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  1. #81

    Braidan- Shifter Scout- Approved

    Code:
    Name: Braidan
    Class: Scout 3	Starting Level: 3
    Race: Shifter
    Region of Origin: Eldeen Reaches
    Size: Med
    Gender: Male
    Alignment: NG
    Action Points: 6
    Deity: N/A 
    
    Str: 13 +1 ( 5p.)	Level: 3	XP: 3000
    Dex: 18 +4 (10p.)(+2)	BAB: +2		HP: 23 (3d8+3)
    Con: 12 +1 ( 4p.)	Grapple: +3	Craft Points: 100
    Int: 12 +1 ( 6p.)(-2)	Speed: 40'	Stat Increases:
    Wis: 14 +2 ( 6p.)	Init: +5	Spell Save: n/a
    Cha:  8 -1 ( 2p.)(-2)	ACP: -0		Spell Fail: n/a
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+4	+0	+0	+0	18(Skirmish 19)
    Touch:	14(15)	Flatfooted: n/a
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	+1	+1	+1
    Ref:	+7	+3	+4	--
    Will:	+3	+1	+2	--
    Notes:
    
    Weapon					Attack	Damage	Critical	Range
    (MW) Short Sword			+4	1d6+1	19-20/x2	------
    (MW) Short Bow				+7	1d6	x3		70 ft
    
    Notes:
    
    Languages: Common, Elven
    
    Abilities: Shifting(1/day for 5 rounds) Longstride Trait, Skirmish(1d6, +1 AC) Trap Finding, 
    Battle Fortitude (+1), Uncanny Dodge, Fast Movement(+10), Trackless Step
    
    -Shifting Stats
    Shifter Trait: Longstrider
    Duration:
    +2 Dex
    +20 Base Speed (60ft)
    init +6
    Attack: Shortbow +8  
    damage: 1d6
    
    
    Feats:  Track, Longstride Elite
    
    Skill Points: 54	Max Ranks: 6/3
    Skills			Total	Ranks	Mod 	Misc
    Balance			10	 4	+4	+2
    Climb			5	 4	+1	
    Hide			9	 5	+4	
    Jump			8	 5	+1	+2	
    Kwoledge (nature)	7 	 4	+1	+2	
    Listen 		 	6 	 4	+2
    Move Silently		9	 5	+4
    Search			6	 5	+1
    Spot			6	 4	+2
    Survival		9	 5	+2	+2
    Swim			5	 4	+1
    Tumble			8	 5	+1	+2
    
    Notes:
    
    Equipment:			Cost		Weight
    (MW) Short Sword		 310gp	 	2lb
    (MW) Short Bow			 330gp	 	2lb
    Quiver of Endless Arrows	 900gp	 	3lb
    Mithril Shirt			1100gp		10lb
    Back Pack			   2gp	 	2lb
    Waterskin			   1gp		4lb
    Torches(3)			   3cp		3lb	
    Whetstone			   2cp		1lb
    Bed Roll			   1sp		5lb
    Grappling Hook			   1gp		4lb
    Silk Rope (2 ropes 50 ft ea.)	  20gp		10lb
    Flint and Steel
    
    Total Weight:46lb	Money: 34gp 7sp 9cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	50	100	150	300	750
    
    Age: 23
    Height: 5'8
    Weight: 150
    Eyes: Green
    Hair: Brown 
    Skin: Tan
    Appearance:
    Braidan has long natted brown hair. His clothes are torn and his skin and fur are splattered with mud. He has a circular scar covering most of the right
    side of his neck he got from fighting a choker some years back.

    Personality:
    Braidan dislikes aprression feeling it unatural to force any creature to do things against their will. He believes freedom is the natural gift given to all
    creatures. He believes in hard work and being compensated for that work whether in trade or in currency (although sometime the final product may be a reward
    in its own right. He is short-fused and often grumpy.

    Background:
    Braiden was born in a hamlet deep in the Eldeen Reaches. He worked as a scout for his town and was known for his ability to report quickly about the goings
    on in the forest that surrounded his home. His hamlet rested in a deep valley next to stream. The land was rich with game to hunt and the river seemed to
    hold an endless supply of fish. This land was sought after by many shifter clans and eventually his town was over run by another. He was forced to work for
    the hostile clan until he recently escaped. He is enroute now to the tavern so he can grow enough wealth and power to avenge his family's slaughter.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> CLASS Scout HP: +9 (d8+1)
    SKILL +RANKS,
    Balance 3
    Climb 3
    Hide 3
    Jump 3
    Kwoledge (nature) 3
    Listen 3
    Move Silently 3
    Search 3
    Spot 3
    Survival 3
    Swim 3
    Tumble 3
    Feat: FEAT(s) Track

    L2 -> CLASS Scout HP: +6 (d8+1)
    SKILL +RANKS,Total
    Balance +0 4
    Climb +1 4
    Hide +1 4
    Jump +1 4
    Kwoledge (nature) +1 4
    Listen +1 4
    Move Silently +1 4
    Search +1 3
    Spot +0 3
    Survival +1 4
    Swim +0 3
    Tumble +1 4
    Feat: FEAT(s)

    L3 -> CLASS Scout HP: +6 (d8+1)
    SKILL +RANKS,Total
    Balance +1 4
    Climb +0 4
    Hide +1 5
    Jump +1 5
    Kwoledge (nature) +0 4
    Listen +0 4
    Move Silently +1 5
    Search +1 5
    Spot +1 4
    Survival +1 5
    Swim +1 4
    Tumble +1 5
    Feat: FEAT(s) Longstride Elite
    Other: OTHER NOTES
    Last edited by Mellubb; Friday, 26th October, 2007 at 07:22 AM.
    Charaters I Play:

    Mathew d'Cannith Living Eberron(Currently in 'The Lighting of Death')
    Links Living Eberron (Currently in 'A1: Lost Knowlegde of Arcanix')
    Braidan Living Eberron (Currently in 'Goblin's in the Cellar')
    Warren Pierce WD's 'Base of Operations

    Games I run

    M1: Just a Treasure Hunt
    Mellubb's Xen'drik Heroes
    OOC ICC RG


    Merrilea if you are reading this, I LOVE YOU!!

 

  • #82
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    Ignore Zelc

    Kael - Pending Aproval

    Code:
    Name: Kael Oran
    Class: Beguiler  1     Starting Level: 1
    Race: Human
    Region of Origin: Darguun
    Size: Medium
    Gender: Male
    Alignment: CN
    Action Points:  5
    Deity: The Traveler [only loosely]
    
    Stats  BASE  MODIFIED
    Str:   8 -1    8 -1  ( 1p.) [9 base -1 age]
    Dex:  12 +1   12 +1  ( 5p.) [13 base -1 age]
    Con:  12 +1   12 +1  ( 5p.) [13 base -1 age]
    Int:  19 +4   19 +4  (16p.) [18 base +1 age]
    Wis:  10 +0   10 +0  ( 1p.) [9 base +1 age]
    Cha:  14 +2   14 +2  ( 3p.) [13 base +1 age]
    
    Level: 1  XP:    0/1000    Craft Days: 100
    BAB: +0                  HP:  7 (1d6+1)
    Grapple: -1 [+1 BAB -1 str]
    Speed: 30'
    Init: +5 [+1 dex +4 feat]
    ACP: -0                  Spell Fail: 0%
    
          Base Arm  Shld Dex Size Nat Misc  Total
    Armor: 10  + 0  + 1  + 0  + 0 + 0 + 0     11
    Touch: 11    Flatfooted: 10
    
          Total Base Mod Resist Misc
    Fort:  + 1  + 0  + 1  + 0   + 0
    Ref:   + 1  + 0  + 1  + 0   + 0
    Will:  + 2  + 2  + 0  + 0   + 0
    [B]Notes:
    
    Weapon        Attack     Damage       Critical  Range
    Light Crossbow     + 1      1d8          19-20/x2  80 ft
    Dagger             - 1      1d4-1        19-20/x2  10 ft
    Notes:
    
    Languages: Common, Goblin, Draconic, Gnome, Orc
    
    Abilities: Armored Mage [Bgl 1], Trapfinding [Bgl 1]
    
    Feats:  Improved Initiative [Hmn 1], Spell Focus (Illusion) [Bgl 1]
    
    Spells Known: All Beguiler Spells
    Spells Remaining/Per Day: (Save DC 14 + spell level; +1 Illusion Spells)
    	0 - 6/6
    	1 - 4/4
    
    Skill Points: 44	Max Ranks: 4/2
    Skills            Total     Ranks    Mod      Misc
    Bluff              + 6       + 4     + 2     
    Concentration      + 5       + 4     + 1     
    Disguise           + 6       + 4     + 2     
    Forgery            + 9       + 3     + 4     +2 Tool
    Hide               + 5       + 4     + 1     
    Knowledge: Arcana  + 5       + 1     + 4     
    Listen             + 4       + 4     + 0     
    Move Silently      + 5       + 4     + 1     
    Search             + 7       + 3     + 4     
    Sense Motive       + 4       + 4     + 0     
    Spellcraft         + 5       + 1     + 4     
    Spot               + 4       + 4     + 0     
    Use Magic Device   + 6       + 4     + 2     
    Notes:
    
    Equipment:                Cost(gp)  Wt(lb)    Location   Description
    Explorer's Outfit              0        0           Worn    
    Light Crossbow                35        4           Belt    
    Dagger                         2        1           Belt
    Spell Component Pouch          5        2           Belt
    Backpack                       2        2           Back
    Bedroll                        0.1      5       Backpack
    Flint and Steel                1        0       Backpack
    Waterskin                      1        4       Backpack
    MW Forgery Kit                50        2       Backpack
    
    Consumables:              Cost(gp)  Wt(lb)    Location   Description
    Xbow Bolts x20                 2        2         Quiver
    Tindertwig x2                  2        0           Belt
    Tindertwig x8                  8        0       Backpack
    
    Total Weight:24lb      Money:131gp 8sp 10cp
    
                 Lgt  Med  Hvy  Lift  Push
    Max Weight:   26   53   90   180   450
    
    Age: 35
    Height: 5' 7" 
    Weight: 126 
    Eyes: Dark Brown 
    Hair: White 
    Skin: Light Tan
    Appearance: Kael is an unremarkable-looking human of middling age. His white hair, short stature, and thin frame hardly inspire respect, and his usual bored look doesn't attract much notice. Still, if one looks closely, there is something about his stride and stance that bely an inner strength. His right hand is always wearing a glove, usually of a dark grey color, and he can often be seen absentmindedly rubbing it as if it bothered him.

    Personality: Having worked as a lookout for a thieves' guild, Kael is always watching for danger. He seeks money and power, but he feels a measure of compassion for his fellow beings, even if he tries to hide it.

    Background: As an orphan in Rhukaan Draal after the goblin takeover, Kael should have had a short and miserable existence. Instead, he was taken in by Darron Oran, the leader of a thieves' guild. Kael was a favorite of Darron's, and the guildmaster treated the young boy with kindness. For many years, Kael served the guild as lookout and support while other thieves carried out their missions. Soon after the war ended, however, the guild was ruthlessly beset by a rival guild. As defeat was imminent, Darron sent Kael away to Breland for his safety. Kael managed to cross the border without too much trouble, and made his way to Sharn where he now looks for work.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for


    Advancement

    L1 -> Beguiler 1 HP: +7 (6+1) SP: +44 (6+4+1 x4)

    Bluff +4, Concentration +4, Disguise +4, Forgery +3, Hide +4, Knowledge (Arcana) +4, Listen +4, Move Silently +4, Search +3, Sense Motive +4, Spellcraft +1, Spot +4, Use Magic Device +4

    Feat: Improved Initiative, Spell Focus (Illusion)
    Last edited by Zelc; Sunday, 9th September, 2007 at 11:09 PM.

  • #83

    Wrench, Warforged Artificer

    In progress

    Code:
    Name: Wrench
    
    Class: Artificer 1 (Racial Sub)	Starting Level: 1
    
    Race: Warforged
    
    Region of Origin: Breland
    
    Size: Medium
    
    Gender: Male Personality
    
    Alignment: Lawful Neutral
    
    Action Points: 5
    
    Deity: None
    
    
    
    Str: 12 +1 (04p.)	Level: 1	XP: 0
    
    Dex: 14 +2 (06p.)	BAB: +0		HP: 8 (1d6+2)
    
    Con: 12 +1 (04p.)+2 Race	Grapple: +1	Craft Points: 20
    
    Int: 17 +3 (13p.)	Speed: 30'	Stat Increases:
    
    Wis: 08 -1 (00p.)-2 Race	Init: +2	Spell Save: +3
    
    Cha: 14 +2 (06p.)-2 Race	ACP: 5/5		Spell Fail: n/a
    
    
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    
    Armor:	10	+2	+0	+2	+0	+0	+0	14
    
    Touch:	12	Flatfooted: 12
    
    
    
    Spell Res: None
    
    Dmg Red: None
    
    
    
    	Total	Base	Mod	Misc
    
    Fort:	+2	+0	+2	--
    
    Ref:	+2	+0	+2	+0
    
    Will:	+0	+2	-2	--
    
    Notes:
    
    
    
    Weapon			Attack	Damage	Critical	Range
    
    Slam		+1	1d4+1	x2	------
    
    Light X-Bow		+2	1d8+0	19-20/x2	XXX ft
    
    Notes:
    
    
    
    Languages: Common
    
    
    
    Abilities: Infusions
    Artificer Knowledge - 1d20+INT+Artificer Level against DC 15 to determine if an item is magic. Takes 1 Min.  Cannot take 10 or 20.  No retries on a single object.
    Artisian Bonus - +2 on UMD checks for items which I can craft.
    Infuse Self - From Racial Substitution - Infusions cast on self have a +1 Caster level bonus
    Item Creation
    
    
    
    Feats:  Exceptional Artisian - 25% GP cost when crafting
    Scribe Scroll
    Armor Proficiency Light
    Armor Proficiency Medium
    Shield Proficiency
    Simple Weapon Proficiency
    
    
    
    Spells prepared (Save DC 13 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
    
    Skill Points: (4+INT)x4 = 28	Max Ranks: 4/2
    
    Skills		Total	Ranks	Mod 	Misc
    
    Craft(Armor)	09	04	03	02(Mwk. Tools)
    
    XXXXXXXX	XX	XX	XX	--
    
    XXXXXXXX	XX	XX	XX	XX
    
    XXXXXXXX	XX	XX	XX	XX
    
    Notes:
    
    
    
    Equipment:		Cost	Weight
    
    XXXXXXXX		XXgp	XXlb
    
    XXXXXXXX		XXgp	XXlb
    
    XXXXXXXX		XXgp	XXlb
    
    XXXXXXXX		XXgp	XXlb
    
    XXXXXXXX		XXgp	XXlb
    
    XXXXXXXX		XXgp	XXlb
    
    
    
    Total Weight:XXXlb	Money: XXXgp Xsp Xcp
    
    
    
    		Lgt	Med	Hvy	Lift	Push
    
    Max Weight:	XXX	XXX	XXX	XXX	XXX
    
    
    
    Age: 
    
    Height: 
    
    Weight: 
    
    Eyes: 
    
    Hair: 
    
    Skin:


    Appearance:



    Personality:



    Background:



    Logs


    XP log:

    XXXX from



    Wealth and Craft log:

    XXX gp, X sp from

    Paid XXX for

    Sold XXX for

    Crafted XXX for



    Other log:

    XXXX from





    Notes:

    XXXX



    Advancement


    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]

    SKILL +RANKS, SKILL +RANKS

    Feat: FEAT(s)

    Spells Known: SPELL

    Powers Known: POWER

    Other: OTHER NOTES

    Last edited by AsmodeusLore; Friday, 31st August, 2007 at 07:12 PM.

  • #84
    Registered User
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    Taran Kestrel- approved

    Code:
    Name: Taran 
    Class: Cleric 3Starting Level:3 
    Race: Human
    Region of Origin: Cyre
    Size: Medium
    Gender: Male
    Alignment: L-N
    Action Points: 6
    Deity: Kol Korran(Charm and Travel)
    
    Str: 13  +1 (5p.)	Level: 3	XP: 3000
    Dex: 12  +1 (4p.)	BAB: +2		HP: 26 (3d8+6)
    Con: 14  +2 (6p.)	Grapple: +3	Craft Points: 100
    Int: 10    0 (2p.)	Speed: 20'	Stat Increases:
    Wis: 16 +3 (10p.)	Init: +1	Spell Save: XX
    Cha: 14  +2(6p.)	ACP: -6		Spell Fail: X%
    
    	    Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+8	+1	+1	+X	+X	+X	20
    Touch:	19	Flatfooted: 11
    
    Spell Res: None
    Dmg Red: None
    
    	        Total	Base	Mod	Misc
    Fort:	+5	+3	+2	--
    Ref:	+2	+1	+1	+X
    Will:	 +6	 +3	 +3	--
    Notes:
    
    Weapon			  Attack   Damage	Critical	Range
    Silver Dagger		                +3	1d4	    19-20/x2	    20 ft
    MWCold Iron Heavy Mace	         +4	1d8+1	       x2	      
    Javelins		                  +3	1d6+1	         x2	       50 ft
    Notes:
    
    Languages: Common, 
    
    Abilities: Turn undead 5/day
    
    Feats:  Improved Turning, Empower Turning, Augment healing
    
    Spells prepared (Save DC 13 + spell level; 4/3+1/2+1): 0 - Detect magicx2, Detect poisonx2; 1st - Bless, Divine Favor, Command D:Charm Person 2: Hold Person, sound burst, D:calm emotions
    Domains:Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
    
    This granted power is a supernatural ability.
    
    Add Survival to your list of cleric class skills, 
    Charm :The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.
    [B]Spellbook/Spells Known:[/B
    
    Psionic Powers  (Save DC XX + Power level; Manifester Level XX)
    Power Points: XX
    Powers Known:
    	1st - XX, XX, XX;
    
    Spell-Like/Psi-like Abilities: XXX
    
    Skill Points: XX	Max Ranks: X/X
    Skills		Total	Ranks	Mod 	Misc
    Diplomacy	        +6	 +4	 +2
    Concentration	      +6	+4	+2	--
    heal	                  +7	    +4       +3	    XX
    Pro:Merchant	      +4	+1	+3	XX
    Knowledge religion    +5       +5      +0
    Notes:
    
    Equipment:		Cost	Weight
    MWCIHeavy Mace      324gp         8 lb
    Holy Symbol                 -             1lb
    Silver Dagger               22gp         2lb 
    MWFull Plate Mail        1650gp      45lb 
    2 sunrods                     4gp         2lb
    Backpack                      2gp         2lb
    Holy water                     50 gp     1lb
    Waterskin                       1gp       4lb
    Wand of cure Light wound  750       2lb 
    Spell components              5gp       2lb
    Flint and steel                  1 gp       -
    Beltpouch                        1 gp    1/2 lb
    MWLt steel shield             159gp      6 lb
    cleric's vestments             5 gp        6lb
    Scroll of Cure Light Wounds  25 gp     1lb
    Total Weight:70.5lb Money: 1gp
    Max Weight:Lgt33 Med 66Hvy 100Lift200 Push400
    
    Age: 30
    Height: 5'10
    Weight: 200
    Eyes: Green
    Hair: Red
    Skin: Pale
    Appearance: your average tall rotund merchant with a constant smile andwry look in his eyes.

    Personality: A rambuncious rowdy type who enjoys a good drink and a good time. he makes fortunes off of selling item good for warding off undead, trinkets and holy symbols and such. Seems to enjoy telling tall tales about the fierce undead that he has turned to dust. He generally just has a way with people

    Background: Growing up in cyre he was trained by his father's minor merchant house how to live and die by the fortunes of Kol Korran. He traveled all over from Karnnath to Zilargo ,Eldeen Reaches to Q'barra and everywhere in between.

    Then the mourning happened. Having a bit of a brave, or some would say foolish streak in him he rushed into his former country as quickly as possible, armed only with a heavy mace and the Iron will to find his family. However he was met by odd undead along the way. He was unable to stop them and felt inredibly ashamed and henceforth took up the cloth. He eventually did return to the mournland to recover his parents and sister and gave them a proper burial in New Cyre.
    But he still needed to increase his fortunes. He decided to make himself into a sideshow. He traveled around destroying undead for practice and soon realized that people love to hear tales about such things and began peddling himself and his wares as being,undead repellent. He has since then made quite a fortune and began putting on shows where we destroys undead he has captured.

    Logs

    XP log:
    3000 from character creation

    Wealth and Craft log:
    1 gp, 0 sp from starting equipment
    Paid 0 for
    Sold 0 for
    Crafted 0 for

    Other log:
    0 from


    Notes:
    none

    Advancement

    L1 -> CLASS Cleric 1 HP: 10(d8+2) SP: +12 (2+0+1(human)) x4
    Heal +4, Diplomacy +2, Concentration +3, Knowledge religion+2, profession merchant +1
    Feat: Augment healing(pending) or Spontaneous wounder(if not), Improved Turning
    Spells Known: all cleric spells allowed 1st level or lower

    L2 -> CLASS Cleric 2 HP: 8(d8+2) SP: +3 (2+0+1(human)) x
    Heal +0, Diplomacy +0, Concentration +0, Knowledge religion+3, profession merchant +0
    Feat: NONE
    Spells Known: all cleric spells allowed 1st level or lower
    Other:

    L3 -> CLASS Cleric 3 HP: 8(d8+2) SP: +3 (2+0+1(human)) x
    Heal +0, Diplomacy +2, Concentration +1, Knowledge religion+0, Profession merchant +0
    Feat: Empower Turning
    Spells Known: all cleric spells allowed 2nd level or lower
    Other:
    Last edited by Moggthegob; Wednesday, 26th September, 2007 at 04:20 AM.
    my characters: Zook Archizald : currently in Last Words

    Mardigan d'Orien : currently unemployed

  • #85
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    Wulfcyne-UNApproved

    Code:
    Name: Wulfcyne Dabo
    Class: Fighter	Starting Level: 3
    Race: Human
    Region of Origin: Sharn
    Size: M
    Gender: M
    Alignment: CG
    Action Points: 6
    Deity: Soverign Host
    
    Str: 17 +3(13p.)	Level: 3	XP: 5950/6000
    Dex: 14 +2(6p.)	BAB: +3		HP: 31 (3d10+6)
    Con: 14 +2(6p.)	Grapple: +6	
    Int: 12 +1(4p.)	Speed: 20'(30)	Stat Increases:
    Wis: 8  -1(0p.)	Init: +2	Spell Save: 0
    Cha: 12 +1(4p.)	ACP: -4		Spell Fail: 35%
    
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:		10	+5	+3	+2	+0	+0	+0	+20
    Touch:	13	Flatfooted: 18
    
    Spell Res: None
    Dmg Red: None
    
    		Total	Base	Mod	Misc
    Fort:	+5	+3	+2	--
    Ref:	+3	+1	+2	--
    Will:	 0	+1	-1	--
    Notes:
    
    
    Weapon			Attack	Damage	Critical	Range
    MW Trident		+8M/+7R 1d8+3	x2		10 ft
    Composite Longbow +2Str	+5R	1d8+2	x3		110 ft
    MW Throwing Axe		+7M/+6R	1d6+3	x2		10 ft
    Dagger			+6M/+5R	1d4+3	19-20/x2	10 ft
    Shortsword +1          +7M       1d6+4   19-20/x2
    Notes:
    Point Blank Shot: +1 Ranged Attack/Damage within 30'
    
    Languages: Common, Goblin
    
    Abilities: 
    Human:
    Extra skill point
    +1 Feat at start
    
    
    Feats:  Weapon Focus: Trident, Point Blank Shot, Dodge, Mobility
    
    Skill Points: 24	Max Ranks: 6/3
    Skills		Total	Ranks	Mod 	Misc
    Climb			+2	03	+3	-4ACP
    Handle Animal		+4	03	+1	+0
    Intimidate		+4	03	+1	+0
    Jump			+2	03	+3	-4ACP
    Know:Local		+3	02	+1	+0
    Ride			+4	02	+2	+0
    Swim			-3	02	+3	-8ACP
    Spot			-1	00	-1	+0
    Listen			-1	00	-1	+0
    Search			+3	02	+1	+0
    Hide			-2	00	+2	-4ACP
    Move Silently		-2	00	+2	-4ACP
    Notes:
    
    Equipment:		Cost	Weight
    Explorer's Outfit	0gp	0lb
    MW Trident		315gp	4lb
    Compostie Longbow	300gp	3lb
    38 Arrows		2gp	6lb
    Short Sword +1     2310gp   2lbs
    MW Throwing Axe		308gp	2lb
    Dagger 			2gp	1lb
    MW BreastPlate		350gp	30lb
    +1 Heavy Wood Shield	1157gp	10lb
    Belt Pouchx2		2gp	1lb
    ID Papers w/Picture     5gp     0lb
    Caltrops Pouch		1gp	2lb
    Everburning Torch	110gp	1lb
    Oil of Bless             100gp
    Shield of Faith+2         50gp
    Shield of Faith+2         50gp
    
    Backpack		2gp	2lb
    Mapcase			1gp	.5lb
    Job Offer Parchment
    
    Note
    Dear adventurers, Arcanix University in Aundair is seeking adventurers,preferably alumni of the University or wizards. We have an information recovery mission that needs performed in the vaults of our library. good reward available, great way to get your adventuring feet wet. Look forward to seeing you here. A Lightning rail leaves at 5 pm,transportation covered. Dean August ir'Aundair aka Dean Grey. Post-graduate affairs
    Crowbar 2gp 5lb MW Manacles 50gp 2lb 50' Silk Rope 10gp 5lb Grapple Hook 1gp 4lb Signal Whistle 8sp 0lb x2 Sack 2sp 1lb x4 Tanglefoot Bag 200gp 16lb x2 Antitoxin 100gp 0lb x3 Sun Rod 6gp 3lb x2 Acid Flask 20gp 2lb x2 Alchemist Fire 40gp 2lb Total Weight:107.5lb Money: 184gp 0sp 0cp (3lbs) Lgt Med Hvy Lift Push Max Weight:0-86 87-173 174-260 520 1300 Age: 32 Height: 6'2" Weight: 220 Eyes: Grey/Blue Hair: Black Skin: Brown
    Appearance:
    Looming tall, with large shoulders, this grizzled human warrior takes up a lot of space. Dull eyes
    that have seen too much horror, and a smooshed face with a lattice work of scars on the cheeks
    and jaw, sit under a simple conical helm. His large body encased in steel banded breastplate,
    with a faded griffin emblazoned upon it, the man carries a veritable arsenal. Crossed upon his back,
    a trident with a white ash stock and black iron head and a recurved longbow, while at his wide belt,
    a throwing axe with a sharp head molded to look like a roaring lion's head and mane, and almost insignificant dagger. A few forlorn pouches are interspersed with the
    weaponry, while a well worn and buldging backpack hangs with his main weapons, and lastly a
    heavy wooden shield, banded in silver and with a bright central knob, etched with the bear's
    head of Breland, is clutched tightly upon his left arm.

    Personality:

    A macabre sense of humor, this veteran of the Last War has little to say, though when his temper
    is up, he is a terror to behold. Usually morose and could be considered a 'downer', the man's
    bravery and loyalty far outweigh his dour attitude.

    Background:
    Born and Raised in Breland during the final years of the Last War, Wulfcyne got married young
    and went off to the front right away. Receiving excellent training from the army, he somehow
    survived the multitude of battles and horrors of the war, as did his wife and their two children.

    After the war ended, Wulfcyne returned to his small town, hoping to live out his life in peace,
    but the psycological scars of the war were very deep and he turned to the bottle to stave off
    the rage and insanity that he knew resided within. His family life going down hill, the man
    finally hit rock bottom when his family died in a housefire as he lay helpless and stone drunk
    in an alley not 50' away. Since that day, he's not touched alcohol and has dedicated his remaining
    days to taking on the most dangerous tasks.

    Logs

    XP log:
    3000 from Start
    2950 from http://www.enworld.org/showpost.php?...3&postcount=35 and http://www.enworld.org/showpost.php?...&postcount=826

    Wealth and Craft log:
    2700 from Start
    Spent 2698

    200 gp, X sp from http://www.enworld.org/showpost.php?...&postcount=818
    Paid 200gp for oil of bless and x2 shield of faith +2 potions
    Sold MW Long Sword & Great Sword for 182gp
    Crafted XXX for

    Other log:
    Greatsword from http://www.enworld.org/showpost.php?...&postcount=818
    WM Longsword from http://www.enworld.org/showpost.php?...&postcount=821
    +1Short Sword from http://www.enworld.org/showpost.php?...3&postcount=28


    Notes:
    XXXX

    Advancement

    L1 -> Fighter 1 HP: +12 (10+2) SP: +16 (4x3+1)
    Climb +1, Handle Animal +2, Intimidate +2, Jump +1, Know (local) +4 (cc), Ride +1, Search +4(cc),Swim +1
    Str 17 (13pts), Dex 14 (6pts), Con 14 (6pts), Int 12 (4pts), Wis 8 (40pts), Cha 12 (4pts)
    Feat: Weapon Focus (Trident), Point Blank Shot (class bonus)
    BAB +1
    Fort +2

    L2 -> Fighter 2 HP: +9 (7+2) SP: +4 (3+1)
    Climb +1, Jump +1, Ride +1,Swim +1
    Feat: Dodge (class bonus)
    BAB +1
    Ref/Will+1

    L3 -> Fighter 3 HP: +10 (8+2) SP: +4 (3+1)
    Climb +1, Jump +1, Intimidate +1,Handle Animal +1
    Feat: Mobility (lvl bonus)
    BAB +1
    Fort +1
    Last edited by Dirk Nightbreese; Tuesday, 27th May, 2008 at 06:11 PM. Reason: end of addy update!(unapproved)
    ~From the Wind Swept Plains of Nightbreese Keep

    My PCs

    - Genithar ir'Rume, Karrnathi Elven Necromantic-Generalist (Adventuring in M1:Just a Treasure Hunt???)

    -Wulfcyne Dabo, Brelish Human Trident Fighter (On Guard Duty in Protection)




    Adventures DM'd

  • #86
    Code:
    Name:Mauulshen Rhakaan 
    Class: Marshal 3 / XXX X	Starting Level: 1
    Race: Hobgoblin
    Region of Origin:Darguun
    Size: M
    Gender: M
    Alignment: Nuetral Good
    Action Points: 6
    Deity: Ancestor Worship (Domains: XXX, XXX)
    
    Str:13 +1 XX (5p.)	Level: 3	XP: 3000
    Dex:16+3 XX (6p.)	BAB: +2		HP: 29 (3d8+9)
    Con:16+3 XX (6p.)	Grapple: +3	Craft Points: XXXX
    Int:12 +1 XX (4p.)	Speed: 20'	Stat Increases:
    Wis:10+0 XX (2p.)	Init: +3	Spell Save: 0
    Cha:16+3 XX (10p.)	ACP: -4		Spell Fail: 0%
    
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+6	+2	+3	+X	+X	+X	21
    Touch:	13	Flatfooted: 18
    
    Spell Res: None
    Dmg Red: None
    
    		Total	Base	Mod	Misc
    Fort:	+6	+3	+3	--
    Ref:	+4	+1	+3	+X
    Will:	 +3	 +3	 +0	 --
    Notes:
    
    Weapon		Attack	Damage	Critical	Range
    MW Spiked Chain		+4	2d4+1	XX-XX/x2	10 ft
    MW Flail		     +4	     1d8+1   XX-XX/x2	 ------
    Crossbow, Light		  +6	  1d8+X	 19-20/x2	80 ft
    Alchemist Flask		   +5	   Varies   XX-XX/X2	 10 ft
    Notes:
    
    Languages: Common, Goblin, Gnoll
    
    Abilities: 
    
    Racial Traits:
    +2 Dex, +2 Con
    Base Speed: 30 ft
    Darkvision 60'
    +4 racial bonus on Move Silently checks
    
    Class Abilities: (Most of this is for my own benefit so I don't need to constantly open the link to the excerpt)
    
    Skill Focus (Diplomacy): Because a marshal has a way with people, he gains this feat as a bonus feat. If the marshal already has the feat, he can choose a different one.
    
    Auras(Ex):The marshal exerts an effect on allies in his vicinity. He can learn to produce different effects, or auras, over the course of his career. The marshal may project one minor aura and (starting at 2nd level) one major aura at a time.
    
    Minor Aura(2 known): A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls.
    
    Master of Opportunity: Bonus to Armor Class against attacks of opportunity.
    Art of War: Bonus on disarm, trip, bull rush, and sunder attempts.
    
    Major Aura(1 known): Beginning at 2nd level, a marshal can project a major aura in addition to his minor aura. A major aura lets allies add +1 to certain rolls. This bonus improves by +1 at 7th, 14th, and 20th level.
    
    Motivate Care: (+1) Bonus to Armor Class.
    
    Feats:  
    Darguun Mauler
    Combat Reflexes
    
    
    Skill Points: 30	Max Ranks: 6/3
    Skills	Total	Ranks	Mod 	Misc
    Diplomacy	+11	5	+3	+3 (Skill Focus: Diplomacy)
    Survival	  +5	   5	  XX	   --
    Bluff   	    +7	    4	   +3	    XX
    Listen		   +4	   4	  XX	   XX
    Spot		   +4	   4	  XX	   XX
    Sense Motive	+4	4	XX	XX
    Move Silently	+4	1(cc)	+3	+4/-4 (+4 Racial Bonus/ACP)
    Hide		   +1	   1(cc)   +3	   +1/-4 (Darkweave Bonus/ACP)
    
    Notes:
    
    Equipment:		Cost	Weight
    Breastplate +1		1350gp	  30lb
    MW Spiked Chain		325gp	10lb
    MW Flail		     308gp   5lb
    Dagger, punching	 2gp	  1lb
    MW Hv. Wood Shield     157gp   10lb
    Crossbow, light		    35gp    4lb
    10 bolts, MW		  70gp	    1lb
    Backpack		   2gp	      2lb
    Winter Blanket		  5sp	     3lb
    Great Cloak, Darkweave	105gp	0lb
    Hobgoblin bone hair tie	 0gp	    0lb
    Deneith Mercenary dress  0gp	 0lb
    uniform 
    Deep purple leathers	10gp	   15lb
    (stored) 
    Water skin		   1gp	       4lb
    Bottle of Salasta	  5gp	      4lb
    Deneith Brooch		 75gp	     0lb
    Acidic Fire flask	   30gp	       1lb
    Alchemist Frost flask	25gp	     1lb
    Alchemist Spark flask	25gp	    1lb
    3 flask pouches		  3gp	      1.5lb
    Identity papers 	   5gp	       0lb
    w/ portrait
    Traveling papers	   2sp	      0lb
    Belt pouch		    1gp	       .5lb
    Concealed money belt	5gp	  .5lb
    50' silk rope(stored)	  10gp	      5lb
    Grappling hook(stored)	1gp	    4lb
    flint and steel		     1gp	 0lb
    
    
    Total Weight:102.5lb Carried Weight:88.5	Money: 59gp 3sp Xcp
    
    			      Lgt	 Med	    Hvy	  Lift	   Push
    Max Weight:	50	51-100	101-150	300	750
    
    Age:28 
    Height:6' 6" 
    Weight:190 
    Eyes:Yellow 
    Hair:Long, dark grey 
    Skin:dark orange
    Appearance:
    Mauulshen is a lean, rangy hobgoblin with steady yellow eyes, a fierce hawk nose so blue it borders on black and the scarred, blued steel breastplate and greaves of a professional Deneith mercenary. A steel rounded bill cap with leather eye guard covers the top of his head, held on by a leather strap that runs under his lantern jaw. His iron grey hair, which is bound tight behind his neck with a piece of ancient yellowed bone falls down past his shoulders. His hands, warrior's hands, are not without scars. A Greatcloak, it's darkweave fabric black as night hangs from his shoulders down past the top of his hobnailed, sturdy Karnathi boots. The swinging spiked head of a flail can be seen hanging down from his belt and a case of crossbow bolts is strapped to his right thigh to go along with the light crossbow hanging from his pack next to a heavy wooden shield whose steel banded surface has seen much use.

    Personality:
    For a hobgoblin, Mauulshen is remarkably charismatic. His calm, strong force of presence leaves many opponents guessing and that is just what Mauulshen wants. He heard many stories about the glory and strength of the Empire of Dhakaan as he grew up and he is determined to show the Five Nations just how tough and militant a hobgoblin can be, while maintaining the ties he has built.

    Background:
    Disgusted by the dishonorable betrayal perpetrated by the Lhesh, Mauulshen never even contemplated breaking his contract with Deneith, for he believes the loyalty of the House of the Sentinel will be very useful when Dhakaani rise again to their place of prominence.


    The stories of his family say that his ancient ancestor, Halruuk Rhakaan was a member of the last Hobgoblin Emperor's most elite fighting force, the Concordant Aegis. They were known for their unswerving focus, brilliant tactics and dedication to each other and the Empire. Mauulshen wears the vertebrae of his ancestor to remind him of the ideals he strives to follow. It was given to him by his parents before he left to serve under the Deneith banners at the age of 16, more than ten years ago. He served with distinction during the last part of the War, rising to the rank of Sergeant, but it was his capture and verbal interrogation of a captured Noble that earned him his post in Droaam. His ability to use words along with steel and his goblinoid nature were seen as useful qualities in an individual assigned to help weaken House Tharask's grip on the mercenary resources of the monster psuedo state. So far, he has been unable to do any real damage to that grip, but Mauulshen is not a creature of impatience. He knows an opportunity to add glory to the name of House Deneith will come soon enough and with glory will come power.

    Logs

    XP log:
    XXXX from


    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> CLASS Marshal HP: +8+3 (HD+CON+OTHER) SP: +20 (CLASS+INT+OTHER)
    Diplomacy +4r, Survival +4r, Bluff +4r, Listen +4r, Spot +4
    Feat: Darguun Mauler
    Powers Known: Art of War minor aura
    L2 -> CLASS Marshal HP: +6+3 (HD+CON+OTHER) SP: +5 (CLASS+INT+OTHER)
    Sense Motive +4r, Diplomacy +1r
    Feat:
    Powers Known: Motivate Care major aura
    L3 -> CLASS Marshal HP: +6+3 (HD+CON+OTHER) SP: +5 (CLASS+INT+OTHER)
    Survival +1r, Move Silently +1r(2r/cross class) Hide +1r(2r/cross class)
    Feat: Combat Reflexes
    Powers Known: Master of Opportunity minor aura

    Last edited by Sin Goodfellow; Friday, 26th October, 2007 at 08:28 PM. Reason: Revision for Approval

  • #87
    Registered User
    Gallant (Lvl 3)

    Graybeard's Avatar

    Join Date
    Jul 2004
    Location
    Western Mass, USA
    Posts
    1,334

    Ignore Graybeard
    Nuria Perrin D'Cannith


    Code:
    Name: Nuria Perrin D'Cannith
    Class: Sorcerer 2 / XXX X	Starting Level: 1
    Race: Human
    Region of Origin:Breland
    Size: Medium
    Gender: Female
    Alignment: NG
    Action Points: 6
    Deity: XXX (Domains: XXX, XXX)
    
    Str: 8 -1 (0p.)	Level: 2	XP: 2550
    Dex: 14 +2 (6p.)	BAB: +1		HP: 15 (1d4+2) +4 from feats
    Con: 14 +2 (6p.)	Grapple: +0	Craft Points: XXXX
    Int: 14 +2 (6p.)	Speed: 30'	Stat Increases:
    Wis: 10 +0 (2p.)	Init: +2	Spell Save: XX
    Cha: 17 +3 (13p.)	ACP: -X		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+0	+2	+0	+0	+0	12
    Touch:	12	Flatfooted: 10
    
    Spell Res: None
    Dmg Red: None
    
            Total	Base	Mod	Misc
    Fort:	+2    	+0	+2	--
    Ref:	+2	 +0	+2	+X
    Will:	+3	 +3	+0	--
    Notes: +2 on saves vs acid, sleep, and paralysis
    
    Weapon			Attack	Damage	Critical	Range
    Lt. Crossbow		+3	1d8+0	19-20/x2	80 ft
    Dagger			+0	1d4-1	19-20/x2	10 ft
    XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
    Notes:
    
    Languages: Common, Elven, Draconic, Gnome
    
    Abilities: 
    
    Feats:  Draconic Heritage (Copper), Draconic Toughness
    
    Spells prepared (Save DC XX + spell level; XX/XX): 0 - 4, 13; 1st - 2, 14
    Domains:
    Spellbook/Spells Known:
    	0 - Detect Magic, Read Magic, Acid Splash, Prestidigitation, light
    	1st - Magic Missile, Color Spray, XX;
    
    Spell-Like/Psi-like Abilities: XXX
    
    Skill Points: 20	Max Ranks: 4/2
    Skills		   Total	Ranks	Mod 	Misc
    Bluff			5	2	3       --       1pts
    Concentration		7	5	2	--       4pts
    Craft: Sewing		4	2	2	XX       2pts
    Knowledge:
    Aracana			7	5	2	XX       4pts 
    History			3	2cc	2		 2pts		
    Nobility		3	2cc	2	         2pts
    Speak Language:Draconic		2cc			 2pts	
    Spellcraft		9	5	2        2(synergy)        3pts
    
                                                     total  25pts
    
    Notes:
    
    Equipment:		Cost	Weight
    backpack		2gp	2lb
    bedroll			1sp	1lb
    spellpouch		5gp	1.5lb
    beltpouch		1gp	.5lb
    waterskin		1gp	4lb
    whetstone		2cp	1lb
    10 candles		1sp	1lb
    torch			1sp	1lb
    lt. crossbow		35gp	4lb
    dagger			2gp	1lb
    ID papers w\portrait	5gp	
    travelling papers	2sp
    3 rations		1.5gp	3lb
    2 acidic fire flask	60gp	2lb
    sewing needle
    thread		
    Wand of Summon Monster I  (75 charges)  
    
    Total Weight:22lb	Money: 452gp 15sp 14cp
    
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:	26	53	80	160	400
    
    Age: 16
    Height: 5'1" 
    Weight: 112 lb
    Eyes: Bright Green
    Hair: Copper
    Skin: Tan
    Appearance: Attractive in a wholesome way. She is short and of average build. Medium length copper colored hair, usually left loose. Her striking bright green eyes are usually what people notice first about her.
    Nuria Tends to wear casual, yet finely made, clothes. Prefers to wear the colors white or green. Her normal travelling outfit consists of a white blouse, green leggings,
    green leather boots, white long gloves, and a white cloak. She has a small tattoo of a copper dragon on her left upper arm.

    Personality: Can be shy around strangers at first. Will defend her friends when they are threatened. She hates bullies and any others
    that feel they need to push people around. She believes she was given her abilities for a reason. She is very inquisitive about everything
    and will often ask questions to gain knowledge of things she has never seen. She is always polite and well mannered. Nuria respects her elders unless,
    by their actions, they do not deserve her respect.

    Background: Born and raised in Wroat. Nuria had a fairly normal childhood. Her mother runs a tailor shop and her father runs an alchemist shop.
    Nuria worked as a seamstress at her mothers shop along with her eldest sister. Her brother and other sister work in her fathers alchemist shop.
    She has two older sisters and an older brother. No one in her immediate family has developed a dragonmark. Nuria was tested just before her 14th birthday
    to see if she would develop a dragonmark. When she turned 14, her sorceress powers began to manifest. It was decided to send her to Sharn to live with a distant aunt & uncle.
    Nuria was tutored at the Cannith complex in Sharn. There she learned how to control her new abilities and began to research how these abilities came to be.
    Based on tests run by the house as well as her own research, Nuria is convinced that one of her distant ancestors was a dragon. She has decided to adventure
    as a way to not only repay the house for their hospitality, but to try to discover more about her heritage.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    466 gp, 6 sp from
    Paid 75 for sending
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L#1 -> CLASS Sorcerer HP: +10 (1d4+2+4 from feats) SP: +20 (2+2+1)x4 PP: +0 (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL Bluff 1 rank, Concentration 4 ranks, Craft Sewing 2 ranks, Knowledge Arcana 4 ranks, Knowledge History 2cc, Knowledge Nobility 2cc, Speak Language 2cc, Spellcraft 3 ranks.

    Feat: FEAT(s) Draconic Heritage (copper), Draconic Toughness
    Spells Known: 0 level: Read Magic, Detect Magic, Acid Splash, Prestidigitation
    1st level: Magic Missile, Color Spray
    Powers Known: POWER
    Other: +2 on saves vs acid, sleep, and paralysis
    Last edited by Graybeard; Tuesday, 27th May, 2008 at 02:05 AM. Reason: 2nd level

  • #88
    Registered User
    The Great Druid (Lvl 17)

    Wik's Avatar

    Join Date
    May 2006
    Location
    Victoria, British Columbia
    Posts
    5,287
    Blog Entries
    30

    Ignore Wik

    Jezira Flame d'Deneith, Cleric of Dol Arrah (3)

    Code:
    Name: Jezira Flame d'Deneith
    Class: Cleric (3)       	Starting Level: 3
    Race: Human
    Region of Origin: Karrnath
    Size: Medium
    Gender: Female
    Alignment: Lawful Good
    Action Points: 6/8
    Deity: Dol Arrah(Domains: Sun, War)
    
    Str: 15 +2 (8p.)	Level: 3		XP: 3600
    Dex: 10 +0 (2p.)	BAB: +2		HP: 26 (3d8+6)
    Con: 14 +2 (6p.)	Grapple: +4	Craft Points: XXXX
    Int: 10 +0 (2p.)	Speed: 20'	Stat Increases: 0
    Wis: 16 +3 (10p.)Init: +0		Spell Save: 13 + Lvl
    Cha: 13 +1 (5p.)	ACP: +0		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+6	+0	+0	+0	+0	+0	16
    Touch:	10	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+5	+3	+2	+0
    Ref:	+1	+1	+0	+0
    Will:	+6	+3	+3	+0
    Notes: None
    
    Weapon			Attack	Damage	Critical	Range
    Masterwork Halberd	+6	1d10+3	20/x3
       1 pt Power Attack	+5	1d10+5	20/x3
       2 pt Power Attack	+4	1d10+7	20/x3
    Light Crossbow		+2	1d8	19-20/x2	80 ft.
    Notes:
    
    Languages: Common
    
    Abilities:
    Turn Undead 4/day, Turning Check +3 (+1 Cha, +2 for ranks in Know/Religion)
    Turning Damage 2d6+4
    Domain (war) Free Proficiency & Weapon Focus (Halberd)
    Domain (Sun) Greater Turning of Undead 1/day
    Spells: 0th 4; 1st 3+1; 2nd 2+1.  DC 13+Spell level
    Spontaneous Casting of Cure Spells
    
    Feats:  
    Weapon Proficiency & Focus Halberd; Free)
    Least Dragonmark of Sentinel (+2 Sense Motive; Protection from Arrows 1/day)
    Heroic Spirit (Extra Action Points per Level)
    Power Attack
    
    Spells prepared (Save DC 13 + spell level): 
    0 - 4.  Detect Magic, Detect Poison, Light, Read Magic.  
    1st - 3+1. Divine Favour, Hide from Undead, Summon Monster I (Magic Weapon)
    2nd - 2+1. Bull's Strength, Hold Person (Spiritual Weapon) 
    Domains: Sun, War
    
    
    Skill Points: XX	Max Ranks: X/X
    Skills		Total	Ranks	Mod 	Misc
    Concentration	+8	6	+2	
    Know Religion	+6	6	+0	
    Sense Motive	+8	3.0	+3	+2
    Notes: +2 on Sense Motive from Dragonmark
    
    Equipment:			Cost	Weight
    Banded Mail			250gp	35 lb
    Masterwork Halberd		310gp	12 lb
    Silver Holy Symbol		25gp	1  lb
    Wand of Cure Light Wounds (50)	750gp	-
    Potion of Cure Moderate Wounds	300gp	-
    Light Crossbow			35 gp	4 lb
    10 bolts			1 gp	1 lb
    Flask of Holy Water		25 gp	1 lb
    Scroll of Bull's Strength	150 gp	-
    Scroll of Lesser Restoration	150 gp	-
    Scroll of Zone of Truth		150 gp	-
    Backpack			2 gp	2 lb	
    Antitoxin Vial			50 gp	-
    Sunrod (2)			4 gp	2 lb
    
    Total Weight:58 lb	Money: 498gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	0-66	67-133	134-200	400	1,000
    
    Age: 24 years old
    Height: 5'1"
    Weight: 115 lbs
    Eyes: Brown
    Hair: Black
    Skin: Fair
    Appearance: A short woman, with a muscular frame and dark black hair
    that falls to her shoulders. Attractive, but in a plain way. She is quiet,
    and speaks in a soft voice. Her dragonmark is on the inside of her left arm,
    and she keeps the arm bare to expose the mark. Jezira sunburns easily.

    Personality: Generally good-natured, although firm in her beliefs.
    Believes strongly in helping others, and has a deep well of empathy. She hates
    showing weakness of any sort, though. She's proud of Karrnath, but hates the use
    of undead by the government, as well as the Blood of Vol in general. She likes
    making jokes, but is generally seen as being stern, something that always bothers
    her.
    Jezira has a strong conflict of wills; one side of her wants to pursue a position
    in house Deneith, while the other side is a loyal Karrn.

    Background: A daughter of a Blademark in House Deneith, Jezira did her best
    to distance herself from her house, feeling strongly that Deneith needs to form its
    own nation. She attended Rekkenmark Academy, where she became a priestess of Dol
    Arrah. Her faith caused her to question the use of undead in the Karnnathi army,
    or, more specifically, how many soldiers were raised as undead against their will.
    This opposition caused her a lot of trouble, and she was barred from serving in the
    army because of her beliefs (and she was almost thrown in jail!) Meanwhile, her
    house keeps her at arm's distance, because of her proud connections to Karrnath.
    Jezira has decided to become a freelancer, and is now a blademark for house Deneith.
    She wants to put Karrn behind her, and become a Sentinel, but still has to earn the
    trust of a house that's unsure of her.

    Logs

    XP log:
    600 XP from Chapter One: Goblins in the Cellar

    Wealth, Action Point, and Craft log:
    Spent 5 sp for an inn room after a night fighting goblins
    Wasted an action point on a Sense Motive check.
    Spent another point trying to hit a bugbear.


    Advancement

    L2-> CLASS Cleric 2 HP: +8 (HD+CON+OTHER) SP: +3 (CLASS+INT+OTHER) PP: +None(Class+ATB+Other)
    SKILL +RANKS, SKILL +RANKS
    Add one rank to every skill.

    Feat: None

    L3 -> CLASS Cleric 3 HP: +8 (HD+CON+OTHER) SP: +3(CLASS+INT+OTHER)
    SKILL +RANKS, SKILL +RANKS
    Add one rank in each skill.

    Feat: Power Attack.
    Last edited by Wik; Wednesday, 25th June, 2008 at 11:21 PM.
    Wik: Solving internet arguments since 1983.

  • #89
    Registered User
    Acolyte (Lvl 2)

    Redclaw's Avatar

    Join Date
    Jul 2007
    Location
    Eureka, CA
    Posts
    3,039

    Ignore Redclaw
    Code:
    Name: Justice
    Class: Warforged Paladin 2	Starting Level: 2
    Race: Warforged
    Region of Origin: Cyre
    Size: Medium
    Gender: Male Personality
    Alignment: Lawful Good
    Action Points: 4/6
    Deity: None (Domains: XXX, XXX)
    
    Str: 15 +2 (8 p.)	Level: 2		XP: 1600
    Dex: 10 +0 (2 p.) 	BAB: +2		HP: 21 (2d10+4)
    Con: 15 +2 (5 p.)	Grapple: +4	Craft Points: 100
    Int: 10 +0 (2 p.)	Speed: 20'	Stat Increases:
    Wis: 12 +1 (6 p.)	Init: +0		Spell Save: XX
    Cha: 14 +2 (10p.)	ACP: -6		Spell Fail: 35%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+8	+2	+0	+0	+0	+0	20
    Touch:	10	Flatfooted: 20
    
    Spell Res: None
    Dmg Red: 2/Adamantine
    
    	Total	Base	Mod	Misc
    Fort:	+5	+3	+2	--
    Ref:	+0	+0	+0	+X
    Will:	+3	+0	+1	+2(Durable Will)
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    MW Longsword		+5	1d8+2	19-20/x2	------
    Javelin			+2	1d6+2	20/x2	30 ft
    Slam 			+4	1d4+2	20/x2		
    Notes:
    
    Languages: Common
    
    Abilities: Light Fortification (25%), Immunity to sleep effects, poison,
    paralysis, disease, nausea, fatigue, exhaustion, sickened condition, energy drain 
    Aura of Good, Detect Evil, Smite Construct, Smite Evil 1/day
    Durable Will, Repair Damage
    
    Feats:  Adamantine Body (1st)
    
    Spells prepared (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
    Domains:
    Spellbook/Spells Known:
    	0 - XX, XX, XX;
    	1st - XX, XX, XX;
    
    Spell-Like/Psi-like Abilities: Repair Damage--4 points per day, Detect Evil--at will
    
    Skill Points: 10	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Craft (Armor)	+4	4	+0	--
    Diplomacy	+4	2	+2	--
    Know(Religion)	+2	2	+0	--
    Sense Motive	+3	2	+1	--
    
    Notes:
    
    Equipment:		Cost	Weight
    MW Longsword		315gp	4 lb
    MW Heavy Steel Shield	170gp	15lb
    3 Javelins		3 gp	6 lb
    MW Artisan's Tools	55gp	5 lb
    Holy Symbol, Silver	25gp	1 lb
    4 Sunrods		8 gp	4 lb
    3 Oils of RLD		150gp	--
    Potion--Shield of Faith	50gp	--
    Whetstone		2 cp	1 lb
    Everburning Torch	110gp	1 lb
    
    Total			886.02	37lb
    
    Total Weight:37lb	Money: 13gp 8sp 8cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	66 	133	200	400	1000
    
    Age: 5
    Height: 6'8"
    Weight: 330 lb
    Eyes: White
    Hair: None
    Skin: Bright Metal and Shiny Wood
    Appearance: Justice is an imposing figure of shiny metal and polished wood. Three javelins are strapped to his back, fanned out so that one is over each shoulder and the other is over his head. His shield holds the scratched-out crest of the Cyran army.

    Personality: Justice easily grows weary of seeing the pain and suffering humanoids inflict on each other. He firmly believes that the only way to coexist with others is to behave in a just manner. Sadly, he is aware that others choose not to live by that code, and he tends to come across as judgemental as a result. He chooses to assess a situation carefully before acting, but then acting with strength and ferocity where its called for.

    Background: Justice was commissioned by the army of Cyre during the last year of the war. He fought with a warforged infantry unit that was responsible for guarding a unit of war wizards. He watched the destruction those wizards through at the Brelish forces, and then the deaths they suffered on the Day of Mourning, and came to see the ironic truth their deaths represented. Destruction yields only destruction, and pain yields only pain. From this came his belief in the importance of Benevolent Justice.


    Logs

    XP log:
    600 from JR Young's Goblins in the Cellar
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid 1sp for transportation in http://www.enworld.org/showpost.php?p=4161020&postcount=255
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> Warforged Paladin(Races of Eberron) 1 HP: +12 (10 HD +2 CON) SP: +8 (8 CLASS +0 INT)
    Skills: Craft(armorsmithing) +4 RANKS, Diplomacy +2 RANKS, Knowledge(Religion) +2 Ranks
    Feat: Adamantine Body

    L2-> Warforged Paladin(Races of Eberron) 2 HP: +9 (7 HD +2 CON) SP: +2 (2 Class, +0 INT)
    Skills: Sense Motive +2 Ranks

    Last edited by Redclaw; Saturday, 10th May, 2008 at 05:21 AM.

  • #90
    Registered User
    Novice (Lvl 1)



    Join Date
    May 2003
    Location
    Boston, MA, USA
    Posts
    196

    Ignore neoweasel
    Code:
    Name: Sir Leland Seriah
    Class: Paladin 3 / 	Starting Level: 3
    Race: Human
    Region of Origin: Thrane
    Size: Medium
    Gender: Male
    Alignment: LG
    Action Points: 6
    Deity: The Silver Flame 
    
    Str: 16 +3 (10p.)	Level: 3	XP: 3000
    Dex: 11 0  (3p.)	BAB: +3		HP: 28 (3d10+3)
    Con: 12 +1 (4p.)	Grapple: +6	Craft Points: XXXX
    Int: 10 0  (2p.)	Speed: 30(20)'	Stat Increases:
    Wis: 12 +1 (4p.)	Init: +0	Spell Save: XX
    Cha: 16 +3 (10p.)	ACP: -6		Spell Fail: X%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+8	+0	+0	+0	+0	+0	18
    Touch:	10	Flatfooted: 18
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+7	+3	+1	+3
    Ref:	+4	+1	+0	+3
    Will:	+5	+1	+1	+3
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Mwk Greatsword		+7	2d6+4	19-20/x2	------
    Composite Longbow (+0)	+3	1d8	20/x3		110 ft
    
    Notes:
    
    Languages: Common
    
    Abilities: Aura of Good (Moderate); Detect Evil (At Will); 
    Smite Evil 1/day (+3 to hit, +3 damage); Divine Grace; 
    Lay on Hands (9 hp/day); 
    Aura of Courage (Immune to fear, +4 morale bonus vs. fear to allies w/in 10'); 
    Divine Health (Immune to all diseases, including supernatural and divine)
    
    Feats:  3
    Blind-Fight (Human Bonus); Cleave (Lvl 3); Power Attack (Lvl 1)
    
    Skill Points: 18	Max Ranks: 6/3
    Skills			Total	Ranks	Mod 	Misc
    Diplomacy		+9	6	+3	--
    Knowledge (The Planes)	+3	3	+0	--
    Knowledge (Religion)	+6	6	+0	--
    
    Notes:
    
    Equipment:		Cost	Weight
    Full Plate Armor		1500gp	50lb
    Masterwork Greatsword		315gp	4lb
    Composite Longbow		100gp	3lb
    Holy Water (4 Flasks)		100gp	4lb
    Holy Symbol, Silver		25gp	1lb
    Flametouched Iron Arrow (5)	250gp
    Cold Iron Arrow (10)		1gp
    Silver Arrow (20)		2gp
    Explorer's Clothes (2)		10gp	8lb
    Clerical Vestments (1)		5gp	6lb
    Papers				2gp
    Travelling Papers		2sp
    Everburning Torch		110gp	1lb
    
    Total Weight: 82lb	Money: 224gp 8sp Xcp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	153	230	460	1150
    
    Age:18 
    Height:6'6" 
    Weight:240 
    Eyes:Brown 
    Hair:Blonde 
    Skin:Tanned
    Appearance: He is quite average in appearance, though he is quite strongly built. He keeps his hair short and his face

    cleanshaven. His clothes are muted earth tones and constructed to last well, except for the silver tabard he wears.

    Personality: He strives to hold himself to the exacting standards of purity that are the ideal of the Church of the

    Silver Flame. He does not expect that others meet his personal standards, but actual evil acts are not tolerated (though he

    prefers to give people the chance to mend their ways rather than immediately offering violence).

    Background: Leland was born and raised in Flamekeep. From a very early age he knew that he wanted to be one of the

    great holy warriors of the Silver Flame, standing as a bastion between the common folk of the world and the supernatural evil

    that infects it. As soon as he was able to, he became a squire in the Knights Templar. Last year, Leland finally was admitted

    as a full knight in the Templars.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L01 -> Paladin HP: +11 (10 HD + 1 CON) SP: +12 (8 Paladin + 4 Human)
    Diplomacy +4, Knowledge (The Planes) +2, Knowledge (Religion) +4
    Feats: Blind-Fight, Power Attack

    L02 -> Paladin HP: +8 (7 HD + 1 CON) SP: +3 (2 Paladin + 1 Human)
    Diplomacy +1, Knowledge (Religion) +1 [Saved 1 for cc later]

    L03 -> Paladin HP: +9 (8 HD + 1 CON) SP: +3 (2 Paladin + 1 Human)
    Diplomacy +1, Knowledge (The Planes) +1, Knowledge (Religion) +1
    Feat: Cleave
    Last edited by neoweasel; Monday, 26th November, 2007 at 12:40 PM.

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