Sound of Azure
Contemplative Soul
As a whole, I think the paladin class is a load of fun to play, and I've had a number of memorable characters that embrace the ideals of the current paladin. The idea of a divinely inspired knight class is pretty cool in my opinion, it's just... the Paladin as it stands is just one type of "Holy Knight" you could have.
Now, with new supplements coming out all the time, it's interesting (for me, at least) to see many ways of implementing ideas. I've rather enjoyed such attempts as the alternate Paladins they showcased in UA, and similar ideas. What I'd like to do is create one of my own, that can work with any god, any pantheon, and maybe... any belief system.
Now, this will be a knight, with the whole heavy armour mojo. They are not priests, but divinely inspired. The idea being that they gain interesting powers when inspired, but are otherwise a normal martial character.
I hope you'll bear with me as I fumble about trying to make this idea work. And comment, of course. It's still in the formative stages of development right now, but I want to develop it online rather than just stewing on it for a while, then posting.
---
Initial stuff
HD d10
Good Save: Fort(Maybe Will as well)
Good BAB
Skills: Concentration, Knowledge (Religion) (Core, very important), plus others...
Getting Inspired: The Inspired needs the connection to their Ideal/God in order to use their divine powers. What I'm thinking of here is similar to a Psionic character's Psionic Focus. I want to tie it to Concentration in the same way, with Knowledge (Religion) unlocking new abilities, much like a Bard.
There'd be a bunch of abilities you could get that rely on being Inspired (Such as Divine Grace, Detect Chaos/Evil/Good/Lawful, or fear immunity). Others would require you to expend your Inspiration (like Divine Smite, or summoning your Mount to your side for instance).
Abilities
Here's where it gets harder (for me, anyway). What abilities do I allow, and when? I know that I do not want any Paladin spellcasting, but instead a bunch of effects and class features that operate off of being Inspired. At the moment, it's kind of looking like a Warlock's invocations.
The Inspired would have a general pool of selectable powers, plus specific ones from the charater's deity. Domains, if you like. Each Domain (like a cleric's domains) would have a granted power, plus a single power at each tier of special abilities.
I believe that the Divine Smite ability should work similarly to Eldritch Blast, but only with the Deity/Concept's favoured weapon, and only to the target aligniment/enemy. It may be a melee only ability (with a special ability allowing it with a ranged weapon).
Anyhow, it's supposed to be highly customisable so you can create what ever kind of divine champion you want.
More to come as my thoughts crystallise further.
EDIT: Version 0.3 is up. Please see Post 17 for details.
Now, with new supplements coming out all the time, it's interesting (for me, at least) to see many ways of implementing ideas. I've rather enjoyed such attempts as the alternate Paladins they showcased in UA, and similar ideas. What I'd like to do is create one of my own, that can work with any god, any pantheon, and maybe... any belief system.
Now, this will be a knight, with the whole heavy armour mojo. They are not priests, but divinely inspired. The idea being that they gain interesting powers when inspired, but are otherwise a normal martial character.
I hope you'll bear with me as I fumble about trying to make this idea work. And comment, of course. It's still in the formative stages of development right now, but I want to develop it online rather than just stewing on it for a while, then posting.
---
Initial stuff
HD d10
Good Save: Fort
Good BAB
Skills: Concentration, Knowledge (Religion) (Core, very important), plus others...
Getting Inspired: The Inspired needs the connection to their Ideal/God in order to use their divine powers. What I'm thinking of here is similar to a Psionic character's Psionic Focus. I want to tie it to Concentration in the same way, with Knowledge (Religion) unlocking new abilities, much like a Bard.
There'd be a bunch of abilities you could get that rely on being Inspired (Such as Divine Grace, Detect Chaos/Evil/Good/Lawful, or fear immunity). Others would require you to expend your Inspiration (like Divine Smite, or summoning your Mount to your side for instance).
Abilities
Here's where it gets harder (for me, anyway). What abilities do I allow, and when? I know that I do not want any Paladin spellcasting, but instead a bunch of effects and class features that operate off of being Inspired. At the moment, it's kind of looking like a Warlock's invocations.
The Inspired would have a general pool of selectable powers, plus specific ones from the charater's deity. Domains, if you like. Each Domain (like a cleric's domains) would have a granted power, plus a single power at each tier of special abilities.
I believe that the Divine Smite ability should work similarly to Eldritch Blast, but only with the Deity/Concept's favoured weapon, and only to the target aligniment/enemy. It may be a melee only ability (with a special ability allowing it with a ranged weapon).
Anyhow, it's supposed to be highly customisable so you can create what ever kind of divine champion you want.
More to come as my thoughts crystallise further.
EDIT: Version 0.3 is up. Please see Post 17 for details.
Last edited: