Combat in the Garden

Magi_Trelian

First Post
Sunday evening from 7 pm to 7:30 pm PST (10 to 10:30 pm EST) there was a very active combat going on the Garden.

Combat in the non-combat designated rooms is not allowed when it goes beyond the most minimal opening moves of a fight.

In this case, one person started a fight. Another person responded and made references to the clearing. The first person didn't take the hint and continued combat. The other person also kept fighting and even more people joined in.

This isn't how to handle it! Keeping "in character" is not a valid excuse for breaking the CoC!

I'm also disappointed that no one tried to contain it through PMs. Yeah, we can tell that.

If someone is attacking you and they won't move it to the clearing then you have choices:
(1) go to the clearing yourself (if they want to fight you they'll have to follow)
(2) leave to another room (and hope they don't follow)
(3) ignore their actions completely or by making up reasons that nothing hits

You are not allowed to keep fighting in "self-defense" nor to "protect" another char.

If you are attacking someone else and they won't move it to the clearing, you have only one choice: stop attacking them!

Questions?
 

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*raises a hand*

When a 5th Generation Anarch Venture, with considerable strength and power, slams into an Orc thing, should the Orc:

A: Be thrown off balance and into the Clearing.
B: Be slightly dazed, and then gets mad and chases vampy into Clearing.
C: Doesn't budge, and continues to taunt poor Lawne.

or

D: Have a Magi with some White Wolf knowledge judge the merit of this question.


^_^

Thank you for your cooperation.
 

Magi_Apolline

ISRP Moderator
ISRP is in all honesty FoD. If a player doesn't want to acknowledge something your character does, that should be taken up between players. A Magi say no say if or how your action should of been taken.

But we still love you Nicholaus. *pats*
 
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Magi_Trelian

First Post
Agreed with Apolline. The only answer we can give is (E) Both should go into the Clearing regardless of whatever effect does or doesn't happen from the slam.

(For newcomers, "FoD" is "Freedom of Destiny", i.e., you get to decide what effect anything has on your character, as your own DM. Hopefully players can work it out so that "FoD" doesn't become "Fight over Decision.")
 

Magi_Siani

First Post
Good answers.

One other thing; The Garden follows the rules for the Tavern. It is right next to the Tavern. It is a publicly accessible area. It is not hidden. It is in the town proper as is the Tavern. It is NOT howling wilderness/deep forest etc. So, no wolf packs or other such things. Use the Clearing for battle. For other things...

There is a Tavern in Sigil...which doesn't give a damn who you are or where you come from, and doesn't mind brawls.

Siani
 

Alek

First Post
NicholausDennoncourt said:
*raises a hand*

When a 5th Generation Anarch Venture, with considerable strength and power, slams into an Orc thing, should the Orc:

A: Be thrown off balance and into the Clearing.
B: Be slightly dazed, and then gets mad and chases vampy into Clearing.
C: Doesn't budge, and continues to taunt poor Lawne.

or

D: Have a Magi with some White Wolf knowledge judge the merit of this question.


^_^

Thank you for your cooperation.


Having another player respect your own characters supposed strength and abilities in a fair, and entertaining manner is far and above the most difficult aspect of online role playing.

The second most difficult aspect is actually validating your own characters strength and abilities.
 

Kalreil

First Post
The rules ate fairly vague on what constitutes what is okay. Care to define "minimal opening moves"? Is this one or two attacks? Defending ones self but not attacking?Attacking two people once each?
 

Magi_Siani

First Post
Essentially the exchange of a strike, that is, once each before moving to the Clearing.

If you don't like breaking continuity, then I suggest the preliminary posturing; shoving, threatening with blades, etc, be the point at which movement to the Clearing commences. However, a single exchange is acceptable for the most part, as long as it is not disruptive to the room. So having two sides or a whole group exchange blows isn't appropriate, but two individuals can do it generally without a problem.

And there's always the fighting tavern.

Siani
 

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