Cassandra
First Post
We've done romance in our games in the past. I admit it made it easy in my D&D games that I was a female GM playing with almost exclusively male players who played almost only male characters. The time the 200 or so-year-old elf was seduced by the 17-year-old princess was classic. She stumbled, and had to hold his arm, and then her ankle was sore... Fade to black shortly after that. (I couldn't believe it worked; I thought both the player and the character would be on to her.) With a little half-elf on the way, the princess' guardian took the chance to marry off the little troublemaker. When the elf's player got married, though, and his new wife didn't want to play the princess, we pretty much retired that campaign.
Our group has done PC-PC romances, as well as PC-NPC, with various GMs in at least five game systems in three genres. They have not always turned out well, but on the average have been good plot devices and provoked good roleplaying. In that spirit, Tabletop Adventures (which involves a lot of the same people) published a romance supplement for fantasy d20 - "Shards of the Heart," which provides statted NPCs, with motivations and details that make them easy to use as romantic elements. It's no BoEF; there are no strange new mechanics, just folks to toss in to a game.
Our group has done PC-PC romances, as well as PC-NPC, with various GMs in at least five game systems in three genres. They have not always turned out well, but on the average have been good plot devices and provoked good roleplaying. In that spirit, Tabletop Adventures (which involves a lot of the same people) published a romance supplement for fantasy d20 - "Shards of the Heart," which provides statted NPCs, with motivations and details that make them easy to use as romantic elements. It's no BoEF; there are no strange new mechanics, just folks to toss in to a game.