[Urbis] Why is Common so... Common?

Jürgen Hubert

First Post
The idea of Common, a language apparently used by most if not all humans in the world, always struck me as a rather strange concept in D&D. I mean, the "gaming" reason for it is clear - it gives the characters a way of communicating with each other and with most NPCs, since doing pantomimes is only funny the first dozen times or so.

Still, it is tricky to justify it within the setting, for in the real world languages tend to splinter rather than unify - it is only in the modern age with its instant communication systems that one language is gradually becoming something spoken in every corner of the world, and most fantasy worlds are notably lacking in such conveniences.

With Urbis, the situation was further complicated that I wanted to base many regions on real world history and cultures, and that also meant that many place and people names should each those of the real world.

For a long time, I basically ignored the problem - I knew that it was a problem, but I didn't know what to do with it and I hoped I would eventually find a solution that would reconcile these contradictions.

And now, I think I have found the solution. Read on:

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It is unknown when, in the distant mists of time, the first language was developed. All scholars know today is that a vast number of different languages sprang up all over the world, and that these language have such a dizzying variety of forms that it is hard to believe that they ever originally sprang from one source. The various nonhuman races often seem to have been able to hang on to "racial languages" - perhaps because of longer life spans and increased cultural homogenity. But even among them, the languages seem to gradually drift apart - a dwarf from Gol Algor will have a hard time understanding the speech of a dwarf from Gol Grungor unless he spends some time getting familiar with the dialect of the latter.
With scattered humanity, the situation was even worse. While the Atalan Empire lasted for long enough and spread far enough to allow Atalan become the language of trade, commerce and government in much of the Known Lands, when the Empire shattered it only survived as a language of scholars, wizards, and the Thenaran Church. The Tsan Empire in the Far East seems to have more success in maintaining linguistic stability, but people who have traveled there say that the Tsan too have a bewildering variety of mutually incomprehensible dialects, despite a unified system of writing.
This seemed to be the fate of humanity - to speak in a bewildering variety of languages. But 150 years ago, shortly after the Treaty of Praxus was signed and dreams of Flannish Unification were common, the noted linguist M. M. Wutenheim created a new, artificial language derived from Atalan and several local dialects. He called it the new "Common Language of All Mankind", or "Common" for short. The language was indeed quite easy to learn and for some time became quite popular among the learned and the new elites of the Flannish cities, but as time went on, support for the language dwindled until it was only spoken among a few excentrics and those who still dreamed of the unification of the Flannish cities.
But about 70 years ago, the rulership of Praxus changed, and inspired by the writings of Wutenheim and others to bring harmony to the world, the archmages of Praxus wove a great and subtle enchantment just as Common was made the official language of the city. From now on, the language spread like wildfire. More and more people wanted to learn it, and the spell both encouraged them and made it easier to grasp its principles. Older languages gradually fell out of use, only remembered by those with an active interest in them for historic or cultural reasons. Already more than one generation in the Flannish Cities has been born and raised without learning any other language.
Still, the language is not spoken everywhere. The language mostly spreads by word of mouth, and the more isolated or the further away a community is from Praxus, the more likely is it that the old languages are still spoken there. Cultural differences seem to count for something - the more similar the old language is to Common, the easier will the switch be. The enchantment also seems to be less efficient on nonhumans, for while many nonhumans have learned Common by now, no known community among them has given up its old language in exchange.
Most people who are aware of the rapid spread of Common just consider the language to be "an idea whose time has come" and leave it at that. Still, this curious state of affairs has fueled more than its share of conspiracy theories, and some groups make a deliberate effort to speak only in the old, nearly dead languages.
And perhaps those people have a good reason to be afraid. The spell continues its work, and a significant part of the magical energies generated by the nexus towers of Praxus are set aside to maintain it. But what will happen once the whole world will speak with one tongue? Will they stop the spell, content with a job well done?
Or will they alter the spell in a way that controls the mind of everyone who carries the knowledge of Common in his mind?

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And there you have it: Common as a magical neurolinguistic virus!


What do you think of this idea? And if you use Common in your own setting, how did you justify its existence?
 

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bento

Explorer
Very imaginative story! Weaving the language with magic to be assured that it catches on. Reminds me of memes, ideas that seem to catch on like a zeitgeist.

Reading your predicament also had me running to Wikipedia to read the entry on the Tower of Babel. Did you know that story resounds in cultures across the world? The two themes are building a tower to meet god(s) and god(s) destroying the tower by destroying the unified language of the builders.

I know what you mean about justifying the idea of a common language as a plausible concept. In the Oriental Adventures campaign I've run and and returning to soon, I look at the map of Kara-Tur and can't justify why people across thousands of miles of mountains and ocean would speak the same language. Written language I can understand, as the Japanese continue to use Chinese characters.

It seems to me that with eras going from isolationism to free-flowing contact that eventually language would fracture and evolve. In my game I may just put the characters at a disadvantage while they are learning a new language once they go out into the bigger world. Or just have them hire an NPC (or bring in a new player) to be an interpreter.
 

Huw

First Post
Nice idea, but I don't think it's necessary. It reminds of the Strombringer RPG where the authors introduced a god of Law "Goldar", who was responsible for making everything the same price and preventing inflation.

There are plenty of real world examples, ancient and modern, or common languages, AKA lingua francae. Malay is only spoken as a first language by about 17m people, but is a second language for about 100m.

In the ancient world, Axum, an empire based in Ethiopia, chose Greek as their national language, because even though there were no native Greeks, many people knew the language, and chosing a native language from amongst the numerous tribes would have political reprecussions (it still does, in modern Ethiopia).

Also, not everyone has to speak common - just everyone the players meet. Merchants, innkeepers and officials will speak it, but if the players meet a group of soldiers or commoners, only one or two will actually speak it well enough to communicate with the PCs.
 

WayneLigon

Adventurer
Jürgen Hubert said:
Or will they alter the spell in a way that controls the mind of everyone who carries the knowledge of Common in his mind?

"Our Great Work is done, my lord."

"Good. Now.. adjust the spell to kill anyone who uses 'your' in place of 'you are', 'mite' when they mean 'might', and...."
 





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