stonegod's Expedition to Castle Ravenloft: Ch. I [IC]


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DEFCON 1

Legend
Supporter
(Edited post to account for what stonegod said below. My bad.)

Jarrith follows Sir Khensu's horse on foot... his eyes scanning the valley as much as the inquisitor is. When he hears Khensu say "Odd.", Jarrith snorts in agreeance.

"You aren't kidding, my friend. What do you think? Gate is either magically locked and opened, or we're being watched."

His eyes go to the road and ground ahead, searching for any signs of recent tread. As they continue to move along it, Jarrith's senses try to take in the whole area and get a perception on how long it's been since the area's seen activity such as their arrival.

"Well, it looks like we might be on the right track... so let's see where this takes us, eh? You don't put up a gate like that unless you're trying to keep something... or somewhere... protected."
 
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stonegod

Spawn of Khyber/LEB Judge
OOC: Note, at this point, you see no evidence of the town. The town must be set apart from it some distance.

Woot! 2000 posts!
 
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GwydapLlew

First Post
Sir Khensu will look back at the rest of the party. "Shall we carry on?"

He offers a hand to Jarrith, assisting him back on his horse if the Stalker so chose.
 

stonegod

Spawn of Khyber/LEB Judge
DEFCON 1 said:
His eyes go to the road and ground ahead, searching for any signs of recent tread. As they continue to move along it, Jarrith's senses try to take in the whole area and get a perception on how long it's been since the area's seen activity such as their arrival.
Jarrith's search turns up a partial hoof print in a bit of mud near the gate that is probably a few days old; it appears to have been going out of the valley. He does not manage to find any other tracks after a cursory inspection.
 

drothgery

First Post
stonegod said:
Jarrith's search turns up a partial hoof print in a bit of mud near the gate that is probably a few days old; it appears to have been going out of the valley. He does not manage to find any other tracks after a cursory inspection.

When Daellin sees Jarrith searching, he tries to give his friend a hand.

OOC: Though really, it'd make more sense for Jarrith to Aid Daellin than the other way around; he's got a better Search modifier, and also has Track.
 

stonegod

Spawn of Khyber/LEB Judge
drothgery said:
When Daellin sees Jarrith searching, he tries to give his friend a hand.[/COLOR]
The elf's keen eyes and training confirm Jarrith's find---a single horseman left the valley within the week, mostly likely within the last three days. The elf is able to find fainter signals the Stalker missed---it appears another party, perhaps three in all, made its way into the gate within the last week as well.
 

drothgery

First Post
stonegod said:
The elf's keen eyes and training confirm Jarrith's find---a single horseman left the valley within the week, mostly likely within the last three days. The elf is able to find fainter signals the Stalker missed---it appears another party, perhaps three in all, made its way into the gate within the last week as well.

He'll tell the others of this. "It doesn't seem completely deserted." He adds.
 

James Heard

Explorer
"A gate such as this might be created to keep something in as well as intruders out. A summoning circle of a sort, which calls something inside but which traps it from leaving."

She sighs.

"Let's press onward. If Fate hath a hand in this, then let it display."
 

stonegod

Spawn of Khyber/LEB Judge
Leaving the gates behind, the group slowly moves into the thickening fog. As they leave, there is a sudden *thunk* noise as they notice the gates have closed silently behind them.

~~~

The gate fades into the mists as the oppressive trees hang above. This continues for about 10 minutes until the trees thin and all is left is the fog. All is a dim grey, as the wan light left from the behind-the-mounts sun is filtered to you.

Eventually, tall shapes loom from the dense fog, and the ground underfoot gives way to slick, wet cobblestones. A dilapidated wooden sign reads "Welcome to the Village of Barovia." As the party approaches, the shapes resolve into tenements whose windows are boarded, broken, and lightless. Nothing moves near-by, though the fog limits visibility. Faint sounds, as of something groaning, echo hollowly from deeper in the settlement.

OOC: Please let me know the order in which you ride. The cobblestone street is 20' wide. It is not currently dark, but the mist does limit clear visibility to 30'.
 

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