Grenouillebleue
First Post
Hello,
I have a question regarding the 1st level necro spell "ray of enfeeblement" (or however they spell it).
In theory, it looks like a very powerful spell, and I was wondering whether there were special rulings that stopped it from being overpowered.
This spell needs a touch attack (not that tough to achieve usually) and has no save. It lowers strength by 1d6+5. That looks incredibly powerful to me.
A standard roll would reduce strength by 8-9. This gives a -4 to attack rolls and damage with no save, which looks more powerful than some high level curses.
Also, used against a non-fighter, it could very well stop them dead in their tracks. Most spellcasters would go to 1 strength thus being effectively pinned down. Same goes for many clerics or rogues.
Did I read it wrong ? Is there something I missed ? This looks like the best 1st level spell, period (and actually better than 2nd or 3rd level spells).
I have a question regarding the 1st level necro spell "ray of enfeeblement" (or however they spell it).
In theory, it looks like a very powerful spell, and I was wondering whether there were special rulings that stopped it from being overpowered.
This spell needs a touch attack (not that tough to achieve usually) and has no save. It lowers strength by 1d6+5. That looks incredibly powerful to me.
A standard roll would reduce strength by 8-9. This gives a -4 to attack rolls and damage with no save, which looks more powerful than some high level curses.
Also, used against a non-fighter, it could very well stop them dead in their tracks. Most spellcasters would go to 1 strength thus being effectively pinned down. Same goes for many clerics or rogues.
Did I read it wrong ? Is there something I missed ? This looks like the best 1st level spell, period (and actually better than 2nd or 3rd level spells).