grodog
Hero
Yesterday, I played in an AD&D adaption of Goodman Games' Iron Crypts of the Heretics, written by Harley Stroh. If you're not familiar with this module, here's the link: http://www.goodmangames.com/50125preview.php
Whlie playing this module my thoughts were that it's about the closest thing to The Tomb of Horrors that I've ever played (I've DM'd ToH, but never played it). Given the various issues raised in Quasqueton's "Is the ToH Well-Designed" thread @ http://www.enworld.org/showthread.php?t=166451 I thought I'd see if a modern analog to the ToH adventure would far well or not.
Here's Quasqueton's original query about ToH, which seems equally valid to me as the basis for this poll:
Whlie playing this module my thoughts were that it's about the closest thing to The Tomb of Horrors that I've ever played (I've DM'd ToH, but never played it). Given the various issues raised in Quasqueton's "Is the ToH Well-Designed" thread @ http://www.enworld.org/showthread.php?t=166451 I thought I'd see if a modern analog to the ToH adventure would far well or not.
Here's Quasqueton's original query about ToH, which seems equally valid to me as the basis for this poll:
Quasqueton said:There is always a heated debate about the Tomb of Horrors – some say it’s great, some say it’s terrible. But it’s always just a small handful of people here who are vocal about it either way. I’m curious what a straight-up, anonymous poll would reveal about it.
Is the original Tomb of Horrors a well-designed adventure module? I'm not asking if you like it, or if it is a nostalgic great piece of D&D history -- is it well designed? If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton