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[imager]http://www.TheLe.com/TheLeGames/images/tn/TreasuresOfMalevolentMagic_tn200w.jpg[/imager]The Le Games is happy to announced a new book of Magic Items to be released in the coming week: Treasure of Malevolent Magic! This fantastic new d20 book explores the world of curious and malevolent magic items. Available soon for players and GMs alike, this dark book contains 33 Magic Items and 2 Artifact Sets. This evil book is written by John Walsh (author of Unorthodox Sorcerers), Jason Fahrion, The Le, and Nathaniel Olsen; with custom artwork by Herb McGihon (http://razielart.deviantart.com/).
Treasure of Malevolent Magic will be available at Rpgnow.com, ENGS, and Dtrpg.com. Want to know more? Here's a sneak peek!
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Hell’s Toffee (Minor Wondrous Item)
Some but not all of the many layers of Hell provide a fiery, furnace-like heat. The intensity of this heat is sufficient to burn or melt almost anything – hot enough indeed to melt the incorporeal material of the suffering souls obliged to languish there for eternity – the souls of course face the additional burden of having themselves endlessly regenerated for additional melting and other harrowing forms of torture.
The melted souls have been compressed by some inventive devils and mixed with boiled sugar and a hint of vanilla to make the confection known as Hell’s Toffee. This provides a tasty and refreshing snack for the dwellers of these regions and some aficionados claim they can sense some of the past lives of those souls which have been used to create it. One whole piece is about the size of the palm of a human hand.
Eating Hell’s Toffee provides a tremendous boost of unearthly energy sufficient to restore health similar to cure serious wounds if a full portion is eaten. A full portion may be divided into four smaller portions each able to provide a cure light wounds effect if eaten or 16 small pieces each of which will restore one point. However, people eating Hell’s Toffee often report powerful nightmares and some headaches for several days after. At the DM’s option, clerics worshiping good divine creatures may find it more difficult to pray or restore their souls if they eat too much Hell’s Toffee. The healing effect is doubled for demonic or abyssal creatures and those the DM deems sufficiently evil may claim a bonus of an extra point per dice.
Hell’s Toffee has a unique effect on elves of all sort, including half-elves, who are paralysed (Fort save DC 15 to avoid) if even one particle enters their mouths and remains so until it is entirely purged from their system (d4 days without medical or clerical intervention). Quite why this should be, no one really knows.
Faint necromancy, conjuration; CL 5th; Craft Wondrous Item, must be made in some form of hell, cure serious wounds; Price 700 gp per full portion; Weight 1 lb per full portion.
[imager]http://www.TheLe.com/TheLegames/images/temp/wicker_temp.jpg[/imager]Wicker Monolith (Minor Wondrous Item)
The Wicker Monolith is a large structure built from interlocking strips of wood. The wood is supposed to be cut by naked witches under the light of a gibbous moon but this is not always practical and so more commonly a mixture of (un)holy and ordinary pieces of wood is employed. Master craftsmen supervise the weaving of the pieces of wood until it has taken on the shape of the monolith, which is a giant humanoid figure seated on a large throne and staring ahead as if into the future. There are 6 hollow spaces, suitable for a medium sized creature, within the monolith and it is in these that the sacrifices are to be chained for the burning of the Wicker Monolith and the power of their pain and suffering is harvested to bring potency to the benefits released.
Once built, the Monolith is brought to a state of semi-sentience through a program of cunningly-wrought enchantments and incantations. The purpose of this magic is to produce a Monolith which will strengthen the communicants who take part in the burning ceremony. On a certain night each year, the communicants join together to worship the old gods, the dark ones whose rule over nature is best remembered with blood and misery. There are many chants and shouts, animal skins are donned and drummers of three different types are assembled. The sacrifices are placed inside the monolith and, once the dark-robed priests have led the congregation into a screaming, dancing frenzy, the great wooden structure is put to the torch. The Wicker Monolith burns hot but fast. It burn 10 rounds before collapsing, and sacrifices take 1d6 damage per round for all 10 rounds. The life energy of the sacrifices is distributed among the communicants. The total hit points of damage taken by each sacrifice (to a maximum of current HP plus 10) is divided by the number of communicants, who receive that many temporary hp each each. (rounded up) Normal hit point totals may be exceeded for this purpose. The temporary hit points last disappear 1 day later.
Moderate Necromancy; CL 12th; Craft Wondrous Item, vampiric touch; Cost 3,600 gp.
--The Le Games. We Enhance Worlds
on the web at: www.TheLeGames.com
Treasure of Malevolent Magic will be available at Rpgnow.com, ENGS, and Dtrpg.com. Want to know more? Here's a sneak peek!
-------------------------------------
Hell’s Toffee (Minor Wondrous Item)
Some but not all of the many layers of Hell provide a fiery, furnace-like heat. The intensity of this heat is sufficient to burn or melt almost anything – hot enough indeed to melt the incorporeal material of the suffering souls obliged to languish there for eternity – the souls of course face the additional burden of having themselves endlessly regenerated for additional melting and other harrowing forms of torture.
The melted souls have been compressed by some inventive devils and mixed with boiled sugar and a hint of vanilla to make the confection known as Hell’s Toffee. This provides a tasty and refreshing snack for the dwellers of these regions and some aficionados claim they can sense some of the past lives of those souls which have been used to create it. One whole piece is about the size of the palm of a human hand.
Eating Hell’s Toffee provides a tremendous boost of unearthly energy sufficient to restore health similar to cure serious wounds if a full portion is eaten. A full portion may be divided into four smaller portions each able to provide a cure light wounds effect if eaten or 16 small pieces each of which will restore one point. However, people eating Hell’s Toffee often report powerful nightmares and some headaches for several days after. At the DM’s option, clerics worshiping good divine creatures may find it more difficult to pray or restore their souls if they eat too much Hell’s Toffee. The healing effect is doubled for demonic or abyssal creatures and those the DM deems sufficiently evil may claim a bonus of an extra point per dice.
Hell’s Toffee has a unique effect on elves of all sort, including half-elves, who are paralysed (Fort save DC 15 to avoid) if even one particle enters their mouths and remains so until it is entirely purged from their system (d4 days without medical or clerical intervention). Quite why this should be, no one really knows.
Faint necromancy, conjuration; CL 5th; Craft Wondrous Item, must be made in some form of hell, cure serious wounds; Price 700 gp per full portion; Weight 1 lb per full portion.
[imager]http://www.TheLe.com/TheLegames/images/temp/wicker_temp.jpg[/imager]Wicker Monolith (Minor Wondrous Item)
The Wicker Monolith is a large structure built from interlocking strips of wood. The wood is supposed to be cut by naked witches under the light of a gibbous moon but this is not always practical and so more commonly a mixture of (un)holy and ordinary pieces of wood is employed. Master craftsmen supervise the weaving of the pieces of wood until it has taken on the shape of the monolith, which is a giant humanoid figure seated on a large throne and staring ahead as if into the future. There are 6 hollow spaces, suitable for a medium sized creature, within the monolith and it is in these that the sacrifices are to be chained for the burning of the Wicker Monolith and the power of their pain and suffering is harvested to bring potency to the benefits released.
Once built, the Monolith is brought to a state of semi-sentience through a program of cunningly-wrought enchantments and incantations. The purpose of this magic is to produce a Monolith which will strengthen the communicants who take part in the burning ceremony. On a certain night each year, the communicants join together to worship the old gods, the dark ones whose rule over nature is best remembered with blood and misery. There are many chants and shouts, animal skins are donned and drummers of three different types are assembled. The sacrifices are placed inside the monolith and, once the dark-robed priests have led the congregation into a screaming, dancing frenzy, the great wooden structure is put to the torch. The Wicker Monolith burns hot but fast. It burn 10 rounds before collapsing, and sacrifices take 1d6 damage per round for all 10 rounds. The life energy of the sacrifices is distributed among the communicants. The total hit points of damage taken by each sacrifice (to a maximum of current HP plus 10) is divided by the number of communicants, who receive that many temporary hp each each. (rounded up) Normal hit point totals may be exceeded for this purpose. The temporary hit points last disappear 1 day later.
Moderate Necromancy; CL 12th; Craft Wondrous Item, vampiric touch; Cost 3,600 gp.
--The Le Games. We Enhance Worlds
on the web at: www.TheLeGames.com