Seril pops up from his cover to launch another arrow toward the goblinoids in the right hand pillar. Having understood Helio's warning about the illusion, the archer has no problems targeting his foe. His aim on this shot is flawless, and the elf puts his arrow through the eye of one of the goblinoids.
Talshia follows Seril's lead, popping up over the rocks providing her cover and snapping off a shot with her crossbow. The quarrel hums through the air, burying itseld in one of her foe's chest. The goblinoid's arms go slack and he drops his bow, and then the creature stumbles back out of sight.
Seeing their two companions fall at one window, the other two goblinoids in the right hand pillar pull their shutters closed, disappearing from view.
"Oww those sting!", Helios complains, looking horrified at the small amounts of blood welling from where the arrows grazed him. The fire genasi then starts striding determinedly towards the the base of the pillar holding the goblin who shot him. As goes by Talshia, he drops the armpit-ed wand, saying "Here, use that to 'Biggai' Sandor."
Inside of the left hand pillar, the small, furry creatures quickly drop their bows and attack the man who somehow managed to run UP the pillar and through the narrow window. The three goblinoids leap at him, snarling and biting at him with long, sharp fangs. One of the three manages topenetrate his armor, and Zedd feels the pain of the beastie's fangs as they sink into his thigh.
Abel uses his healing wand on Sandor before he takes off to draw fire upon himself.
At the initial appearance of the goblins in the tower, Sandor presses himself against the wall, scrambling over the fallen rocks. Why is everyone at range? he asks himself. Give me a straight fight. Someone to eat. As he looks up, he wonders if it will be possible to climb to where the goblins are. He sees the image of the fog, both there and not there, and shouts, "There's too much fog!", more for the benefit of his enemies than his comrades, but perhaps reinforcing the illusion.
Checking over his shoulder at the fog for a moment, Zeddicus brings his blade around to the other goblins in the window, first charging it with arcane engery. The sword plunges into the goblinoid that bit him, acid sizzling as it goes.
A loud creaking noise heralds the opening the gate, and Sandor's wish seems to have been granted: Two furry goblins pull the gate open, one to either side, while a troop of ten more of the little creatures charge out toward you. These carry crude spears and shields that appear to be woven of bamboo and rattan.
Initiative Count
Seril 23, (has 1/2 cover from rocks) attack vrs G5 "20", confirm crit 27 (success), damage 34 (28+6 electricity)
Talshia 20, (has 1/2 cover from rocks) attack vrs G6 21 (success), damage 8
G5 16, dead
G6 16, dead
G7 16, close shutter
G8 16, close shutter
Helios 15, moves & maintains illusion, handing wand to Talshia
G1 13, dead
G2 13, attack vrs Zedd 10 (failure)
G3 13, attack vrs Zedd 21 (success), damage 3
G4 13, attack vrs Zedd 14 (failure)
Abel 11, (has 1/2 cover from rocks), uses Wand of Cure Light Wounds on Sandor. Cures 10 pts.
Sandor 11 (has 1/2 cover from rocks)
Zeddicus 4, attack vrs G3 24 (success), channels Acid Splash damage 12 (9+3 acid)
PC Status
Helios 29/31
Abel 21/37, enlarged
Sandor 26/38, enlarged
Zeddicus 27/38
[sblock=Opponent Status - Players Do Not Look Within]
G1 -7, dying
G3 -8, dying
G5 DEAD
G6 -4, dying
[/sblock]