Strahd's "RttToEE" - [OOC]


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Howdy ethandrew,
You can build a 6th level wizard or a sorcerer.
The party just arrived to the gates of an isolated village that is located on the foothills of the Lortmils, Miles to the north from the Ironwood. (If you are into the Greyhawk stuff).
Tha place is home to dwarves, Gnomes, Humans and Half-orcs.
So no Halflings or Elves.
You can be a lone adventurer or a local guy.
Create a concept and I fill you with data as I see fit.
 

ethandrew

First Post
Are there any book restrictions? Also, how would you like me to generate stats? That should be all I'll need before I can build.
 


ethandrew

First Post
Hmm, any idea about the Spell Compendium? And I'm presuming standard starting gold for a 6th Level PC? I guess I had more questions.

By the way, I'm thinking Halfling Master Specialist Conjurer. That might switch to Transfigurist. Or Dwarf.
 

Hmm, any idea about the Spell Compendium? And I'm presuming standard starting gold for a 6th Level PC? I guess I had more questions.

By the way, I'm thinking Halfling Master Specialist Conjurer. That might switch to Transfigurist. Or Dwarf.

No Halfling, sorry.
As I wrote before, Dwarf, Human, gnome or Hlaf Orc.
I'm not working with the spell com.
The starting gold should be 6th level.
 



ethandrew

First Post
Oh, oh! I know, I'll just randomly choose between the eligible races, then 50/50 the sorceror/wizard debate, and if it's wizard, I'll pick randomly between 1-7 for the specialized class (or no specialization on a 7). Maybe even I'll look at a random object in the room I'm in and create their name from that object's letters, like Comtuper.

Doing that I get a Human Diviner, Comtuper the Sage.

Or I might stick with a Dwarf Conjurer. I'll have the stats up in a bit, background I'll try to flesh out.

[sblock=grim dwarven brother]Gryndur Fireheart

Halfling Wizard 3 | Master Specialist 3
Alignment: TN
ECL: 6

Abilities: (34)
STR - 10 (2 Points)
DEX - 14 (6 Points)
CON - 14 (4 Points + 2 Racial)
INT - 21 (16 Points + 1 LA + 2 Item)
WIS - 12 (4 Points)
CHA - 8 (2 Points – 2 Racial)

HP: 4+2.5+2.5+2.5+2.5+2.5+12 = 28
Speed: 20ft
Initiative: +2

AC: 14 (+2 Dex)

Saves:
Fort: 4 (+ 1 Wizard + 1 Master Specialist + 2 Con)
Reflex: 4 (+ 1 Wizard + 1 Master Specialist + 2 Dex)
Will: 8 (+ 3 Wizard + 3 Master Specialist + 1 Wis)

BAB/Ranged/Grapple: +2/+4/+2
BAB (+ 1 Wizard + 1 Master Specialist + 0 Str)
Ranged (+ I Wizard + 1 Master Specialist + 2 Dex)

Weapons:

Class Abilities:
-Summon Familiar
-Scribe Scroll
-Proficiencies: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
-Skill Focus (Spellcraft)
-Expanded Spellbook
-Greater Spell Focus

Racial Abilities:
-Darkvision 60’
-Stonecunning
-Weapon Familiarity: Dwarven waraxes and urgroshes treated as martial
-Stability: + 4 bonus on checks to resist being bull rushed or tripped
-+ 2 Racial bonus on saving throws against poison
-+ 2 Racial bonus on saving throws against spells and spell-like effects
-+ 1 Racial bonus on attack rolls against orcs and goblinoids
-+ 4 Dodge bonus to AC against monsters of the giant type.
-+ 2 Racial bonus on appraise checks that are related to stone or metal items
-+ 2 Racial bonus on Craft checks that are related to stone or metal
-Favored Class: Fighter


Skills:
Concentration – 10 (9 Ranks + 1 Con)
Decipher Script – 14 (9 Ranks + 5 Int)
Knowledge Arcane – 14 (9 Ranks + 5 Int)
Knowledge Dungeoneering – 14 (9 Ranks + 5 Int)
Knowledge Planes – 14 (9 Ranks + 5 Int)
Spellcraft – 19 (9 Ranks + 5 Int + 2 Synergy + 3 Skill Focus)
Use Magic Device (for Scrolls) – 9 (0 Ranks + 5 Int + 4 Synergy)

Feats:
1st – Spell Focus: Conjuration
3rd – Extend Spell
6th – Alacritous Cogitation

Languages:
-Common
-Undercommon
-Dwarven
-Draconic
-Terran
-Goblin

Equipment:
-Headband of Intellect: 4,000gp
9,000gp
Lots of gold spent on scrolls…

Spells A Day:
Cantrips – 4
1st – 5+1
2nd – 4+1
3rd – 3+1

Spells Known:
Cantrips – Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
1st – Mage Armor*, Unseen Servant*, Protection from Evil, Identify, Magic Missile, Enlarge Person, Reduce Person, Disguise Self, Mount*
2nd – Glitterdust*, Invisibility, Resist Energy, Web*
3rd – Stinking Cloud*, Sleet Storm*, Haste, Fly, Phantom Steed

Save DCs:
Cantrips: 15
1st: 16
2nd: 17
3rd: 18

Conjuration Save DCs:
Cantrips: 17
1st: 18
2nd: 19
3rd: 20

Physical Appearance:
Gryndur Fireheart is of an average height for an adult dwarf. His reddish hair peeks out from underneath a heavy hooded cloak, his red beard full and long, tied at the bottom. He has the serious face all dwarves do, his eyes not-kind.

Age: 59
Height: 4’2”
Weight: 165
Eyes: Brown
Hair: Reddish Brown
Skin: Fair

Background:


98232.jpg

[/sblock]
 
Last edited:

s@squ@tch

First Post
Hey, lets be reasonable here.

Only logical solution is as follows:

Race: Dwome (half-dwarf, half-gnome) (-1 STR, +2 CON, -1 CHA)
Class: Wiz4/Sor1/Ultimate Magus 1
 

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