"Busywork" in RPG's... - Page 5




What's on your mind?

+ Log in or register to post
Page 5 of 5 FirstFirst 12345
Results 41 to 49 of 49
  1. #41
    Registered User
    The Grand Druid (Lvl 20)

    Mark CMG's Avatar

    Join Date
    Feb 2003
    Location
    Lake Geneva, WI 53147
    Posts
    8,785
    GM's DayCMG

    ø Ignore Mark CMG
    My communities:

    I think with D&D a lot of the creation work takes up time but whatever you can do quickly or pick up already done on the cheap opens up more time for other creation projects. It can still all be a lot of fun.
    Fighting Fire - Ernie Gygax Relief Fund

    Please, help boost the signal!

    http://tinyurl.com/gygaxrelief

    As always,
    Mark CMG
    CreativeMountainGames.com

 

  • #42
    Registered User
    Enchanter (Lvl 12)

    Agamon's Avatar

    Join Date
    Jan 2002
    Location
    AB, Canada
    Posts
    8,832

    ø Ignore Agamon
    Quote Originally Posted by Mark CMG
    I think with D&D a lot of the creation work takes up time but whatever you can do quickly or pick up already done on the cheap opens up more time for other creation projects. It can still all be a lot of fun.
    This is true. Prep is probably the least fun thing about being DM, but it's not all that bad. Plus, the results are almost always more than well worth it.

  • #43
    Registered User
    Minor Trickster (Lvl 4)

    Particle_Man's Avatar

    Join Date
    Jan 2002
    Posts
    4,623

    ø Ignore Particle_Man
    Ditto to a lot of the above. Let me add a few:

    a) Fatigue rules, and in fact any ability score penalties that lead to "Cascading effects"

    b) Templated Summoned Monsters. Many Dms house-rule that you just use one summoned critter per level, for simplicity's sake. But the base spell lets you choose from a large list.

    c) tons of modifiers to all sorts of things from all sorts of sources, that have all sorts of different durations, conditions when they work or don't work, etc.

    Where can the Monte Cook Dungeoncraft article on winging high level NPCs be found, btw?
    28 days... six hours... 42 minutes... 12 seconds. That... is when the world... will end.

    -Frank, Donnie Darko

  • #44
    Registered User
    Grandfather of Assassins (Lvl 19)

    FireLance's Avatar

    Join Date
    Mar 2002
    Location
    Singapore
    Posts
    8,156
    Blog Entries
    232
    I Defended The Walls!

    ø Ignore FireLance
    My communities:

    As a player, I enjoy the process of advancing my character and picking new options, feats, spells, powers, etc. Hence, it's not busywork for me, although it will be busywork for someone who doesn't.

    The same goes for monsters and NPCs as a DM. I generally enjoy the process of coming up with NPCs or modifying monsters, so it isn't busywork for me.

    What is busywork is the process of recording their stats on cards so that I can make the game run more smoothly. I use a modified version of WotC's new stat block format, so existing commercial programs won't help.

    My group has several conventions that eliminate some of the types of "busywork" that have been mentioned:

    XP: We don't bother to track XP. PCs generally level up at the end of every session. Magic item creation feats grant a flat 25% discount off the cost of an item that the character can create himself. We've introduced a generic "Power Component" that costs 5gp per point of XP for spells that have XP costs.

    Treasure: We don't bother to give out treasure. Every character simply selects whatever equipment he wants, up to the standard wealth for a PC of his level.

    Tracking Equipment, Food and Water: We don't bother to track generic equipment. We have a standard adventurer's pack that works like a spell component pouch for adventuring equipment. The PC is assumed to have everything he needs to provide himself with food, water, a comfortable place to rest, and take care of his personal hygiene during an adventure.

  • #45
    Community Supporter COPPER SUBSCRIBER
    Cutpurse (Lvl 5)

    buzz's Avatar

    Join Date
    Aug 2002
    Location
    Aurora, IL
    Posts
    6,791
    I Defended The Walls!

    ø Ignore buzz
    My communities:

    Quote Originally Posted by Particle_Man
    Where can the Monte Cook Dungeoncraft article on winging high level NPCs be found, btw?
    "Dungeoncraft: Winging It, Part 3: The Math of Winging It" in Dungeon #130 (Jan 2006)
    ENWorld Chicago Gameday: Getting people together to game since 2001.

  • #46
    Registered User
    Acolyte (Lvl 2)

    Aeric's Avatar

    Join Date
    Feb 2004
    Location
    Orange County, CA
    Posts
    945

    ø Ignore Aeric
    Quote Originally Posted by Joshua Randall
    American Heritage Dictionary defines busywork as "Activity, such as schoolwork or office work, meant to take up time but not necessarily yield productive results."
    In that case, I would call empty dungeon rooms busywork. I can't tell you how many times I have wanted to pull my hair out after spending 10-15 minutes searching a room for traps, secret doors, etc., only to find absolutely nothing of interest in there. There were hundreds, nay, thousands of rooms, corridors, and passages in Moria, but did Tolkien cover the Fellowship's exploration of them all? No! He cut to the chase. I wish my DM would do that. I know I certainly will, next time a dungeon sneaks its way into one of my games.

  • #47
    Registered User
    Lama (Lvl 13)

    Man in the Funny Hat's Avatar

    Join Date
    May 2005
    Location
    The Inland Empire
    Posts
    2,364

    ø Ignore Man in the Funny Hat
    My communities:

    Quote Originally Posted by Aeric
    In that case, I would call empty dungeon rooms busywork. I can't tell you how many times I have wanted to pull my hair out after spending 10-15 minutes searching a room for traps, secret doors, etc., only to find absolutely nothing of interest in there. There were hundreds, nay, thousands of rooms, corridors, and passages in Moria, but did Tolkien cover the Fellowship's exploration of them all? No! He cut to the chase. I wish my DM would do that. I know I certainly will, next time a dungeon sneaks its way into one of my games.
    Of course the fellowships purpose was to simply go from one end to the other as quickly as possible - they were not concerned with exploration at all except what was necessary to identify their position or change directions and move on. Moria was more analagous to the Underdark than a dungeon due to its sheer size.
    No version of D&D has an Expiration Date.

  • #48
    Registered User
    Acolyte (Lvl 2)

    Aeric's Avatar

    Join Date
    Feb 2004
    Location
    Orange County, CA
    Posts
    945

    ø Ignore Aeric
    Quote Originally Posted by Man in the Funny Hat
    Of course the fellowships purpose was to simply go from one end to the other as quickly as possible - they were not concerned with exploration at all except what was necessary to identify their position or change directions and move on. Moria was more analagous to the Underdark than a dungeon due to its sheer size.
    Fair enough. I suppose I used Moria as an example because, in my mind at least, it is the granddaddy of all dungeon crawls, even if their goal simply was to cross from one side to the other.

    My point was this: if you have a hundred room dungeon, and only half of those rooms have anything resembling content, then the other half should be glossed over for the sake of expediency. I guess this is where the simulationist and narrative styles of DMing part ways. My current DM is so strongly rooted in the simulationist way of running games that, when our party had to search an enormous (and mostly-empty) inn for a missing cleric recently, we had to practically twist his arm to let us gloss over the empty rooms. If he'd had it his way, he would have described each individual room to us, and the adventure would have taken three times as long as it did. At that point, when we opened a door we were only concerned about one thing: is the guy, or anyone who might be able to tell us where the guy is, in here? If the room was empty, the door got closed and we moved on. It was amazing how hard it was for the DM to understand that idea.

  • #49
    Community Supporter COPPER SUBSCRIBER
    Cutpurse (Lvl 5)

    buzz's Avatar

    Join Date
    Aug 2002
    Location
    Aurora, IL
    Posts
    6,791
    I Defended The Walls!

    ø Ignore buzz
    My communities:

    Quote Originally Posted by Man in the Funny Hat
    Of course the fellowships purpose was to simply go from one end to the other as quickly as possible - they were not concerned with exploration at all except what was necessary to identify their position or change directions and move on.
    The Fellowship also weren't forced to accumulate as much swag as possible in order to buy superpowers that kept them apace with the CR system.
    ENWorld Chicago Gameday: Getting people together to game since 2001.

  • + Log in or register to post
    Page 5 of 5 FirstFirst 12345

    Similar Threads

    1. Forked: "Math and Grind" or "Why Rechan is Right" (From: "4e One-trick ponies")
      By RyvenCedrylle in forum Older D&D Editions and OSR Gaming
      Replies: 73
      Last Post: Saturday, 5th October, 2013, 03:38 AM
    2. Combining "d20 Past" with "Urban Arcana" to make "d20 Fantasy"
      By Jack Daniel in forum Older D&D Editions and OSR Gaming
      Replies: 5
      Last Post: Tuesday, 3rd May, 2005, 06:22 AM
    3. "The learning game" "El juego de aprender" "Lære leken" IC
      By Tor L'Tha in forum Playing the Game
      Replies: 2
      Last Post: Tuesday, 14th December, 2004, 07:26 PM
    4. Replies: 0
      Last Post: Monday, 29th November, 2004, 07:19 PM
    5. "The learning game" "El juego de aprender" "Lære leken"
      By Tor L'Tha in forum General RPG Discussion
      Replies: 1
      Last Post: Monday, 29th November, 2004, 07:01 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •