Ptolus: The Legend of Longcoat


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Erekose13

Explorer
bissichan, Garl isn't quite part of the setting, though luckily Monte has provided us with a giant list of gods and there are many more (heck Whiz might even let Garl be one of the small cults on the Street of a Thousand Gods). Even better, one of the fantastic authors on the Delver's Square has put together a list of the gods for us! Link
 

Whizbang Dustyboots

Gnometown Hero
I actually have Garl in my home campaign, which started before the Players Guide was available, much less the Big Book. Gnome Quixote plays a cleric of Garl in the Midwood campaign.
 


bissichan

First Post
He's not much of a believer, mind you. He might trade for the god of thieves -if there is one- or whatever is the official worshipped of the Longfinger's Guild (assuming he lives to apply for it).
 


wizofice

First Post
Code:
[B]Name:[/B] [COLOR=SlateGray]Aramil Nailo[/COLOR]
[B]Class:[/B] Ranger 1 	
[B]Race:[/B] Shoal Elf
[B]Region of Origin:[/b] Docks, Ptolus
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] CG
[B]Deity:[/B] Myliesha (and Juranis, see below)

[B]Str:[/B] 13 +1 (05p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 18 +4 (10p.)	[B]BAB:[/B] +1		[B]HP:[/B] 8 (1d8+0)
[B]Con:[/B] 10 +0 (04p.)	[B]Grapple:[/B] +2	
[B]Int:[/B] 10 +0 (02p.)	[B]Speed:[/B] 30'	
[B]Wis:[/B] 12 +1 (04p.)	[B]Init:[/B] +4	
[B]Cha:[/B] 08 -1 (00p.)	[B]ACP:[/B] +0		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+2	+0	+4	+0	+0	+0	16
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 12

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+2	+0	--
[B]Ref:[/B]	+6	+4	+2	--
[B]Will:[/B]	+1	+0	+1	--
[B]Notes:[/B] Immunity to magical sleep effects, +2 save vs. enchantment spells or effects

[B]Weapon			Attack	Damage	Critical	Range[/B]
Comp. Longbow		+5	1d8	x3	110'
Longsword		+1	1d8+1	19/x2	—
[B]Notes:[/B] ammo: 20 arrows

[B]Languages:[/B] Common (Imperial), Elven

[B]Abilities:[/B] 
Elf: 
Low-Light Vision. 
Weapon proficiencies: longsword, rapier, longbow and shortbow.
+2 Listen, Profession (Sailor), Seach and Spot checks. 
Automatic Search within 5' of secret or concealed door

Ranger:
Favored Enemy: Sahaugin +2
Track: Use Survival skill to follow tracks.
Wild Empathy: Use Cha skills on animals

[B]Feats: [/B] Point Blank Shot

[B]Skill Points:[/B] 24	[B]Max Ranks:[/B] 4/2
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Climb				+3	2	+1	--
Knowledge (dungeoneering)	+2	2	+0	--
Knowledge (geography)		+2	2	+0	--
Knowledge (nature)		+2	2	+0	--
Listen				+5	2	+1	+2 Race
Profession (sailior)		+5	2	+1	+2 Race
Search				+4	2	+0	+2 Race
Spot				+5	2	+1	+2 Race
Survival			+5	4	+1	--
Swim				+5	4	+1	--

[B]Notes:[/B] 

[B]Equipment:		Cost	Weight[/B]
Comp. Longbow		100gp	3lb
Arrows (20)		1gp	3lb
Longsword		15gp	4lb
Leather Armor		10gp	15lb
Light Wooden Shield	3gp	5lb
Rope, 50' Silk		10gp	5lb
Grappling Hook		1gp	4lb
Caltrops, bag x 3	3gp	6lb
Coin, Gold x5		5gp	0.1lb
Backpack		2gp	2lb

[B]Total Weight:[/B]47.1lb	[B]Money:[/B] 5gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	750

[B]Age:[/B] 118
[B]Height:[/B] 5'1" 
[B]Weight:[/B] 112lbs
[B]Eyes:[/B] black
[B]Hair:[/B] black
[B]Skin:[/B] tan

Appearance: Aramil appears to be a typical shoal elf sailor. He wears leather to keep the rain and cold weather off his skin. His hair is long and black and he wears it unbound. He wears two necklaces around his neck, one is the symbol of Myliesha (goddess of the wind and displaced elves) and the other of Juranis (feared god of the sea). Depending on the situation, need or 'miracle' just witnessed, he may be found kissing one, the other or both.

Background: Aramil grew up in Ptolus on the docks. His father was lost at sea many years ago and he was raised by his mother, who works as a barmaid at the Savage Shark. He spent many a day fishing with a bow off the piers and once encountered some sahuagin, which prompted him to ask sailors at the Shark about the fearsome creatures. This eventually led to his being tutored in the sailing life in general, though he has yet to be far from the docks on any ship.

An old seadog friend of Aramil's was murdered a few nights previous after leaving dock 7. Aramil is, of course, very anxious to find who did it. People talk of Ghosts and the legend of Longcoat. He believes the killer to be flesh and blood and vows to see him dead.
 
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Erekose13

Explorer
so lets see so far we've got:

  • Bill ‘Longshanks’ Schnitz – human fighter 1 by CanadienneBacon
  • Lina – half-elf bard 1 by CanadienneBacon
  • Jossen Vanter – human fighter 1 by Wrahn
  • Akilu – darfellan barbarian 1 by Dave Turner
  • Yaztromo Denmel – human sorcerer 1 by Mileron
  • Maugra Ironcrane – grailwarden dwarf cleric of Tuen 1 by Erekose13
  • Garn – half-orc rogue 1 by Voadam
  • Grant – human rogue 1 by dog45
  • Jarem Thurinor – human paladin of Lothian 1 by Pitchwife
  • Vanden – human monk 1 by Cthulhudrew
  • Faen Argen Lores Woodcarver – gnome rogue 1 by bissichan
  • Jareen Aust Starleaf - elf cleric of Inurath 1 by bissichan
  • Aramil Nailo – shoal elf ranger 1 by wizofice
  • Rurik Rumnaheim - grailwarden dwarf wizard 1 by wizofice
  • Ada Lichtermann - human fighter 1 by Trench
  • Garnet - human sorceror 1 by Trollbabe
  • Kohr au'Thun - stonelost dwarf ranger 1 by Filthy
  • Milana - half-elf cleric of Burrah 1 by Filthy
  • Gracie Goodship - human evoker 1 by Tailspinner
  • Wikipaduran Dimnamfaddle Thistledown Potentloins - gnome bard 1 by Gnome Quixote
  • "Lucky" Cyrus - human cleric of the Lady 1 by Verbatim
 
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Trench

First Post
So here we go. I was going to make a rogue, but plenty seems to be going that route. I also thought it was time to inject a little moral ambiguity into the proceedings (heck, i almost made her Lawful Evil. I still might.) Let me know if I forgot anything or if anyone has any advice. This is my first tme makng a Fighter.

Name: Ada Lichtermann
Race: Female Human
Class: Fighter
Age: 24
Align: Lawful Neutral

STR: 16
DEX: 8
CON: 14
INT: 12
WIS: 11
CHA: 10

AC: 15 (10 +4 Armor +1 Shield -1 DEX)
HP: 15 (10+2 CON +3 Tough)

Saves:
Fort: +4 (2 +2 CON)
Refl: -1 (0 -1 DEX)
Will: +2 (0 +2 Feat)

Skills:
Climb +6 (3 +3 STR)
Intimidate: 3
Jump +6 (3 +3 STR)
Swim +6 (3 +3 STR)
Knowledge (dungeoneering) +1
Craft (dressmaking): +1

Feats:
Toughness
Iron Will
Power Attack

Equipment:
Chain Shirt
Greatclub
Longsword
Warhammer
Small Shield, steel
Rope, hemp- 50 ft
Torches (2)
Sacks (2)

Appearance:

Ada is rather physically intimidating. One could even call her "thick". Over six feet tall and at least a third of that wide, she towers over most men and is perfectly aware of it. She has shoulder length brown hair that is often pulled back into a severe ponytail. Small, pale blue eyes are almost lost in the wide expanse of her face- with most attention being drawn to an aquiline nose that jut above thin lips. Many men (and some women) find her attractive in an unconventioal way. She often wears a white corset over a green blouse. She has one skirt- a blue one with red flowers lining the bottom, which she reluctantly wears when it's her shift at the Onyx Spider. Otherwise, she opts for khaki pants.

Background:

Her parents moved from the Prustan Peninsula to Ptolus when she was only three and her mother large with child, her father being offered an internship with a technologist who had a dream to bathe Ptolus in city-wide public lamps. By the time the Lichtermann's made it to Ptolus, the venture had folded and the parents were forced to move to the Warrens and find work where they could. Ada's brother was born weak and sickly and in need of near-constant care. Ada grew up with a father, who was bitter at having to work in the Docks and never making enough to take his family home, and a mother, who was deeply saddened by her son and accidentally ignored her robust daughter because of his demands.

By the time Ada was grown, she had spent much of her formative years hanging on the fringes of the Pale Dogs. She was nicknamed "Ooze" because of her slow, lumbering nature; a moniker which earns a beating to this day. Seeing her parents struggle and the gang fumble in their attempts to get ahead, Ada promised herself she would do anything to improve her lot in life.

She's done marginally well. She now lives in Midtown (although admittedly on its edge on Vadarast Street) and works a number of jobs to move further away from the Warrens. She works part time as a barmaid at the disreputable Onyx Spider, makes dresses (the only useful skill that she feels she learned from her mother) when she can convince patrons her large fingers can, and even occasionally as hired muscle.

But where she has made the most money, recently, is as a backroom madam. Midtown finds many adventurers gracing its pubs looking for all manners of entertainment- and Ada found that many prostitutes would rather work for a disreputable woman than take their chances with the many disreputable men in Ptolus. Ada looks upon her new occupation with only a twinge of guilt, and has proved herself a stern madam- not above beating a girl when she deems it neccessary. She still sends a portion of her earnings to her parents to help support her invalid brother, but she hasn't visited them in years.

Personality:

Ada has become hard growing up in the Warrens, and her constant quest for self-betterment and social climbing is looked at in almost Darwinian terms. As a result, many people find her cold and severe. When one of her girls was recently killed by Longcoat, she immediately saw how bad this would be for business. She joins the search out of interest for protecting her assets, although she is shrewd enough to not casually admit this to others.
 
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