Unconverted generic 2nd Edition creatures

Echohawk

Shirokinukatsukami fan
From Monstrous Compendium Volume One (MC1):
  • Hornet, Giant - Vermin
  • Owl, Talking - Magical Beast
  • Rat, Giant - Animal
From Monstrous Compendium Volume Two (MC2):
  • Hawk, Small (Falcon) - Animal
  • Mammal, Small, Squirrel (Giant Black) - Animal
  • Mammal, Small, Woodchuck - Animal
From Legends & Lore:
  • Garm - Unique Magical Beast
  • Ohdowa - Humanoid
From Celts Campaign Sourcebook (HR3):
  • Boobrie - Animal
From Dragon Mountain:
  • Kobold, Dragon Mountain - Humanoid
From Monstrous Manual:
  • Ape, Carnivorous - Monstrous Humanoid
  • Bird, Kingfisher - Animal
  • Dog, Wild Dog - Animal
  • Horse, Riding - Animal
  • Horse, Wild - Animal
  • Lycanthrope, Seawolf, Greater - Template
  • Snake, Sea, Giant - Animal
  • Swanmay, Bird Maiden - Template
  • Urchin, Land - Magical Beast
  • Whale, Giant - Animal
From Monstrous Compendium Annual Volume One:
  • Bird, Talking - Magical Beast
  • Cat, Winged, Greater - Magical Beast
  • Cat, Winged, Lesser - Animal
  • Greelox - Aberration
  • Jarbo - Animal
  • Lycanthrope, Loup du Noir - Template
  • Parasite, Bloodring - Vermin
  • Parasite, Vilirij - Hazard
  • Parasite, Wizard Lice - Hazard
  • Tick, Heart - Vermin
  • Undead Dwarf - Undead
From Dungeon Master Option Rulebook: High-Level Campaigns:
  • Elder Gorgon - Magical Beast
From Shaman:
  • Ancestors - Outsider
  • Bloodspirit - Outsider
  • Fenette - Aberration
  • Fetish Spirits - Outsider
  • Ghost Packs - Undead
  • Great Spirits - Outsider
  • Guardian Spirits - Outsider
  • Hero Spirits - Outsider
  • Nemesis Spirits - Outsider
  • Rogue Hero - Outsider
  • Sith - Undead
  • Strigloi - Undead
  • Totem Spirit - Outsider
From Monstrous Compendium Annual Volume Two:
  • Automaton, Triobrand's, Ferragam - Construct
  • Automaton, Triobrand's, Silversann - Construct
  • Automaton, Triobrand's, Thanatar - Construct
  • Golem, Phantom Flyer - Aberration
  • Lurker, Shadow - Aberration
  • Mammal, Giant, Badger, Giant - Animal
  • Mammal, Giant, Wolverine, Giant - Animal
  • Mammal, Herd, Ram, Giant - Animal
  • Mammal, Herd, Stag, Wild - Animal
  • Palimpsest - Undead
  • Snake, Serpent, Herald - Magical Beast
From I, Tyrant:
  • Patroller - Aberration
From Monstrous Compendium Annual Volume Three:
  • Chronovoid - Aberration
  • Dog, Temporal - Magical Beast
  • Imp, Chaos - Outsider
  • Life-shaped creations, Protector - Construct
  • Magedoom - Aberration
  • Temporal Glider - Aberration
  • Thessalmonster, Thessalmera - Aberration
  • Thessalmonster, Thessaltrice - Aberration
  • Undead Dragon Slayer - Undead
  • Vortex Spider - Magical Beast
From Wizard's Spell Compendium, Volume Two:
  • Howling Horror - Undead
  • Iron Maiden - Construct
  • Raging Griffon - Construct
From Jakandor, Island of War:
  • Wind Tarola - Unique Construct
  • Harvest Halon - Unique Construct
  • Wolf Morash - Unique Construct
From Wizard's Spell Compendium, Volume Three:
  • Faithful Phantom Guardian - Construct
  • Phantom Shield-Maiden - Construct
  • Being of the Ball - Outsider
  • Sand Worm - Vermin
  • Serrel's Guardian - Construct
  • Shadowcat - Construct
  • Spectral Guard - Undead
From Wizard's Spell Compendium, Volume Four:
  • Hunting Hawk - Animal
From Monstrous Compendium Annual Volume Four:
  • Albino Wyrm - Dragon
  • Bainligor - Monstrous Humanoid
  • Carapace - Plant
  • Children of the Sea - Humanoid
  • Darklore - Aberration
  • Fish, Ascallion - Magical Beast
  • Fish, Deep Ocean, Gulper - Animal
  • Human, Pygmy - Humanoid
  • Mercurial - Outsider
  • Mold, Chromatic - Hazard
  • Snake, Mahogany Constrictor - Animal
  • Starfish, Giant, Giant Sunstar - Magical Beast
From Priest's Spell Compendium, Volume One:
  • Hounds - Animal
From Priest's Spell Compendium, Volume Two:
  • Page Guardian - Construct
From Vortex of Madness and Other Planar Perils:
  • Chess Golems - Construct
  • Leonis's Automata, Flyer - Construct
  • Leonis's Automata, Juggernaut - Construct
  • Leonis's Automata, Organ Gun - Construct
From Priest's Spell Compendium, Volume Three:
  • Wall of Tentacles - Aberration
 
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Shade

Monster Junkie
Nice work, as always!

There's a stingray in Stormwrack.

The hakeashar is mentioned as the same as nishruu in Monsters of Faerun and Lost Empires of Faerun.

The Ghaunadan appears in Monsters of Faerun.

I believe one of the designers of the ELH stated that pseudonatural troll = troll mutate, but I couldn't begin to point you to that.
 

Gothenem

Explorer
The Fraal is in d20 future and in d20 modern RPG. Which is d20. I don't know if you are counting that, but there it is.

Aboleth, Savant is now a prestige class in Lords of Madness

Insect, Termite, Giant Harvester, Soldier; Insect, Termite, Giant Harvester, Worker; Insect, Termite, Giant Harvester, King; Insect, Termite, Giant Harvester, Queen - Are these not in Sandstorm???

Cats, Great, Mountain Lion - are covered in the Monster Manual.

Quote from Leopard Entry:
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.

Edit: Also, quite a few were updated in Eric L. Boyd's Realms Bestiary volume 2

Creatures from this list in Eric L. Boyd's Realms Bestiary Vol 2:

Animal, Pig
Burbur
Flareater
Kholiathra
Manggus
Marl
Seelie/Unseelie Sprite (Template)
 
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Echohawk

Shirokinukatsukami fan
Shade, Gothenem thanks for all the corrections. I've updated the list accordingly.

As an aside, I'm not sure if "Pig, Wild" is exactly the same thing as a vanilla Pig, nor it is clear that the "Giant Harvester Termite" from the Monstrous Manual is the same as the ordinary Giant Termite from Sandstorm, but in both cases, I think the 3.X versions are close enough to drop them from the list.

And yes, the d20 Modern version of the Fraal definitely counts. The appearance of the Fraal in the MCA4 is a bit strange anyway -- it is the only creature from a non-D&D source in that book.
 

Echohawk

Shirokinukatsukami fan
BOZ said:
LOL - no kidding!
Yep, the protein polymorph gets its own full-page 2nd-Edition-style entry in Dungeons of Despair. As far as I can tell, that was its last appearance since the original Fiend Folio.
 

BOZ

Creature Cataloguer
i'll have to have a look at that - i've had a devil of a time wondering how to convert the damn thing. ;)
 

Echohawk

Shirokinukatsukami fan
Here you go...

Protein Polymorph
(From Dungeons of Despair, p64; (c) 1999 TSR, Inc.)

CLIMATE/TERRAIN: Temperate to sub-tropical/Land
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Average (8-10)
TREASURE: D
ALIGNMENT: Chaotic neutral

NO. APPEARING: 1
ARMOR CLASS: 2
MOVEMENT: 9
HIT DICE: 6-8
THAC0: 15 (6 HD), 13 (7-8 HD)
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 6-36
SPECIAL ATTACKS: Imitation (see below)
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: L (12' tall or wide)
MORALE: Elite (13-14)
XP VALUE: 6 HD: 1,400; 7 HD: 2,000; 8 HD: 3,000

Protein polymorphs are intelligent cellular colonies with the ability to assume almost any form they choose. In their natural state, they appear as large amorphous blobs or columns of glistening, protoplasmic gray matter.
Protein polymorphs have no spoken language and do not converse or interact with other species. They consider most other creatures their prey.

Combat: A protein polymorph can assume the form of any inanimate object or animate creature with hit dice equal to or fewer than its own (depending on the size of the protein polymorph -- 6, 7, or 8 Hit Dice). The form assumed may actually be that of several forms connected by a near-invisible (10% chance of detection) cord or film of protoplasm. The cells of the protein polymorph may specialize or despecialize at will, taking on different textures and colors, changing completely in one round. Protein polymorphs retain their own hit dice, hit points, and THAC0 while adapting the imitated creatures' armor class, number of attacks, and damage per attack. They possess the normal strengths of imitated creatures, but not those creatures' special abilities. Thus, a polymorph assuming the form of a giant bird cannot fly, and one assuming the form of a giant spider cannot inject poison or spin webs.
The polymorph is extremely versatile. It can imitate anything from a pile of treasure to a small-sized room, to a party of half a dozen humans or a dozen kobolds. The polymorph will, in general, assume a form likely to draw prey; it feeds on humans and animals with little regard for type and size. A polymorph might even mix inanimate objects within its structure to add authenticity -- a room or a corridor may, for instance, be part-stone and part protein polymorph. Imitated creatures may wear real clothing and wield real weapons (often acquired from previous victims).
The normal attack of a protein polymorph in its natural state is to bludgeon its prey and then enfold and crush it, inflicting 6-36 hp damage per round. When assuming the form of weapon-wielding creatures, multiple or single, it inflicts damage by weapon type, as appropriate.

Habitat/Society: Protein polymorphs are solitary, asexual hermaphrodites. They procreate by fission, dividing into two smaller polymorphs, each with half the parent's hit dice and hit points. These juvenile polymorphs gain 1 HD of growth every month until they are as large as the original parent. Protein polymorphs are territorial hunters, claiming an area of wilderness for themselves and destroying competing predators in that area. The only exception is when two or more protein polymorphs encounter each other; under these rare circumstances, two protein polymorphs might share the same territory, dividing the spoils evenly. More typically, however, one of the polymorphs leaves in search of another hunting ground. Protein polymorphs recognize their own kind regardless of guise and never attack one another.
There are limits to the protein polymorph's degree of cellular control. It cannot accurately copy facial expressions, nor can it effectively duplicate the sound of speech. These limitations may lead to the exposure of the imposture as animate creatures. Similarly, if a protein polymorph disguises itself as an inanimate object, there is a 10% base chance of detecting the imposture from a distance of 10 feet away, but upon touch the animate nature of the cells is instantly revealed.

Ecology: Protein polymorphs are voracious hunters and must devour food regularly to provide the necessary nutrients. If a polymorph cannot find food within 24 hours, it must forage elsewhere. Its ichor can be used to create potions of polymorph self that have double the usual duration (8 + 2d4 turns).
 


Gothenem

Explorer
Believe it or not, I'm new to the CC boards. I have a few converted monsters I've done, and am more than willing to post them here for all to see/use. Is there any special format I should follow (I think it goes without saying NOT to follow the 'new statblock' format)
 

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