Rich beyond dreams (El Jefe Judging)

BigB

First Post
OOC: I missed a xp post for the dwarves on the dam you fought before resting. I know this saddens you but you will now have to each add another 300 xp. :cool:
 

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Phoenix8008

First Post
Send sailors enough to carry all the weapons in one trip plus one extra as their guard/runner to alert us if they're attacked. The remainder (if any) will stay here atop the dam with Phoenix & Lookspring until the rest return. Then all will continue down the northern tunnel.
 

BigB

First Post
The group of sailors gather the weapons and carry them back to the well bottom and then return. The group with Phoenix then Lookspring and sailors following climb down the opposite side of the well into the water which is about waist high for Phoenix and the sailors but a bit more difficult for Lookspring though he does manage as they move north and out of the water again. At the entrance to the northern tunnel they peer about wondering what will appear from nowhere to attack once again. As the tunnel begins to open to a wider space Phoenix halts the group to ensure everyone is ready.


ooc:any actions?
 

Phoenix8008

First Post
Phoenix has her mindblade ignited and ready as they slowly enter the larger space to explore. She listens carefully to hear anything that might be echoing in the bigger room... Listen check (1d20+1=8) ...but all the noise from multiple sailors walking is too much probably.

HP: 18/31, PP: 1/6
 
Last edited:

SelcSilverhand

First Post
Lookspring holds his bow and quiver over his head as he struggles through the deep water. His faces twists into a snarl of anger at being forced to get wet. He does his best to keep up with the group and when they reach the larger chamber he stops and listens as well.

Lookspring Listen (1d20+7=11)
ooc - favored enemy: animal, so +2 if there is one.
 

BigB

First Post
As you approach you here a familiar snarling sound, particularly familiar to Phoenix :cool:

The room is off to the west side of the passageway which continues to the north. The room is filled with leather beds and two stone worktables. There is also a small metal chest near one of the beds. A snarling badger rounds the closest stone table and takes a position as though warning the group not to come closer, not a friendly warning-bearing teeth and snarling.
 


Phoenix8008

First Post
Not waiting to see if Looksprings' animal imitation has any effect, Phoenix decides to not get up close and personal if she can help it. Charging up her mind blade for a psychic strike, she hurls it at the creature from where they stand outside the room while shouting, "Badgers!? We don't need no stinkin' badgers!" :D :heh: :confused: :uhoh:

Attack and Damage (1d20+5=17, 1d6+3+1d8=12)
 

BigB

First Post
As Lookspring dances and snarls a bit Phoenix throws a mindblade and ends the furred threat. No more snarling from the badger. The room is now quiet except for Lookspring until he realizes what has happened.
 


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