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Wednesday, 16th August, 2006, 05:21 PM #1
Acolyte (Lvl 2)
The Invasion of Mori OOC [3.5][planar][PAUSED]
The campaign is in abeyance.
A wiki has been set up for players to theorize about plot events. You are strongly encouraged to read the History entry.
The Invasion of Mori will be a 14th-level 3.5 PbP campaign. Characters must all be things that could conceivably come out of the abyss, even if not born there (whether actual fiends, tieflings, half-fiends, yugoloth mercenaries, undead, or something else.) All official WOTC splatbooks are allowed, with the exception of Incarnum. BoVD and most relevant 3.0 books are allowed, though you must state if using them. Powergaming is permitted, but must be strictly and impeccably legal (in the DM's assessment.) The DM does not personally own all splatbooks, so if you pick something terribly new, be prepared to send the relevant rules text when asked.
Each character is, for whatever reason, committed to the success of a fiendish invasion of some prime world called Mori, where the denizens have been foolish enough to open a permanent portal to your layer of the Abyss. Though the characters may have some small authority and respect from run-of-the mill lesser fiends, they will still be subject to the arbitrary whims of capricous balors and meddling mariliths who think they know how to run the Blood War. With your abyssal heritage comes great power, but also great danger - unlike a standard adventure, safety is not guaranteed in most towns, and enemies far beyond your ken may come to stamp you out, requiring you to flee (those with greater teleport at will will no doubt have an advantage when it comes to this.)
To further underscore the power of abyssal lineage, fiends and fiendish characters have the option of taking the FR Regional feat Magic in the Blood (even though presumably none are from Faerun.)
Posts will only be required once per RL week, leaving ample time for extensive strategy discussions and RP discussions assumed to take place between fights and assignments. The campaign will run until the invasion succeeds or fails.
Characters nominally serve a demon lord who forbids his followers to use his actual name (Derwydden) and has not attained princehood. With the opening of a permanent portal to a prime world, Derwydden hopes to seize the chance to subjugate an entire prime world and attain power over mortals that surpasses even that of some princes.
The LA of races will not be reduced from that listed in books (neither a reduced LA nor UA's LA buyoff alternate will take place), but character generation will be 40-point buy (on top of the impressive stat bonuses that playing a monstrous race gives), so the PCs should have plenty of power. Starting treasure will be as standard for 14th-level characters (150 k gp.) You may roll your own hit dice for starting hit points (first HD is automatically max.) Thereafter, the DM will make all rolls. (Note that skills do not autofail on a 1, so if one has sufficient ranks in a skill, sometimes rolls are not needed. Also note that outside of combat, taking 10 is generally allowed.)
For setting details, there is a website with a few odd tidbits on the prime world of Mori. Bear in mind that the page was originally made for players of another campaign, which has a more standard setup, but includes a bunch of homebrew races and classes. (The two campaigns may influence each other, but only in broad terms regarding world events - there will not be any head-to-head fighting between players in the two campaigns.)
Last edited by moritheil; Friday, 16th January, 2009 at 12:24 AM. Reason: On hold
Wednesday, 16th August, 2006, 06:17 PM #2
Acolyte (Lvl 2)
Some of you might be looking at the demon lists and saying, "14th level? That only allows dretches and succubi!"
Babaus will be allowed at LA+5 (racial HD bring them to 12; add 2 levels of your choice.)
Quasits will be allowed at LA+3 (racial HD bring them to 6; add 8 levels of your choice.)
It has become apparent that just as there are some demons that ought to be playable but have no LA, there are some undead templates that should be usable.
Huecuvas will be allowed at LA +3.
Necromentals will be allowed at LA +3, on the condition that further templates are subsequently added to bring the character's mental attributes up to sentience (int and cha above 5) and thus enable roleplay. Necromental spawn are uncontrolled (and obviously do not have the templates that make the character unique.)
Swordwraiths will be allowed at LA +2. (They are not incorporeal; they just look somewhat translucent.)
Remember that all corporeal undead may be spellstitched, gaining a vast array of spell-like abilities per day. The cost for this is 1000 gp and 500 XP per point of wisdom the undead possesses (or less if you voluntarily choose to be stitched with lesser runes than the maximum for your wisdom.) Those of you who are not arcane casters, you will have to pay 1000 gp plus 2500 gp (cost equivalent) per point of wisdom to have someone else stitch you. If you pay someone else to stitch you, you get to choose whatever spells you desire (within the limitations of spellstitching.)
Spellstitching does not carry an LA or any other cost aside from the gp (possibly XP) cost involved.
MM2 has details on this, as does Crystalkeep.
Last edited by moritheil; Saturday, 19th August, 2006 at 11:49 PM. Reason: Condense allowed PC races into one post
Wednesday, 16th August, 2006, 07:31 PM #3
Novice (Lvl 1)
Interesting... very interesting. This definitely sounds like a fun departure from your average campaign, and with an invitation to powergame, how can I resist? I'll start perusing my sourcebooks for a suitable race and class.
A few questions, however: first, how are ability scores handled--point buy or rolled? Second, will you consider lowering the ECLs of demons from Monster Manuals II and III, among other sources, along with other possible non-demon options (I'm thinking undead here)? Finally, what's the game's starting wealth?
Wednesday, 16th August, 2006, 09:03 PM #4
The Great Druid (Lvl 17)
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° Block Shayuri
I am intrigued...I usually don't play evil characters, but for an interesting reversal like this...
I could make an exception.
A sneaky succubus, perhaps.
Wednesday, 16th August, 2006, 09:57 PM #5
Scout (Lvl 6)
Hmmm...I've always wanted to play an evil character.
I'm definitely interested. How do we roll stats (or how many points)
Wednesday, 16th August, 2006, 09:58 PM #6
Guide (Lvl 11)
Stat generation and starting gold?
Wednesday, 16th August, 2006, 10:10 PM #7
Guide (Lvl 11)
Tiefling binder 1, wizard 3, anima mage 9.
Not the most powergame concept, but I think he fits the demonic forbidden magic niche.
Of course a fiendish ogre barbarian 6 or fiendish troll barbarian 1 could fit the rampaging monster niche.
Wednesday, 16th August, 2006, 11:28 PM #8
Novice (Lvl 1)
Thinking........Maug fighter? Briefly contemplated trying to play undead, but the libris mortis doesnt solve the problem of seriously underpowered undead PCs.
Wednesday, 16th August, 2006, 11:28 PM #9
Acolyte (Lvl 2)
Originally Posted by Voadam
Thursday, 17th August, 2006, 12:07 AM #10
Novice (Lvl 1)
The sword wraith template in the fiend folio is a decent way of playing a undead fighter, but there is alas no LA.
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