Symptoms of Lycanthropy?

darthiir

First Post
Is it different on natural and afflicted lycanthropes?

i mean a natural is supposed to control its shapeshifting , meaning he should be able to control his "raw" behaviour

while an afflicted would be more aggressive , not being able to fight his instincts easily

and by the way does someone now how my 1st lvl elf ranger can be designed in order to be a natural shapeshifter?
 

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Henrix

Explorer
Use some catlike mannerisms - stretch and yawn; stop dead still and cock his head to listen; take naps lying on his stomach, and sleep curled up; grapple playfully.
 

Thanael

Explorer
From the 2E Monster Manual:

Weretigers are humans, usually female, that have the ability to transform into tigerlike forms. They have a strong affinity for all felines.
The human form tends to be sleekly muscular, taller than average, and very agile. The voices of weretigers are husky and they tend to roll their r's.

The weretiger form is a hybrid between a human and a tiger. It is about 25% larger than the human form, and is covered by tiger-striped hide. A 3-foot tail extends from the spine. The legs are more feline than human; this form walks on its toes. The head is also a mixture of features. The ears, nose, muzzle, and teeth are tigerlike, but the eyes and overall shape are human. If the human form's hair is long, it is still present. The fingernails grow into claws. Despite the changes, the hybrid form can pass for human at a distance if properly disguised.
The third form is that of a fully grown tiger without any trace of human features.
Weretigers speak the languages of all feline breeds, so normal felines, including the great cats, have a 75% chance of being friendly toward a weretiger. Even feline monsters have a 25% chance of being automatically friendly. However, weretigers are rarely found in the company of real tigers, being only 5% likely to be accompanied by them.

[combat notes snipped]

Habitat/Society: For various reasons weretigresses outnumber weretigers five to one.
Weretigers travel alone or in small prides. They do not marry but have preferred mates, which may be either humans or tigers. Weretigers give birth to one or two cubs. The cubs are the hybrid form; they look like fuzzy human babies with tails. Cubs mature quickly. They can crawl within days, walk within a month, and hunt within a year. Their physical size matches that of a human child of three times the same age. At age six, they reach adolescence and gain the ability to transform into a fully human form. At age 12, they gain the ability to assume a full-tiger form; this is considered the mark of adulthood.
If a male weretiger mates with either a real tigress or human woman, the offspring initially has the same appearance as the mother. Lycanthropic transformations do not begin until the hybrid reaches adolescence.
Weretigers are omnivorous. In the wild they roam a territory of 7-10 (1d4+6) square miles. Their homes are usually near human settlements. These tend to be well kept cabins with small herb and vegetable gardens. The only livestock will be a variety of cats and some poultry.
Weretigers rarely live in confined settings such as cities or large towns because their lycanthropic nature would be hard to conceal. If found in such a setting, one or two weretigers in human form will be on an errand, such as a mission, a revel, or a simple shopping trip. In any form, weretigers are very confident and not prone to attack unless provoked.
Treasure varies widely, acquired as payment for past services, plunder from past adventures, or scavenged from the remains of past opponents. Weretigers have an affinity for gems and often keep a small cache hidden somewhere near their homes.

Ecology: Weretigers are the most adaptable of the lycanthropes. They are equally at home in human, feline, or monster company.


Van Richten's Guide to Werebeasts and the OD&D Night Howlers should have more interesting stuff.
 
Last edited:




Marius Delphus

Adventurer
4. It's late at night, the moon is full, and you notice that your partner is turning hairy. What do you do?

  • a. Compliment him on his coiffure.
  • b. Whip out the scissors and wolves-bane.
  • c. Check your pack for doggie chow.
  • d. Join him.
(from U 2 KAN ERN BIG BUX, Dragon #128)
 


Set

First Post
Trainers gossip that tigers, unlike lions, jaguars, leopards, etc. are extremely patient and tend to 'put up' with things that would cause one of the other big cats to snap at you. The rumor goes on to say that, after a certain unpredictable amount of time, where a lion would have snapped at you and forgotten about it 10 seconds later a dozen times already, a tiger will have 'had enough' and just kill and eat you...

We never raised a tiger past bottle-feeding stage, so I have no idea if this is just idle chatter, but it would be neat to have a were-tiger seem inhumanly patient no matter the provocation, but keep some sort of 'score sheet' and keep track of annoyances until finally snapping violently. (You might want to stop short of killing and eating a fellow party member, but beating them unconscious might make a suitable 'clue' that something is wrong with you...)
 

pawsplay

Hero
I need a few clues as to how to identify a lycanthrope (RPG - not real life). I know a bit about werewolves- their eyebrows typically meet in the middle, the third finger is unusually long, hair on the palms of the hands, etc..

What I need, though, is the identifying characteristics of a weretiger. Of course, if anyone knows of symptoms for other lycanthropes, that would be handy to have for future reference.

Thanks for the help :)

One traditional sign is that their hands face the wrong way, but that schtick has already been appropriated by another D&D monster.
 

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