Ptolus: The Legend of Longcoat

Mileron

First Post
Name: Yaztromo Denmel
Neutral Good - Human - Sorceror - 1

Description and background

Yaztromo stands straight for his average height, but not necessarily tall; he's not entirely confident in himself and has had a few too many run-ins with dwarven and gnomish merchant doorways to keep his nose too high in the air. His dark brown hair is constantly tousled, if combed. Intelligence sparkles in his chocolate brown eyes. A slight scar runs from the corner of his right eye, along his cheekbone, to just in front of his right ear (the product of an explosive potion gone awry.) His jaw isn't chiseled but rounded and plain. A slight twist of his nose could have been from walking into a door or a riot, but he choses not to draw attention to it.

Dressed in unremarkable clothes, he often can be seen wearing the leather apron his mother gave him as a gift - the one with his name embroidered on it - but takes it off outside of normal business hours.

His ferret familiar Edna can be usually found either on his shoulder, in one of his apron pockets, or in the crook of his arm. Unless she's out being curious. A seemingly typical ferret, her coloring almost matches Yaz' hair, in a deep caramel, but with spots and feet of white.

Yaztromo is the son of a wizard and an apothecary/alchemist. His father 'left' when he was quite young, leaving his mother to raise their boy alone in Ptolus. He discovered early on his propensity for magic - not long after his tenth summer - but it was quite a few years before he was able to develop control, let alone have his mother afford to have him tutored by an old adventuring comrade. He picked up the alchemy and apothecary trade from his mother over the years and often assists her with brewing basic potions to keep their store supplied.

Around his twenty-first summer he received a package from his missing father, which included a small stipend and a spell scroll, intended to assist Yaz in acquiring his familiar.

His magical studies took a sabbatical when Yaz became enamored of a tavern maid down at the Docks... Until her grisly murder.

Name: Yaztromo Denmel
Neutral Good - Human - Sorceror - 1

Strength: 9 (-1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 9 (-1)
Charisma: 16 (+3)

Hit Points: 5/5
Armor Class: 12 (Robes/no armor, +2 dex bonus, FF 10, touch 12)

Spells prepared: ((Level, number of spells, spells prepared, spell DC))
Level 0: Detect Magic, Read Magic, Light, Mage Hand
Level 1: Shocking Grasp, Mage Armor

--Spells per day/ Spell DC (10+SL+ChaMod):
---Level 0: 4 / 13
---Level 1: 2 / 14


Base Attack: +0
((Weapon, Attack Bonus, Damage, Crit Range))
Sling : +0 : d4 x2
Shortspear : -1 : d8 x3

Saving Throws: Fortitude +2 (0 base, +2 familiar mod), Reflex +4 (base 0, Dex stat mod +2, familiar mod +2), Will +2

Feats: Skill Focus: Profession: Apothecary, Combat Casting
Skills: Alchemy +3 (1+2+0), Concentration +4 (0), Diplomacy +5 (2+3+0), Knowledge: Alchemy +4 (3+1+0), Profession: Apothecary +3 (2+-1+2), Spellcraft +4 (3+1+0)

Languages: Common

Class abilities: (Summon Familiar)
Edna (weasel/ferret) Hp: 2; Ac:15 (t14 ff13); Spd 20ft / climb 20ft; Bab/Grap: +0/-12; Attk: bite +4 (1d3-4)
Saves: Fort +2, Ref +2, Will +2
S3, D15, C10, I6, W12, Ch5
Feats & Skills: weapon finesse; balance +10, climb +10, hide +11, move silent +8, spot +3
Special: +2 Reflex save, Alertness, improved evasion, share spells, empathic link, low-light vision, scent and attach

Equipment: Artisan outfit, Backpack, Candles (5), Waterskin, Rations (3 days), Bedroll, Sack, Flint + Steel, Component Pouch, Ammo Pouch, Change of Clothes, Ink (secure, wrapped in clothes), Inkpen, Empty Vials

Weapons and armor: ((Combat equipment))
Shortspear, Sling, Slink Bullets (10)

Wealth: (9g 80s)
 

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Voadam

Legend
Garn

Description and background

Garn is not a nice fellow. Born to a tough life in a seedy section of the city he is known for fighting dirty in his barroom brawls. He knows a couple guys who don't ask many questions on stuff he wants to pawn off, whether it is jewelry that looks like it would fit on little old ladies or a delver's sunrod.

Garn is ugly, ugly, ugly with snarly teeth, a smashed nose, and a couple scars adding to what would already have been an unfortunate face. He also has a big tattoo on his right arm of a red heart with the word MOM in it. He is big though and many avoid provoking him.

Since he heard what happened to his mom while she was working the streets he's been on a bender. He wants to get his hands on the guy who did it.

Garn
Half-Orc Rogue level 1
Alignment, better we not talk about it

Strength: 18 +4
Dexterity: 14 +2
Constitution: 14 +2
Intelligence: 6 -2
Wisdom: 11
Charisma: 6 -2

Hit Points: 8/1
Armor Class: 16<17> (armor +4, +2 dex, <+1 dodge>) Touch 12, Flat footed 14

Spells prepared: NA

Base Attack: +0
Morning Star, +4 melee, 1d8+6 x3
Dagger +2 ranged, 1d4+4 19-20
Javelins +2 ranged 1d6+4 x3

Saving Throws: Fortitude +2, Reflex +4, Will +0

Feats: Dodge
Skills:
Climb +8 (4 + 4)
Hide +6 (4 +2)
intimidate +2 (4 -2)
listen +4 (4)
Move Silent +6 (4+2)
spot +4 (4)


Languages: Common, Orcish

Class abilities:
Sneak Attack +1d6
Trap Sense

Equipment:
Backpack
Rope 50'

Weapons and armor: ((Combat equipment))
Chain shirt
Morningstar
Dagger
Javelins 5
4 alchemist's fire

Wealth: 176.33 gp

xp 475
 
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Pitchwife

First Post
Jarem Thurinor

Name: Jarem Thurinor
Race: Human - Prustan background
Class: Paladin of Lothian
Alignment: Lawful Awesome
Level: 1

Str: 14
Dex: 10
Con: 11
Int: 12
Wis: 12
Cha: 14

HP: 10
AC: 16 [chain shirt, heavy wooden shield] or 14 [chain shirt]
XP: 50! :p


FOR: +2
REF: +0
WIL: +1

FEATS

Exotic Weapon Proficiency: Bastard Sword
Weapon Focus: Bastard Sword

SKILLS (only listing ranked skills for now, others have no decisions involved so...)

Diplomacy 6 (ranks: 4)
Handle Animal: 3 (ranks: 1)
Knowledge: Religion 5 (ranks: 4)
Profession: Fishmonger 4 (ranks: 3)
Sense Motive: 5 (ranks:4)

COMBAT

Bastard Sword 1d20+4 to hit, 1d10+2 (one-handed) or 1d10+3 (two-handed) damage
Sling 1d20+1 to hit, 1d4+2 damage

EQ of note/cost:

100 chain shirt
35 bastard sword
7 heavy wooden shield
.2 20 sling bullets

ABILITIES

detect evil (at will)
smite evil 1/day
chicken dance (at weddings)


BACKGROUND (the down-and-dirty, non-novel-writing approach)

Jarem is a child of the Warrens and the Docks, his family living in the Warrens, scraping out an existence as fishmongers on the piers. Like half the city, his family worships Lothian; unlike most people (including his family), Jarem truly loves and reveres Ptolus's principle diety. Jarem was a sensitive boy growing up, avoiding the fighting and gang hooliganism that runs rampant in his neighborhood. Ironically, as he moved through puberty it became apparent to the priest of his usual chapel that he had, if nothing else, a physical aptitude for combat. Combined with his intuitive grasp of religion, he was an obvious candidate for at least a role in the Church's Guard. In time, his passion for the faith moved him through the ranks and he finds himself recently consecrated as a true Paladin of Lothian.

Jarem is not a brow-beater, at least yet. He comes to his faith as a true believer, but out of a mixture of love of diety and study of tenant, and he wishes to share his joy in Lothian with everyone. He also recognizes, of course, that the enemies of Right are numerous and pervasive. In combat he is mostly resigned to the necessity of dealing with miscreants, but he loses this composure when facing dire evil. He maintains contact with both his family and childhood friends, which leavens what people think of as "normal" paladin behavior. He regrets his family's casual familiarity with the day-to-day ugliness of the Warrens and the Docks, and he speaks to his friends of changing their ways rather than abandoning them.

Quick Touchstone: Think roughly of a composite-aged Sam Vimes, with the older version's sense of righteousness but the younger's naivete.

Why He's involved: These are his people. The Watch may not care, the upper reaches of the Church Hierarchy may take no heed, but Jarem does. His family hasn't been harmed, nor have his friends, but his community has been. Lothian wants him to intercede, he's certain - why else would he make himself so clear in Jarem's mind? Why else would scum from the Docks have it within himself to be Paladin?

Hit me with any questions you may have.
 
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