Whizbang Dustyboots said:
Tease! Post at least a quickie evaluation of the book!
I like it.
A couple of things I especially found to my liking are the expanded rules for the Favoured in Guild feat from
Dungeon Master's Guide II (now renamed just Favoured). More guilds, organizations and churches of different types for your characters to belong to and derive minor mechanical bonuses from.
There's a fair amount of statblocks for common city encounters; city guardsmen, thugs, minor criminal types, craftsmen, politicians, and a couple of more fleshed-out NPC villains for urban environments.
Random mysterious stranger tables.
A sidebar on taverns.
The book is actually pretty light on the usual suspects of crunch - only 14 feats, eight spells, three warlock invocations, I think three prestige classes (Ebonmar Infiltrator, Crimson Scourge, Urban Savant), and six monsters. The siege golem, cesspit ooze, pest swarm and zeitgeist (an urban fey that reflects the mood of the citizenry) look like I might use them some day.
Finally, there's a chapter on running city adventures that I haven't yet had time to read but looks promising.