Sandor the Bare, Sandor the Bloody
Sandor
[sblock=Character Sheet]
Code:
[B]Name:[/B] Sandor
[B]Class:[/B] Druid (UA variant)
[B]Race:[/B] Lizardfolk
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] none
[B]Str:[/B] 16 +3 [B]Level:[/B] 2 [B]XP:[/B] 12501
[B]Dex:[/B] 13 +1 [B]BAB:[/B] +2 [B]HP:[/B] 38
[B]Con:[/B] 16 +3 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] none
[B]Int:[/B] 12 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] none
[B]Wis:[/B] 18*+4 [B]Init:[/B] +1 [B]Spell Save:[/B] n/a
[B]Cha:[/B] 10 +0 [B]ACP:[/B] n/a [B]Spell Fail:[/B] 0%
*Base 16, +1 level, +2 periapt
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +1 +0 +5 +4 22*
[B]Touch:[/B] 15 [B]Flatfooted:[/B] 22
*+1 (dodge) vs. chosen opponent.
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +3 +2 +8
[B]Ref:[/B] 3 +1 +1 +5
[B]Will:[/B] 3 +3 +1 +7
[B]Weapon Attack Damage Critical[/B]
Longspear (Mwk) +6 1d8+4 20/x3
Claws (prim) +5/+5 1d4+3 20/x3
Bite (sec) +3 1d4+1 20/x2
[B]Languages:[/B] Common, Chultan, Draconic, Druidic, Talashan
[B]Abilities:[/B] Animal Companion (Ex), Hold Breath (Ex), Nature Sense (Ex),
Wild Empathy (Ex), Woodland Stride (Ex), Favored Enemy: Monstrous Humanoid.
[B]Feats:[/B] Track, Multiattack, Dodge, Regional (Chult): Survivor
[B]Skill Points:[/B] 25 [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Balance 5 +1 +4 +10
Jump 5 +3 +4 +12
Kn (Nature) 5 +1 +4 +10
Survival 5 +4 +4 +13
Swim 5 +3 +4 +12
[+ 8 pts cross-class]
Tumble 4 +1 +2 +7
[B] Spells: [/B] Level 0: 4 Level 1: 3
[B]Equipment: Cost Weight[/B]
Bracers of Armor +2 4000
Cloak of Protection +1 1000
Periapt of Wisdom +2 4000
Masterwork Longspear 305 9
Wand (Cure Light Wounds) 750 (50 charges)
Everburning torch, w/ hood 110 1
Leather Backpack 2 2
Belt, 2 beltpouches
Antitoxin x 5 250
Large, empty wineskin 2
Several sprigs of mistletoe or holly
2x potion Enlarge Person
1 x onyx (50gp)
3 x irreg freshwater pearls (10gp)
3 gp.
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 460 1150
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[sblock=Spells]
Spells: Level 0: 4 Level 1: 3
Level O: Create Water, Know Direction, Purify Food and Drink, Detect Magic
Level 1: Obscuring Mist, Produce Flame, Entangle
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[sblock=Appearance]
Age: 24
Height: 6’ 5"
Weight: 250lb
Eyes: Black
Flange: Forest Green
Skin: Mottled Copper
Armed with a longspear and his own natural weapons, Sandor appears to be a very imposing copper-coloured upright bipedal lizard. His mottled tail, trimmed with dark green, swings side-to-side as he stands before you, in a way that could almost be hypnotizing. Around his waist is a belt, which holds his few possessions. By his side stnads his animal companion, a wolf. The creature is not named—that would be only sentiment—but Sandor does appreciate the aid and companionship it provides.
His black eyes appear emotionless, which makes his deep voice all the more surprising to those who do not know him. If there is blood on his chin, that should not worry you. It is probable that he has merely finished lunch. He won’t be hungry for a while yet.
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[sblock=Background]
Sandor believes in nature’s balance. He is not subtle, and he is not refined. But he does feel called to what many see as a single-minded devotion to his work, and it appears that some supernatural power – something Sandor does not even put a name to – continues to support him in this. So he does not mind when he is called Sandor the Bare, or even when he is called Sandor the Bloody. In his natural state, Sandor is a force to be reckoned with.
Sandor lives rough, eating meat that he has himself killed by preference. He is a killer, and has no compunction eating his defeated foes for sustenance. This seems barbaric, but he knows it is practical: life continues, as it must, and the physical body, properly in tune with nature, can transcend any limits.
Though he does not use the word, Sandor is a druid. Among the hatchlings in his brood in the southern marshes, he was seen to possess insights and understanding that drew him, always, away from the collective. He does not mind cities, and he does not mind the company of others. But he does not change his manner to accommodate, and will contentedly absent himself rather than compromise.
But Sandor is also a hunter. He does not kill with malice, but he will protect what he perceives to be the harmony of nature relentlessly. When the equicephs invaded the southern marshes in their search for slaves, Sandor and his friends resisted them. He killed their patrols. Then he ate their patrols. And the equicephs went away.
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[sblock=Animal companion]
Wolf animal companion
Link, share spells.
Tricks: Attack, Defend, Down, Guard, Heel, Seek, Track
WOLF
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 1
Advancement: 3 HD (Medium); 4–6 HD (Large)
Level Adjustment: —
Wolves are pack hunters known for their persistence and cunning.
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
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