CORELINE-Trouble at Bad Rock (D20 Modern-looking for players)

'The world as we know it just went to Hell. The Fictions are roaming, relentless, all over the place, trashing everything. No major city is safe.

We left for a safer location, deeper inland, far from them.

But then, we got the call. We thought it was someone needing help.

And some of us were not going to leave her behind.

Boy, did we were wrong...'


TROUBLE AT BAD ROCK (D20 Modern Adventure-Coreline located)

You read the setting. Now play one adventure.
In my ever-lasting thinking that 'something's needed', I have decided to try and play-test the setting with one adventure, one of the best I've seen, from Wizards.
Timeline-wise, this adventure is happening during the 23 Hours of Madness. The Player Characters are on the run from the major cities and CLULESS manifestations when the adventure starts.

Player Rules:
-32-point buy system. 3rd-Level PCs. PCs can be Pre-Vanishing Humans or Fictions.
 

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