[Nova Wars] Non-Powered Armors

Ralts Bloodthorne

First Post
Tim's Note: There are two classifications of armor in the Nova Wars universe. Powered and Non-Powered Armor. While the line does blur, as Non-Powered Armor has a powerplant designed to keep the suit and it's onboard equipment running, Powered Armor is designed wholly for offense, has onboard/integral weaponry/defenses, usually is powered by a heavy duty power pack, has strength enhancement, reflex enhancement, and is designed solely for the battlefield.

While these armors have a powersource, the primary function of them is not on a Nova Wars battlefield, where these armors would be totalled by one hit from a manpack small arm, but rather on hostile environment worlds, or in security zones.




Greetings, Gentlebeing, we here at Baize Industries work to meet the desires of our clientel by providing the best in weaponry and armor, despite who manufactures them. In business for over 1,000 years, our origins can be traced back to Old Earth, and in the spirit of Old Earth, if you want, we'll get it for you, whether we make it or not!

I see you are in the market for non-powered body armor, and you're NetID has you as a hostile environment employee. When it comes to non-powered body armor, Baize Industries has a limited amount of models to choose from, but our contracts with other manufacturers ensure that you will get the best for your credits.

If you'll step this way, allow me to show you the best rated civilian suits we have to offer!
-Baize Industries Retailer AI

B-312 Protective Suit
Designed to provide the best protection civilian credits can buy, the B-312 has its origins in the Land Warrior Project of Old Terra, and is designed to protect the wearer from environmental hazards and indigenous life forms both!
With an onboard multi-function HUD, radio, sat-uplink capabilities, full environmental, Class V armor plating, strength enhancement, onboard nano-medical kit, hotplating compatibility, and onboard computer, the B-312 has been rated civilian protection in the latest rounds of classification by the Terran Confederacy Citizen Protection Committee.

Class: Medium
Type: Tactical
Equipment Bonus: +10
Non-Prof Bonus: +5
Max Dex Bonus: +3
Armor Penalty: -3
Speed: +5ft
Weight: 35 lbs
Purchase DC: 21
Restriction: Lis [+1]

DR: 6
HP: 35
Hardness: 8
Equipment Notes: The multifunction HUD displays the following at all times: Local Time, Temperature, air pressure, Environmental remaining, damage stick figure, open communication channels, power remaining, and imaging in use. The B-312 allows the operator to see in the following spectrums: Infrared, normal, computer enhanced, ultraviolet, thermographic, and composite overlay. The environmental can support the wearer for up to 10 days. The onboard nano-medical kit can repair 5 hp of damage per round that the wearer has sustained. The suit has 3 plugins that can support 1 hotplate each, allowing up to 3 additional accessories to be added. The suit adds +2 to the wearer's strength, and 5ft to thier speed. The onboard powerplant is a cold fusion "Fist" model with a life expectancy of up to 3 months before needing refueled. The onboard computer monitors the suits and wearer's vitals, handles incoming and outgoing communication, as well as can alert the wearer to bullitens from local weather services. In addition, the communications array can contact satellites and has an unsupported range of up to 5 miles.

Syntek Lawman Hardsuit
Baize Industries is proud to announce that they have the sole retailer permissions for Syntek War Machine Industries legendary Lawman Hardsuit. A suit that has been in service for over 50 years is now available to the discerning civilian adventurer. The Lawman blurs the line between civilian powerarmor and military protective suits. As promised, Baize Industries delivers only the best!

Featuring standard HUD, hot-plate fixing, onboard power pack, forcefields, Class VII armor rating, reflex enhancement, jump assist, nano-surgical AI, threat assesment computer, sat-uplink, drone launcher, and weapon power conduits, the Lawman has what you need to ensure the safety of your colony from nearly any threat!
Class: Heavy
Type: Tactical
Equipment Bonus: +15
Non-Prof Bonus: +8
Max Dex Bonus: --/+4
Armor Penalty: None
Speed: +10 ft
Weight: 140 lbs
Purchase DC: 35
Restriction: Lis [+1]

DR: 50
HP: 200
Hardness: 20
Equipment Notes: The Class VII armor is comprised of a compressed diamond core with Vulcaniam/Novacium alloy layers, and is designed to protect the wearer against everything outside of military hardware. The nano-surgical AI can perform surgery on the wearer to fix combat injuries, healing 15 hp per round. The environmental systems can handle up to 180 days in vacuum, or nearly unlimited time in any type of environment thanks to the Syntek Environmental Engine (Patent Pending). The reflex enhancement provides an additional dextierity modifier, and the suit grants an additional 5 points of strength to the wearer, as well as allowing the wearer to move farther and faster. On most civilian units, the onboard millimetric wave radar is missing, but this can be purchased seperately and replaced. The threat assesment computer can identify known wanted criminals based on thermal/pheremone signature, as well as the majority of armors and vehicles. The jump assist provides a +20 to the wearer's jump check, and the drone launcher contains 4 drones (each drone takes 30 minutes for the onboard nanites to replicate) that can extend the wearer's line of sight, as well as provide sensor data for 500m around the drone. The armor can provide power for two weapons, as well as integrating them into the HUD. The forcefield can deflect up to 25 points per round, and is more of a deflection shield than a true forcefield.

Mars Industries Grasshopper IVu
The Grasshopper series powered armor have long been the premiere scout armor of Mars Industries, a favorite of many planetary defense forces and mercenaries. Recently, Mars Industries has released an unpowered verson of the old Grasshopper IV, the suit made famous in the Battle of Munchenson's Gateway.

The Grasshopper IVu features reflex enhancement, jump assist, Class III armor rating, strength enhancement, standard HUD, standard communications package, environmental system, and a single hotplate.
Class: Light
Type: Tactical
Equipment Bonus: +6
Non-Prof Bonus: +3
Max Dex Bonus: +6
Armor Penalty: None
Speed: +25ft
Weight: 45 lbs
Purchase DC: 27
Restriction: Lis [+1]

DR: 5
HP: 25
Hardness: 5
Equipment Notes: The Grasshopper IVu provides a +40 on the wearer's jump check, provides +6 to the wearer's Dexterity, and +2 to thier strength. In addition the armor provides +25ft to the wearer's speed. The environmental is only rated for 72 hours of vacuum, 5 days of hostile environment. The hotplate accessory cannot be in use whenever the jump assist or the strength assist is in use, due to bad power management software.
 

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Verec

First Post
Wow. This is the UNPOWERED civilian armor? It's got more features than Stormtrooper gear or the stuff used by Warhammer's Space Marrines. And in-universe some of this stuff probably BARELY qualifies as riot gear. I'm also gonna go out on a limb here and guess that a properly equipped techie could probably bring these up to Mil-spec levels, although it would be easier to just get black market or surplus gear. Correcting that programing flaw on the Grasshopper might on the other hand be easy, and program patches would probably be readily availabe.
The pricetags mean that a level one freelancer party would probably have to salvage their gear from the scrapheap or selling out to a company just to get starter equipment. Budget shoppers beware, for Nova Wars is not for you!
I'm a little confused by the hotplates, just what can you attach to these little buggers? What quallifies as an Accessory?
 

Ralts Bloodthorne

First Post
Verec said:
Wow. This is the UNPOWERED civilian armor?
Yup. Nice stuff, huh?
It's got more features than Stormtrooper gear or the stuff used by Warhammer's Space Marrines.
Never seen either. So is that good, or bad?
And in-universe some of this stuff probably BARELY qualifies as riot gear.
Pretty much. Against someone in Powered Armor, anyone wearing this armor is going to die horribly.

I'm also gonna go out on a limb here and guess that a properly equipped techie could probably bring these up to Mil-spec levels, although it would be easier to just get black market or surplus gear.
Oh yes, a properly equippped techie, with access to a ship's creation engine, the right creation programs, and a good toolkit, along with a ship-class computer to compile the programs, could easily bring these up a bit. Not to mil-spec of course (See Goblin IV power armor)

Correcting that programing flaw on the Grasshopper might on the other hand be easy, and program patches would probably be readily availabe.
Either a Net Search Gather Information (DC: 18) or Research (DC: 18) will find some 3rd party patches to fix it. However, the character can do it themselves if they possess the ability to do a Computer Use Check, DC: 15, and have access to a ship's computer or better.

The pricetags mean that a level one freelancer party would probably have to salvage their gear from the scrapheap or selling out to a company just to get starter equipment. Budget shoppers beware, for Nova Wars is not for you!
used stuff is usally half cost, and you'd be suprised what's been lost, misplaced, misfiled, or accidently sold.
I'm a little confused by the hotplates, just what can you attach to these little buggers? What quallifies as an Accessory?
Well, the Goblin IV entry has a few. Mostly weapons, force field generators, sensor suite upgrades, and stuff like that.
 

Verec

First Post
Warlord Ralts said:
Never seen either. So is that good, or bad?
Space%20Marine.GIF

Stormtrooper.jpg


Beating two galactic empires that have multi-millenia long histories is good. Although to be fair, Games Workshop went the techno-darkage route, so the Space Marines don't have as much as you might expect from super-special forces. Just some light strength enhancements, a few inches of ceramite, auto senses, coms, and occasionally teleporters.

On the other hand, the Stormtroopers of the Galactic Empire have probably equivelent counter ECM, sensors, immaging, and other information related features. They lack however any real 'power' in their armor, relying totaly on the clone's own muscle to aim, stab and run. And they lack survivability in combat, going down from one or two square hits to the center of mass despite their armor. Not even a forcefield.

So congratulations! The only things I'm still unsure about your boys curbstomping are Culture drones and Time War Daleks.
 

Ralts Bloodthorne

First Post
I always envisioned Space Marine armor (I forgot I have Dawn of War on my PC) as fully environmental power armor with self-healing nanobots, tac-radio, shock dampening, full commo suite, powered assist, reflexive assist, internal gyroscopic stabalization, temporal anchor, psi-combat punishment suite, and a host of other stuff.

I had actually put thier suits at PL 9.
 

Eltharon

Explorer
Actually, its pretty archaic. Its got the radio, probably the shock dampening, powered assit, some vision enhancment and the gyro stabilizer and thats about it. I don't even know if it has the gyro. Otherwise its just armor plates with a mind impulse unit connection. I'd say TL 7
 


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