[Rogues Gallery] Skylark's Temple of Elemental Evil


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Deuce Traveler

Adventurer
Darn Quickfingers the Elven Rogue
AC: 14
HP:7
AL: CG
Hair: Black
Eyes: Blue
Height: 5'5"
Weight: 124 lbs

Str: 14 (+1, Prime)
Int: 10
Wis: 7 (-1)
Dex: 17 (+2, Prime)
Con: 13 (+1)
Cha: 7 (-1)

Special Abilities: +4 to listen checks, +2 to twighlight vision, +4 to move silently, +10 to saves vs charm or sleep type spells, +2 to wisdom check to spot hidden doors, +1 to hit with bow, +2 to find traps, Back Attack, Cant, Climb, Decipher Script, Hide, Listen, Move Silently, Open Locks, Pick Pockets, Traps

Weapons:
Short Bow 2 lbs
Arrows (40) 4 lbs total if in quivers
2 Quivers
Dagger - Weighs nothing since in scabbard
Scabbard

Armor:
Leather 14 lbs worn

Clothes:
Trousers- No weight, worn
Tunic- Same
Vest- Same
Cloak- 2 lbs when worn
Soft Boots- 1 lb worn
Belt- No weight, worn

Equipment:
Backpack 1lb worn
Hemp Rope 9lbs in backpack
Grappling Hook 3 lbs in backpack
Flint and Steel- No weight in backpack
Hooded Lamp- 2lbs, held
Flask of Oil (3)- No weight if carried in container
Whetstone- Same
Large Sack- 1 lb
Small Belt Pouch 0.5 lbs
Rations (4)- No weight if in container
Waterskin- No weight if in container
Rogue's Tools- No weight if in container

Gold: 23gp, 8sp
Encumberance: 39.5 lbs, Moderate

Darn Quickfingers wasn't looking for trouble, it just always knew where to find him. Well, that's what the elf liked to say, anyway. The truth was that Darn never knew when to keep his mouth shut, and a sharp tongue like his was the cause of his leaving the elven lands and every human city that he had the luck to journey to along his aimless travels. Darn is an attractive elf, although his snide comments and tendency to spend more than he possesses has caused him to make enemies much quicker than friends.

His actual elven name is Dari Quiseveneers, however several of the less fortunate of his gambling buddies made a joke that stuck, calling him Darn Quickfingers because of how fast he liked to collect his winnings. The name has stuck.
 

the_myth

First Post
Avadne Cyntalanthe
Female Elf Wizard / Cleric of Ehlonna
Neutral Good
S 13 (+1)
I 16 (+2) (Prime)
W 15 (+1) (Prime)
D 16 (+2)
C 10
Ch 15 (+1)
HP: 8
AC: 12
Base Encumbrance: 11

Born and raised in an elven community near Verbobonc, Avadne Cyntalanthe has grown bored with life in the village. On a lark, she’s packed up a few necessities and set out to explore the world. Avadne’s parents participated in the overthrow of the Temple of Elemental Evil and, despite the fact that the Temple was *just* overthrown a decade ago, she has decided to meet with some friends in the nearby village of Hommlet to investigate rumors of a rising evil in the area. After all, they may have need of her magical talents, and it would be a shame for them to die prematurely.

Appearance: Despite being well over a century old, Avadne has the natural youthful appearance common among elves. She stands just over 5 feet tall and weighs about 95 pounds, with a lean, athletic body. Avadne is attractive, with milky white skin, shoulder-length black hair, and sea blue eyes that seem to look through to a person’s soul. Typically, Avadne wears a simple white tunic over a pair of evergreen trousers or skirt; she tops this with a simple grey cloak. Avadne has a ready smile, enjoys listening to music, and has a profound curiosity for all things magical.

Elf Abilities: +2 Listen, Twilight vision, Move Silently outside, +10 to Saves vs. Charm & Sleep type spells, +2 Wisdom to Spot hidden doors, +1 to attack with Bows

Cleric Spells: Detect Evil, First Aid x2; Cure Light Wounds, Sound Burst
Turn Undead

Wizard Spells: Detect Magic, Ghost Sound, Light, Mage Hand; Sleep x2, Shield

Item Weight EV Cost

Longsword 4 lbs. 3 15 gp
Composite Longbow 3 lbs. 4 100 gp
Quiver of 20 Arrows 4 lbs 2 6 gp

Clothing (All Worn)
Tunic .5 lbs 1w 3 sp
Trousers .5 lbs 1w 4 sp
Belt 1 lbs * 6 sp
Cloak 3 lbs. 1w 5 sp
Soft Boots 2 lbs * 4 sp

Spell Component Pouch .5 lbs. 1 10 gp
Silver Holy Symbol 1 lbs. 1 25 gp

Large Belt Pouch (2 EV) 1 lbs. 1w 1 gp
Flint & Steel .5 lbs. * 1 gp
Bandages (10 wounds) 2.5 lbs. ***** 5 sp
Ink & Quill .1 lbs. * 8 gp, 1 sp
Scroll case w/Parchment (10 sheets) .5 lbs 1 6 gp
12 gold pieces & 2 silver pieces

Backpack (8 EV) 2 lbs. 2w 2 gp
Canteen 2 lbs. 1 2 gp
Rations (1 week) 7 lbs. 4 3 gp
Spellbook 1
(All cantrips; Read Magic, Identify, Sleep, Shield)
Extra Quiver of 20 Arrows 4 lbs. 2 6 gp

Encumbrance: 9 (weapons) + 0 (clothing) + 2 (spellstuff) + 0 (pouch) + 6 (pack) = 17
 
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Coramonde

First Post
Aym the Wayfarer

Aym the Wayfarer

N human Assassin 1/Illusionist 1/Monk 1

Str 18 (+3)
Int 17 Prime (+2)
Wis 9 (+0)
Dex 13 Prime(+1)
Con 13 Prime(+1)
Cha 13 (+1)

Hit Points 1d12 (13)
BtH: +0 Melee +3 Ranged +1

Encumberance: TBD (has EV of 15)

Racial Abilities: Choose a third Prime.

Assassin Class Abilities:
Case Target (Wisdom), Climb (Dexterity), Death Attack (Intelligence), Disguise (Charisma), Hide (Dexterity), Listen (Wisdom), Move Silently (Dexterity), Poison (Intelligence), Sneak Attack (+2 to hit, +4 damage), Traps (Intelligence).

Illusionist Class Abilities:Disguise (Charisma), Spellcasting, Sharp Senses (Wisdom) (+1 versus illusions)

Monk Class Abilities: Mind Over Body (+1 saves versus paralysis, polymorph, petrification, and death attacks), Stunning Attack, Unarmed Attack (1d4)

Character Concept:Aym seeks the mage who killed his master in an unfair duel. He's picked up a handful of nasty tricks along the way as he seeks to gain in power and have his revenge. The rumors of trouble in Hommlet drew him, of course.
Shaggy brown hair, blue eyes, and youthful looks combine with a certain shallow selfishness, sharp mind, and clever charm.

Spells: TBD

Equipment: TOTAL ENC 15 (None)
Flameberge 75 gp, 2d4+5, 12lbs, EV4
Shortbow 30 gp, 1d6, 2lbs, EV 3
Backpack 2 gp, 2lbs, 2w(8) full EV 6
Iron Rations, wk 3 gp, 7 lbs EV4
Armor & Wpn Oil 1 gp 1 lb
Case, Scroll 1 gp 1/2 lb EV 1
Flint & Steel 1 gp 1/2 lb
Waterskin 1 gp 4 lbs EV 1 (empty)
Quills (10) 1 gp
Ink (1 oz) 8 gp 1/10 lb
Spellbook
Rogues Tools 30 gp 1 lb EV 1
Belt Pouch, Spell
Component 10 gp 1/2 lb EV 1

Spells Known:
1 - Change Self, Color Spray, Read Magic, Silent Image
0 - Arcane Mark, Dancing Lights, Detect Illusion, Ghost Sound

Spells Prepared:
1 - Change Self, Color Spray, Silent Image
2 - Dancing Lights (2), Ghost Sound (2)
 

gmredux

First Post
Edited version: (some changes based on my evolving char idea)

Amrais of Dyvers, City of Sails:
Half-Elf (Elf Lineage) Ranger/Bard

STR: 18 (+3) [prime]
INT: 15 (+1)
WIS: 15 (+1)
DEX: 18 (+3)
CON: 11 (+0)
CHA: 14 (+1) [prime]

Roll: http://invisiblecastle.com/find.py?id=822050

Alignment: Neutral Good

Hit Die: d10 (both classes)

Bonus to Hit: +0

Encumberance: 15w

Money:
240 gold pieces (less gear, below)

Abilities: Decipher Script, Exalt, Legend Lore, Combat Marauder, Conceal, Delay/Neutralize Poison, Move Silently, Scale, Traps, Survival, Track

Special Abilities: +2 to Charisma checks, move silently outside, +1 to Wisdom checks to spot hidden doors, +1 Dexterity, -1 Constitution, enhanced senses, +2 bonus to all listen checks, +4 vs. charm or sleep type spells, +2 move silently, +2 find traps

Character Concept: a swashbuckling mercenary and outrider, who also happened to be the company records keeper and historian.

Capsule History: a young woman who served, until recently, in the Starlon's Stalwarts adventuring company. At least until Starlon himself was given a rather unmerciful death at the hands of a band of bugbears. She was the (unplanned-for) son of a mercenary, raised among mercenaries and adventurers, and her whole life has been on the move. She has family (on his mother's side) in Dyvers, but they try to pretend she doesn't exist (her birth being a bit of an embarrasement, coming as it was prior to a planned wedding, and fathered by an elf of all things). Every once in a while they give her coin to 'go away', which she is more than happy to do.

Appearance: Lean, slender-hipped and lithe as a shadow, Amrais has very striking ice-blue eyes, an even pale complexion, and a cascade of dark, ink-black hair as straight as an arrow, falling to her mid-back. Pretty, in a lean, predatory way, she has the high angled cheekbones and slightly pointed ears of her elvish blood, but is taller and less ethereal than her father.

Amrais dresses almost entirely in black - a black ringmail coat to her mid thighs, tight leather trews, tall boots, long, fingerless gloves, a black undertunic, and a black-cowled hood. When fighting, she prefers to be light and mobile, working with her buckler and blades.

Gear
Weapons: Longsword (15 gp, 3w); dirk (3gp, 1w), short composite bow (75gp, 3w), 24 Arrows (3gp, 2w), 2 throwing daggers (2gp, 0w)

Armor: Studded leather (25gp, 2w), Small steel shield (9gp, 1w), Normal helm (8gp, 0w)

Clothing: belt (6sp), heavy boots (1gp, 0w), hat (4sp), cloak (5sp, 0w), leather gloves (8sp), soft boots (4sp), trousers (4sp, 0w), tunic (3sp, 0w), vest (2sp, 0w)

Provisions: block of cheese (2sp, 1w), rations, 2 weeks (6gp, 8w),tea leaves (1sp, 1w)

Other gear: Armor & weapon oil (1gp), Backpack (2gp, 1w, 8 capacity), Bandages 20 wounds (2pg), bedroll (1sp, 3w), belt pouch, small (5sp), canteed 1/2 gal (2gp, 1w), chalk 10 pc(1sp), flint and steel (1gp), holy symbol, wood (1gp), hooden lantern (2pg, 2w), small steel mirror (10gp, 1w), paper, 10 sheets, ink, 1oz 8gp), quill, 10 (1gp), quiver, score (4gp, 2w), silk rope 50' (10gp, 2w), sack, small (1sp, 1w, 2.5 cap), shovel (2gp, 3w), sewing kit (5sp, 1w), tent, small (10gp, 4w), tinder box (1gp, 2w), torch, 10 (1sp, 10w), waterskin, 1 gal (1gp, 3w), whetstone (1gp, 1w), flute (15gp, 1 w)
 
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