buzz
Adventurer
My vote is for dealing with treasure. Every 3.x game I've played eventually reaches a point where we have this massive Excel spreadsheet of all the loot we've accumulated, and then spend many email threads an much game time sorting, selling, redistributing, etc. It is my #1 least favorite aspect of the game.
I'd really like to run a game where PCs are just equipped according to their budget on the wealth-by-level table. You show up to game night with your PC outfitted and ready to go, and that's the end of it.
I'd really like to run a game where PCs are just equipped according to their budget on the wealth-by-level table. You show up to game night with your PC outfitted and ready to go, and that's the end of it.