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Monday, 11th September, 2006, 07:59 PM #1
Lama (Lvl 13)
Last Stand of the Dorinthians (Chapter 3 - The Imperials)
Crowds of Dorinthians swarm around you as you finally, come home, many of whom began to worry that you may never come back. An intensity of loss can be felt, and before long you find out what is wrong. One of Cal's riders came back yesterday with two Imperial arrows in his back. From the looks of it, he had ridden hard for three days with those wounds, and had died before he reached the new town. His horse walked in on its own. In the rider's hands was a letter scrawled by King Bermax that said: 'The Imperials have learned that we have been housing your kin who have fled from other parts than Fair Creek. Cal Dorin was about to lead them home when the Tallione Empire demanded that we turn them over. We refused. They came back with a larger army than we have thought possible. We are now besieged, and your people trapped with us. Cal and a few of his best riders have volunteered to carry copies of this letter and attempt to break out of the trap to bring you this warning: The cause here is lost. Do not come to the Dunkel Mountains. I vow that we will fight for as long as we can and die like dwarves.'
More unsettling than this letter, is the fact that the dead rider has been the only one to arrive. The fate of Cal and the rest of his companions is still a mystery. How long the dwarves can hold out is an even greater question. Baron Dorin meets with you in his office and makes one thing clear. "I want nothing more than to have my son back, but I will not order you to go. In my opinion, the mission is too dangerous. You have done much for us. It's best that your rest now and meet again with your friends and family." With that, he falls back to his seat, his face that of a broken man. Syra Dorin, his attractive daughter, stands strong, placing her hand on his shoulder to steady her father. The head of the local militia, Kyle Radnal, is also present, his eyes staring out into space as he has his own thoughts and emotions battling inside him. He was never one to get along with Cal, but the two of them have been the glue that has held the refugees together. You can't help but wonder what his own feelings are on the subject.
OOC: The freeing of the dwarves is an optional quest, although it is a full chapter and will allow you to advance a level. If you opt not to go on it, I will lower the difficulty of future encounters. However... there is the matter of treasure and glory to be had.../forum/showthread.php?63657-The-Play-by-Post-Player-s-Signature-Thread/, post#43
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Tuesday, 12th September, 2006, 03:48 AM #2
Defender (Lvl 8)
Dartis is quiet a moment and then kneels before Baron Dorin, and speaks: "My Lord, all my family and friends, aside from those I have made in the past few days, perished upon the plains of Kalden or in the green hills of my beloved Kalnian. I have no reason to rest, for Dorinthia is not restored. You may not order me, but I pray you do not hinder me either. So long as there are people of Dorinthia in danger, I cannot rest. I have nothing to live for. My land, my family, my people are gone. All I have is Dorinthia. And so long as her people live, so shall I. I cannot speak for my companions, but I will go to the Dunkel Mountains. I would ask that if you can spare them, that any remaining forces who wish to volunteer may come with me, but should I need to go alone so I shall, if even the whole of the Tallione army stand between me and the dwarven holds. Shall I go with your blessing my leige?" says Dartis holding his sword out to the Baron hilt first.
Last edited by Fenris; Tuesday, 12th September, 2006 at 03:52 AM.
Tuesday, 12th September, 2006, 04:07 AM #3
Magsman (Lvl 14)
Silas nods, touched by Dartis' speech. However, he says nothing to interupt; he only takes a step forward to stand behind Dartis and show his support and willingness to take on this quest.
Tuesday, 12th September, 2006, 05:22 AM #4
Lama (Lvl 13)
OOC: I'm in touch with Land Outcast until he gets his connection situation resolved. I'll post for him, also.
Alexander will have to make a hard choice now, while he wanted to stay there, maybe even have some contact with Syra apart from the meetings her father commanded, something that *could* grow and to which he could attach for the first time in his life since Ravil...
The Huntress doesn't approve vegance, something foolish at its core according to her teachings... but Alexander's mind is somewhere else than with the Huntress for the first time... the opportunity to spill Tallione blood for the first time...
If anothing radical happens, he will try to engange Syra in conversation after this meeting about what just happened -he will mention the gnome's foretelling of doom, and the burning tree-, then will stay the night once more beside Ravil in search of counsel... and, again, if nothing radical happens, declare his will to depart at the next morning...
This is actually heavier for him than it looks, not only is he going against the Huntress, he is also leaving Syra unprotected... but there is something strong which drives him ,which he hadn't felt with this magnitude before: the opportunity for comeback.
He too steps forward.
Tuesday, 12th September, 2006, 08:37 PM #5
Lama (Lvl 13)
Baron Dorin is in shock from the gesture, and the party's agreement to render aid in this dark time. He is speechless, gazing at Dartis and reaches out to hold the handle with weak hands. His daughter, normally shy, steps forward and surprises everyone when her hand confidently wraps around the handle instead. Her left hand grips her father's shoulder in order to grant him strength. At the same time, she taps Dartis' own shoulders with the flat of the blade as she orders, "I task you, Dartis Kalnian, to become a guardian for the lost people of Dorinthia, to seek them, and be their light that guides them here to their new home. From this moment on, you will serve all Dorinthians, as you served those of Kalnian. Rise, Sir Dartis." She looks at Dartis with appreciation.
You have agreed to help rescue the dwarves and your kinsmen from the Tallionian siege. Some of you decide to go because of morality, some for glory, and some for treasure... For a week you are allowed to relax in the town and resupply yourselves. Kyle, Hector, and the clergy provide training for you to better deal with Imperial tactics (hence the level-ups).
The people have made some amazing strides from last you were here. For one thing, the taxes are almost non-existant since there is not much of a government at this time. Because of this, and the halfling merchants trade with the elves, kobolds and gnomes, prices for goods have actually dropped to normal prices (reference PHB for equipment needs). Also, the following items are available in the Radnal Ruffian's stockpile for free:
6 Punch Daggers
5 Light Maces
2 Heavy Maces
210 Crossbow Bolts
4 Light Crossbows
130 Sling Bullets
12 Throwing Axes
2 Light Hammers
2 Light Picks
12 Short Swords
1 Heavy Pick
1 Bastard Sword
1 Hand Crossbow
3 Sets Padded Armor
2 Sets Leather Armor
1 Set Leather Armor (Small)
2 Sets Studded Leather
1 Set Studded Leather (Small)
1 Hide Armor
1 Chain Shirt
2 Small Wooden Shields
3 Large Wooden Shields
6 Coils of Rope (100 ft)
42 Trail Rations
21 Hard Biscuits
7 Water Flasks
8 Flasks of Oil
2 Tanglefoot Bags
10 Large Sacks
5 Small Sacks
2 Bottle of Ink
5 Pieces of Vellum (paper)
Also, because of the distances involved, you will be provided with horses (mule for Rix unless he want to ride behind someone) and saddles before you go.
OOC: Please state how you would like to spend your week before moving on.
Wednesday, 13th September, 2006, 05:25 AM #6
Lama (Lvl 13)
During the week he will help in any needed tasks, grateful to be back from gnomish tunnels and, among his talks with Ravil, guard duty, chats -if possible- with Syra, scouting, and helping on phisical labors, he also prays, he prays for the Huntress to bless his blades and to forgive him from what he's about to perform.
Wednesday, 13th September, 2006, 11:18 AM #7
Novice (Lvl 1)
Originally Posted by Deuce TravelerSilas Generwine
Wednesday, 13th September, 2006, 10:20 PM #8
Defender (Lvl 8)
Dartis rises, "Gladly do I accept this task, should I need to I shall shed my blood for my people. But now is the time to shed Tallione blood. To make them pay for their crime agaisnt our people. Our people will be saved, our country will be restored. So long as the Noble Houses of Dorithia stand, Dorinthia will stand. For we have always been the protectors and defenders of this country, so shall we always be. For we are newly purged of impurities, and our nobles are tempered by war, and hardened by exile, but still we are Dorithians, and so long as we live, so long as we hold to the principles upon which Dorinthia was founded, so long at the Houses support each other and are bonded together, we shall lead her back to glory." says Dartis as he takes the sword back from Syra, holding her eyes for a moment again before leaving.Originally Posted by Deuce Traveler
Thursday, 14th September, 2006, 02:16 AM #9
Magsman (Lvl 14)
Last edited by GlassEye; Thursday, 14th September, 2006 at 02:41 AM.
Thursday, 14th September, 2006, 08:55 AM #10
Lama (Lvl 13)
OOC: Where’s Ferrix?
The week goes by, and you recuperate and prepare. Dartis is given a strong, white charger as a steed. Alexander, Silas, and Kel are also given adequate horses to ride. Rix is given the small mule that is holding your supply of a month’s worth of food for the party. The kobold also sometimes rides with Alexander, and the two speak often, but normally they trade barbed words in a somewhat joking manner.
Over a hundred men march behind you, carrying packs of their own food (two weeks worth each) and improvised weapons, mostly bows and hunting knives. They were gathered by the combined efforts of Dartis and Alexander and follow you to rescue their kin. Most have little experience in combat, and Kyle Radnal keeps Radnal's Ruffians home to protect the families.
Now you must determine which way to go, the direct week-long journey that takes you through more arid plains close to the mountains, or the lush river journey that arches like a crescent, but takes about 12 days to travel.