Gary Gygax Q&A: Part XII - Page 15





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  1. #141
    Father of the Game
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    Quote Originally Posted by Wolv0rine
    Oh look at him jest... if I weren't on the other side of the country I'd take you up on that, if only for the company it included.

    (Then again, for Gary Gygax, I might be willing to sketch in my semi-fictitious off-time from a decent transcript and basic character descriptions, even having never played Metamorphosos Alpha. <chuckles>)
    Well, I have a pal in Seattle that's an AD&D gamer... Maybe he can be a stand-in

    MA is a really fun game if you enjoy the surreal, and Jim Ward is an excellent GM too!

    Cheers,
    Gary

 

  • #142
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    Quote Originally Posted by Col_Pladoh
    Well, I have a pal in Seattle that's an AD&D gamer... Maybe he can be a stand-in

    MA is a really fun game if you enjoy the surreal, and Jim Ward is an excellent GM too!

    Cheers,
    Gary
    You're just a cruel ol' bugger, aint'cha?

  • #143
    Quote Originally Posted by Col_Pladoh
    To cut to the chase here, I envisage witches and warlocks as humans pledged to the evil and malign. some so excell that they become more than human..
    Heh, I'll be sure not to mention that to my wife, who is IRL a pagan witch. Oh, the rants I hear every time Wizard of Oz comes on...

    I like your take on witches/warlocks; I was fooling around with ideas revolving around herbalism mixed with spellcraft and so forth, but it never really jelled. Any tips on how you would approach your vision of witches and warlocks in a 1st Ed. AD&D setting? Ordinary magic-users who enter into a pact with the denizens of the Lower Planes, and at certain levels gain new abilities in return? Or a new class unto itself?

    Thulcondar

  • #144
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

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    Quote Originally Posted by Wolv0rine
    You're just a cruel ol' bugger, aint'cha?


    Nah! That's Jim Ward when GMing his MA campaign

    BTW, Joe from Seattle and a friend of his from the East Coast did visit here last year, and we gamed a bit, so it isn't as if travelers aren't welcome to come by

    Cheers,
    Gary

  • #145
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

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    Quote Originally Posted by Thulcondar
    Heh, I'll be sure not to mention that to my wife, who is IRL a pagan witch. Oh, the rants I hear every time Wizard of Oz comes on...

    I like your take on witches/warlocks; I was fooling around with ideas revolving around herbalism mixed with spellcraft and so forth, but it never really jelled. Any tips on how you would approach your vision of witches and warlocks in a 1st Ed. AD&D setting? Ordinary magic-users who enter into a pact with the denizens of the Lower Planes, and at certain levels gain new abilities in return? Or a new class unto itself?

    Thulcondar


    Witches really have nothing do do with modern Wiccan beliefs, something that was formulated in the last century supposedly based on Druidical paratices. As the Romans absolutely wipes out every vestage of Druidism, there is nothing of that old pagan religion to use in forming a new one save a few names.

    Anyway, witches in the meddle ages were definately Satanists bent on doing the malign. That is my model for witches and warlocks in the RPG. I would certainly make it a separate class. The background for it is detailed and complex, so I again suggest regerencing the Mythus game treatment of them or else the LA game system's optional sourcebook, Shamanism & Witchery, the latter being more easily translated into AD&D mechanics. BTW, there are four sorts of Shamans, and one is near to Wiccan.

    Cheers,
    Gary

  • #146
    Gary, what is your opinion of:

    1. Bob Bledsaw's old Judges Guild FRPG stuff

    and

    2. Dave Hargrave's old Arduin stuff?

    Did you ever use much of either in your campaign?
    Last edited by Geoffrey; Monday, 4th September, 2006 at 07:50 PM.

  • #147
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

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    Quote Originally Posted by Geoffrey
    Gary, what is your opinion of:

    1. Bob Bledsaw's old Judges Guild FRPG stuff

    and

    2. Dave Hargrave's old Aruin stuff?

    Did you ever use much of either in your campaign?
    I have nothing very positive to say, so I shall say very little.

    Some of the JG stuff was useful...

    Arduin Gromoire had no redeaming features that I could discover.

    Cheers,
    Gary

  • #148
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    Quote Originally Posted by Col_Pladoh


    Nah! That's Jim Ward when GMing his MA campaign

    BTW, Joe from Seattle and a friend of his from the East Coast did visit here last year, and we gamed a bit, so it isn't as if travelers aren't welcome to come by

    Cheers,
    Gary
    Oh, never let it be said I spoke ill of your hospitality to travelling gamers, good sir. It's my ability to travel I disparage.

  • #149
    Father of the Game
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    Quote Originally Posted by Wolv0rine
    Oh, never let it be said I spoke ill of your hospitality to travelling gamers, good sir. It's my ability to travel I disparage.


    And I am just encouraging you to come by if and when you are in the vicinity of Chicago-Milwaukee-Rockford, IL-Madison, WI

    Cheers,
    Gary

  • #150
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    Quote Originally Posted by Col_Pladoh


    And I am just encouraging you to come by if and when you are in the vicinity of Chicago-Milwaukee-Rockford, IL-Madison, WI

    Cheers,
    Gary
    Now why didn't I get these kinds of offers when I was still living in Ohio? But I'll make sure to remember it next time I have the chance. If I'm really lucky, I might be able to bring a gift of merlot or guiness.

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