Council of Wyrms...a neat idea greatly hindered by the 2.0 rules engine, which just wasn't set up for that sort of thing.
My thought is to take that basic premise --- a vast continent of independent realms controlled by metallic, gem, and chromatic dragons, brought together by a Council of Wyrms with representatives of all nine types, and all manner of lesser beings acting as vassals....why, that's the sort of thing 3.5 can really handle.
My personal preference would be to drop the idea that humans are outlander dragon-slayers and half-dragons are pariahs. I prefer humans as another servitor race and half-dragons as go-betweens and scions.
A PC party could be one dragon and a bunch of vassels, or you could adopt the idea from the original Coucil of Wyrms that each player plays both a dragon and a bonded humanoid. The default campaign setting could remain --- the Council raises some hatchlings of different types together to facilitate understanding and coopertation among dragonkind.
Every so often, the campaign could skip ahead to the next age level, with the dragons becoming more powerful and a new generation of vassals taking over. 3.5 rules would let you mix up dragon "monster levels" with regular PC classes.
I haven't seen Dragon Magic yet, of course...but it sounds like plenty of stuff to work with, on top of all the resources already available for dracocentric PCs.
My thought is to take that basic premise --- a vast continent of independent realms controlled by metallic, gem, and chromatic dragons, brought together by a Council of Wyrms with representatives of all nine types, and all manner of lesser beings acting as vassals....why, that's the sort of thing 3.5 can really handle.
My personal preference would be to drop the idea that humans are outlander dragon-slayers and half-dragons are pariahs. I prefer humans as another servitor race and half-dragons as go-betweens and scions.
A PC party could be one dragon and a bunch of vassels, or you could adopt the idea from the original Coucil of Wyrms that each player plays both a dragon and a bonded humanoid. The default campaign setting could remain --- the Council raises some hatchlings of different types together to facilitate understanding and coopertation among dragonkind.
Every so often, the campaign could skip ahead to the next age level, with the dragons becoming more powerful and a new generation of vassals taking over. 3.5 rules would let you mix up dragon "monster levels" with regular PC classes.
I haven't seen Dragon Magic yet, of course...but it sounds like plenty of stuff to work with, on top of all the resources already available for dracocentric PCs.