Deuce Traveler
Adventurer
Crowds of Dorinthians swarm around you as you finally, come home, many of whom began to worry that you may never come back. An intensity of loss can be felt, and before long you find out what is wrong. One of Cal's riders came back yesterday with two Imperial arrows in his back. From the looks of it, he had ridden hard for three days with those wounds, and had died before he reached the new town. His horse walked in on its own. In the rider's hands was a letter scrawled by King Bermax that said: 'The Imperials have learned that we have been housing your kin who have fled from other parts than Fair Creek. Cal Dorin was about to lead them home when the Tallione Empire demanded that we turn them over. We refused. They came back with a larger army than we have thought possible. We are now besieged, and your people trapped with us. Cal and a few of his best riders have volunteered to carry copies of this letter and attempt to break out of the trap to bring you this warning: The cause here is lost. Do not come to the Dunkel Mountains. I vow that we will fight for as long as we can and die like dwarves.'
More unsettling than this letter, is the fact that the dead rider has been the only one to arrive. The fate of Cal and the rest of his companions is still a mystery. How long the dwarves can hold out is an even greater question. Baron Dorin meets with you in his office and makes one thing clear. "I want nothing more than to have my son back, but I will not order you to go. In my opinion, the mission is too dangerous. You have done much for us. It's best that your rest now and meet again with your friends and family." With that, he falls back to his seat, his face that of a broken man. Syra Dorin, his attractive daughter, stands strong, placing her hand on his shoulder to steady her father. The head of the local militia, Kyle Radnal, is also present, his eyes staring out into space as he has his own thoughts and emotions battling inside him. He was never one to get along with Cal, but the two of them have been the glue that has held the refugees together. You can't help but wonder what his own feelings are on the subject.
OOC: The freeing of the dwarves is an optional quest, although it is a full chapter and will allow you to advance a level. If you opt not to go on it, I will lower the difficulty of future encounters. However... there is the matter of treasure and glory to be had...
More unsettling than this letter, is the fact that the dead rider has been the only one to arrive. The fate of Cal and the rest of his companions is still a mystery. How long the dwarves can hold out is an even greater question. Baron Dorin meets with you in his office and makes one thing clear. "I want nothing more than to have my son back, but I will not order you to go. In my opinion, the mission is too dangerous. You have done much for us. It's best that your rest now and meet again with your friends and family." With that, he falls back to his seat, his face that of a broken man. Syra Dorin, his attractive daughter, stands strong, placing her hand on his shoulder to steady her father. The head of the local militia, Kyle Radnal, is also present, his eyes staring out into space as he has his own thoughts and emotions battling inside him. He was never one to get along with Cal, but the two of them have been the glue that has held the refugees together. You can't help but wonder what his own feelings are on the subject.
OOC: The freeing of the dwarves is an optional quest, although it is a full chapter and will allow you to advance a level. If you opt not to go on it, I will lower the difficulty of future encounters. However... there is the matter of treasure and glory to be had...