*Heading onward into the cold, the group continues for a while through twisting passageways, the cold slowly taking its toll. Nonetheless, they persevere, eventually reaching a large chamber with three levels, each with many passageways. Unfortunately, there are also four of the ice spirits in this room, perhaps including the ones they sent away before.*
(OOC: Cold nonlethal environmental damage--Obscurity 4, Trayah 9, Whinoah 5. It can't be healed until you get out of the cold for a while)