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  1. #51
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    I Defended The Walls!ZEITGEIST

    ø Ignore Sound of Azure
    Quote Originally Posted by Aikuchi
    Hi SoAzure How ya been? Hows you SEAsian campaign coming along (sent ya an email but just in case) --- waves!

    --

    Smootrk:
    Btw, I believe SoA has done quite a bit of research on his own campaign world about classes in Asia, perhaps there's some semblance in some class abilities to suit your "Fascinate" rather than "Inspire" line of though .... ((shrugs))
    Well, I have nothing like this in my stuff, but it certainly is worth considering to tie in.

    As for progress, I'm nearly back to where I was before, material and rules-wise. I think the flavour is a lot better now, but I'm still not really happy with it.

    As I'm group-less right now, I have plenty of time to design stuff. I really should update, though. Thanks for the reminder.


    Smootrk: I may have a couple of feats and the skeleton of a PrC in the works for you soon.
    Sound of Azure- Synaesthetic Antipodean

    Old 3rd Edition Projects
    Selan-My campaign setting based on South-East Asian themes and myths. -Please leave a comment!
    Game world and discussion Classes (Spirit Eater class under construction) Races
    Smootrk's Geisha My contributions:- The Crimson Sakura and the Tui Na Masseuse
    The Inspired Knight, the Shadowhand Banite (FR),the Spell-less Contemplative
    My re-imagining of Borble's Battle Mage is in need of feedback.
    -Please comment if you have the time. Opinions and commentary are always welcome!

 

  • #52
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    Thanks for all the input everyone. Here's how some of your suggestions have moved me.

    I want to make an Indian variant, the Devadasi (Temple Girl) in which some changes will be a little more focus on dance, sexual seduction, and spellcasting will be divine rather than arcane (but still essentially the same bardic style list).

    I think the Malay 'Sleeping Dictionary' version will end up similar (without the divine shift), and it sounds like it (from a movie blurb I read) I may need to throw in some sort of educator/trainer slant... but I will delay until I can see the suggested movie. Is there a Malaysian term for this that may be suitable for a class name?

    The Korean version seems so similar to Japanese Geisha, that I doubt there will be any mechanical differences, although from a role-play point of view, they might be a little more focused on the sexuality aspect.

    Looks like I need to do a little more research for the Pinoy version, but the Janggay dancers (the long metal fingernail one) intrigues me. It might seem odd, but I hesitate to ask my wife if there is a Filipino term for something similar to geisha... wonder why?

    For Prestige Classes:
    I hope to (re)develop the Kabuki Warrior concept for a more militant Geisha.

    I want to make a clan oriented Geisha Spy/Assasin prc that allows concurrent increase in both basic ninja (or assassin) abilities and also the main Geisha abilities (spells, performance, lore) - ie. the levels stack for these certain core abilities. This one will likely be oriented around an organization, rather than being freely learned.

    Another concept I would like to work out (but have few details in mind) is a Geisha/Courtier PRC. Might look something like the Forbidden City 'princesses' you see in movies like "The Last Emperor". But, like I said - few details or ideas on this yet, other than it will probably seem more appropriate for a courtier who takes on a little of the geisha skill set, to better serve their liege - a handmaiden sort of concept.
    3... 2... 1... Smoot ?? .... More Smoot goodness
    Some Forgotten Realms (and general) tweaks I have done:
    Geisha - Asian Bard variant (base class)
    Scaleforged - Yuan-ti Warforged (race)
    Soulforged - Thayan Warforged (race)
    Thayan Slaver - (redesigned prestige class)
    Biosoph - Nature Archivist (base class variant)

    Come back to the original Star Frontiers with the Star Frontiersman
    Colorado Gamers, Click Here RPG Colorado

  • #53
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    ø Ignore smootrk
    Quote Originally Posted by Sound of Azure
    Smootrk: I may have a couple of feats and the skeleton of a PrC in the works for you soon.
    Any sharing you might want to do is very welcome and appreciated. I would love to see what you have in mind for a SEAsian campaigne overall.
    3... 2... 1... Smoot ?? .... More Smoot goodness
    Some Forgotten Realms (and general) tweaks I have done:
    Geisha - Asian Bard variant (base class)
    Scaleforged - Yuan-ti Warforged (race)
    Soulforged - Thayan Warforged (race)
    Thayan Slaver - (redesigned prestige class)
    Biosoph - Nature Archivist (base class variant)

    Come back to the original Star Frontiers with the Star Frontiersman
    Colorado Gamers, Click Here RPG Colorado

  • #54
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    ø Ignore ivocaliban
    Quote Originally Posted by smootrk
    Looks like I need to do a little more research for the Pinoy version, but the Janggay dancers (the long metal fingernail one) intrigues me.
    I hate to admit it, but the first thing that came to mind when I read about the janggay dancers was Lady Deathstrike as a geisha.




    Needless to say...it scared me.
    http://www.samuraiedition.com/images/sig_dragon.jpg


    Never trust a scarecrow wearing shades after dark. -Tom Waits

  • #55
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    you want gold gilded long decorative dance nails ...

    check for Thai traditional dances.

    ---
    Kelly hu is awesome, and she classically trained to in martial arts (wheeeee!) - i think under the same technique (not sure about mentor) as sammo hung, who coincidently learnt under the same master as Jet li .... oh dear i've digressed. Sorry
    I shall gather myself into my self again,
    I shall take my scattered selves and make them one.
    I shall fuse them into a polished crystal ball
    Where I can see the moon and the flashing sun.
    I Shall sit like a sibyl, hour after hour intent.
    Watching the future come and the present go -
    And the little shifting pictures of people rushing
    In tiny self-importance to and fro.
    -sara teasdale

  • #56
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    ø Ignore smootrk
    Quote Originally Posted by ivocaliban
    I hate to admit it, but the first thing that came to mind when I read about the janggay dancers was Lady Deathstrike as a geisha.
    Needless to say...it scared me.
    Indeed. Those nails (Kelly's or those Janggay dancers) are bizarre.
    Bizarre makes for good D&D.
    3... 2... 1... Smoot ?? .... More Smoot goodness
    Some Forgotten Realms (and general) tweaks I have done:
    Geisha - Asian Bard variant (base class)
    Scaleforged - Yuan-ti Warforged (race)
    Soulforged - Thayan Warforged (race)
    Thayan Slaver - (redesigned prestige class)
    Biosoph - Nature Archivist (base class variant)

    Come back to the original Star Frontiers with the Star Frontiersman
    Colorado Gamers, Click Here RPG Colorado

  • #57
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    Ok,

    Here's the basic outline and raw mechanics, I'll work on better verbiage and description later.

    Tui Na Masseuse/ Shiatsupractor (v0.2a)

    A Tui Na masseuse is a professional massage artist familiar with the healthful flow of chi in the bodies of living creatures. Her hands are well able to restore the balance of elements in the body through massage, herbal therapy, and acupuncture. She is an expert at brewing lotions, creams and tinctures to apply magical effects to living beings for maximum effect. So too are Tui Na Masseuses masters of gossip and small talk, at once able to glean important information. Under her care, clients are made more pliable and easily influenced.
    Their intimate knowledge of the ways of the body can also be put to more sinister uses also, and are sometimes used as assassins.

    Adaption: Most of the benefits of the class lie in its massage techniques enabling "boosters" to normal spellcasting, hidden by the traditional massage technique. You could focus the class more on an aspect of disrupting the 8 principles of harmony.

    These are:
    • Yin or Yang (yin-yang)
    • Superficial or internal (li-biao)
    • Cold or hot (han-re)
    • Deficient or Replete (xu-shi)

    Perhaps someone could work with this? It may make the class a bit "Monk-like", however. Perhaps potential for another PrCl, there.
    Hit Die: d6Formerly d4

    Requirements
    To qualify to become a Tui Na Masseuse, a character must fulfill all the following criteria.
    Skills: Craft (Alchemy) 8 ranks, Diplomacy 5 ranks, Gather Information 5 ranks, Heal 5 ranks, Profession (Masseuse) 8 ranks, Spellcraft 5 ranks

    Spells: Ability to cast 2nd-level spells without preparation

    I initially had the requirement of Bardic Music or Geisha Performance, but I wanted to leave it open to more classes (despite being aimed at Geisha).

    Are 2nd-level spells too high a requirement? It is easily achievable by a higher-level or multiclassed sorcerer or favoured soul. Bards and Geisha can meet it by 6th level.


    Class Skills
    A masseuse’s class skills (and the key ability for each skill) are : Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (all appropriate craft skills, taken individually) (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (all, taken individually) (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), and Use Rope (Dex).

    Skill Points at Each Level: 8 + Int modifier
    I considered lowering this to 6 + Int modifier skill points to help balance the other options. Reduced the Skill palette, as I don't imagine masseuses being tumbling, silent moving acrobatic folk. I feel it also nicely focuses the class (the way PrCls should)

    Code:
    Level	BAB	F/ R/ W	 Spells		Special
    1	+0	+2 +0 +2 -		Gentle Touch, Performance, Gossip, Massage Casting
    -	-	-			Tui Na Technique: Daze, Fatigue, Healing Adept		
    2	+1	+3 +0 +3 +1 SC Level	Brew Lotions, Curative Focus
    3	+1	+3 +1 +3 +1 SC Level	Tui Na Technique: Blind, Deafen
    4	+2	+4 +1 +4 -		Expert Brewer +50%, Touch Focus
    5	+2	+4 +1 +4 +1 SC Level	Tui Na Technique: Sicken
    6	+3	+5 +2 +5 +1 SC Level	Create Aromatic Oils, Touch Specialisation
    7	+3	+5 +3 +5 +1 SC Level	Tui Na Technique: Stun, Exhaust
    8	+4	+6 +3 +6 -		Expert Brewer +100%, Improved Critical
    9	+4	+6 +3 +6 +1 SC Level	Tui Na Technique: Paralyse, Unconsciousness
    10	+5	+7 +4 +7 +1 SC Level	Touch Mastery, Tui Na Technique: Break Enchantment
    I reduced the spellcasting progression because of the cool abilities and expanded options on the spell list, which I think more than balance it out. Kept the BAB same as Geisha. I don't see anything particularly dextrous about masseuses, so I don't think they need a good reflex save. The class has a Good Fortitude save,since they know about healthiness and correcting the imbalances of the body.

    Class Abilities
    All of the following are class features of the Tui Na Masseuse prestige class.

    Weapon and Armour Proficiency: A Masseuse gains no proficiency with any weapon or armour.

    Gossip (Geisha Lore/ Bardic Knowledge) (Ex): As per the class feature. Tui Na Masseuse class levels stack with other classes that have either of these abilities.

    Performance (Geisha Performance/ Bardic Music) (Ex): The Tui Na Masseuse continues to improve her effective level for her existing skills, but does not gain further performance styles or uses per day. She may, however, use her uses per day of Geisha Performance or Bardic Music to power her Tui Na massage techniques (see below). She may not use Tui Na technique abilities to power Performance or Bardic Music abilities.

    Curative Focus: A masseuse adds the following spells to her class list. The spells are not automatically known and must be added to the masseuse’s spells known as normal.
    1st: Sanctuary
    2nd: Lesser Restoration, Remove Paralysis, Delay Poison
    3rd: Remove Disease
    4th: Neutralise Poison, Poison, Restoration
    5th: -
    6th: Heal

    Healing Adept (Ex): A Tui Na Masseuse adds her class level to her patients' effective class level when determining hit points recovered while under Long-term care. (See the Heal skill, page 75 in the player's handbook).

    Example: A 5th-level Tui-na Masseuse is providing long-term care for her 10th-level Samurai ally who was sorely wounded in battle. After a day of long-term care, he heals 60 hit points as a result of her healing skills (4 hp/ level for a full day of care, 10th level + 5 effective levels from Healing Adept). If the samurai had only rested for 8 hours under her care, he would have only healed 30 hp (2 hp/effective level).

    Possible addition to the above mechanic: At 5th level, add 1 to the recovered Ability score points for 8 hours of rest, +2 for a full day. At 10th level, this increases to +2 and +4, respectively.

    Possible expansion to Heal: increase the amount of people you can have under your long-term care. Possibly equals your class level, so this class feature wouldn't have any effect until 7th level since the normal maximum is 6.



    Tui Na Techniques (Su):
    A Tui Na Masseuse can interfere with an opponent’s chi and disrupt their natural functions once per day per class level. Her expertise at these techniques requires a certain amount of expertise in the field of massage and healing. A 1st level masseuse with 6 ranks in Heal can cause a target to be dazed for 1 round. Alternatively, she may cause her opponent to become fatigued. A 3rd level Tui Na Masseuse with 9 ranks in Heal can cause her opponent to become blind or deaf. At 5th level, she can induce sickness if she has 12 ranks in Heal. A 7th level masseuse with 14 ranks in Heal may cause Stunning or Exhaustion. At 9th level, a Tui Na Masseuse can cause Paralysis or Unconsciousness in her opponent if she has 16 ranks in Heal. A 10th level Tui Na Masseuse with 18 ranks may also emulate the effects of Break Enchantment by expending three uses of her Techniques.

    Code:
    Ability			Level	Heal ranks
    Daze or Fatigue		1	6		
    Blind or Deaf		3	9		
    Sickness		5	12
    Exhaust or Stun		7	14
    Paralysis/ Unconsc.	9	16
    Break Enchantment	10	18
    All techniques require a melee touch attack to activate, and (except for Daze) have a duration of 1 round + the Masseuse’s Charisma modifier. The Fortitude save DC to resist a Tui Na Technique is 10 + ½ the masseuse’s ranks in Profession (Masseuse).

    In addition to inflicting these conditions, a Tui Na Masseuse may use her techniques to remove the above afflictions from their allies. Each effect requires one use of the Tui Na Technique ability. This technique may only permanently remove magically inflicted forms of Blindness and Deafness. For natural forms of blindness and deafness, this ability has a duration of 1 round + the masseuse’s charisma modifier.

    If the masseuse possesses the Stunning Fist feat, she may add her uses per day of Stunning fist to her Tui Na Technique uses per day, and adds +2 to the DC to resist her Tui Na Techniques.

    Old Text: Once per day per masseuse level, a masseuse can remove one the following effects: Fatigued, Nauseated, or Sickened. She may also cause Exhausted characters to become Fatigued instead. Using a Tui Na Technique takes 10 minutes, and is considered one use of your Geisha Performance or Bardic Music ability. You may continue the massage to remove additional effects, costing additional uses of Geisha Performance, Tui Na Technique, or Bardic Music.
    At 5th level, A Masseuse can use her Massage ability to Break Enchantment, as the spell. This spell-like ability has a caster level equal to your character level.
    Changed to reflect concentrated focus

    Massage Casting (Su): Expert masseuses have a great amount of expertise in the flow of chi in the body of humanoids. A masseuse may incorporate spell casting into her massages, increasing the casting time and changing a spell's range to touch, but also increasing the effectiveness of the spell without increasing its spell level. Only spells with a Target entry may be cast in this fashion (Area spells are not permissable).

    A Tui Na Masseuse using Massage Casting may add one or more of the following Metamagic effects to spells she casts using this technique: Empower Spell, Extend Spell, Fortify Spell*, Heighten Spell*, or Maximise Spell.

    I had also considered making it possible to use a Delay Spell-like effect as well, delaying the onset of the spell for a certain amount of time (1/2 hour per class level? 10 minutes?)

    Fortify Spell is from Complete Arcane


    Massage Casting takes 10 minutes, plus 10 minutes per effective level increase. Spells used with Massage Casting have only Somatic and Focus components (a focus need only be on the masseuse's person). Expensive Material components, if ordinarily needed for the spell, are also necessary. The masseuse need not know the Metamagic Feat in order to use this ability. A masseuse cannot use Massage Casting if the spell would normally use a spell slot of a level the masseuse could not normally cast.

    If more than one Masseuse is participating in a Massage Casting, they may pool their efforts, as if using the Co-operative Spell Metamagic Feat (complete Arcane). You can have no more than three contributing casters for this purpose.

    You may not apply the effects of the Quicken Spell or Sudden Quicken spell metamagic feats to a spell modified with Massage Casting.

    *A Heightened or Fortified spell’s level is not reduced, and operates normally, just increasing the casting time. This ability is used to make it more difficult for the target to resist, and to make the effect more difficult to dispel.

    Example Spells: Charm Person, Detect thoughts, Cure Serious Wounds, Hold Monster, or Geas.

    A Tui Na Masseuse can convert non-area based touch spells into touch range spells.
    In addition to the above effects, a Tui Na Masseuse adds +1 to her caster level when using a touch range spell, including spells altered with this class ability.

    This is the main point of this class. I think it's a nifty idea, being able to cause various effects in between using special Lotions, Aromatherapy and spellcasting during a massage (discretely, of course). Masseuses using this ability could be great spies (detect Thoughts and its bigger cousing Probe Thoughts). Considering the new ritual aspect the Massage Casting, is it too flexible? Should the metamagic feats be possessed by the character?


    Gentle Touch (Ex): The touch of a masseuse is calming. At 1st level, she learns to calm her clients with a caress that is soothing but not intrusive. Whenever a masseuse can make physical contact with a creature of Intelligence 3 or higher, the masseuse doubles her Charisma bonus when making Bluff, Diplomacy, Gather Information, and Perform checks against that creature. She also gains a +2 bonus on sleight of hand checks made against a creature she is touching.


    Concoct Lotion: At 2nd level, a masseuse gains the ability to make magical massage oils and lotions that contain spell effects. A Lotion may be contain any personal or touch range spell of 3rd level or lower that targets one or more creature. Concocting a Lotion takes one day. When you create a Lotion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a lotion is its spell level x its caster level x 50gp. To concoct a Lotion, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price.

    When you create a Lotion, you make any choices that you would normally make when casting the spell. The target is the creature you apply the Lotion to. Lotions take one minute to apply to the body.

    Any Lotion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the Lotion.


    Touch Focus: A 4th level Tui Na Masseuse gains a bonus to her attack roll when employing melee touch attacks equal to ½ her class level.


    Expert Brewer (Ex): At 5th level, the effects of alchemical creations made by a Tui Na Masseuse using the Craft (Alchemy) skill, Concoct Lotion class ability, Brew Potion feat, or Create Aromatic Oil class ability with a duration other than concentration, Instantaneous or Permanent have their durations increased by 50%, with no increase in creation time or price. At 8th level, this increases to +100%.


    Create Aromatic Oil: At 6th level, a Tui Na Masseuse gains the ability to create magical aromatic oils. An aromatic oil is oil meant for burning, allowing for magical effects within 20 feet of the burner. Aromatics can be made from any spell with an emanation effect with a duration that is not concentration or instantaneous of 5th level or less. The duration is modified to 10 minutes per 2 caster levels.

    When you create an Aromatic Oil, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of an Aromatic Oil is its spell level x its caster level x 50gp. To concoct an Aromatic Oil, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price.

    When you create an Aromatic Oil, you make any choices that you would normally make when casting the spell. Enough oil is created for 10 uses. It is a full-round action to burn the oil and activate the spell, provided you have an existing source of flame. Burning more than one dose of oil increases the duration of the effect.

    Any Aromatic Oil that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the Oil.

    Still working this one out. It's pretty wonky right now. Both Concoct Lotion and Creat Aromatic Oil are intented as Item Creation Feats.


    Touch Specialisation: A 6th level, a Tui Na Masseuse can convert non-area based touch spells into touch range spells.
    In addition to the above effects, a Tui Na Masseuse adds +1 to her caster level when using a touch range spell, including spells altered with this class ability


    Improved Critical: At 8th level, the masseuse gains the Improved Critical feat for melee touch spells, increasing the threat range of her touch spells increases to 19-20/x2.


    Touch Mastery: A 10th level, a Tui Na Masseuse increases the saving throw Difficulty Class of her Touch range spells by 1.
    Not sure if it's a good idea to increase spell DCs like this. I know 3.5 frowns on this highly. Another option would be to give a (higher) bonus on caster level checks against SR.

    ----

    Like I said, it's not really developed yet, and I'm still ironing out the wrinkles of the class abilities. I don't really feel there's a good enough Capstone ability for the class as it stands.

    EDIT: Included Author comments. More Editing and clarification, Lalala....

    EDIT Again: ENworld doesn't like displaying chinese characters. Sorry about that.

    EDIT 3 (8/01): Expanded Class to 10th level, Expanded on Atemi (Tui Na Techniques), reliant on Heal and Profession (Masseuse), Heal skill improvements, Touch spell improvements.
    Last edited by Sound of Azure; Sunday, 7th January, 2007 at 09:31 PM.
    Sound of Azure- Synaesthetic Antipodean

    Old 3rd Edition Projects
    Selan-My campaign setting based on South-East Asian themes and myths. -Please leave a comment!
    Game world and discussion Classes (Spirit Eater class under construction) Races
    Smootrk's Geisha My contributions:- The Crimson Sakura and the Tui Na Masseuse
    The Inspired Knight, the Shadowhand Banite (FR),the Spell-less Contemplative
    My re-imagining of Borble's Battle Mage is in need of feedback.
    -Please comment if you have the time. Opinions and commentary are always welcome!

  • #58
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    Touch of the Tui Na Master
    You are a master of touch spells used during a massage.
    Prerequisites: Massage Casting class feature, Spellcaft 10 ranks
    Benefit: When casting a touch range spell using the Massage Casting Class feature, your caster level is considered 1 higher.


    the class gets a similar ability now


    Manipulation of the 8 Gates [Tui Na]
    You can carefully change the flow of chi in the body during massage, causing a number of effects.
    Prerequisites: Wisdom 13, Heal 10 ranks, Profession (Masseuse) 10 ranks, Tui Na class feature.
    I think the requirements may be too high. Opinion?

    Benefit: You may grant a +2 enhancement bonus to one ability score, but the imbalance causes a -2 penalty to two other ability scores. Both effects have a duration of 1 hour, after which the target is fatigued. This feat may only be used on living creatures susceptible to critical hits. It may only be used on a willing target.

    Using this Feat uses one use per day of your Tui Na Techniques class ability.

    I'd like to create add on feats that create specific effects based on the 8 Gates, but am coming up blank for now.
    Last edited by Sound of Azure; Monday, 8th January, 2007 at 12:00 AM.
    Sound of Azure- Synaesthetic Antipodean

    Old 3rd Edition Projects
    Selan-My campaign setting based on South-East Asian themes and myths. -Please leave a comment!
    Game world and discussion Classes (Spirit Eater class under construction) Races
    Smootrk's Geisha My contributions:- The Crimson Sakura and the Tui Na Masseuse
    The Inspired Knight, the Shadowhand Banite (FR),the Spell-less Contemplative
    My re-imagining of Borble's Battle Mage is in need of feedback.
    -Please comment if you have the time. Opinions and commentary are always welcome!

  • #59
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    Wow, I really like the prc concept. A combination healer (of a sort), alchemy, and buff person. Very innovative; takes the Geisha/Bard abilities in a very different direction.

    I will think on what and how you have presented, and see if I can make any suggestions for your creation.

    One thought pops up because of the vastly different focus that the class has (from the Geisha) is that it should possibly be a 10 level prc, to reflect the specialist's departure from many of the standard roles (of a geisha) and a dedication to another (but related) path.

    To help fill in those gaps, maybe some sort of Touch Spell specialty can be granted (even for 'harmful' spells cast in combat)... possibly the cap power in this line of thinking would be a ranged-touch effect.

    Another ability that springs to mind is the Tui Na Masseuse can improve the natural healing rate of folks that receive massage during rest periods... and improvement/enhancment to the Heal Skill.

    I will reflect and come back later to this. Again, very cool concept.
    3... 2... 1... Smoot ?? .... More Smoot goodness
    Some Forgotten Realms (and general) tweaks I have done:
    Geisha - Asian Bard variant (base class)
    Scaleforged - Yuan-ti Warforged (race)
    Soulforged - Thayan Warforged (race)
    Thayan Slaver - (redesigned prestige class)
    Biosoph - Nature Archivist (base class variant)

    Come back to the original Star Frontiers with the Star Frontiersman
    Colorado Gamers, Click Here RPG Colorado

  • #60
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    10 levels? Hmm, that would give a lot more room to move. I had been thinking a couple abilities were too close together, but I wasn't really sure if it was sufficiently different enough to by a 10 level prc.


    Quote Originally Posted by smootrk
    To help fill in those gaps, maybe some sort of Touch Spell specialty can be granted (even for 'harmful' spells cast in combat)... possibly the cap power in this line of thinking would be a ranged-touch effect.
    Yeah, one of the initial circles on my brainstorming sheet was a king of "Combat Chi manipulation", similar to such things as Falling Star Strike and Stunning Fist, as well as options to sicken, nauseate, knock unconscious, or deafen opponents. It fell by the wayside though, as I thought it messed with the monk too much.

    Perhaps granting a bonus based on class level on melee and touch attacks and damage rolls (per dice/small number of dice or by total? I'd say total, to be on the safe side)?

    Another option would be to have a mechanic that allows special effects like deafening, blindness or sickening for a few rounds after a special strike, and tied to Heal ranks in the same fashion as Bardic Music is tied to Perform. Tie it into the Tui Na Techniques per day, but not allow the Geisha Performance uses to stack with this ability (for uses per day). What do you think?

    Quote Originally Posted by smootrk
    Another ability that springs to mind is the Tui Na Masseuse can improve the natural healing rate of folks that receive massage during rest periods... and improvement/enhancment to the Heal Skill.
    Great idea! I'm not sure how that one slipped by me. I'll start having a look as some mechanics similar to this (Heal skill Healer, Combat Medic, Improved Natural healing, etc) and see what I can come up with.

    I will reflect and come back later to this. Again, very cool concept.
    Cheers! I'm glad you like it. It's always fun to be a little creative and touch on new ground like this.
    Sound of Azure- Synaesthetic Antipodean

    Old 3rd Edition Projects
    Selan-My campaign setting based on South-East Asian themes and myths. -Please leave a comment!
    Game world and discussion Classes (Spirit Eater class under construction) Races
    Smootrk's Geisha My contributions:- The Crimson Sakura and the Tui Na Masseuse
    The Inspired Knight, the Shadowhand Banite (FR),the Spell-less Contemplative
    My re-imagining of Borble's Battle Mage is in need of feedback.
    -Please comment if you have the time. Opinions and commentary are always welcome!

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