Results 81 to 90 of 104
Saturday, 18th August, 2007, 10:35 PM #81
Braidan- Shifter Scout- ApprovedCode:
Name: Braidan Class: Scout 3 Starting Level: 3 Race: Shifter Region of Origin: Eldeen Reaches Size: Med Gender: Male Alignment: NG Action Points: 6 Deity: N/A Str: 13 +1 ( 5p.) Level: 3 XP: 3000 Dex: 18 +4 (10p.)(+2) BAB: +2 HP: 23 (3d8+3) Con: 12 +1 ( 4p.) Grapple: +3 Craft Points: 100 Int: 12 +1 ( 6p.)(-2) Speed: 40' Stat Increases: Wis: 14 +2 ( 6p.) Init: +5 Spell Save: n/a Cha: 8 -1 ( 2p.)(-2) ACP: -0 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +4 +0 +0 +0 18(Skirmish 19) Touch: 14(15) Flatfooted: n/a Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +1 +1 +1 Ref: +7 +3 +4 -- Will: +3 +1 +2 -- Notes: Weapon Attack Damage Critical Range (MW) Short Sword +4 1d6+1 19-20/x2 ------ (MW) Short Bow +7 1d6 x3 70 ft Notes: Languages: Common, Elven Abilities: Shifting(1/day for 5 rounds) Longstride Trait, Skirmish(1d6, +1 AC) Trap Finding, Battle Fortitude (+1), Uncanny Dodge, Fast Movement(+10), Trackless Step -Shifting Stats Shifter Trait: Longstrider Duration: +2 Dex +20 Base Speed (60ft) init +6 Attack: Shortbow +8 damage: 1d6 Feats: Track, Longstride Elite Skill Points: 54 Max Ranks: 6/3 Skills Total Ranks Mod Misc Balance 10 4 +4 +2 Climb 5 4 +1 Hide 9 5 +4 Jump 8 5 +1 +2 Kwoledge (nature) 7 4 +1 +2 Listen 6 4 +2 Move Silently 9 5 +4 Search 6 5 +1 Spot 6 4 +2 Survival 9 5 +2 +2 Swim 5 4 +1 Tumble 8 5 +1 +2 Notes: Equipment: Cost Weight (MW) Short Sword 310gp 2lb (MW) Short Bow 330gp 2lb Quiver of Endless Arrows 900gp 3lb Mithril Shirt 1100gp 10lb Back Pack 2gp 2lb Waterskin 1gp 4lb Torches(3) 3cp 3lb Whetstone 2cp 1lb Bed Roll 1sp 5lb Grappling Hook 1gp 4lb Silk Rope (2 ropes 50 ft ea.) 20gp 10lb Flint and Steel Total Weight:46lb Money: 34gp 7sp 9cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 Age: 23 Height: 5'8 Weight: 150 Eyes: Green Hair: Brown Skin: Tan
Braidan has long natted brown hair. His clothes are torn and his skin and fur are splattered with mud. He has a circular scar covering most of the right
side of his neck he got from fighting a choker some years back.
Braidan dislikes aprression feeling it unatural to force any creature to do things against their will. He believes freedom is the natural gift given to all
creatures. He believes in hard work and being compensated for that work whether in trade or in currency (although sometime the final product may be a reward
in its own right. He is short-fused and often grumpy.
Braiden was born in a hamlet deep in the Eldeen Reaches. He worked as a scout for his town and was known for his ability to report quickly about the goings
on in the forest that surrounded his home. His hamlet rested in a deep valley next to stream. The land was rich with game to hunt and the river seemed to
hold an endless supply of fish. This land was sought after by many shifter clans and eventually his town was over run by another. He was forced to work for
the hostile clan until he recently escaped. He is enroute now to the tavern so he can grow enough wealth and power to avenge his family's slaughter.
Last edited by Mellubb; Friday, 26th October, 2007 at 07:22 AM.
Tuesday, 28th August, 2007, 03:48 PM #82
Kael - Pending AprovalCode:
Name: Kael Oran Class: Beguiler 1 Starting Level: 1 Race: Human Region of Origin: Darguun Size: Medium Gender: Male Alignment: CN Action Points: 5 Deity: The Traveler [only loosely] Stats BASE MODIFIED Str: 8 -1 8 -1 ( 1p.) [9 base -1 age] Dex: 12 +1 12 +1 ( 5p.) [13 base -1 age] Con: 12 +1 12 +1 ( 5p.) [13 base -1 age] Int: 19 +4 19 +4 (16p.) [18 base +1 age] Wis: 10 +0 10 +0 ( 1p.) [9 base +1 age] Cha: 14 +2 14 +2 ( 3p.) [13 base +1 age] Level: 1 XP: 0/1000 Craft Days: 100 BAB: +0 HP: 7 (1d6+1) Grapple: -1 [+1 BAB -1 str] Speed: 30' Init: +5 [+1 dex +4 feat] ACP: -0 Spell Fail: 0% Base Arm Shld Dex Size Nat Misc Total Armor: 10 + 0 + 1 + 0 + 0 + 0 + 0 11 Touch: 11 Flatfooted: 10 Total Base Mod Resist Misc Fort: + 1 + 0 + 1 + 0 + 0 Ref: + 1 + 0 + 1 + 0 + 0 Will: + 2 + 2 + 0 + 0 + 0 [B]Notes: Weapon Attack Damage Critical Range Light Crossbow + 1 1d8 19-20/x2 80 ft Dagger - 1 1d4-1 19-20/x2 10 ft Notes: Languages: Common, Goblin, Draconic, Gnome, Orc Abilities: Armored Mage [Bgl 1], Trapfinding [Bgl 1] Feats: Improved Initiative [Hmn 1], Spell Focus (Illusion) [Bgl 1] Spells Known: All Beguiler Spells Spells Remaining/Per Day: (Save DC 14 + spell level; +1 Illusion Spells) 0 - 6/6 1 - 4/4 Skill Points: 44 Max Ranks: 4/2 Skills Total Ranks Mod Misc Bluff + 6 + 4 + 2 Concentration + 5 + 4 + 1 Disguise + 6 + 4 + 2 Forgery + 9 + 3 + 4 +2 Tool Hide + 5 + 4 + 1 Knowledge: Arcana + 5 + 1 + 4 Listen + 4 + 4 + 0 Move Silently + 5 + 4 + 1 Search + 7 + 3 + 4 Sense Motive + 4 + 4 + 0 Spellcraft + 5 + 1 + 4 Spot + 4 + 4 + 0 Use Magic Device + 6 + 4 + 2 Notes: Equipment: Cost(gp) Wt(lb) Location Description Explorer's Outfit 0 0 Worn Light Crossbow 35 4 Belt Dagger 2 1 Belt Spell Component Pouch 5 2 Belt Backpack 2 2 Back Bedroll 0.1 5 Backpack Flint and Steel 1 0 Backpack Waterskin 1 4 Backpack MW Forgery Kit 50 2 Backpack Consumables: Cost(gp) Wt(lb) Location Description Xbow Bolts x20 2 2 Quiver Tindertwig x2 2 0 Belt Tindertwig x8 8 0 Backpack Total Weight:24lb Money:131gp 8sp 10cp Lgt Med Hvy Lift Push Max Weight: 26 53 90 180 450 Age: 35 Height: 5' 7" Weight: 126 Eyes: Dark Brown Hair: White Skin: Light Tan
Personality: Having worked as a lookout for a thieves' guild, Kael is always watching for danger. He seeks money and power, but he feels a measure of compassion for his fellow beings, even if he tries to hide it.
Background: As an orphan in Rhukaan Draal after the goblin takeover, Kael should have had a short and miserable existence. Instead, he was taken in by Darron Oran, the leader of a thieves' guild. Kael was a favorite of Darron's, and the guildmaster treated the young boy with kindness. For many years, Kael served the guild as lookout and support while other thieves carried out their missions. Soon after the war ended, however, the guild was ruthlessly beset by a rival guild. As defeat was imminent, Darron sent Kael away to Breland for his safety. Kael managed to cross the border without too much trouble, and made his way to Sharn where he now looks for work.
Last edited by Zelc; Sunday, 9th September, 2007 at 11:09 PM.
Friday, 31st August, 2007, 06:59 PM #83
Acolyte (Lvl 2)
Wrench, Warforged Artificer
Name: Wrench Class: Artificer 1 (Racial Sub) Starting Level: 1 Race: Warforged Region of Origin: Breland Size: Medium Gender: Male Personality Alignment: Lawful Neutral Action Points: 5 Deity: None Str: 12 +1 (04p.) Level: 1 XP: 0 Dex: 14 +2 (06p.) BAB: +0 HP: 8 (1d6+2) Con: 12 +1 (04p.)+2 Race Grapple: +1 Craft Points: 20 Int: 17 +3 (13p.) Speed: 30' Stat Increases: Wis: 08 -1 (00p.)-2 Race Init: +2 Spell Save: +3 Cha: 14 +2 (06p.)-2 Race ACP: 5/5 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +2 +0 +0 +0 14 Touch: 12 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +0 +2 -- Ref: +2 +0 +2 +0 Will: +0 +2 -2 -- Notes: Weapon Attack Damage Critical Range Slam +1 1d4+1 x2 ------ Light X-Bow +2 1d8+0 19-20/x2 XXX ft Notes: Languages: Common Abilities: Infusions Artificer Knowledge - 1d20+INT+Artificer Level against DC 15 to determine if an item is magic. Takes 1 Min. Cannot take 10 or 20. No retries on a single object. Artisian Bonus - +2 on UMD checks for items which I can craft. Infuse Self - From Racial Substitution - Infusions cast on self have a +1 Caster level bonus Item Creation Feats: Exceptional Artisian - 25% GP cost when crafting Scribe Scroll Armor Proficiency Light Armor Proficiency Medium Shield Proficiency Simple Weapon Proficiency Spells prepared (Save DC 13 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX Skill Points: (4+INT)x4 = 28 Max Ranks: 4/2 Skills Total Ranks Mod Misc Craft(Armor) 09 04 03 02(Mwk. Tools) XXXXXXXX XX XX XX -- XXXXXXXX XX XX XX XX XXXXXXXX XX XX XX XX Notes: Equipment: Cost Weight XXXXXXXX XXgp XXlb XXXXXXXX XXgp XXlb XXXXXXXX XXgp XXlb XXXXXXXX XXgp XXlb XXXXXXXX XXgp XXlb XXXXXXXX XXgp XXlb Total Weight:XXXlb Money: XXXgp Xsp Xcp Lgt Med Hvy Lift Push Max Weight: XXX XXX XXX XXX XXX Age: Height: Weight: Eyes: Hair: Skin:
Last edited by AsmodeusLore; Friday, 31st August, 2007 at 07:12 PM.
Sunday, 9th September, 2007, 03:47 AM #84
Acolyte (Lvl 2)
Taran Kestrel- approvedCode:
Name: Taran Class: Cleric 3Starting Level:3 Race: Human Region of Origin: Cyre Size: Medium Gender: Male Alignment: L-N Action Points: 6 Deity: Kol Korran(Charm and Travel) Str: 13 +1 (5p.) Level: 3 XP: 3000 Dex: 12 +1 (4p.) BAB: +2 HP: 26 (3d8+6) Con: 14 +2 (6p.) Grapple: +3 Craft Points: 100 Int: 10 0 (2p.) Speed: 20' Stat Increases: Wis: 16 +3 (10p.) Init: +1 Spell Save: XX Cha: 14 +2(6p.) ACP: -6 Spell Fail: X% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +1 +1 +X +X +X 20 Touch: 19 Flatfooted: 11 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +5 +3 +2 -- Ref: +2 +1 +1 +X Will: +6 +3 +3 -- Notes: Weapon Attack Damage Critical Range Silver Dagger +3 1d4 19-20/x2 20 ft MWCold Iron Heavy Mace +4 1d8+1 x2 Javelins +3 1d6+1 x2 50 ft Notes: Languages: Common, Abilities: Turn undead 5/day Feats: Improved Turning, Empower Turning, Augment healing Spells prepared (Save DC 13 + spell level; 4/3+1/2+1): 0 - Detect magicx2, Detect poisonx2; 1st - Bless, Divine Favor, Command D:Charm Person 2: Hold Person, sound burst, D:calm emotions Domains:Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills, Charm :The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute. [B]Spellbook/Spells Known:[/B Psionic Powers (Save DC XX + Power level; Manifester Level XX) Power Points: XX Powers Known: 1st - XX, XX, XX; Spell-Like/Psi-like Abilities: XXX Skill Points: XX Max Ranks: X/X Skills Total Ranks Mod Misc Diplomacy +6 +4 +2 Concentration +6 +4 +2 -- heal +7 +4 +3 XX Pro:Merchant +4 +1 +3 XX Knowledge religion +5 +5 +0 Notes: Equipment: Cost Weight MWCIHeavy Mace 324gp 8 lb Holy Symbol - 1lb Silver Dagger 22gp 2lb MWFull Plate Mail 1650gp 45lb 2 sunrods 4gp 2lb Backpack 2gp 2lb Holy water 50 gp 1lb Waterskin 1gp 4lb Wand of cure Light wound 750 2lb Spell components 5gp 2lb Flint and steel 1 gp - Beltpouch 1 gp 1/2 lb MWLt steel shield 159gp 6 lb cleric's vestments 5 gp 6lb Scroll of Cure Light Wounds 25 gp 1lb Total Weight:70.5lb Money: 1gp Max Weight:Lgt33 Med 66Hvy 100Lift200 Push400 Age: 30 Height: 5'10 Weight: 200 Eyes: Green Hair: Red Skin: Pale
Personality: A rambuncious rowdy type who enjoys a good drink and a good time. he makes fortunes off of selling item good for warding off undead, trinkets and holy symbols and such. Seems to enjoy telling tall tales about the fierce undead that he has turned to dust. He generally just has a way with people
Background: Growing up in cyre he was trained by his father's minor merchant house how to live and die by the fortunes of Kol Korran. He traveled all over from Karnnath to Zilargo ,Eldeen Reaches to Q'barra and everywhere in between.
Then the mourning happened. Having a bit of a brave, or some would say foolish streak in him he rushed into his former country as quickly as possible, armed only with a heavy mace and the Iron will to find his family. However he was met by odd undead along the way. He was unable to stop them and felt inredibly ashamed and henceforth took up the cloth. He eventually did return to the mournland to recover his parents and sister and gave them a proper burial in New Cyre.
But he still needed to increase his fortunes. He decided to make himself into a sideshow. He traveled around destroying undead for practice and soon realized that people love to hear tales about such things and began peddling himself and his wares as being,undead repellent. He has since then made quite a fortune and began putting on shows where we destroys undead he has captured.
Last edited by Moggthegob; Wednesday, 26th September, 2007 at 04:20 AM.
Monday, 24th September, 2007, 08:36 PM #85
Acolyte (Lvl 2)
- Join Date
- Aug 2007
- Brooklyn, NY
- Read 0 Reviews
ø Block Dirk Nightbreese
Name: Wulfcyne Dabo Class: Fighter Starting Level: 3 Race: Human Region of Origin: Sharn Size: M Gender: M Alignment: CG Action Points: 6 Deity: Soverign Host Str: 17 +3(13p.) Level: 3 XP: 5950/6000 Dex: 14 +2(6p.) BAB: +3 HP: 31 (3d10+6) Con: 14 +2(6p.) Grapple: +6 Int: 12 +1(4p.) Speed: 20'(30) Stat Increases: Wis: 8 -1(0p.) Init: +2 Spell Save: 0 Cha: 12 +1(4p.) ACP: -4 Spell Fail: 35% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +3 +2 +0 +0 +0 +20 Touch: 13 Flatfooted: 18 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +5 +3 +2 -- Ref: +3 +1 +2 -- Will: 0 +1 -1 -- Notes: Weapon Attack Damage Critical Range MW Trident +8M/+7R 1d8+3 x2 10 ft Composite Longbow +2Str +5R 1d8+2 x3 110 ft MW Throwing Axe +7M/+6R 1d6+3 x2 10 ft Dagger +6M/+5R 1d4+3 19-20/x2 10 ft Shortsword +1 +7M 1d6+4 19-20/x2 Notes: Point Blank Shot: +1 Ranged Attack/Damage within 30' Languages: Common, Goblin Abilities: Human: Extra skill point +1 Feat at start Feats: Weapon Focus: Trident, Point Blank Shot, Dodge, Mobility Skill Points: 24 Max Ranks: 6/3 Skills Total Ranks Mod Misc Climb +2 03 +3 -4ACP Handle Animal +4 03 +1 +0 Intimidate +4 03 +1 +0 Jump +2 03 +3 -4ACP Know:Local +3 02 +1 +0 Ride +4 02 +2 +0 Swim -3 02 +3 -8ACP Spot -1 00 -1 +0 Listen -1 00 -1 +0 Search +3 02 +1 +0 Hide -2 00 +2 -4ACP Move Silently -2 00 +2 -4ACP Notes: Equipment: Cost Weight Explorer's Outfit 0gp 0lb MW Trident 315gp 4lb Compostie Longbow 300gp 3lb 38 Arrows 2gp 6lb Short Sword +1 2310gp 2lbs MW Throwing Axe 308gp 2lb Dagger 2gp 1lb MW BreastPlate 350gp 30lb +1 Heavy Wood Shield 1157gp 10lb Belt Pouchx2 2gp 1lb ID Papers w/Picture 5gp 0lb Caltrops Pouch 1gp 2lb Everburning Torch 110gp 1lb Oil of Bless 100gp Shield of Faith+2 50gp Shield of Faith+2 50gp Backpack 2gp 2lb Mapcase 1gp .5lb Job Offer ParchmentNote
Looming tall, with large shoulders, this grizzled human warrior takes up a lot of space. Dull eyes
that have seen too much horror, and a smooshed face with a lattice work of scars on the cheeks
and jaw, sit under a simple conical helm. His large body encased in steel banded breastplate,
with a faded griffin emblazoned upon it, the man carries a veritable arsenal. Crossed upon his back,
a trident with a white ash stock and black iron head and a recurved longbow, while at his wide belt,
a throwing axe with a sharp head molded to look like a roaring lion's head and mane, and almost insignificant dagger. A few forlorn pouches are interspersed with the
weaponry, while a well worn and buldging backpack hangs with his main weapons, and lastly a
heavy wooden shield, banded in silver and with a bright central knob, etched with the bear's
head of Breland, is clutched tightly upon his left arm.
A macabre sense of humor, this veteran of the Last War has little to say, though when his temper
is up, he is a terror to behold. Usually morose and could be considered a 'downer', the man's
bravery and loyalty far outweigh his dour attitude.
Born and Raised in Breland during the final years of the Last War, Wulfcyne got married young
and went off to the front right away. Receiving excellent training from the army, he somehow
survived the multitude of battles and horrors of the war, as did his wife and their two children.
After the war ended, Wulfcyne returned to his small town, hoping to live out his life in peace,
but the psycological scars of the war were very deep and he turned to the bottle to stave off
the rage and insanity that he knew resided within. His family life going down hill, the man
finally hit rock bottom when his family died in a housefire as he lay helpless and stone drunk
in an alley not 50' away. Since that day, he's not touched alcohol and has dedicated his remaining
days to taking on the most dangerous tasks.
Last edited by Dirk Nightbreese; Tuesday, 27th May, 2008 at 06:11 PM. Reason: end of addy update!(unapproved)
Tuesday, 9th October, 2007, 08:52 AM #86
Novice (Lvl 1)
Name:Mauulshen Rhakaan Class: Marshal 3 / XXX X Starting Level: 1 Race: Hobgoblin Region of Origin:Darguun Size: M Gender: M Alignment: Nuetral Good Action Points: 6 Deity: Ancestor Worship (Domains: XXX, XXX) Str:13 +1 XX (5p.) Level: 3 XP: 3000 Dex:16+3 XX (6p.) BAB: +2 HP: 29 (3d8+9) Con:16+3 XX (6p.) Grapple: +3 Craft Points: XXXX Int:12 +1 XX (4p.) Speed: 20' Stat Increases: Wis:10+0 XX (2p.) Init: +3 Spell Save: 0 Cha:16+3 XX (10p.) ACP: -4 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +2 +3 +X +X +X 21 Touch: 13 Flatfooted: 18 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +6 +3 +3 -- Ref: +4 +1 +3 +X Will: +3 +3 +0 -- Notes: Weapon Attack Damage Critical Range MW Spiked Chain +4 2d4+1 XX-XX/x2 10 ft MW Flail +4 1d8+1 XX-XX/x2 ------ Crossbow, Light +6 1d8+X 19-20/x2 80 ft Alchemist Flask +5 Varies XX-XX/X2 10 ft Notes: Languages: Common, Goblin, Gnoll Abilities: Racial Traits: +2 Dex, +2 Con Base Speed: 30 ft Darkvision 60' +4 racial bonus on Move Silently checks Class Abilities: (Most of this is for my own benefit so I don't need to constantly open the link to the excerpt) Skill Focus (Diplomacy): Because a marshal has a way with people, he gains this feat as a bonus feat. If the marshal already has the feat, he can choose a different one. Auras(Ex):The marshal exerts an effect on allies in his vicinity. He can learn to produce different effects, or auras, over the course of his career. The marshal may project one minor aura and (starting at 2nd level) one major aura at a time. Minor Aura(2 known): A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls. Master of Opportunity: Bonus to Armor Class against attacks of opportunity. Art of War: Bonus on disarm, trip, bull rush, and sunder attempts. Major Aura(1 known): Beginning at 2nd level, a marshal can project a major aura in addition to his minor aura. A major aura lets allies add +1 to certain rolls. This bonus improves by +1 at 7th, 14th, and 20th level. Motivate Care: (+1) Bonus to Armor Class. Feats: Darguun Mauler Combat Reflexes Skill Points: 30 Max Ranks: 6/3 Skills Total Ranks Mod Misc Diplomacy +11 5 +3 +3 (Skill Focus: Diplomacy) Survival +5 5 XX -- Bluff +7 4 +3 XX Listen +4 4 XX XX Spot +4 4 XX XX Sense Motive +4 4 XX XX Move Silently +4 1(cc) +3 +4/-4 (+4 Racial Bonus/ACP) Hide +1 1(cc) +3 +1/-4 (Darkweave Bonus/ACP) Notes: Equipment: Cost Weight Breastplate +1 1350gp 30lb MW Spiked Chain 325gp 10lb MW Flail 308gp 5lb Dagger, punching 2gp 1lb MW Hv. Wood Shield 157gp 10lb Crossbow, light 35gp 4lb 10 bolts, MW 70gp 1lb Backpack 2gp 2lb Winter Blanket 5sp 3lb Great Cloak, Darkweave 105gp 0lb Hobgoblin bone hair tie 0gp 0lb Deneith Mercenary dress 0gp 0lb uniform Deep purple leathers 10gp 15lb (stored) Water skin 1gp 4lb Bottle of Salasta 5gp 4lb Deneith Brooch 75gp 0lb Acidic Fire flask 30gp 1lb Alchemist Frost flask 25gp 1lb Alchemist Spark flask 25gp 1lb 3 flask pouches 3gp 1.5lb Identity papers 5gp 0lb w/ portrait Traveling papers 2sp 0lb Belt pouch 1gp .5lb Concealed money belt 5gp .5lb 50' silk rope(stored) 10gp 5lb Grappling hook(stored) 1gp 4lb flint and steel 1gp 0lb Total Weight:102.5lb Carried Weight:88.5 Money: 59gp 3sp Xcp Lgt Med Hvy Lift Push Max Weight: 50 51-100 101-150 300 750 Age:28 Height:6' 6" Weight:190 Eyes:Yellow Hair:Long, dark grey Skin:dark orange
Mauulshen is a lean, rangy hobgoblin with steady yellow eyes, a fierce hawk nose so blue it borders on black and the scarred, blued steel breastplate and greaves of a professional Deneith mercenary. A steel rounded bill cap with leather eye guard covers the top of his head, held on by a leather strap that runs under his lantern jaw. His iron grey hair, which is bound tight behind his neck with a piece of ancient yellowed bone falls down past his shoulders. His hands, warrior's hands, are not without scars. A Greatcloak, it's darkweave fabric black as night hangs from his shoulders down past the top of his hobnailed, sturdy Karnathi boots. The swinging spiked head of a flail can be seen hanging down from his belt and a case of crossbow bolts is strapped to his right thigh to go along with the light crossbow hanging from his pack next to a heavy wooden shield whose steel banded surface has seen much use.
For a hobgoblin, Mauulshen is remarkably charismatic. His calm, strong force of presence leaves many opponents guessing and that is just what Mauulshen wants. He heard many stories about the glory and strength of the Empire of Dhakaan as he grew up and he is determined to show the Five Nations just how tough and militant a hobgoblin can be, while maintaining the ties he has built.
Disgusted by the dishonorable betrayal perpetrated by the Lhesh, Mauulshen never even contemplated breaking his contract with Deneith, for he believes the loyalty of the House of the Sentinel will be very useful when Dhakaani rise again to their place of prominence.
The stories of his family say that his ancient ancestor, Halruuk Rhakaan was a member of the last Hobgoblin Emperor's most elite fighting force, the Concordant Aegis. They were known for their unswerving focus, brilliant tactics and dedication to each other and the Empire. Mauulshen wears the vertebrae of his ancestor to remind him of the ideals he strives to follow. It was given to him by his parents before he left to serve under the Deneith banners at the age of 16, more than ten years ago. He served with distinction during the last part of the War, rising to the rank of Sergeant, but it was his capture and verbal interrogation of a captured Noble that earned him his post in Droaam. His ability to use words along with steel and his goblinoid nature were seen as useful qualities in an individual assigned to help weaken House Tharask's grip on the mercenary resources of the monster psuedo state. So far, he has been unable to do any real damage to that grip, but Mauulshen is not a creature of impatience. He knows an opportunity to add glory to the name of House Deneith will come soon enough and with glory will come power.
Last edited by Sin Goodfellow; Friday, 26th October, 2007 at 08:28 PM. Reason: Revision for Approval
Friday, 19th October, 2007, 04:54 AM #87
Gallant (Lvl 3)
Nuria Perrin D'Cannith
Name: Nuria Perrin D'Cannith Class: Sorcerer 2 / XXX X Starting Level: 1 Race: Human Region of Origin:Breland Size: Medium Gender: Female Alignment: NG Action Points: 6 Deity: XXX (Domains: XXX, XXX) Str: 8 -1 (0p.) Level: 2 XP: 2550 Dex: 14 +2 (6p.) BAB: +1 HP: 15 (1d4+2) +4 from feats Con: 14 +2 (6p.) Grapple: +0 Craft Points: XXXX Int: 14 +2 (6p.) Speed: 30' Stat Increases: Wis: 10 +0 (2p.) Init: +2 Spell Save: XX Cha: 17 +3 (13p.) ACP: -X Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +0 +2 -- Ref: +2 +0 +2 +X Will: +3 +3 +0 -- Notes: +2 on saves vs acid, sleep, and paralysis Weapon Attack Damage Critical Range Lt. Crossbow +3 1d8+0 19-20/x2 80 ft Dagger +0 1d4-1 19-20/x2 10 ft XXXXXXXX +X XdX+X XX-XX/xX XXX ft Notes: Languages: Common, Elven, Draconic, Gnome Abilities: Feats: Draconic Heritage (Copper), Draconic Toughness Spells prepared (Save DC XX + spell level; XX/XX): 0 - 4, 13; 1st - 2, 14 Domains: Spellbook/Spells Known: 0 - Detect Magic, Read Magic, Acid Splash, Prestidigitation, light 1st - Magic Missile, Color Spray, XX; Spell-Like/Psi-like Abilities: XXX Skill Points: 20 Max Ranks: 4/2 Skills Total Ranks Mod Misc Bluff 5 2 3 -- 1pts Concentration 7 5 2 -- 4pts Craft: Sewing 4 2 2 XX 2pts Knowledge: Aracana 7 5 2 XX 4pts History 3 2cc 2 2pts Nobility 3 2cc 2 2pts Speak Language:Draconic 2cc 2pts Spellcraft 9 5 2 2(synergy) 3pts total 25pts Notes: Equipment: Cost Weight backpack 2gp 2lb bedroll 1sp 1lb spellpouch 5gp 1.5lb beltpouch 1gp .5lb waterskin 1gp 4lb whetstone 2cp 1lb 10 candles 1sp 1lb torch 1sp 1lb lt. crossbow 35gp 4lb dagger 2gp 1lb ID papers w\portrait 5gp travelling papers 2sp 3 rations 1.5gp 3lb 2 acidic fire flask 60gp 2lb sewing needle thread Wand of Summon Monster I (75 charges) Total Weight:22lb Money: 452gp 15sp 14cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 16 Height: 5'1" Weight: 112 lb Eyes: Bright Green Hair: Copper Skin: Tan
Nuria Tends to wear casual, yet finely made, clothes. Prefers to wear the colors white or green. Her normal travelling outfit consists of a white blouse, green leggings,
green leather boots, white long gloves, and a white cloak. She has a small tattoo of a copper dragon on her left upper arm.
Personality: Can be shy around strangers at first. Will defend her friends when they are threatened. She hates bullies and any others
that feel they need to push people around. She believes she was given her abilities for a reason. She is very inquisitive about everything
and will often ask questions to gain knowledge of things she has never seen. She is always polite and well mannered. Nuria respects her elders unless,
by their actions, they do not deserve her respect.
Background: Born and raised in Wroat. Nuria had a fairly normal childhood. Her mother runs a tailor shop and her father runs an alchemist shop.
Nuria worked as a seamstress at her mothers shop along with her eldest sister. Her brother and other sister work in her fathers alchemist shop.
She has two older sisters and an older brother. No one in her immediate family has developed a dragonmark. Nuria was tested just before her 14th birthday
to see if she would develop a dragonmark. When she turned 14, her sorceress powers began to manifest. It was decided to send her to Sharn to live with a distant aunt & uncle.
Nuria was tutored at the Cannith complex in Sharn. There she learned how to control her new abilities and began to research how these abilities came to be.
Based on tests run by the house as well as her own research, Nuria is convinced that one of her distant ancestors was a dragon. She has decided to adventure
as a way to not only repay the house for their hospitality, but to try to discover more about her heritage.
Last edited by Graybeard; Tuesday, 27th May, 2008 at 02:05 AM. Reason: 2nd level
Friday, 26th October, 2007, 01:01 AM #88
Grandfather of Assassins (Lvl 19)
Jezira Flame d'Deneith, Cleric of Dol Arrah (3)Code:
Name: Jezira Flame d'Deneith Class: Cleric (3) Starting Level: 3 Race: Human Region of Origin: Karrnath Size: Medium Gender: Female Alignment: Lawful Good Action Points: 6/8 Deity: Dol Arrah(Domains: Sun, War) Str: 15 +2 (8p.) Level: 3 XP: 3600 Dex: 10 +0 (2p.) BAB: +2 HP: 26 (3d8+6) Con: 14 +2 (6p.) Grapple: +4 Craft Points: XXXX Int: 10 +0 (2p.) Speed: 20' Stat Increases: 0 Wis: 16 +3 (10p.)Init: +0 Spell Save: 13 + Lvl Cha: 13 +1 (5p.) ACP: +0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +0 +0 +0 +0 +0 16 Touch: 10 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +5 +3 +2 +0 Ref: +1 +1 +0 +0 Will: +6 +3 +3 +0 Notes: None Weapon Attack Damage Critical Range Masterwork Halberd +6 1d10+3 20/x3 1 pt Power Attack +5 1d10+5 20/x3 2 pt Power Attack +4 1d10+7 20/x3 Light Crossbow +2 1d8 19-20/x2 80 ft. Notes: Languages: Common Abilities: Turn Undead 4/day, Turning Check +3 (+1 Cha, +2 for ranks in Know/Religion) Turning Damage 2d6+4 Domain (war) Free Proficiency & Weapon Focus (Halberd) Domain (Sun) Greater Turning of Undead 1/day Spells: 0th 4; 1st 3+1; 2nd 2+1. DC 13+Spell level Spontaneous Casting of Cure Spells Feats: Weapon Proficiency & Focus Halberd; Free) Least Dragonmark of Sentinel (+2 Sense Motive; Protection from Arrows 1/day) Heroic Spirit (Extra Action Points per Level) Power Attack Spells prepared (Save DC 13 + spell level): 0 - 4. Detect Magic, Detect Poison, Light, Read Magic. 1st - 3+1. Divine Favour, Hide from Undead, Summon Monster I (Magic Weapon) 2nd - 2+1. Bull's Strength, Hold Person (Spiritual Weapon) Domains: Sun, War Skill Points: XX Max Ranks: X/X Skills Total Ranks Mod Misc Concentration +8 6 +2 Know Religion +6 6 +0 Sense Motive +8 3.0 +3 +2 Notes: +2 on Sense Motive from Dragonmark Equipment: Cost Weight Banded Mail 250gp 35 lb Masterwork Halberd 310gp 12 lb Silver Holy Symbol 25gp 1 lb Wand of Cure Light Wounds (50) 750gp - Potion of Cure Moderate Wounds 300gp - Light Crossbow 35 gp 4 lb 10 bolts 1 gp 1 lb Flask of Holy Water 25 gp 1 lb Scroll of Bull's Strength 150 gp - Scroll of Lesser Restoration 150 gp - Scroll of Zone of Truth 150 gp - Backpack 2 gp 2 lb Antitoxin Vial 50 gp - Sunrod (2) 4 gp 2 lb Total Weight:58 lb Money: 498gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 0-66 67-133 134-200 400 1,000 Age: 24 years old Height: 5'1" Weight: 115 lbs Eyes: Brown Hair: Black Skin: Fair
that falls to her shoulders. Attractive, but in a plain way. She is quiet,
and speaks in a soft voice. Her dragonmark is on the inside of her left arm,
and she keeps the arm bare to expose the mark. Jezira sunburns easily.
Personality: Generally good-natured, although firm in her beliefs.
Believes strongly in helping others, and has a deep well of empathy. She hates
showing weakness of any sort, though. She's proud of Karrnath, but hates the use
of undead by the government, as well as the Blood of Vol in general. She likes
making jokes, but is generally seen as being stern, something that always bothers
Jezira has a strong conflict of wills; one side of her wants to pursue a position
in house Deneith, while the other side is a loyal Karrn.
Background: A daughter of a Blademark in House Deneith, Jezira did her best
to distance herself from her house, feeling strongly that Deneith needs to form its
own nation. She attended Rekkenmark Academy, where she became a priestess of Dol
Arrah. Her faith caused her to question the use of undead in the Karnnathi army,
or, more specifically, how many soldiers were raised as undead against their will.
This opposition caused her a lot of trouble, and she was barred from serving in the
army because of her beliefs (and she was almost thrown in jail!) Meanwhile, her
house keeps her at arm's distance, because of her proud connections to Karrnath.
Jezira has decided to become a freelancer, and is now a blademark for house Deneith.
She wants to put Karrn behind her, and become a Sentinel, but still has to earn the
trust of a house that's unsure of her.
Last edited by Wik; Wednesday, 25th June, 2008 at 11:21 PM.
Sunday, 4th November, 2007, 09:05 PM #89
Acolyte (Lvl 2)
Name: Justice Class: Warforged Paladin 2 Starting Level: 2 Race: Warforged Region of Origin: Cyre Size: Medium Gender: Male Personality Alignment: Lawful Good Action Points: 4/6 Deity: None (Domains: XXX, XXX) Str: 15 +2 (8 p.) Level: 2 XP: 1600 Dex: 10 +0 (2 p.) BAB: +2 HP: 21 (2d10+4) Con: 15 +2 (5 p.) Grapple: +4 Craft Points: 100 Int: 10 +0 (2 p.) Speed: 20' Stat Increases: Wis: 12 +1 (6 p.) Init: +0 Spell Save: XX Cha: 14 +2 (10p.) ACP: -6 Spell Fail: 35% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +2 +0 +0 +0 +0 20 Touch: 10 Flatfooted: 20 Spell Res: None Dmg Red: 2/Adamantine Total Base Mod Misc Fort: +5 +3 +2 -- Ref: +0 +0 +0 +X Will: +3 +0 +1 +2(Durable Will) Notes: Weapon Attack Damage Critical Range MW Longsword +5 1d8+2 19-20/x2 ------ Javelin +2 1d6+2 20/x2 30 ft Slam +4 1d4+2 20/x2 Notes: Languages: Common Abilities: Light Fortification (25%), Immunity to sleep effects, poison, paralysis, disease, nausea, fatigue, exhaustion, sickened condition, energy drain Aura of Good, Detect Evil, Smite Construct, Smite Evil 1/day Durable Will, Repair Damage Feats: Adamantine Body (1st) Spells prepared (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX Domains: Spellbook/Spells Known: 0 - XX, XX, XX; 1st - XX, XX, XX; Spell-Like/Psi-like Abilities: Repair Damage--4 points per day, Detect Evil--at will Skill Points: 10 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Craft (Armor) +4 4 +0 -- Diplomacy +4 2 +2 -- Know(Religion) +2 2 +0 -- Sense Motive +3 2 +1 -- Notes: Equipment: Cost Weight MW Longsword 315gp 4 lb MW Heavy Steel Shield 170gp 15lb 3 Javelins 3 gp 6 lb MW Artisan's Tools 55gp 5 lb Holy Symbol, Silver 25gp 1 lb 4 Sunrods 8 gp 4 lb 3 Oils of RLD 150gp -- Potion--Shield of Faith 50gp -- Whetstone 2 cp 1 lb Everburning Torch 110gp 1 lb Total 886.02 37lb Total Weight:37lb Money: 13gp 8sp 8cp Lgt Med Hvy Lift Push Max Weight: 66 133 200 400 1000 Age: 5 Height: 6'8" Weight: 330 lb Eyes: White Hair: None Skin: Bright Metal and Shiny Wood
Personality: Justice easily grows weary of seeing the pain and suffering humanoids inflict on each other. He firmly believes that the only way to coexist with others is to behave in a just manner. Sadly, he is aware that others choose not to live by that code, and he tends to come across as judgemental as a result. He chooses to assess a situation carefully before acting, but then acting with strength and ferocity where its called for.
Background: Justice was commissioned by the army of Cyre during the last year of the war. He fought with a warforged infantry unit that was responsible for guarding a unit of war wizards. He watched the destruction those wizards through at the Brelish forces, and then the deaths they suffered on the Day of Mourning, and came to see the ironic truth their deaths represented. Destruction yields only destruction, and pain yields only pain. From this came his belief in the importance of Benevolent Justice.
Last edited by Redclaw; Saturday, 10th May, 2008 at 05:21 AM.
Friday, 23rd November, 2007, 01:35 PM #90
Novice (Lvl 1)
Name: Sir Leland Seriah Class: Paladin 3 / Starting Level: 3 Race: Human Region of Origin: Thrane Size: Medium Gender: Male Alignment: LG Action Points: 6 Deity: The Silver Flame Str: 16 +3 (10p.) Level: 3 XP: 3000 Dex: 11 0 (3p.) BAB: +3 HP: 28 (3d10+3) Con: 12 +1 (4p.) Grapple: +6 Craft Points: XXXX Int: 10 0 (2p.) Speed: 30(20)' Stat Increases: Wis: 12 +1 (4p.) Init: +0 Spell Save: XX Cha: 16 +3 (10p.) ACP: -6 Spell Fail: X% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +0 +0 +0 +0 18 Touch: 10 Flatfooted: 18 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +7 +3 +1 +3 Ref: +4 +1 +0 +3 Will: +5 +1 +1 +3 Notes: Weapon Attack Damage Critical Range Mwk Greatsword +7 2d6+4 19-20/x2 ------ Composite Longbow (+0) +3 1d8 20/x3 110 ft Notes: Languages: Common Abilities: Aura of Good (Moderate); Detect Evil (At Will); Smite Evil 1/day (+3 to hit, +3 damage); Divine Grace; Lay on Hands (9 hp/day); Aura of Courage (Immune to fear, +4 morale bonus vs. fear to allies w/in 10'); Divine Health (Immune to all diseases, including supernatural and divine) Feats: 3 Blind-Fight (Human Bonus); Cleave (Lvl 3); Power Attack (Lvl 1) Skill Points: 18 Max Ranks: 6/3 Skills Total Ranks Mod Misc Diplomacy +9 6 +3 -- Knowledge (The Planes) +3 3 +0 -- Knowledge (Religion) +6 6 +0 -- Notes: Equipment: Cost Weight Full Plate Armor 1500gp 50lb Masterwork Greatsword 315gp 4lb Composite Longbow 100gp 3lb Holy Water (4 Flasks) 100gp 4lb Holy Symbol, Silver 25gp 1lb Flametouched Iron Arrow (5) 250gp Cold Iron Arrow (10) 1gp Silver Arrow (20) 2gp Explorer's Clothes (2) 10gp 8lb Clerical Vestments (1) 5gp 6lb Papers 2gp Travelling Papers 2sp Everburning Torch 110gp 1lb Total Weight: 82lb Money: 224gp 8sp Xcp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age:18 Height:6'6" Weight:240 Eyes:Brown Hair:Blonde Skin:Tanned
cleanshaven. His clothes are muted earth tones and constructed to last well, except for the silver tabard he wears.
Personality: He strives to hold himself to the exacting standards of purity that are the ideal of the Church of the
Silver Flame. He does not expect that others meet his personal standards, but actual evil acts are not tolerated (though he
prefers to give people the chance to mend their ways rather than immediately offering violence).
Background: Leland was born and raised in Flamekeep. From a very early age he knew that he wanted to be one of the
great holy warriors of the Silver Flame, standing as a bastion between the common folk of the world and the supernatural evil
that infects it. As soon as he was able to, he became a squire in the Knights Templar. Last year, Leland finally was admitted
as a full knight in the Templars.
Last edited by neoweasel; Monday, 26th November, 2007 at 12:40 PM.
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