Dominic Ladon
First Post
Elemental Avatar
Alignment : Any Neutral
Hit Die : d6
Class Skills : Concentration, Decipher Script, Diplomacy, Gather Information, Heal, Knowledge (Arcana), Knowledge (Nature), Knowledge (Planes), Sense Motive, Spellcraft, Survival
Skill Points Per Level : 4 + Int Modifier (x4 at 1st Level)
Weapon and Armor Proficiencies : Elemental Avatars are proficient with all simple weapons. They are not proficient with any types of armor or shields. Armor of any type interferes with an avatars gestures, which can cause their manipulations to fail.
Special Abilities
AC Bonus : (As the Monks AC Bonus ability) Wisdom bonus to Armor Class when unarmored and unencumbered.
Bending : (As the Warlocks Eldritch Blast ability) May add one Shape Manipulation and one Elemental Manipulation. However, each time you use a Shape Manipulation and/or an Elemental Manipulation, it uses a Least Manipulation slot. Therefore, performing a Bending that does fire damage and is cone shaped, would consume two Least Manipulation slots.
Shape Manipulations : (As the Warlocks Shape Invocations) Shape Manipulations are gained freely at levels 1, 6, 11, and 16.
Least, Lesser, Greater, and Greatest Manipulations : (As the Warlocks Invocations) All Manipulations are Wisdom based. You cannot obtain a higher level Manipulation in any category on the Element Charts without obtaining the lower level Manipulations first. (i.e. An avatar must be able to use Fireburst and Fireball, before being allowed access to Greater Fireburst) There is one Elemental Manipulation available for each Element Chart. Unlike the Warlock however, an Avatar is limited, by his experience and abilities, with regards to how many Manipulations he can perform in one day of each particular level. These limitations are as follows...
Least Manipulations: Can perform a number per day equivalent to 10 + Avatar Level + Wisdom Modifier
Lesser Manipulations: Can perform a number per day equivalent to Avatar Level + Wisdom Modifier
Greater Manipulations: Can perform a number per day equivalent to 1/2 Avatar Level + Wisdom Modifier
Greatest Manipulations: Can perform a number per day equivalent to Wisdom Modifier
Manipulations
Alignment : Any Neutral
Hit Die : d6
Class Skills : Concentration, Decipher Script, Diplomacy, Gather Information, Heal, Knowledge (Arcana), Knowledge (Nature), Knowledge (Planes), Sense Motive, Spellcraft, Survival
Skill Points Per Level : 4 + Int Modifier (x4 at 1st Level)
Weapon and Armor Proficiencies : Elemental Avatars are proficient with all simple weapons. They are not proficient with any types of armor or shields. Armor of any type interferes with an avatars gestures, which can cause their manipulations to fail.
Code:
[b][u]Level Base Attack Fort Refl Will Special Abilities Manipulations Known[/b][/u]
1 +0 0 0 2 AC Bonus, Least Manipulations, 1d6 Bending 120' Ray Shape (Base Bending Shape Unless Manipulated)
2 +1 0 0 3 1
3 +1 1 1 3 2d6 Bending 2
4 +2 1 1 4 3
5 +2 1 1 4 3d6 Bending 4
6 +3 2 2 5 Lesser Manipulations 60' Line Shape
7 +3 2 2 5 4d6 Bending 5
8 +4 2 2 6 6
9 +4 3 3 6 5d6 Bending 7
10 +5 3 3 7 8
11 +5 3 3 7 Greater Manipulations, 6d6 Bending 30' Cone Shape
12 +6/+1 4 4 8 9
13 +6/+1 4 4 8 7d6 Bending 10
14 +7/+2 4 4 9 11
15 +7/+2 5 5 9 8d6 Bending 12
16 +8/+3 5 5 10 Greatest Manipulations 15' Burst Shape
17 +8/+3 5 5 10 9d6 Bending 13
18 +9/+4 6 6 11 14
19 +9/+4 6 6 11 10d6 Bending 15
20 +10/+5 6 6 12 16
Special Abilities
AC Bonus : (As the Monks AC Bonus ability) Wisdom bonus to Armor Class when unarmored and unencumbered.
Bending : (As the Warlocks Eldritch Blast ability) May add one Shape Manipulation and one Elemental Manipulation. However, each time you use a Shape Manipulation and/or an Elemental Manipulation, it uses a Least Manipulation slot. Therefore, performing a Bending that does fire damage and is cone shaped, would consume two Least Manipulation slots.
Shape Manipulations : (As the Warlocks Shape Invocations) Shape Manipulations are gained freely at levels 1, 6, 11, and 16.
Least, Lesser, Greater, and Greatest Manipulations : (As the Warlocks Invocations) All Manipulations are Wisdom based. You cannot obtain a higher level Manipulation in any category on the Element Charts without obtaining the lower level Manipulations first. (i.e. An avatar must be able to use Fireburst and Fireball, before being allowed access to Greater Fireburst) There is one Elemental Manipulation available for each Element Chart. Unlike the Warlock however, an Avatar is limited, by his experience and abilities, with regards to how many Manipulations he can perform in one day of each particular level. These limitations are as follows...
Least Manipulations: Can perform a number per day equivalent to 10 + Avatar Level + Wisdom Modifier
Lesser Manipulations: Can perform a number per day equivalent to Avatar Level + Wisdom Modifier
Greater Manipulations: Can perform a number per day equivalent to 1/2 Avatar Level + Wisdom Modifier
Greatest Manipulations: Can perform a number per day equivalent to Wisdom Modifier
Manipulations
Code:
Fire [COLOR=DarkRed](Elemental Manipulation : Adds Fire Damage and subject may Catch Fire (Reflex))[/COLOR]
Fire Lightning Sun
Least Fireburst Electric Jolt --------
Lesser Fireball Lightning Bolt Searing Light
Greater Greater Fireburst Chain Lightning Sunbeam
Greatest Meteor Swarm Lightning Ring Sunburst
Code:
Water [COLOR=DarkBlue](Elemental Manipulation : Adds Cold Damage and subject may be Frozen to the Ground (Reflex))[/COLOR]
Water Healing Ice
Least Create Water [COLOR=Red]Cure Minor Wounds[/COLOR] --------
Lesser Rushing Waters [COLOR=Red]Cure Moderate Wounds[/COLOR] Sleet Storm
Greater Tidal Surge [COLOR=Red]Cure Critical Wounds[/COLOR] Ice Storm
Greatest Tsunami [COLOR=Red]Heal[/COLOR] Obedient Avalanche
Code:
Earth [COLOR=Green](Elemental Manipulation : Adds Stone (Non-Elemental) Damage and subject may be Knocked Prone (Fortitude))[/COLOR]
Earth Passage Body
Least Tremorsense Soften Earth and Stone --------
Lesser Tremor Stone Shape Stoneskin
Greater Earthquake Passwall Stone Body
Greatest Move Earth Excavate Iron Body
Code:
Wind [COLOR=DarkOrchid](Elemental Manipulation : Adds Force Damage and subject may be Bull Rushed (Strength Check))[/COLOR]
Wind Force Movement
Least Gust of Wind Mage Hand --------
Lesser Control Winds Resilient Sphere Fly
Greater Whirlwind Telekinesis Overland Flight
Greatest Greater Whirlwind Telekinetic Sphere Time Stop
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