Blood of The Werewolf [Erekose 13 Judging][Concluded]

Patlin

Explorer
Round 3 Begins

Talbin waits until Rowand charges forward, then moves to back up Brother E. Both miss their targets.

Vanth shoots the wasp again, dealing 3 damage.

[Brother E is up.]
 

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Patlin

Explorer
Initiative
Rowan (36 of 36 hp, AC 16)
Talbin (7 of 7 hp, AC 19)
Vanth (33 of 33 hp, AC 18)
Brother E (14 of 23 hp, AC 16, Poison?)
Giant Wasp #1 (14 Damage)
Julianna (36 of 36 hp, AC 19)
Boog (23 of 23 hp, AC 11)
Giant Wasp #2 (0 Damage)
 


Manzanita

First Post
Rowan attempt to charge around Brother Eusebius (to G10/H11) and attack the wasp with his guisarme.

OOC: Rowan's ride mod is +9. steer with knees is DC 5. fight on horse DC 10. Do I need to roll on those? to hit 10
 


B4cchus

Explorer
ooc: talbin moved in during round 2 at missed his attack against the wasp... right?

Talbin continues to attack the first wasp with his longspear from behind brother E. He finds a weak spot in the vermin's defence but isn't able to take the best advantage of it.

ooc: attack: 22; damage: 2
Critical not confimed
 

Patlin

Explorer
B4cchus said:
ooc: talbin moved in during round 2 at missed his attack against the wasp... right?

Talbin continues to attack the first wasp with his longspear from behind brother E. He finds a weak spot in the vermin's defence but isn't able to take the best advantage of it.

ooc: attack: 22; damage: 2
Critical not confimed

Oops. He had a readied action, and looks like it should have gone off. Let's call that roll round 2's attack for Talbin, and you can roll another for round 3.

OK, looked at it again. Talbin had readied his action behind Vanth, and the wasp didn't get there. So it was correct originally. In round 3, he missed as indicated above. The attack roll above should be for round 4.
 

Boddynock

First Post
Father Eusebius, human male monk 2 / cleric 1, AC 13 (touch 12), hp 14/23

Eusebius utters a low cry as the wasp's stiletto-like sting pierces his chest. His stomach roils as the wasp's venom burns in his veins, and his limbs feel like lead.
[sblock=OOC]Blood of the Werewolf; Encounter #1; Round #1; Fortitude save DC 14 (1d20+6=10)

Blood of the Werewolf; Encounter #1; Round #1; wasp venom damage to Dex (1d6=6)[/sblock]
Nevertheless, he draws himself to his full, rangy height and launches a pair of flying kicks at the venomous creature.
[sblock=OOC]Blood of the Werewolf; Encounter #1; Round #3 (got the numbering wrong last round); flurry of blows (1d20+1=13, 1d6+1=6, 1d20+1=10, 1d6+1=4)[/sblock]
 
Last edited:


B4cchus

Explorer
I was off with the count indeed. Forgot all about the ready action Talbin already took.
So the last roll i made would be for round four...
 

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