Symptoms of Lycanthropy?





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    Symptoms of Lycanthropy?

    I need a few clues as to how to identify a lycanthrope (RPG - not real life). I know a bit about werewolves- their eyebrows typically meet in the middle, the third finger is unusually long, hair on the palms of the hands, etc..

    What I need, though, is the identifying characteristics of a weretiger. Of course, if anyone knows of symptoms for other lycanthropes, that would be handy to have for future reference.

    Thanks for the help

 

  • #2
    take the most prominent physical traits of teh animal form and make them less noticable...a little subtle.

    weretiger- stature is more noble- stands straight up, large build, muscular.
    eyes glow in the dark (or reflects candle light very well), very thin red hair all over the body (barely noticeable- kinda like orange fuzz), sharp, thick nails, largere than normal canines, an orange mustache, hair resembling mane (more of a lion), walks softly...

    wereshark- same basic idea-
    sleak appearance- fluid movement, powerful legs, arms always used for balancing, large, prominent jaw, sharp teeth, no body hair (bald head)...

    the back of Monster of faerun have a couple descriptions of were tiger/shark/crocodile/ bat...
    check it out
    other templates also- really worth the investment.

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    Hmmm...are you talking as a player or as a DM here?

    Anyway, a surefire sign of a D&D lycanthrope is that body parts begin showing up in unusual locations...your backpack, for instance.
    http://coik.homestead.com/files/coik2.jpgGod of Insanity, Discord, and Bunnies. Hail Eris! Hail Discordja!

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    Re: Symptoms of Lycanthropy?

    Originally posted by Cheiromancer
    the third finger is unusually long
    Actually, this one is supposed to be if your index and middle finger are the same length, so that would be the index finger is unusually long.

    /me is a werewolf nut.
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    Ah weretigers... I loved the Night Howlers module.

    I can't add much to what Sodalis said, it's right on the money. Just take the prominent characteristics of the beast and apply it to the human form. Maybe a weretiger in human form has a thick nose along the bridge, so there isn't as much slope to it. Larger teeth is the classic give-away for any number of maladies, from lycanthropy to vampirism. Animals being frightened by the person's presence is a classic sign.

    I'd also be suspicious of anyone who walks around saying, "They'rrrreee GRRrrreat!"
    DM: Mendorn the Transmuter's legs turn into goat legs and he grows horns. Your charisma drops by 2 and your dex goes up by 2.
    Dan: My PC grew goat legs and horns? Why?
    DM: You drank potions you found strapped into the armpit of a dead bugbear. Their idea of acceptable side-effects might be different than yours.
    Jason: Come on Dan, you know you should never drink a bugbear armpit potion...

  • #6
    Hairy palms?

    Sorry, couldn't resist.

    I can't really expand on what Soladis said other than to say 'make sure you give lots of NPC descriptions' because if you don't describe NPCs and suddenly the players encounter a guy with animalistic attriubutes they're going to catch on.
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  • #7
    I am told that the character cocking his leg to take a pee is a dead giveaway.

  • #8
    Maybe his habbits could suggest something as well. Perhaps he enjoys hunting or has a craving for meat.

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    Thanks for the help. I'm the DM and the characters already know the NPC is a were-tiger; I just wanted to add some verisimilitude to my description.

    I like the broad nose and the reflective eyes bit especially.

    Regards,

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    A craving for raw meat is always good.

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