Olaf the Stout
Hero
I'm not a fantastic DM by any means. I still have a long way to go in many aspects of the DM'ing craft. One area that I am slowly improving in, session by session, is rules knowledge. In the last year that I have been DM'ing I have found it to be one of the most important factors in being a good D&D DM (Please note the emphasis on D&D. I'm sure that rules knowledge is not as big a factor in being a good DM in many RPG's. However, I feel that it is very important in D&D.)
For example, there have been a couple of climactic final battles in my campaign to date. Some of them, especially the earlier ones, were flops. The PC's weren't really challenged at all as I underestimated what good tactics (which includes using your rules knowledge to your advantage) could achieve. One of them wasn't as challenging as it should have been because the main baddie was a caster. I don't have very good knowledge of what spells are the best to use in a given situation. As a result, the fight was a lot easier than it should have been.
Poor rules knowledge can also slow the game down and make things boring for the players as the DM searches around, trying to figure out what the rules are for a given situation or action. Sure, you could just make an ad-hoc ruling on it but sometimes the rule may change the balance of the game. It may make some things more powerful than others. It may disadvantage some characters over others, resulting in some players not getting as much enjoyment out of the game.
So what do you think? Do you need good rules knowledge to be a good D&D DM or can you be just as good without really knowing the rules and just making ad-hoc decisions on the fly?
Olaf the Stout
For example, there have been a couple of climactic final battles in my campaign to date. Some of them, especially the earlier ones, were flops. The PC's weren't really challenged at all as I underestimated what good tactics (which includes using your rules knowledge to your advantage) could achieve. One of them wasn't as challenging as it should have been because the main baddie was a caster. I don't have very good knowledge of what spells are the best to use in a given situation. As a result, the fight was a lot easier than it should have been.
Poor rules knowledge can also slow the game down and make things boring for the players as the DM searches around, trying to figure out what the rules are for a given situation or action. Sure, you could just make an ad-hoc ruling on it but sometimes the rule may change the balance of the game. It may make some things more powerful than others. It may disadvantage some characters over others, resulting in some players not getting as much enjoyment out of the game.
So what do you think? Do you need good rules knowledge to be a good D&D DM or can you be just as good without really knowing the rules and just making ad-hoc decisions on the fly?
Olaf the Stout