the Jester
Legend
For quite some time now I've been considering writing some of this stuff up for your enjoyment and digestion... To this end I hereby present the humble beginnings of a story hour set in Cydra, my campaign world... hope you all enjoy it! I'm starting back about ten games, so I'm sure I'll miss some of the details and get some of the rest wrong, but hopefully I'll get enough right to give you a taste of our gaming style and my campaign world.
To begin with, let me introduce our Heroes (or villains, as the case may be...)
First we have CLAMBAKE, subsequently Captain Clambake, but that comes a little later... This fellow is a dwarven cleric/psion who likes to throw his shield (emblazoned with his symbol, a clam) as a weapon. Like most dwarves, he is gruff, loves to drink and is fond of money.
Next is SITH, an orc from far-away Valonia. Sith is a currently CE (previously NE but magicall changed; later to change again) wizard with two levels of fighter. He fights with the spiked chain, likes to break pretty things, and is one of the party's powerhouses.
HORBIN THE HOLY is a cleric of Dexter, the Jesus-figure in the religion of Galador, the LG sun god. He is increasingly uncomfortable with the paths the party is choosing and is trying to save them from themselves. Horbin is CG.
MILOSH, a halfling who lived among orcs in disguise as first a gnome and then an orc. Unbeknownst to the rest of the party, Milosh was a halfling spy... but now the party is far from Valonia, on an entirely different continent, and Milosh's twin brother recently has recently died. Milosh is a sorcerer with two levels of rogue, shooting for the Eldritch Master prestige class.
Another of the party's halflings is VITO STEALYOURSTONE, a man with "connections and friends in powerful places" who's always offering to "do a favor" for people, and is always interested in making a profit.
The dwarf KRUNKSHANK is also travelling with the party, seeking to learn from Anvar, an elementalist npc of significant power that the party is with after succumbing to a geas to find him.
*Note: elementalist is a base class imc; think of a cleric with better weapons and more powerful spells in a single element. The real drawback is that any time an elementalist channels a spell they have to save against their own DC for that spell or suffer subdual damage! Elementalist spells are based on con and the whole thing is somewhat derived from the PO:S&M book's channelling system (2nd ed.)
And of course, there's Anvar: a master of earth and fire, he's learned to tap into the paraelement of magma as well (through the paraelementalist prestige class).
NOTE: The following post has some spoiler on Return to the Temple of Elemental Evil in it, but very much adapted to my campaign world. This is only in the What Has Gone Before section, so don't worry about it too much; but if you're playing the module, you might want to skip down to the next post. I'll keep all the spoilers in this one.
WHAT HAS GONE BEFORE:
The party, originally from Valonia (the continent ruled by the orcs) agreed to a geas to find Anvar, a missing apprentice who was allegedly last seen on the continent of Dorhaus, to which they travelled through something called an earthgate, which seemed to be a cave about 2000' long connecting the two places. After some investigations, the party learned he was investigating the Temple of Elemental Evil. In fact, it seemed likely that he was working with it! They tracked evil cultists to the Crater Ridge Mines and made a brief foray inside, but were spanked by the defenders. Regrouping and rethinking their tactics, the group decided that since they couldn't beat them, they'd join them. After being assigned to guard duty for weeks, they were sent (along with Wormspike the ogre) to investigate a possible candidate for the Champion of Elemental Evil. Though Wormspike died along the way, the party brought the raving Lareth to the temple, where he proved indeed to be the prophesized Champion. After another few weeks, they were at last told where to find Anvar: at the ruined Temple itself, helping begin the excavation of it.
At the ruins the party was forced to carry rocks for a day by a cruel beholder, then were finally allowed to meet with Anvar, a handsome, dark-skinned human man in mithral fullplate decorated with images of stalagmites and stalactites, gypsum flowers, crystals, etc. forged by dao. They told Anvar that his old master was concerned about him. The elementalist told the beholder that he'd be back after he'd settled the old man's fears, and the party left to escort him back to his master and finally end the geas.
But once away from the Temple, Anvar turned out to be seriously worried about the consequences of reactivating something called the "Nodes" in the temple, claiming that it could disrupt the elemental gates, such as the one the party came to Dorhaus through...
To begin with, let me introduce our Heroes (or villains, as the case may be...)
First we have CLAMBAKE, subsequently Captain Clambake, but that comes a little later... This fellow is a dwarven cleric/psion who likes to throw his shield (emblazoned with his symbol, a clam) as a weapon. Like most dwarves, he is gruff, loves to drink and is fond of money.
Next is SITH, an orc from far-away Valonia. Sith is a currently CE (previously NE but magicall changed; later to change again) wizard with two levels of fighter. He fights with the spiked chain, likes to break pretty things, and is one of the party's powerhouses.
HORBIN THE HOLY is a cleric of Dexter, the Jesus-figure in the religion of Galador, the LG sun god. He is increasingly uncomfortable with the paths the party is choosing and is trying to save them from themselves. Horbin is CG.
MILOSH, a halfling who lived among orcs in disguise as first a gnome and then an orc. Unbeknownst to the rest of the party, Milosh was a halfling spy... but now the party is far from Valonia, on an entirely different continent, and Milosh's twin brother recently has recently died. Milosh is a sorcerer with two levels of rogue, shooting for the Eldritch Master prestige class.
Another of the party's halflings is VITO STEALYOURSTONE, a man with "connections and friends in powerful places" who's always offering to "do a favor" for people, and is always interested in making a profit.
The dwarf KRUNKSHANK is also travelling with the party, seeking to learn from Anvar, an elementalist npc of significant power that the party is with after succumbing to a geas to find him.
*Note: elementalist is a base class imc; think of a cleric with better weapons and more powerful spells in a single element. The real drawback is that any time an elementalist channels a spell they have to save against their own DC for that spell or suffer subdual damage! Elementalist spells are based on con and the whole thing is somewhat derived from the PO:S&M book's channelling system (2nd ed.)
And of course, there's Anvar: a master of earth and fire, he's learned to tap into the paraelement of magma as well (through the paraelementalist prestige class).
NOTE: The following post has some spoiler on Return to the Temple of Elemental Evil in it, but very much adapted to my campaign world. This is only in the What Has Gone Before section, so don't worry about it too much; but if you're playing the module, you might want to skip down to the next post. I'll keep all the spoilers in this one.
WHAT HAS GONE BEFORE:
The party, originally from Valonia (the continent ruled by the orcs) agreed to a geas to find Anvar, a missing apprentice who was allegedly last seen on the continent of Dorhaus, to which they travelled through something called an earthgate, which seemed to be a cave about 2000' long connecting the two places. After some investigations, the party learned he was investigating the Temple of Elemental Evil. In fact, it seemed likely that he was working with it! They tracked evil cultists to the Crater Ridge Mines and made a brief foray inside, but were spanked by the defenders. Regrouping and rethinking their tactics, the group decided that since they couldn't beat them, they'd join them. After being assigned to guard duty for weeks, they were sent (along with Wormspike the ogre) to investigate a possible candidate for the Champion of Elemental Evil. Though Wormspike died along the way, the party brought the raving Lareth to the temple, where he proved indeed to be the prophesized Champion. After another few weeks, they were at last told where to find Anvar: at the ruined Temple itself, helping begin the excavation of it.
At the ruins the party was forced to carry rocks for a day by a cruel beholder, then were finally allowed to meet with Anvar, a handsome, dark-skinned human man in mithral fullplate decorated with images of stalagmites and stalactites, gypsum flowers, crystals, etc. forged by dao. They told Anvar that his old master was concerned about him. The elementalist told the beholder that he'd be back after he'd settled the old man's fears, and the party left to escort him back to his master and finally end the geas.
But once away from the Temple, Anvar turned out to be seriously worried about the consequences of reactivating something called the "Nodes" in the temple, claiming that it could disrupt the elemental gates, such as the one the party came to Dorhaus through...
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