Immortals Handbook - ASCENSION

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Hey Dragonmoon dude! :)

Dragonmoon said:
Hi Upper Krust! I'm waiting all the divine abilities and your chapter about portfolios with trepidation. The firsts are very good, but I've some questions for you.

Fire away mate!

Dragonmoon said:
- A divine ability to become a lich, were creature or half dragon/demon/celestial isn't too much? A not too high level mage can obtain the same result with a spell and a divine being wouldn't be more powerful then a mortal mage?
I think that for tha price of a divine ability the divine character would have the possibility to became a more powerful creature like lich, demilich, etc.

A divine ability apes a +1 Challenge Rating increase. Thats the equivalent of 6 (epic) feats.

While I can see that in some cases this would seem underpowered, a lycanthrope does get about 14 bonus ability scores on top of other stuff.

The problem comes when the CR does not match a Divine, or Cosmic or Transcendental ability.

Dragonmoon said:
- What do you think of a cosmic ability to became a dragon with the same hit dice?

I think that sounds okay, although it might need checking for epic/adamic/nehaschimic dragons. Although the Hit Dice thing is a good prereq.

Dragonmoon said:
- How can an immortal become immune to non elemental energy effect (negative energy, ability score drain, etc)?

The short answer is they can't. Spells/items can inhibit the effect. Certain types of monsters (ie. Undead) are immune, so it might benefit you to become one.

Dragonmoon said:
- Is there a cosmic/Trascendent version of the force field (wit "many" more hit points or an area of effect)?

You can stack Force Field indefinately, so there is no version with more hit points, you just stack that one, as for an area Force Field I am toying with a second divine ability.

Dragonmoon said:
- What type of creatures you can summon with adjuration? Outsiders? Only creatures with your alignment? And how much time they can remain? Will be there an improved version of this ability? (Five times your hit dices, etc)?

Its roughly equivalent to Summon Monster in most areas. I still need to iron out the exact parameters.

Dragonmoon said:
- How can an immortal create new creatures? He must use his quintessence? What is the maximum hit dices or ECL of a creature a god can create? For example, an intermediate god of Hell with 90 hit dice can create a personal version of a pit fiend?

I'll explain all this in Grimoire.

An individual cannot create something noticeably more powerful than their Avatar. Though a Pantheon could join its power to create something really powerful.

Dragonmoon said:
Thanks and good work!

I appreciate the interest! :)
 

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Here is a quick list of some of the new feats/divine/cosmic abilities I will shortly be adding in some capacity.

Epic Feats:

Spell Stealer ~ pretty obvious this one.
Etheric Double ~ lets you create an ethereal twin
Etheric Vision ~ allows you to see ethereal (and negates Incorporeal Miss Chance)
Shadow Body ~ hide in someone elses shadow
Shadow Strike ~ gain one attack after you exit melee (provided you do not attack in the following round)...this used to be called Shadow Body.
Epic Shield Focus ~ you can protect an adjacent ally with your shield (as well as yourself, NB. you cannot benefit from more than two shields at the same time)
Perfect Cleave ~ Cleave when you score a critical hit
Two-Weapon Mastery ~ No penalties for 2WF
Three-Weapon Mastery ~ No penalties for 3WF
Uncanny Two-Weapon Fighting ~ Normal Damage bonus with off-hand weapon
Uncanny Three Weapon Fighting ~ Normal damage bonus with all three weapons
Rapid Shot Mastery ~ No penalties for Rapid Shot
Uncanny Rapid Shot ~ Use at any Distance

Divine Abilities:

Uncanny Power Attack ~ Trade 2:1
Uncanny Combat Mastery ~ Trade 2:1
Uncanny Manyshot ~ Crit With all Arrows
Uncanny dodge ~ Add you Dex mod as a Dodge Bonus (on top of the Dex bonus to AC)
Uncanny Riding ~ You can take damage inplace of your mount or vice versa
Light Eradication ~ 25% chance of overcoming critical hit immunity
Moderate Eradication ~ 50% chance of overcoming critical hit immunity
Heavy Eradication ~ 100% chance of overcoming critical hit immunity
House of Death ~ all souls manifest as undead in your realm
House of [Element] ~ all souls manifest as elementals in your realm
Madhouse (name possibly to change) ~ all souls manifest as random aberrations in your realm
Higher Self ~ like Cryptomnesia only gain a Cosmic Ability
Time Stealer ~ steal actions
X-Ray Vision ~ self explanatory
Threatening Critical ~ critical threat is auto critical hit (I know CRGreathouse hates this one, so I am not 100% sure on it myself yet)
Uncanny Whirlwind Attack ~ full attack against everyone within reach
Uncanny Disarm ~ Auto Disarm with each attack - this used to be on the epic feat list
Uncanny Sunder ~ Auto Sunder with each attack - this used to be on the epic feat list
Uncanny Trip ~ Auto Trip with each attack - this used to be on the epic feat list
Uncanny Cleave ~ Combine Movement with Cleave

I'll also be changing the Intellectual, Overwhelming and Insight feats to new names (the suffix will either be Mind, Body or Soul). I'll be adding the Lich and Vampire Template abilities.

Cosmic Abilities:

Demilich (name to change) ~ self explanatory
Starstruck ~ gain Pseudonatural Template (NB. you don't get the x5 Spell Resistance multiplier)
Unearthly Power Attack ~ Trade 4:1
Unearthly Combat Expertise ~ Trade 4:1
Unearthly Manyshot ~ Combine Manyshot with Full Attack action
 

Quartz

Hero
Upper_Krust said:
1. Learned Spell Immunity: should this be an epic feat? I mean it only blocks subsequent uses of the same spell from the same caster.
This is the Infernal's ability, right? It's far too good and wide-ranging for a single Epic Feat, and the bookwork for recurring foes would be dreadful, but it's the sort of thing that a specialist might have for their school.

You could put it as two feats: the first giving you learned spell immunity to one school only, the second - requiring the first - absolute immunity. Prerequisites should be hefty.
 

hécatonchire

First Post
Hello ! one of my pc will choose the "create life" cosmic abilitie. than you to explain me this power and this limitations thank (it's important : he want repopulated the celestial mont, after a cosmic battle) :lol:
" à plus tard et merci d'avance" :uhoh:
 

hécatonchire

First Post
hello hello !
one of my pc refuse divine statues, for equililibre the pc i stack on her mutiple paragon archetype. for the moment it's all right :the 3 pc are :
1)a wizard level 288 with 8 time parangon template. name (kecha)

2)anascetic psion 210 with good aligned akalichlike template and elder one template. name(warlock)
3)a warrior level 200 with old one template and egregori template overoptimized.name(toki)

warlock and toki have more than 10 years of game.
it's hard to find scenarios but not impossible !
 

hécatonchire

First Post
legendary strength (cosmic abilities)
huge size
toki'streght (with multifeats and 50 (1/4lvl), egregri and old one) :str 170
cosmic strength : 170 x 2 :340 (density : +15 category size damage + 60 con -30 dex and +100 ac (grosso modo ).its weapons are natural retractable (like wolverine)claw .

1) if now it gains +1 strength, gain he +2 strength with legendary str abilities?
2)his critical damages are more than 200000 (critic divine abilitie, feats etc, ) what are the limitations ?

truly sorry for my english snif, i hope you underzstand my question? :confused:
 

dante58701

Banned
Banned
Transpatial (Ex)
Your natural size is whatever size you desire it to be.
Prerequisites:Sidereal
Benefit:Your natural size is whatever size you desire it to be. Your divine power is in no way limited by your size, nor is your size limited by your divine power. Thus as a sidereal or greater you retain your full power regardless of your actual and/or current size, for such limitations are irrelevant to you
 


Hey there Quartz! :)

Quartz said:
This is the Infernal's ability, right? It's far too good and wide-ranging for a single Epic Feat, and the bookwork for recurring foes would be dreadful, but it's the sort of thing that a specialist might have for their school.

You could put it as two feats: the first giving you learned spell immunity to one school only, the second - requiring the first - absolute immunity. Prerequisites should be hefty.

What about saying that the immunity fades after each day/encounter. That way you don't need to remember recurring foes. Do you think this way its definately just an epic feat?
 

Hey Matthieu matey! :)

hécatonchire said:
Hello ! one of my pc will choose the "create life" cosmic abilitie. than you to explain me this power and this limitations thank (it's important : he want repopulated the celestial mont, after a cosmic battle) :lol:
" à plus tard et merci d'avance" :uhoh:

Well normally deities can only create other outsiders, which is merely reshaping the souls of the dead to new forms.

Outsiders, in and of themselves cannot beget life (I know certain Planescape books differ on this approach).

So the renamed Great Breath (aka Cosmic Creation) allows you to create beings which can create life.

hécatonchire said:
hello hello !
one of my pc refuse divine statues, for equililibre the pc i stack on her mutiple paragon archetype. for the moment it's all right :the 3 pc are :
1)a wizard level 288 with 8 time parangon template. name (kecha)

2)anascetic psion 210 with good aligned akalichlike template and elder one template. name(warlock)
3)a warrior level 200 with old one template and egregori template overoptimized.name(toki)

Thats some high-level PCs you got there! :D

hécatonchire said:
warlock and toki have more than 10 years of game.
it's hard to find scenarios but not impossible !

I know I mentioned the Immortals Handbook: Chronicle only has up to 120th-level adventures, but I will try and squeeze in some brief (single page) adventures for 250th, 500th and 1000th level characters. ;)

hécatonchire said:
legendary strength (cosmic abilities)
huge size
toki'streght (with multifeats and 50 (1/4lvl), egregri and old one) :str 170
cosmic strength : 170 x 2 :340 (density : +15 category size damage + 60 con -30 dex and +100 ac (grosso modo ).its weapons are natural retractable (like wolverine)claw .

1) if now it gains +1 strength, gain he +2 strength with legendary str abilities?

Yes. Work out strength as normal, then double it. NB. this only works for inherant strength - it doesn't double magic item or spell boosts to strength.

hécatonchire said:
2)his critical damages are more than 200000 (critic divine abilitie, feats etc, ) what are the limitations ?

Wow! Thats ome amount of Critical Damage! :D

There are no limits.

hécatonchire said:
truly sorry for my english snif, i hope you underzstand my question?

Yes I understand...I think. :p
 

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