[preview] Treasures of Malevolent Magic

TheLe

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[imager]http://www.TheLe.com/TheLeGames/images/tn/TreasuresOfMalevolentMagic_tn200w.jpg[/imager]The Le Games is happy to announced a new book of Magic Items to be released in the coming week: Treasure of Malevolent Magic! This fantastic new d20 book explores the world of curious and malevolent magic items. Available soon for players and GMs alike, this dark book contains 33 Magic Items and 2 Artifact Sets. This evil book is written by John Walsh (author of Unorthodox Sorcerers), Jason Fahrion, The Le, and Nathaniel Olsen; with custom artwork by Herb McGihon (http://razielart.deviantart.com/).

Treasure of Malevolent Magic will be available at Rpgnow.com, ENGS, and Dtrpg.com. Want to know more? Here's a sneak peek!

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Hell’s Toffee (Minor Wondrous Item)
Some but not all of the many layers of Hell provide a fiery, furnace-like heat. The intensity of this heat is sufficient to burn or melt almost anything – hot enough indeed to melt the incorporeal material of the suffering souls obliged to languish there for eternity – the souls of course face the additional burden of having themselves endlessly regenerated for additional melting and other harrowing forms of torture.

The melted souls have been compressed by some inventive devils and mixed with boiled sugar and a hint of vanilla to make the confection known as Hell’s Toffee. This provides a tasty and refreshing snack for the dwellers of these regions and some aficionados claim they can sense some of the past lives of those souls which have been used to create it. One whole piece is about the size of the palm of a human hand.

Eating Hell’s Toffee provides a tremendous boost of unearthly energy sufficient to restore health similar to cure serious wounds if a full portion is eaten. A full portion may be divided into four smaller portions each able to provide a cure light wounds effect if eaten or 16 small pieces each of which will restore one point. However, people eating Hell’s Toffee often report powerful nightmares and some headaches for several days after. At the DM’s option, clerics worshiping good divine creatures may find it more difficult to pray or restore their souls if they eat too much Hell’s Toffee. The healing effect is doubled for demonic or abyssal creatures and those the DM deems sufficiently evil may claim a bonus of an extra point per dice.

Hell’s Toffee has a unique effect on elves of all sort, including half-elves, who are paralysed (Fort save DC 15 to avoid) if even one particle enters their mouths and remains so until it is entirely purged from their system (d4 days without medical or clerical intervention). Quite why this should be, no one really knows.

Faint necromancy, conjuration; CL 5th; Craft Wondrous Item, must be made in some form of hell, cure serious wounds; Price 700 gp per full portion; Weight 1 lb per full portion.


[imager]http://www.TheLe.com/TheLegames/images/temp/wicker_temp.jpg[/imager]Wicker Monolith (Minor Wondrous Item)
The Wicker Monolith is a large structure built from interlocking strips of wood. The wood is supposed to be cut by naked witches under the light of a gibbous moon but this is not always practical and so more commonly a mixture of (un)holy and ordinary pieces of wood is employed. Master craftsmen supervise the weaving of the pieces of wood until it has taken on the shape of the monolith, which is a giant humanoid figure seated on a large throne and staring ahead as if into the future. There are 6 hollow spaces, suitable for a medium sized creature, within the monolith and it is in these that the sacrifices are to be chained for the burning of the Wicker Monolith and the power of their pain and suffering is harvested to bring potency to the benefits released.

Once built, the Monolith is brought to a state of semi-sentience through a program of cunningly-wrought enchantments and incantations. The purpose of this magic is to produce a Monolith which will strengthen the communicants who take part in the burning ceremony. On a certain night each year, the communicants join together to worship the old gods, the dark ones whose rule over nature is best remembered with blood and misery. There are many chants and shouts, animal skins are donned and drummers of three different types are assembled. The sacrifices are placed inside the monolith and, once the dark-robed priests have led the congregation into a screaming, dancing frenzy, the great wooden structure is put to the torch. The Wicker Monolith burns hot but fast. It burn 10 rounds before collapsing, and sacrifices take 1d6 damage per round for all 10 rounds. The life energy of the sacrifices is distributed among the communicants. The total hit points of damage taken by each sacrifice (to a maximum of current HP plus 10) is divided by the number of communicants, who receive that many temporary hp each each. (rounded up) Normal hit point totals may be exceeded for this purpose. The temporary hit points last disappear 1 day later.

Moderate Necromancy; CL 12th; Craft Wondrous Item, vampiric touch; Cost 3,600 gp.

--The Le Games. We Enhance Worlds
on the web at: www.TheLeGames.com
 

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TheLe

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Paste of the Dead

Our preview of Treasures of Malevolent Magic continues with Paste of the Dead...

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Paste of the Dead (Minor Wondrous Item)
This dark purple paste has a slimy and slightly unpleasant texture but it covers the skin well enough and soon merges into it. Any human skin covered takes on the semblance of an undead creature; either a zombie, skeleton, ghoul, ghast, wight or wraith. This effect is frightening in itself and could be used as a form of disguise for those with some kind of mischief-making in mind. The effect lasts for up to four hours or until washed off with soap and warm water.

Moderate transmutation; CL 8th; Craft Wondrous Item, alter self; Price 1,600 gp.
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~Le
 

TheLe

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Our preview of Treasures of Malevolent Magic continues with Elm’s Bag...

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Elm’s Bag (Minor Wondrous Item)
These bags were once found only as cursed items usable by followers of trickster god. Now it has come into use more broadly. Each day the owner of an Elm’s Bag is able to produce a single potion per day with a value equal to or less than 300 gp. The owner merely thinks of what kind of potion he desires and reaches into the bag to find exactly that potion in a stoppered vial (assuming the potion doesn’t cost more than the bag can handle). The produced potion is only good for one day and after that it looks the same but tastes foul and will change the imbiber’s skin to a random bright color or pattern.

Strong Conjuration; CL 11th; Craft Wondrous Item, Brew Potion, limited wish; Price 36,000 gp.
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Treasures of Malevolent Magic is expected to be released this week.

-The Le Games, We Enhance Worlds
on the web at www.TheLeGames.com
 

TheLe

First Post
Our preview of Treasures of Malevolent Magic continues with Netherod...

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Netherod
(Major Rod) Despite the rather ominous name this short rod is actually a powerful, if dangerous, tool for good. The rod acts as a special form of connection to the Negative Energy Plane. The peculiar nature of this portal allows negative energy to travel through it in only one direction – back to the plane. This has the effect of short circuiting undead in a rather spectacular fashion.

With a successful melee touch attack against any corporeal undead with no more than 30 HD, the target must make a Fort save with a DC of 16 plus the wielders wisdom modifier; on a failed save the undead creature implodes into dust and is killed.

Because the wielder serves as part of the conduit to the Negative Energy Plane there is a risk when using the Netherod. On a successful implosion the wielder must make a Fortitude save with a DC of 10 plus half the hit dice of the undead creature destroyed. Failure results in the wielder gaining one negative level which lasts for 24 hours but is never permanent. It is possible for the wielder to drain themselves to death if they are too eager to banish the undead. In that case the wielder also implodes upon death as they too (momentarily) become undead.

At the GM’s discretion the Netherod may also be used to disrupt other forms of negative energy.

Moderate Necromancy; CL 11th; Craft Rod, undeath to death; 120,000 gp.

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Treasures of Malevolent Magic is expected to be released this week.
 

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