    Skin: Pale
    Appearance:
    Valahandra is striking, with long silver hair and pale skin. Her deep blue eyes have a penetrating gaze. While beautiful, Valahandra has a strangely powerful presence, that can be almost disturbing. Often, it seems as though there is more than one person in her body, and as a result she often seems cold and distant.

    Personality:
    Valahandra is of two minds, but not like most normal Valenar elves who worship their ancestors by imitating them. Valahandra is normally driven but compassionate, often choosing duty over her own personal gain. However, she is also vulnerable, and afraid to open up to others due to her constant fights with herself and her visions. She has trouble relating to others, and her beauty makes this flaw more noticeable, as she is often sought in more social situations.

    Then there is The Lady, when Valahandra’s namesake seemingly takes over. She becomes sometimes wordless, cold and truly focused and driven. The Lady often takes over in combat, but occasionally manifests herself in other situations. The Lady is a natural leader, and is truly fearless for herself, but is very protective of others.

    Background:
    From birth, Valahandra has always been associated with her namesake. Her unusual silver hair and pale skin linked her with the Lady of the Silver Blades forever. Her parents took these as a sign, and had her raised as a vessel to channel the power of Valahandra.

    Valahandra was raised by the Keepers of the Past, and taught of great elven warriors of Xen'drik. She was taught that the spirits had great power, and through deed and emulation, these spirits could live again and grant power. Valahandra studied hard and trained hard, trying to do her best to live up to the legend of her namesake. Valahandra worked to master the double bladed scimitar, emulating her namesakes fighting style.

    One night, Valahandra had a vision. She saw a woman, much like herself, fighting giants while other elves fled on ships. The vision shifted, and she saw the woman again, standing between some sort of strange aberration and the gate to an elven city. There was no mistaking the Silver Double Bladed Scimitar of the Lady of the Silver Blades. The vision shifted once again, and this time the Lady was speaking to a crowd, calling for warriors of the elves to stand strong in the face of the coming onslaught.

    Valahandra was sure what the vision meant, and she spoke to the Keepers about them. She was told she was becoming impatient, to continue her training and the Keepers would tell her what to do. Valahandra was sure she had been chosen to be a vessel for the Lady, but she knew the Keepers would be cautious. Valahandra continued to have vision, and began to manifest magical powers, but these she kept those to herself and tried to continue training.

    Valahandra had a disturbing vision one night. Again, she saw the Lady fighting off hordes of unknown creatures, but things were different. The Lady looks much like her, or perhaps she had matured into looking like the Lady, but this was her first striking realization of this. The vision shifted again, and she saw the Lady setting out at night, off to find her destiny and fight an oncoming foe. Valahandra woke, and knew what she needed to do. She gathered her things, and set out quietly to find her destiny, much like the Lady in her visions.

    Valahandra’s quest took her to the Eldeen Reaches and the Shadow Marches. Perhaps driven by The Lady’s fight or drive to hold back the hordes, she struggled with the Gatekeepers against the madness that infects the Shadow Marches. However, never truly aligned with the Gatekeepers, she did much work alone as well. Taking an opportunity one day, she charged a Rakshasa that was in the Reaches. The creature tried some magic trick that went afoul, and Valahandra found herself in Lamannia. She’s not sure if her connection with The Lady brought her here, or if it was the plan of the Rakshasa all along.

    ------------------
    Valahandra, Lady of the Silver Blades
    Domains: War, Good, Law, Protection
    Favored Weapon: Double Scimitar
    Legendary Warrior of Xen'drik, Valahandra is also known as the Lady of the Silverblades. Valahandra is worshiped by elven warriors, paladins and clerics who seek the purity of rightious combat and strength in conviction. Her silver Double Scimitar is a symbol of the need for purity and conviction in all directions of life.
    ------------------

    Spells:
    0 (4)
    1 Light
    2 Detect Magic
    3 Create Water
    4 Resistance

    1 (3+1)
    1 Bless
    2 Divine Favor
    3 Command
    D Protection from Evil

    2 (2+1)
    1 Shield Other
    2 Bull's Strength
    D Aid

    Advancement
    L1 -> Cleric 1 HP: +9 (8+1) SP: +12 (2+1)x3
    Ride 1(CC), KN: Religion 4, KN: History 2, Concentration 4
    Feat: Bladebearer of Valenar, MWP: Double Scimitar, WF: Double Scimitar
    Spells Known: Color Spray, Comprehend Languages, Enlarge Person, Floating Disk, Identify, Feather Fall, Low-Light Vision
    Other: Summoned Familiar

    L2 -> Cleric 2 HP: +7 (6+1) SP: +3 (2+1)
    Ride +1(CC), Concentration +1

    L3 -> Cleric 3 HP: +7 (6+1) SP: +3 (2+1)
    KN: Religion 4, KN: History +1, Concentration +1
    Feat: Two Weapon Fighting

  • #80
    Registered User
    Enchanter (Lvl 12)



    Join Date
    Jan 2002
    Location
    Napanee, Ontario
    Posts
    5,405
    Blog Entries
    1

    ø Ignore Kaodi

    Makharat

    Code:
    Name: Makharat
    Class: Bbn 1 / Ftr 1	Starting Level: 3
    Race: Tiefling
    Region of Origin:
    Size: Medium
    Gender: Male
    Alignment: Neutral Evil
    Action Points: 6
    Deity: Dragon Below
    
    Str: 16 +3 (10p.)	Level: 3	XP: 3000
    Dex: 16 +3 (06p.)	BAB: +2		HP: 23 (1d12+2 + 1d10+2)
    Con: 14 +2 (06p.)	Grapple: +5	Craft Points: 100
    Int: 12 +1 (02p.)	Speed: 30'	Stat Increases:
    Wis: 12 +1 (04p.)	Init: +3	Spell Save: --
    Cha: 11 +0 (05p.)	ACP: -3		Spell Fail: 25%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+6	+0	+3	+0	+0	+0	19
    Touch:	13	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+6	+4	+2	--
    Ref:	+3	+0	+3	--
    Will:	+1	+0	+1	--
    Notes: +2 morale bonus on Will saves during Rage
    
    Weapon			Attack	Damage	Critical	Range
    MW Longsword		+6	1d8+4	19-20/x2	------
    MW Shortsword		+6	1d6+3	19-20/x2	------
    MW Long TWF		+4	1d8+3	19-20/x2	------
    MW Short TWF		+4	1d6+1	19-20/x2	------
    Unarmed			+5	1d3+3	   20/x2	------
    Notes:
    
    Languages: Common, Infernal, Orc
    
    Abilities: Darkvision 60 ft., Cold/Electricity/Fire Resistance 5, Rage 1/day, Fast Movement
    
    Feats:  Power Attack, Two-Weapon Fighting
    
    Spell-Like/Psi-like Abilities: Darkness 1/day
    
    Skill Points: XX	Max Ranks: X/X
    Skills		Total	Ranks	Mod 	Misc
    Climb		+5	 5	+3	-3
    Intimidate	+5	 5	+0	--
    Jump    	+5	 5	+3	-3
    Listen  	+5	 4	+1	--
    Survival	+5	 4	+1	--
    Notes: +2 racial bonus to Bluff and Hide
    
    Equipment:		Cost	Weight
    +1 Breastplate	        1350gp	30lb
    MW Longsword		315gp	 4lb
    MW Shortsword		310gp	 2lb
    Backpack		 2gp	 2lb
    Belt Pouch		 1gp	.5lb
    Grap Hook     		 1gp	 4lb
    50' Silk Rope		10gp	 5lb
    Waterskin		 1gp	 4lb
    Crowbar			 2gp 	 2lb
    2 Hammers		 1gp	 4lb
    20 Pitons		 2gp	10lb
    1 Ptn Cure Mod		300gp	.2lb
    3 Ptn Cure Lht		150gp	.5lb
    Explr Outfit		--gp	--lb
    1 250 gp note		250gp	--lb
    
    Total Weight:69.2lb	Money: 0gp 50sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 76	153	230	460	1150
    
    Age: 30
    Height: 6'4"
    Weight: 216 lbs.
    Eyes: Yellow
    Hair: White
    Skin: Light Orange
    Appearance:
    Makharat is a tall and foreboding individual, his fiery skin marred by a number of scars, including a prominent one under running parallel under his left eye. His eyes, coloured much like a cats, harbour a promise of pain for those that cross him. His hair and beard are soft and short, appearing to be pure white. His torso is covered by an exquisitely designed breastplate, depicting a vast, cracked plain viewed from a rocky mountain ridge. His greaves and bracers, while not so fancy, are of the same quality, and he underneath he wars a suit of leather. Strapped to his waist are two exotic looking swords, one long and one short, and across his back is draped a hooded cloak as black as night.

    Personality:
    Makharat considers himself to be a superior being, and thus has little time or patience for others " beneath " him, unless they are paying customers. Selfish to the core, he cares nothing for his fellow creature, though he does not care to waste his time making their lives even more miserably, except on the rare occassion where he believes he has been slighted. To others, he appears to be mean and heartless, which is more or less the truth. His feelings of superiority can sometimes make him seem foolhardy, but he tends to get very defensive and cautious whenever the fiends of Khyber are involved. He believes that they are going to try and come for him, someday, and he does not desire to be a slave to anyone. That being said, he reveres the Dragon Below for granting him the gifts which make him who he is.

    Background:
    Makharat was born into the Carrion Tribes of the Demon Wastes. His birth was thought to be a great omen, for the colour of his skin and eyes clearly marked him as one of the demontouched, a Sakah. His upbringing, while relatively more priveleged that most, was brutal and filled with bloody fighting, sometimes feuding with one of the other Carrion Tribes, sometimes struggling against the Ghaash'kala, but worst of all, challenges from other young warriors who sought to prove themselves by slaying one of the " favoured ones " . For many years, this was enough for him, the constant fighting, the surges of his demon strength, but eventually life in the Wastes began to wear on him.
    One night, during the depraved celebration of a victory over another, smaller band, Makharat fled the camp and headed south towards the mountains. For a few days he went undiscovered, but the day after he began his crossing, his trail was found by a pair of young Ghaash'kala sentinels. They followed him for nearly a week before he confronted them in one of the high passes of the Ice Horn mountains. Though he was outnumbered, the bitter cold of the peaks had numbed the two warriors, and calling upon his fiendish strength, Makharat was able to defeat them, though he was badly wounded in the process.
    Forced to stop and recover, Makharat began to fear that the cold would overcome even his considerable resistance, but once he was able to get moving again, he found that he wasn't in as dire straits as he had thought.
    Eventually, the young Sakah descended into the Eldeen Reaches, where he encounted a mercenary band of Deneith warriors in the employ of the Aundairian crown. Their leader recognized the potential in Makharat, and offered him a place in his band and the promise of guiding him towards civilization when their mission was complete.
    During his time with the mercenaries, Makharat learned to temper his bursts of inhuman strength with new skills. He learned how to fight effectively wielding a weapon in each hand, and after many years of fighting he earned an enchanted breastplate, decorated with the sight he had left behind.
    After the war was over, Makharat found himself drawn to the south yet again. The huge cities of the civilized folks were at first alien and threatening to him, but in time he began looking for even larger and more astonishing places, which eventually led him to Sharn. With much of what was left of his earnings, he bought two new blades in a strange style he found to be very appealing, and he found a place to look for new work, the Tower's Shard.

    Logs

    XP log:
    ---- from

    Wealth and Craft log:
    --- gp, - sp from
    Paid --- for
    Sold --- for
    Crafted --- for

    Other log:
    ---- from


    Notes:
    ----

    Advancement

    L1 -> Bbn 1 HP: +14 (12+2)
    Climb +4, Intimidate +4, Jump +4, Listen +4, Survival +4
    Feat: Power Attack
    Other: Rage 1/day, Fast Movement

    L2 -> Ftr 1 HP: +8 (6+2)
    Climb +1, Intimidate +1, Jump +1
    Feat: Two-Weapon Fighting
    Last edited by Kaodi; Monday, 10th September, 2007 at 05:15 PM.
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

  • Closed Thread
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