Oh, oh! I know, I'll just randomly choose between the eligible races, then 50/50 the sorceror/wizard debate, and if it's wizard, I'll pick randomly between 1-7 for the specialized class (or no specialization on a 7). Maybe even I'll look at a random object in the room I'm in and create their name from that object's letters, like Comtuper.
Doing that I get a Human Diviner,
Comtuper the Sage.
Or I might stick with a Dwarf Conjurer. I'll have the stats up in a bit, background I'll try to flesh out.
[sblock=grim dwarven brother]Gryndur Fireheart
Halfling Wizard 3 | Master Specialist 3
Alignment: TN
ECL: 6
Abilities: (34)
STR - 10 (2 Points)
DEX - 14 (6 Points)
CON - 14 (4 Points + 2 Racial)
INT - 21 (16 Points + 1 LA + 2 Item)
WIS - 12 (4 Points)
CHA - 8 (2 Points – 2 Racial)
HP: 4+2.5+2.5+2.5+2.5+2.5+12 = 28
Speed: 20ft
Initiative: +2
AC: 14 (+2 Dex)
Saves:
Fort: 4 (+ 1 Wizard + 1 Master Specialist + 2 Con)
Reflex: 4 (+ 1 Wizard + 1 Master Specialist + 2 Dex)
Will: 8 (+ 3 Wizard + 3 Master Specialist + 1 Wis)
BAB/Ranged/Grapple: +2/+4/+2
BAB (+ 1 Wizard + 1 Master Specialist + 0 Str)
Ranged (+ I Wizard + 1 Master Specialist + 2 Dex)
Weapons:
Class Abilities:
-Summon Familiar
-Scribe Scroll
-Proficiencies: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
-Skill Focus (Spellcraft)
-Expanded Spellbook
-Greater Spell Focus
Racial Abilities:
-Darkvision 60’
-Stonecunning
-Weapon Familiarity: Dwarven waraxes and urgroshes treated as martial
-Stability: + 4 bonus on checks to resist being bull rushed or tripped
-+ 2 Racial bonus on saving throws against poison
-+ 2 Racial bonus on saving throws against spells and spell-like effects
-+ 1 Racial bonus on attack rolls against orcs and goblinoids
-+ 4 Dodge bonus to AC against monsters of the giant type.
-+ 2 Racial bonus on appraise checks that are related to stone or metal items
-+ 2 Racial bonus on Craft checks that are related to stone or metal
-Favored Class: Fighter
Skills:
Concentration – 10 (9 Ranks + 1 Con)
Decipher Script – 14 (9 Ranks + 5 Int)
Knowledge Arcane – 14 (9 Ranks + 5 Int)
Knowledge Dungeoneering – 14 (9 Ranks + 5 Int)
Knowledge Planes – 14 (9 Ranks + 5 Int)
Spellcraft – 19 (9 Ranks + 5 Int + 2 Synergy + 3 Skill Focus)
Use Magic Device (for Scrolls) – 9 (0 Ranks + 5 Int + 4 Synergy)
Feats:
1st – Spell Focus: Conjuration
3rd – Extend Spell
6th – Alacritous Cogitation
Languages:
-Common
-Undercommon
-Dwarven
-Draconic
-Terran
-Goblin
Equipment:
-Headband of Intellect: 4,000gp
9,000gp
Lots of gold spent on scrolls…
Spells A Day:
Cantrips – 4
1st – 5+1
2nd – 4+1
3rd – 3+1
Spells Known:
Cantrips – Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
1st – Mage Armor*, Unseen Servant*, Protection from Evil, Identify, Magic Missile, Enlarge Person, Reduce Person, Disguise Self, Mount*
2nd – Glitterdust*, Invisibility, Resist Energy, Web*
3rd – Stinking Cloud*, Sleet Storm*, Haste, Fly, Phantom Steed
Save DCs:
Cantrips: 15
1st: 16
2nd: 17
3rd: 18
Conjuration Save DCs:
Cantrips: 17
1st: 18
2nd: 19
3rd: 20
Physical Appearance:
Gryndur Fireheart is of an average height for an adult dwarf. His reddish hair peeks out from underneath a heavy hooded cloak, his red beard full and long, tied at the bottom. He has the serious face all dwarves do, his eyes not-kind.
Age: 59
Height: 4’2”
Weight: 165
Eyes: Brown
Hair: Reddish Brown
Skin: Fair
Background:
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