Oozeforged! - Page 4





+ Log in or register to post
Page 4 of 4 FirstFirst 1234
Results 31 to 38 of 38

Thread: Oozeforged!

  1. #31
    Penguin Herder COPPER SUBSCRIBER
    Spellbinder (Lvl 16)

    Nifft's Avatar

    Join Date
    Aug 2002
    Location
    New York City
    Posts
    18,286
    Reviews
    Read 0 Reviews

    Ignore Nifft
    EDIT: Moved to first post, because why make people wade through all this?

    Cheers, -- N
    Last edited by Nifft; Friday, 27th June, 2008 at 06:43 AM. Reason: fix requirements

 

  • #32
    Registered User
    Acolyte (Lvl 2)

    Rystil Arden's Avatar

    Join Date
    Feb 2005
    Location
    Cambridge, MA
    Posts
    38,388
    Reviews
    Read 0 Reviews

    Ignore Rystil Arden
    Looks quite good to me now and fair at LA +0, though I'm still digesting the effects of the feats. It has a lot of useful abilities, but they're fairly balanced by the movement and extra stat penalty. The only thing I could possiblly see now is somebody who doesn't care about the Str loss like a caster playing it just for the immunities, but it doesn't seem broken even at that point.

  • #33
    Penguin Herder COPPER SUBSCRIBER
    Spellbinder (Lvl 16)

    Nifft's Avatar

    Join Date
    Aug 2002
    Location
    New York City
    Posts
    18,286
    Reviews
    Read 0 Reviews

    Ignore Nifft
    I think they'd make good Psions or Psychic Warriors, but they can't do the normal Psion trick of wearing a lot of armor. Also, they will face a dilemma: more [Psionic] feats or more [Dralasite] feats?

    As a Wizard or Psion, they will strongly regret the lack of a headband / helmet slot.
    As a Cleric, they will strongly regret the loss of armor, and 1/3 of their forms lack an Amulet slot.
    As a Sorcerer, they will regret that 2/3 of their forms lack a Cloak slot.
    Druid is a good option (as usual) -- but they lose most of their cool goodies when they Wild Shape.

    Thoughts?

    thanks, -- N

  • #34
    I'm Suprised that no one mentions that d20 Future already has a conversion of the Drastlites.

    Dralasites share the following species traits:
    Type: Aberration,
    Size: Medium-size. Dralasites have no special bonuses or penalties due to their size.
    Ability Modifiers: -2 Dexterity, +2 Constitution. Dralasites are resilient but awkward.
    Speed: 20 feet. Due to their amorphous form, dralasites move slower than humans and other beings of similar size.

    Armor Restrictions: A dralasite cannot wear armor designed for other species. Armor designed for dralasite use is more expensive than normal, taking into account the species' unique physiology;increase the armor's purchase DC by +1.

    Darkvision (Ex): Dralasites possess darkvision out to a range of 60 feet. Darkvision is black and white only but otherwise the same as normal sight, and dralasites can function with no light at all.

    Elasticity (Ex): A dralasite's stretchable skin is supported by a complex muscle structure. Regardless of its shape, a dralasite's body cannot be thinner than 1 foot and cannot expand beyond a width of 5 feet.
    A dralasite can "grow" arms and legs to use for handling objects and walking, and it can reabsorb limbs that are no longer needed.
    A dralasite can grow a number of limbs equal to 5 + its Dexterity modifier (maximum 8). The dralasite must decide whether a limb becomes an arm or a leg when it is grown. Growing or absorbing a limb is a move action. A limb can be up to 3 feet long and no less than 3 inches thick. "Fingers" for handling items can be up to 3 inches long and no less than 1/2 inch thick.
    A dralasite does not gain extra attacks for having extra arms. However, it can use its extra arms to grasp items, including weapons, which then don't need to be drawn or stowed. A dralasite with three or more free arms gains a +4 bonus on grapple checks.

    A dralasite with no legs or more than two legs gains a +4 stability bonus on checks to resist bull rush and trip attempts.

    Scent (Ex): A dralasite gains the scent ability (see page 228 of the d20 Modern Roleplaying Game).

    Skill Bonuses: Due to their inscrutable facial expressions and their uncanny knack for reading others, dralasites gain a +2 species bonus on Bluff and Sense Motive checks.

    Vulnerability to Gas Attacks: Due to their heightened sense of smell, dralasites take a -4 penalty on Fortitude saving throws made to resist gas attacks.

    Free Language Skills: Read/Write Dralasite, Speak Dralasite.

    Level Adjustment: +0.

  • #35
    Registered User
    Acolyte (Lvl 2)

    whydirt's Avatar

    Join Date
    Mar 2002
    Location
    22041
    Posts
    307
    Reviews
    Read 0 Reviews

    Ignore whydirt
    The requirement of Iron Will for the Oozy Mind feat seems steep. If you want to keep the Iron Will prerequisite, I think switching the benefit to the "Slippery Mind" ability suggested earlier might be more useful.

  • #36
    Penguin Herder COPPER SUBSCRIBER
    Spellbinder (Lvl 16)

    Nifft's Avatar

    Join Date
    Aug 2002
    Location
    New York City
    Posts
    18,286
    Reviews
    Read 0 Reviews

    Ignore Nifft
    Quote Originally Posted by Deekin
    I'm Suprised that no one mentions that d20 Future already has a conversion of the Drastlites.

    Dralasites share the following species traits:
    Type: Aberration,
    Size: Medium-size. Dralasites have no special bonuses or penalties due to their size.
    Ability Modifiers: -2 Dexterity, +2 Constitution. Dralasites are resilient but awkward.
    Speed: 20 feet. Due to their amorphous form, dralasites move slower than humans and other beings of similar size.
    Cool! Looks like my vague childhood memory is somewhat accurate!

    I'm happy with my race, though, and I'm aiming squarely for Ooze rather than Aberration -- "Oozeforged" does have a certain ring to it, doesn't it?

    What do you mean, it doesn't?!

    Thanks, -- N

  • #37
    Registered User
    Gallant (Lvl 3)

    Nyeshet's Avatar

    Join Date
    Apr 2004
    Location
    East Coast, USA
    Posts
    1,072
    Reviews
    Read 0 Reviews

    Ignore Nyeshet
    Somehow, when I hear the term 'oozeforged', automatically to mind comes an image of the T1000 from Terminator 2.

    Quotes
    "If you aren't omnipotent, why should we bring sacrifices, why should we praise and pray?" (Ariadne asked him.)

    Dionysus raised his brows. "Why do the people of Crete bring your father tithes and taxes? Because he protects them from others, because he sometimes grants them what they petition for, because he is more powerful than they and would punish them if they didn't obey his laws. That's why you pray and sacrifice to the gods of Olympus. I said we weren't omnipotent. I didn't say we weren't any different from the native people in this part of the world."

    Bull God (p 260) by Roberta Gellis

    Tests

    This says I am a NG Elf Ranger
    This says I am a NG Elf Ranger/Druid
    This says I am a NG Halfling Druid and have Str 8, Dex 14, Con 12, Int 16, Wis 16, Cha 12
    This says I am a Storyteller 75%, Method Actor 58%, Specialist 58%, Tactician 50%, Power Gamer 42%, Casual Gamer 8%, Butt-Kicker 0%
    This says I am a Major Geek: 37.67258%
    This says I am going to Purgatory

  • #38
    Oozeforged makes me think of a play dough fun factory cranking out armies of those cute slimes from the dragon quest games.
    The new Untouchables starring Curt as Eliot Ness.

  • + Log in or register to post
    Page 4 of 4 FirstFirst 1234

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •