howandwhy99
Adventurer
As an NPC king you discover a dragon is terrorizing the countryside and heading for your home city and castle. The people are in fear. The army is roused and awaiting orders. Your advisors are on hand. Wizards, warlocks, witches, and worse are bartering their services. The leaders of the holy flock are praying for guidance.
What do you do?
Can you succeed?
How can a D&D kingdom defend itself from a massive ancient dragon bent on destruction?
PS: The PCs have sat this one out. No heroes, just normals.
EDIT: "Normals" are every character the Players do not control. You are the Dungeonmaster in the scenario.
Stats for those who want them:[sblock]Ancient Red Dragon
Gargantuan Dragon (fire)
Hit Dice: 34d12+306 (527 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)
Armor Class: 39, touch 6, flat-footed 39
Base Attack/Grapple: +34/+60
Attack: +45 melee (4d6+14, bite)
Full Attack: +45 melee (4d6+14, bite) and +40 melee (2d8+7, 2 claws) and +40 melee (2d6+7, 2 wings) and +40 melee (2d8+21, tail slap)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 15/magic, spell resistance 28
Saves: Fort +28, Ref +19, Will +26
Abilities: Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24
Skills: Appraise +25, Bluff +32, Concentration +39, Diplomacy +27, Hide -7, Intimidate +35, Jump +23, Knowledge (arcana) +29, Knowledge (history) +19, Listen +39, Move Silently +5, Search +25, Sense Motive +27, Spellcraft +27, Spot +39
Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Heighten Spell, Hover, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)
Combat
Breath Weapon (Su): 60-ft. cone, 20d10, Reflex DC 36 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned; grapple bonus +60.
Frightful Presence (Ex): 300-ft. radius, HD 33 or less, Will DC 34 negates.
Snatch: Grapple bonus +60; claw against creature of Medium or smaller for (2d8+7/round, bite against Medium or smaller for 4d6+14/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 36 half.
Spells: As 15th-level sorcerer.
Sorcerer Spells Known (6/8/8/8/7/7/7/5; save DC 17 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency, teleport; 6th--circle of death, contingency, repulsion; 7th--limited wish, symbol of weakness.
Spell-Like Abilities: 10/day--locate object; 3/day--suggestion; 1/day--find the path. Caster level 15th; save DC 17 + spell level.[/sblock]
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