Nalfeshnee
Explorer
Rogues Gallery Combat Thread
OOC Thread
OOC Thread
It has been almost a week now. A week of madness, disorientating experiences and, well, things that until now you probably would not have even though possible. Wherever you came from, whatever place you called home, you are now in a strange city far away in land you have never even heard of before.
The place, the people who call it home, are alien to your eyes. Some look familiar, like the humans that seem to spread like locusts to all lands. Others, like dwarves, elves and the other ‘normal races’ have been spotted here, but not in great numbers. Instead, you have seen creatures with thick skin, broad wings, curved horns, strange tongues and suspicious eyes. Some, you could swear are fiends from the deepest pits of anguish and torture, while others are their antithesis, appearing to be shining paragons of justice and goodness. Yet, for all their differences you have seen these creatures frequent the same places, sup in the same eateries… even at the same tables in some cases.
Yet it is not just the folk of this place that are strange… it is the place itself. Disregarding all rules of nature you have come to take for granted, the place appears to be a large ring, with the structures and buildings standing along the inner surface of the ring, allowing you to look upwards, at the other side of the ring. You have seen this at night (which is a strange thing in itself, since there is no sun in this place), with the flickering lights of houses on the other side of the ring taking the place of stars and moons.
The air itself is close, acrid, filled with the stench of hundreds of forges and foundries. It saturates the air, mixing with the fog and frequent rain (again, a strange occurrence, since there is no true sky…), creating what you have heard the locals refer to as smog. But then again, most of the words they speak are so strange that it might as well be a different language to common.
Buildings, grey and covered in metal spikes and a deadly blade-leaved plant you’ve heard called razorvine are the norm here and city planning seems to have been only a distant flicker in the mind of whoever built this place. From your short stay you have learnt that the place is called Sigil (or the Cage, to give it its more ominous name), and that its ruler is a person known only as The Lady (or the Lady of Pain, to give another ominous name), though the people speak of Her in hushed tones, if they speak of her at all.
More than once you have tried to ask where this place is, and from the replies, it seems as though most people here are crazy… It’s atop the spire, berk!, or it’s the centre of the great wheel, you addle-cove. Nothing makes sense here, though everyone you’ve asked whose given you a true answer seems to think that getting home is easy. Perhaps it is, but you still have no clue on what to do. Even so, it would likely cost more than you can afford, so it seems as though, for the moment, you are stuck here.
In your time in Sigil, you’ve met up with a few people who seem to be in a similar situation to your own. Perhaps, when you were back home, you would not have spoken to people of such races (indeed, your own race may have been at war with them), though here, it seems as though such things as race and sex are trivialities that pale beneath the religion of this place that can only be described as belief. People stick by their beliefs here like honey to bears’ paws, and it seems as though peoples beliefs and philosophies are what move things in this metropolis.
Through your exploration of the city, you’ve stumbled upon an inn called the Friendly Wayfarer, a place that seems to welcome outsiders… what the locals call primers and clueless (it seems as though they have a high opinion of themselves, these Cagers). The proprietor, a human who goes by the name of Tjallon, is a welcome sight in the flood of non-humanoids that fill this place, and he has told you some of the basics regarding life in this place.
The inn is a quaint place, its interior designed to look like a rural roadside inn, with cartwheels and a multitude of maps depicting what are supposedly other worlds hanging off the walls. The rest f the patrons are quiet, though you have seen a lyrist playing in a corner on a few occasions, singing slow tunes of what may or may not be his home-land.
It is a quiet evening in the Friendly Wayfarer and you are seated with some of the other primers you’ve befriended while here, drinking slowly.
[sblock=OOC]describe your cahracters and recount anything that you would ahve already told the other PCs[/sblock]
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