Strahd's "RttToEE" - [OOC] - Page 55





  1. #541
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    Magsman (Lvl 14)

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    Quote Originally Posted by Rhun View Post
    I also just realized that i never chose Korbryn's 6th level feats. I should probably get on that.
    Opps! To excited about reaching that level after 3 years of playing. If I remember correctly (and I only do 30% of the time) this adventure was to take characters from level 4-11. If thats right alot of playing left to do.

    Don't worry SVZ the group I ran only made it to the "front door" of the second part. And I wasn't reading to far ahead so most of what happens after I know nothing of. But it will be kool if somethings jog my memory like the blue dragon in the moathouse. I remember painting up a kool model for that encounter and the fight last all of 4 rounds.

    HM

    EDIT: And I have not picked spells for the day-- Opps for me too.
    Last edited by HolyMan; Wednesday, 17th February, 2010 at 04:57 PM.
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  • #542
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    Lama (Lvl 13)

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    Quote Originally Posted by HolyMan View Post
    Opps! To excited about reaching that level after 3 years of playing. If I remember correctly (and I only do 30% of the time) this adventure was to take characters from level 4-11. If thats right alot of playing left to do.
    Well, I was trying to decide if I am going to take the dwarven defender prestige class, or do something else with Korbryn. I think that is why I didn't choose feats.

    Hey Strahd, which books are we allowed to use for this game again?
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #543
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    Magsman (Lvl 14)

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    I have edited in my combat stats and spells for the day in my last post in the IC.

    I thought I may have goofed taking Heightened Spell as most of my spells do not give saves, but I will keep it so as to raise the DC of my fireballs once I reach level 9 (DC20) I think that will make it a potent atack.

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  • #544
    Quote Originally Posted by Rhun View Post
    Hey Strahd, which books are we allowed to use for this game again?
    PHB, DMG and the complete series.

    HM - post your character in the RG. If I'll find something I'll tell you.

  • #545
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    Magsman (Lvl 14)

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    Ignore HolyMan
    Done did SVZ and you can find him here:

    Dei

    I got the background in there and a pic I doctored up (needed blondish hair lol)

    HM
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  • #546
    Please fill up the list of skills with the following:
    Listen, Move, Spot, hide, climb, swim and other important skills.

  • #547
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    Magsman (Lvl 14)

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    Ignore HolyMan
    Fixed here's what my skills area looks like now

    Code:
    Skill Points: 60 (2 + INT mod/level)      Max Ranks: 9/4.5
    Skills                   Ranks Mod  Misc ACP  Total
    Appraise[Int]             0    +4              +4 
    Balance[Dex]              0    +3              +3
    Bluff[Cha]                0    +0              +0
    Climb[Str]                0    +0              +0
    Concentration[Con]        9    +1              +10
    CraftInt]                 0    +0              +0
    Decipher Script[Int]      5    +4              +9
    Diplomacy[Cha]            0    +0              +0            
    Disguise[Cha]             0    +0              +0           
    Escape Artist[Dex]        0    +0              +0
    Forgery[Int]              0    +4              +4
    Gather Information[Cha]   0    +0    +2        +0
    Handle Animal[Cha]        0    +0              +0
    HealWis]                  0    +3              +3
    Hide[Dex]                 0    +2              +2        
    Intimidate[Cha]           0    +0              +0
    Jump[Str]                 0    +0              +0
    Knowledge(Architecture    0    +4              +4 
    and engineering)
    Knowledge(Dungeoneering)  0    +4              +4  
    Knowledge(Geography)      0    +4              +4
    Knowledge(History)        0    +4              +4
    Knowledge(Arcana)         8    +4              +12
    Knowledge(The Planes)     5    +4              +9
    Knowledge(Religion)       9    +4              +13
    Knowledge(Local)          5    +4              +9
    Knowledge(Nobility        0    +4              +4
    and Royalty)
    Listen[Wis]               0    +1              +1
    Move Silently[Dex]        0    +3              +3
    Open Locks[Dex]           0    +3              +3           
    Perform[Cha]              0    +0              +0
    Profession[Wis]           0    +1              +1
    Ride[Dex]                 0    +3              +3
    Search[Int]               0    +4              +4
    Sleight of Hand[Dex]      0    +3              +3 
    Spot[Wis]                 0    +1              +1
    Sense Motive[Wis]         0    +1              +1
    Spellcraft[Int]           5    +4   +2         +11
    Survival[Wis]             0    +1  (+2)        +1(+3 survive in other planes)
    Swim[Str]                 0    +1              +1
    Use Magic Device[Cha]     0    +0  (+4)        +0(+4 scrolls only)
    Use Rope[Dex]             0    +3              +3
    Figured i cover all the bases and not miss a skill

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  • #548
    Great, thanks.

  • #549
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    Magsman (Lvl 14)

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    Sorry stonegod your post has me a little confused. You said you threw the dagger at the "orc", and I do believe you mean the illusion (of the dark priest) but just making sure.

    My character sees the dagger pass through the illusion and stick in the wall right.

    And @ Rhun just from the pic I am intimidated no need for the +5 LOL

    HM
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  • #550
    Spawn of Khyber/LEB Judge
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    Ignore stonegod
    He's a half-orc priest last I checked.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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