The Dragon's Hoard Arcane Game OOC / Ask questions


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Two slots remain. First come- first join.

Once we have the four members we can begin with introductions of yourselves and the three teams you will face within the Dragon's Hoard Arcane Game TM.
 


Rino

First Post
done

character[sblock]
Goram
Male Human Warlock 5
Lawful Evil

Strength 12 (+1)
Dexterity 19 (+4)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 18 (+4)

Size: Medium
Height: 5' 8"
Weight: 180 lb
Skin: tanned
Eyes: blue
Hair: black

Total Hit Points: 30

Speed: 30 feet

Armor Class: 23 = 10 +7 [chain shirt] +4 [dexterity] +2 [Natural Armor]

Touch AC: 16
Flat-footed: 19

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +4 = 1 [base] +3 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 4 [base]
Attack (handheld): +4 = 3 [base] +1 [strength]
Attack (unarmed): +4 = 3 [base] +1 [strength]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]

Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.


Languages: Abyssal Common

eldritch blast +7 3d6 [ranged touch attack] 60ft

+1 Qaurterstaff +5 1d6+2/x2

Feats:

Combat Casting
ability focus
Arcana Mastery

Invocations:

Least (3):
Entropic Warding
Summon Swarm
Devil's sight

Traits:
Concentration Con 11 = +3 +8
Knowledge (arcana) Int 9 =+1 +8
Knowledge (planes) Int 9 = +1 +8
Spellcraft Int 7 = +1 +4 +2 [Knowledge, arcane]
Use Magic Device Cha 8 = +4 +4


Know Planes >=5 ranks gives +2 on survival checks on other planes.

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Warlock:

* Save vs. a warlock's magic is 10 + equivalent spell level + charisma modifier +2
* At level 5:
o Know 3 invocations of least level
o Eldritch blast 3d6
o Detect magic at will
o Deceive item
o Damage reduction 1/cold iron

Class HP rolled
Level 1: Warlock 6
Level 2: Warlock 3
Level 3: Warlock 3
Level 4: Warlock 2 +1 to charisma
Level 5: Warlock 3


Equipment:

25 lb
_____
25 lb Weapons / Armor / Shield (from above)

Total

More about this character:

equipment:
+3 mithril chainshirt [light; +7 AC; max dex +6; check penalty 0; 25lb.] 10100gc
cloak of charisma +2 4000gc
gloves of dex +4 16000gc
periapt of health +2 4000gc
iounstone clear spindle 4000gc
amulet of NA +2 8000gc
+1 Quarterstaff 2600gc
normal adventuring junk 15gc
wand of cure light 750gc
1075gc left in gems

background:
Goram was living a normal life till a few years ago, he was traveling with his parents through the woods when they were ambushed by goblins.
he saw his parents killed before his eyes and he became so angry that sparks where shooting from his fingers. From that day on he lived his life as a wandering
nomad. mostly from one arena fight to the other. so he came familiar with The Dragon's Hoard Arcane Game. this will be his first appearance in the games

Description:
normal build guy, with a black cape and a walking stick. he walks bend over like an old man. when it is time for battle he pulls his cape open showing his silver shining armor. he appears to be unarmed.
[/sblock]
 
Last edited:

Tinner

First Post
Hey, sorry I'm late joining in.
I love X-Crawl, and this sounds like a lot of fun!

Braidy Dotson, Male Dwarf, Hill Clr5: CR 5; Medium Humanoid (Dwarf); HD 5d8+10(Cleric) ; hp 36; Init +0; Spd 20; AC:23 (Flatfooted:23 Touch:10); Atk +5 base melee, +3 base ranged; +6 (1d8+4, +1 Mace, heavy); +3 (1d6, Acid (flask)); +3 (1d6, Alchemist`s fire); +3 (1d10, Crossbow, heavy); +3 (, Tanglefoot bag); SQ: +1 Attack vs. Orcs and Goblinoids, +2 Appraise (Stone and Metal Items), +2 Craft (Stone and Metal Items), +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Stonecunning (Ex), Weapon Familiarity (Ex); AL CG; SV Fort +6, Ref +1, Will +7; STR 14, DEX 10, CON 14, INT 13, WIS 16, CHA 12.
Skills: Climb +1, Concentration +10, Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Stonemasonry) +1, Craft (Weaponsmithing) +1, Heal +11, Profession (Miner) +5, Use Rope +2.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Divine Might, Power Attack, Shield Proficiency, Simple Weapon Proficiency.

Spells Prepared (Clr 5/4/3/2): 0 - Create Water, Light, Mending, Read Magic, Virtue; 1st - Bless, Cause Fear, Command, Enlarge Person (d), Sanctuary; 2nd - Bull`s Strength (d), Hold Person, Luminous Armor, Restoration, Lesser; 3rd - Bestow Curse, Prayer (d), Ring of Blades.

Possessions:
Weapons: +1 Mace, heavy: Holy (18,312 gp); Crossbow, heavy (50 gp); Bolts, crossbow (50) (5 gp); Tanglefoot bag (50 gp); Tanglefoot bag (50 gp); Alchemist`s fire (20 gp); Acid (flask) (10 gp); Acid (flask) (10 gp); Alchemist`s fire (20 gp); Alchemist`s fire (20 gp); Alchemist`s fire (20 gp); Alchemist`s fire (20 gp); Acid (flask) (10 gp); Acid (flask) (10 gp).
Armor: +5 Full plate (26,650 gp).
Goods: Holy symbol, silver (25 gp); Cleric`s vestments (5 gp); Rope, silk (50 ft.) (10 gp); Grappling hook (1 gp); Backpack (2 gp).
Magic: Wand: Cure Moderate Wounds (3) (Charges: 50) (4,500 gp); Potion: Bless (1) (50 gp); Potion: Bless (1) (50 gp); Potion: Comprehend Languages (1) (50 gp); Potion: Divine Favor (1) (50 gp).

Braidy worships Kord in his aspect as Lord of Competition. Braidy loves sports of all kind. Any chance he has to exert himself in competitive sport is his greatest thrill. He finds the life or death nature of competitive dugeoncrawling exhilirating, and hopes to become one of the sports superstars.
 

Mista Collins

First Post
Here is the stat block for Julian. I will post her background and description soon.

Julian

[sblock=STAT BLOCK]Julian
Female Human, 5th level Rogue
Deity: None
Medium Humanoid (Human)
Alignment: CG

Hit Dice: 5d6+5 (28HP)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 22 (+6 Dex, +5 Armor, +1 Deflection), touch 17, flat-footed 22
Base Attack/Grapple: +3/+3
Attack: +10 melee Short Sword +1 (1d6+1), +9 Shortbow (1d6), +9 with light weapons
Full Attack: +10 melee Short Sword +1 (1d6+1) or +8/+8 melee 2 Short Sword +1 (1d6+1/1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +3d6
Special Qualities: Uncanny Dodge, Trap Sense +1, Evasion, Trapfinding, Darkvision 60', Doesn't need food or water. Needs only 2 hours of sleep.
Saves: Fort +2, Ref +10, Will +3
Abilities: Str 10, Dex 22, Con 13, Int 14, Wis 14, Cha 8
Skills:
Balance +16 (8+6+2)
Climb +8 (8+0)
Disable Device +12 (8+2+2)
Hide +19 (8+6+5)
Jump +10 (8+0+2)
Listen +10 (8+2)
Move Silently +19 (8+6+5)
Open Lock +16 (8+6+2)
Search +10 (8+2)
Spot +10 (8+2)
Tumble +16 (8+6+2)

Feats: Two Weapon Fighting, Dodge, Weapon Finesse
Alignment: Chaotic Good
Current XP: 10,000 XP

Languages spoken: Common, Orcish, Goblin

Worn Equipment: 27lbs
Mithril Shirt +1 2100gp
2 Short Swords +1 4620gp
Boots of Elvenkind 2500gp
Cloak of Elvenkind 2500gp
Gloves of Dex +4 16000gp
Goggles of Night 12000gp
Ring of Sustenance 2500gp
Ring of Protection +1 2000gp
Heward's Handy Haversack 2000gp
Traveler's Outfit
Shortbow and Quiver
Dagger

Heward's Handy Haversack: 5lbs
Light Mace
Caltrops
2 Scroll Cases containing 10 pieces of paper
Flint/Steel
Ink
Inkpen
5 Pieces of Chalk
Signal Whistle
Spade
Waterskin
Whetstone
3 10' chains
2 Good Locks
3 Average Locks
1 Amazing Lock
MW Thieves Tools
Pouch COntaining 8 pp, 8gp 10sp, 3cp

Total weight carried is 32/33lb.
Current Load: Light
[/sblock]
 

Okay. That's it then. I will extend my 4 max to five. Please finish up and complete appearances and the such for this weekend. I will begin somewhere between Thursday and Monday.

What are the most likely times of updating? Do you do the PbP only on weekdays from work or home. That sorta thing.
 

here the the players and characters....

Ivellious
Thamior Amastacia
Male Elf
Warmage 5

Raylis
Name: Ksathra Feroz
Race: Xeph
Class: Soulknife 5

Rino
Goram
Male Human
Warlock 5

Tinner
Braidy Dotson,
Male Dwarf,
Hill Clr5

Mista Collins
Julian
Female Human,
5th level Rogue
 
Last edited:

It has been a loooong time since I did a PbP so if you see something that I can improve or needs clarifying just let me know.


What I was thinking is...
1. We continue using this thread for OOC questions and comments.

2. I will start up a new thread in Playing the Play that will be IN character.

3. I will also start a storyhour giving the proper... flavor of the game. There are afterall three other teams involved and commentators and we can't forget the audiance either.


thoughts / questions....

Do you have a preference for where I place maps? This thread (Talk) or in the Play thread?

Also, once we get into a combat situation, I will roll Int and ask for the actions for the next two rounds. Give some options if you want just in case something....odd occurs or new adversaries join the fray.

I will attempt to set up links to each of the three within my signature by this weekend also.




any questions?
 

Ivellious

First Post
3 things.

1 I don't care where the maps are, just aslong as I can find them

2 How are we going to be a team? Just sign up, and be thrown in a lot together or will we sign up as a group already ( I need this for history)

3.......I'm sucking wind on the creative department of history at the moment. When are we expect to play, and does it matter to much if I like maybe have a short history?
 

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