lukelightning
First Post
I like Evil spells. It lets a player run an evil character and do "evil thiings" without having to go burn orphanages and rape poodles.
werk said:I thought that poison use was evil.
Fat Daddy said:Is casting these spells an evil act in and of itself. Please give rules references.
What about this quote, with my emphasis:Hypersmurf said:If those books are not in play, then the Evil descriptor tells us that a/ druids and clerics who are Good or have Good deities cannot cast the spell, and b/ clerics with the Evil domain cast the spell at +1 caster level, and c/ the spell will be flagged by a Detect Evil spell. That's about it.
While I suppose nothing here tells the DM/player that they have to do anything about it, surely this has relevance?SRD said:Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.
Infiniti2000 said:What about this quote, with my emphasis:
While I suppose nothing here tells the DM/player that they have to do anything about it, surely this has relevance?
And in no other way? Are you suggesting that there are a/ no evil acts, b/ evil acts have no relevance, or c/ both?Hypersmurf said:In the core rules, that's how the [Evil] descriptor interacts with alignment.
Infiniti2000 said:Are you suggesting that there are a/ no evil acts, b/ evil acts have no relevance, or c/ both?
Xanterith said:I see spells with the Evil descriptor drawing there energy from the negative plane, and the wizard casting the spell being a conduit to this energy. This will eventually have a negative effect on the mage, corrupting their soul and body. Also, they increase the amount of negative energy on the plane, thereby furthering inderectly the cause of evil.
I don't agree that the Evil in the descriptor is wholly separate from the Evil in one's alignment. I think the word choice for the descriptor signifies more than simply confounding terms. Keep in mind that I'm a big proponent for the concept that rules say what they mean and typically nothing more, but in this case I think the choice of using Evil (or Good/Chaos/Law) has more relevance than the interaction with cleric/druid alignment.Hypersmurf said:I'm suggesting that the way that the [Evil] descriptor interacts with alignment is defined in the Cleric and Druid class descriptions.
Casting an [Evil] spell (absent the BoVD) is or is not an evil act depending on its use, just as casting a [Fire] spell or a [Mind-Affecting] spell is or is not an evil act depending on its use. Whether or not the spell is an evil act is not dependent on its descriptor.