Edited version: (some changes based on my evolving char idea)
Amrais of Dyvers, City of Sails:
Half-Elf (Elf Lineage) Ranger/Bard
STR: 18 (+3) [prime]
INT: 15 (+1)
WIS: 15 (+1)
DEX: 18 (+3)
CON: 11 (+0)
CHA: 14 (+1) [prime]
Roll: http://invisiblecastle.com/find.py?id=822050
Alignment: Neutral Good
Hit Die: d10 (both classes)
Bonus to Hit: +0
Encumberance: 15w
Money: 240 gold pieces (less gear, below)
Abilities: Decipher Script, Exalt, Legend Lore, Combat Marauder, Conceal, Delay/Neutralize Poison, Move Silently, Scale, Traps, Survival, Track
Special Abilities: +2 to Charisma checks, move silently outside, +1 to Wisdom checks to spot hidden doors, +1 Dexterity, -1 Constitution, enhanced senses, +2 bonus to all listen checks, +4 vs. charm or sleep type spells, +2 move silently, +2 find traps
Character Concept: a swashbuckling mercenary and outrider, who also happened to be the company records keeper and historian.
Capsule History: a young woman who served, until recently, in the Starlon's Stalwarts adventuring company. At least until Starlon himself was given a rather unmerciful death at the hands of a band of bugbears. She was the (unplanned-for) son of a mercenary, raised among mercenaries and adventurers, and her whole life has been on the move. She has family (on his mother's side) in Dyvers, but they try to pretend she doesn't exist (her birth being a bit of an embarrasement, coming as it was prior to a planned wedding, and fathered by an elf of all things). Every once in a while they give her coin to 'go away', which she is more than happy to do.
Appearance: Lean, slender-hipped and lithe as a shadow, Amrais has very striking ice-blue eyes, an even pale complexion, and a cascade of dark, ink-black hair as straight as an arrow, falling to her mid-back. Pretty, in a lean, predatory way, she has the high angled cheekbones and slightly pointed ears of her elvish blood, but is taller and less ethereal than her father.
Amrais dresses almost entirely in black - a black ringmail coat to her mid thighs, tight leather trews, tall boots, long, fingerless gloves, a black undertunic, and a black-cowled hood. When fighting, she prefers to be light and mobile, working with her buckler and blades.
Gear
Weapons: Longsword (15 gp, 3w); dirk (3gp, 1w), short composite bow (75gp, 3w), 24 Arrows (3gp, 2w), 2 throwing daggers (2gp, 0w)
Armor: Studded leather (25gp, 2w), Small steel shield (9gp, 1w), Normal helm (8gp, 0w)
Clothing: belt (6sp), heavy boots (1gp, 0w), hat (4sp), cloak (5sp, 0w), leather gloves (8sp), soft boots (4sp), trousers (4sp, 0w), tunic (3sp, 0w), vest (2sp, 0w)
Provisions: block of cheese (2sp, 1w), rations, 2 weeks (6gp, 8w),tea leaves (1sp, 1w)
Other gear: Armor & weapon oil (1gp), Backpack (2gp, 1w, 8 capacity), Bandages 20 wounds (2pg), bedroll (1sp, 3w), belt pouch, small (5sp), canteed 1/2 gal (2gp, 1w), chalk 10 pc(1sp), flint and steel (1gp), holy symbol, wood (1gp), hooden lantern (2pg, 2w), small steel mirror (10gp, 1w), paper, 10 sheets, ink, 1oz 8gp), quill, 10 (1gp), quiver, score (4gp, 2w), silk rope 50' (10gp, 2w), sack, small (1sp, 1w, 2.5 cap), shovel (2gp, 3w), sewing kit (5sp, 1w), tent, small (10gp, 4w), tinder box (1gp, 2w), torch, 10 (1sp, 10w), waterskin, 1 gal (1gp, 3w), whetstone (1gp, 1w), flute (15gp, 1 w)